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import sugargame
from sugar3.presence.tubeconn import TubeConnection
from dbus.gobject_service import ExportedGObject
from dbus.service import method, signal
import telepathy
import sugar3.presence.presenceservice
import pygame.event as PEvent
class OfflineError(Exception):
"""Raised when we cannot complete an operation due to being offline"""
DBUS_IFACE = "org.laptop.games.pygame"
DBUS_PATH = "/org/laptop/games/pygame"
DBUS_SERVICE = None
### NEW PYGAME EVENTS ###
CONNECT = sugargame.CONNECT
PARTICIPANT_ADD = sugargame.PARTICIPANT_ADD
PARTICIPANT_REMOVE = sugargame.PARTICIPANT_REMOVE
MESSAGE_UNI = sugargame.MESSAGE_UNI
MESSAGE_MULTI = sugargame.MESSAGE_MULTI
# Private objects for useful purposes!
pygametubes = []
text_chan, tubes_chan = (None, None)
conn = None
initiating = False
joining = False
connect_callback = None
def is_initiating():
'''A version of is_initiator that's a bit less goofy, and can be used
before the Tube comes up.'''
global initiating
return initiating
def is_joining():
'''Returns True if the activity was started up by means of the
Neighbourhood mesh view.'''
global joining
return joining
def set_connect_callback(cb):
'''Just the same as the Pygame event loop can listen for CONNECT,
this is just an ugly callback that the glib side can use to be aware
of when the Tube is ready.'''
global connect_callback
connect_callback = cb
def activity_shared(activity):
'''Called when the user clicks Share.'''
global initiating
initiating = True
_setup(activity)
channel = tubes_chan[telepathy.CHANNEL_TYPE_TUBES]
if hasattr(channel, 'OfferDBusTube'):
channel.OfferDBusTube(DBUS_SERVICE, {})
else:
channel.OfferTube(telepathy.TUBE_TYPE_DBUS, DBUS_SERVICE, {})
global connect_callback
if connect_callback is not None:
connect_callback()
def activity_joined(activity):
'''Called at the startup of our Activity,
when the user started it via Neighborhood intending to join
an existing activity.'''
global initiating
global joining
initiating = False
joining = True
_setup(activity)
tubes_chan[telepathy.CHANNEL_TYPE_TUBES].ListTubes(
reply_handler=_list_tubes_reply_cb,
error_handler=_list_tubes_error_cb)
global connect_callback
if connect_callback is not None:
connect_callback()
def _getConn(activity):
global conn
if conn:
return conn
else:
if hasattr(activity.shared_activity, 'telepathy_conn'):
conn = activity.shared_activity.telepathy_conn
else:
pservice = _get_presence_service()
name, path = pservice.get_preferred_connection()
conn = telepathy.client.Connection(name, path)
return conn
def _setup(activity):
'''Determines text and tube channels for the current Activity. If no tube
channel present, creates one. Updates text_chan and tubes_chan.
setup(sugar.activity.Activity, telepathy.client.Connection)'''
global text_chan, tubes_chan, DBUS_SERVICE
if not DBUS_SERVICE:
DBUS_SERVICE = activity.get_bundle_id()
if not activity.get_shared():
raise "Failure"
if hasattr(activity.shared_activity, 'telepathy_tubes_chan'):
_getConn(activity)
conn = activity.shared_activity.telepathy_conn
tubes_chan = activity.shared_activity.telepathy_tubes_chan
text_chan = activity.shared_activity.telepathy_text_chan
else:
bus_name, conn_path, channel_paths = \
activity.shared_activity.get_channels()
_getConn(activity)
# Work out what our room is called and whether we have Tubes already
room = None
tubes_chan = None
text_chan = None
for channel_path in channel_paths:
channel = telepathy.client.Channel(bus_name, channel_path)
htype, handle = channel.GetHandle()
if htype == telepathy.HANDLE_TYPE_ROOM:
room = handle
ctype = channel.GetChannelType()
if ctype == telepathy.CHANNEL_TYPE_TUBES:
tubes_chan = channel
elif ctype == telepathy.CHANNEL_TYPE_TEXT:
text_chan = channel
if room is None:
raise "Failure"
if text_chan is None:
raise "Failure"
# Make sure we have a Tubes channel - PS doesn't yet provide one
if tubes_chan is None:
tubes_chan = conn.request_channel(telepathy.CHANNEL_TYPE_TUBES,
telepathy.HANDLE_TYPE_ROOM, room, True)
tubes_chan[telepathy.CHANNEL_TYPE_TUBES].connect_to_signal('NewTube',
new_tube_cb)
return (text_chan, tubes_chan)
def new_tube_cb(id, initiator, type, service, params, state):
if (type == telepathy.TUBE_TYPE_DBUS and service == DBUS_SERVICE):
if state == telepathy.TUBE_STATE_LOCAL_PENDING:
channel = tubes_chan[telepathy.CHANNEL_TYPE_TUBES]
if hasattr(channel, 'AcceptDBusTube'):
channel.AcceptDBusTube(id)
else:
channel.AcceptTube(id)
tube_conn = TubeConnection(conn,
tubes_chan[telepathy.CHANNEL_TYPE_TUBES],
id, group_iface=text_chan[telepathy.CHANNEL_INTERFACE_GROUP])
global pygametubes, initiating
pygametubes.append(PygameTube(tube_conn, initiating, len(pygametubes)))
def _list_tubes_reply_cb(tubes):
for tube_info in tubes:
new_tube_cb(*tube_info)
def _list_tubes_error_cb(e):
pass
def lookup_buddy(dbus_handle, callback, errback=None):
"""Do a lookup on the buddy information, callback with the information
Calls callback(buddy) with the result of the lookup, or errback(error) with
a dbus description of the error in the lookup process.
returns None
"""
cs_handle = instance().tube.bus_name_to_handle[dbus_handle]
group = text_chan[telepathy.CHANNEL_INTERFACE_GROUP]
if not errback:
def errback(error):
pass
def with_my_csh(my_csh):
def _withHandle(handle):
"""process the results of the handle values"""
# XXX: we're assuming that we have Buddy objects for all contacts -
# this might break when the server becomes scalable.
pservice = _get_presence_service()
name, path = pservice.get_preferred_connection()
callback(pservice.get_buddy_by_telepathy_handle(name, path, handle))
if my_csh == cs_handle:
conn.GetSelfHandle(reply_handler=_withHandle,
error_handler=errback)
elif group.GetGroupFlags() & \
telepathy.CHANNEL_GROUP_FLAG_CHANNEL_SPECIFIC_HANDLES:
handle = group.GetHandleOwners([cs_handle])[0]
_withHandle(handle)
else:
handle = cs_handle
_withHandle(handle)
group.GetSelfHandle(reply_handler=with_my_csh, error_handler=errback)
def get_buddy(dbus_handle):
"""DEPRECATED: Get a Buddy from a handle
THIS API WAS NOT THREAD SAFE! It has been removed to avoid
extremely hard-to-debug failures in activities. Use lookup_buddy
instead!
Code that read:
get_buddy(handle)
doSomething(handle, buddy)
doSomethingElse(buddy)
Translates to:
def withBuddy(buddy):
doSomething(handle, buddy)
doSomethingElse(buddy)
lookup_buddy(handle, callback=withBuddy)
"""
raise RuntimeError(
"""get_buddy is not thread safe and will crash your activity (hard).
Use lookup_buddy."""
)
def _get_presence_service():
"""Attempt to retrieve the presence service (check for offline condition)
The presence service, when offline, has no preferred connection type,
so we check that before returning the object...
"""
try:
pservice = sugar3.presence.presenceservice.get_instance()
try:
name, path = pservice.get_preferred_connection()
except (TypeError, ValueError):
raise OfflineError("""Unable to retrieve buddy information,
currently offline""")
else:
return pservice
except Exception:
pass
def instance(idx=0):
return pygametubes[idx]
class PygameTube(ExportedGObject):
'''The object whose instance is shared across D-bus
Call instance() to get the instance of this object for
your activity service.
Its 'tube' property contains the underlying D-bus Connection.
'''
def __init__(self, tube, is_initiator, tube_id):
super(PygameTube, self).__init__(tube, DBUS_PATH)
self.tube = tube
self.is_initiator = is_initiator
self.entered = False
self.ordered_bus_names = []
PEvent.post(PEvent.Event(CONNECT, id=tube_id))
if not self.is_initiator:
self.tube.add_signal_receiver(self.new_participant_cb,
'NewParticipants', DBUS_IFACE, path=DBUS_PATH)
self.tube.watch_participants(self.participant_change_cb)
self.tube.add_signal_receiver(self.broadcast_cb, 'Broadcast',
DBUS_IFACE, path=DBUS_PATH, sender_keyword='sender')
def participant_change_cb(self, added, removed):
for handle, bus_name in added:
dbus_handle = self.tube.participants[handle]
self.ordered_bus_names.append(dbus_handle)
PEvent.post(PEvent.Event(PARTICIPANT_ADD, handle=dbus_handle))
for handle in removed:
dbus_handle = self.tube.participants[handle]
self.ordered_bus_names.remove(dbus_handle)
PEvent.post(PEvent.Event(PARTICIPANT_REMOVE, handle=dbus_handle))
if self.is_initiator:
if not self.entered:
# Initiator will broadcast a new ordered_bus_names each time
# a participant joins.
self.ordered_bus_names = [self.tube.get_unique_name()]
self.NewParticipants(self.ordered_bus_names)
self.entered = True
@signal(dbus_interface=DBUS_IFACE, signature='as')
def NewParticipants(self, ordered_bus_names):
'''This is the NewParticipants signal,
sent when the authoritative list of ordered_bus_names changes.'''
pass
@signal(dbus_interface=DBUS_IFACE, signature='s')
def Broadcast(self, content):
'''This is the Broadcast signal;
it sends a message to all other activity participants.'''
pass
@method(dbus_interface=DBUS_IFACE, in_signature='s', out_signature='',
sender_keyword='sender')
def Tell(self, content, sender=None):
'''This is the targeted-message interface;
called when a message is received that was sent directly to me.'''
PEvent.post(PEvent.Event(MESSAGE_UNI, handle=sender, content=content))
def broadcast_cb(self, content, sender=None):
'''This is the Broadcast callback, fired when someone sends a Broadcast
signal along the bus.'''
PEvent.post(PEvent.Event(MESSAGE_MULTI, handle=sender, content=content))
def new_participant_cb(self, new_bus_names):
'''This is the NewParticipants callback,
fired when someone joins or leaves.'''
if self.ordered_bus_names != new_bus_names:
self.ordered_bus_names = new_bus_names
def send_to(handle, content=""):
'''Sends the given message to the given buddy identified by handle.'''
remote_proxy = dbus_get_object(handle, DBUS_PATH)
remote_proxy.Tell(content, reply_handler=dbus_msg, error_handler=dbus_err)
def dbus_msg():
pass
def dbus_err(e):
pass
def broadcast(content=""):
'''Sends the given message to all participants.'''
instance().Broadcast(content)
def my_handle():
'''Returns the handle of this user
Note, you can get a DBusException from this if you have
not yet got a unique ID assigned by the bus. You may need
to delay calling until you are sure you are connected.
'''
return instance().tube.get_unique_name()
def is_initiator():
'''Returns the handle of this user.'''
return instance().is_initiator
def get_participants():
'''Returns the list of active participants, in order of arrival.
List is maintained by the activity creator;
if that person leaves it may not stay in sync.'''
try:
return instance().ordered_bus_names[:]
except IndexError:
return [] # no participants yet, as we don't yet have a connection
def dbus_get_object(handle, path, warning=True):
'''Get a D-bus object from another participant
Note: this *must* be called *only* from the GTK mainloop, calling
it from Pygame will cause crashes! If you are *sure* you only ever
want to call methods on this proxy from GTK, you can use
warning=False to silence the warning log message.
'''
return instance().tube.get_object(handle, path)
def get_object(handle, path):
'''Get a D-BUS proxy object from another participant for use in Pygame
This is how you can communicate with other participants using
arbitrary D-bus objects without having to manage the participants
yourself. You can use the returned proxy's methods from Pygame,
with your callbacks occuring in the Pygame thread, rather than
in the DBUS/GTK event loop.
Simply define a D-bus class with an interface and path that you
choose; when you want a reference to the corresponding remote
object on a participant, call this method.
returns an sugargame.dbusproxy.DBUSProxy() object wrapping
the DBUSProxy object.
The dbus_get_object_proxy name is deprecated
'''
from sugargame import dbusproxy
return dbusproxy.DBUSProxy(
instance().tube.get_object(handle, path),
tube=instance().tube,
path=path
)
dbus_get_object_proxy = get_object
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