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import sugargame

from sugar3.presence.tubeconn import TubeConnection
from dbus.gobject_service import ExportedGObject
from dbus.service import method, signal

import telepathy
import sugar3.presence.presenceservice
import pygame.event as PEvent


class OfflineError(Exception):
    """Raised when we cannot complete an operation due to being offline"""

DBUS_IFACE = "org.laptop.games.pygame"
DBUS_PATH = "/org/laptop/games/pygame"
DBUS_SERVICE = None


### NEW PYGAME EVENTS ###

CONNECT = sugargame.CONNECT
PARTICIPANT_ADD = sugargame.PARTICIPANT_ADD
PARTICIPANT_REMOVE = sugargame.PARTICIPANT_REMOVE
MESSAGE_UNI = sugargame.MESSAGE_UNI
MESSAGE_MULTI = sugargame.MESSAGE_MULTI


# Private objects for useful purposes!
pygametubes = []
text_chan, tubes_chan = (None, None)
conn = None
initiating = False
joining = False

connect_callback = None


def is_initiating():
    '''A version of is_initiator that's a bit less goofy, and can be used
    before the Tube comes up.'''
    global initiating
    return initiating


def is_joining():
    '''Returns True if the activity was started up by means of the
    Neighbourhood mesh view.'''
    global joining
    return joining


def set_connect_callback(cb):
    '''Just the same as the Pygame event loop can listen for CONNECT,
    this is just an ugly callback that the glib side can use to be aware
    of when the Tube is ready.'''
    global connect_callback
    connect_callback = cb


def activity_shared(activity):
    '''Called when the user clicks Share.'''

    global initiating
    initiating = True

    _setup(activity)

    channel = tubes_chan[telepathy.CHANNEL_TYPE_TUBES]
    if hasattr(channel, 'OfferDBusTube'):
        channel.OfferDBusTube(DBUS_SERVICE, {})
    else:
        channel.OfferTube(telepathy.TUBE_TYPE_DBUS, DBUS_SERVICE, {})

    global connect_callback
    if connect_callback is not None:
        connect_callback()


def activity_joined(activity):
    '''Called at the startup of our Activity,
    when the user started it via Neighborhood intending to join
    an existing activity.'''

    global initiating
    global joining
    initiating = False
    joining = True

    _setup(activity)

    tubes_chan[telepathy.CHANNEL_TYPE_TUBES].ListTubes(
        reply_handler=_list_tubes_reply_cb,
        error_handler=_list_tubes_error_cb)

    global connect_callback
    if connect_callback is not None:
        connect_callback()


def _getConn(activity):
    global conn
    if conn:
        return conn
    else:
        if hasattr(activity.shared_activity, 'telepathy_conn'):
            conn = activity.shared_activity.telepathy_conn
        else:
            pservice = _get_presence_service()
            name, path = pservice.get_preferred_connection()
            conn = telepathy.client.Connection(name, path)
        return conn


def _setup(activity):
    '''Determines text and tube channels for the current Activity. If no tube
channel present, creates one. Updates text_chan and tubes_chan.

setup(sugar.activity.Activity, telepathy.client.Connection)'''
    global text_chan, tubes_chan, DBUS_SERVICE
    if not DBUS_SERVICE:
        DBUS_SERVICE = activity.get_bundle_id()
    if not activity.get_shared():
        raise "Failure"

    if hasattr(activity.shared_activity, 'telepathy_tubes_chan'):
        _getConn(activity)
        conn = activity.shared_activity.telepathy_conn
        tubes_chan = activity.shared_activity.telepathy_tubes_chan
        text_chan = activity.shared_activity.telepathy_text_chan
    else:
        bus_name, conn_path, channel_paths = \
            activity.shared_activity.get_channels()
        _getConn(activity)

        # Work out what our room is called and whether we have Tubes already
        room = None
        tubes_chan = None
        text_chan = None
        for channel_path in channel_paths:
            channel = telepathy.client.Channel(bus_name, channel_path)
            htype, handle = channel.GetHandle()
            if htype == telepathy.HANDLE_TYPE_ROOM:
                room = handle
                ctype = channel.GetChannelType()
                if ctype == telepathy.CHANNEL_TYPE_TUBES:
                    tubes_chan = channel
                elif ctype == telepathy.CHANNEL_TYPE_TEXT:
                    text_chan = channel

        if room is None:
            raise "Failure"

    if text_chan is None:
        raise "Failure"

    # Make sure we have a Tubes channel - PS doesn't yet provide one
    if tubes_chan is None:
        tubes_chan = conn.request_channel(telepathy.CHANNEL_TYPE_TUBES,
            telepathy.HANDLE_TYPE_ROOM, room, True)

    tubes_chan[telepathy.CHANNEL_TYPE_TUBES].connect_to_signal('NewTube',
        new_tube_cb)

    return (text_chan, tubes_chan)


def new_tube_cb(id, initiator, type, service, params, state):
    if (type == telepathy.TUBE_TYPE_DBUS and service == DBUS_SERVICE):
        if state == telepathy.TUBE_STATE_LOCAL_PENDING:
            channel = tubes_chan[telepathy.CHANNEL_TYPE_TUBES]
            if hasattr(channel, 'AcceptDBusTube'):
                channel.AcceptDBusTube(id)
            else:
                channel.AcceptTube(id)

        tube_conn = TubeConnection(conn,
            tubes_chan[telepathy.CHANNEL_TYPE_TUBES],
            id, group_iface=text_chan[telepathy.CHANNEL_INTERFACE_GROUP])

        global pygametubes, initiating
        pygametubes.append(PygameTube(tube_conn, initiating, len(pygametubes)))


def _list_tubes_reply_cb(tubes):
    for tube_info in tubes:
        new_tube_cb(*tube_info)


def _list_tubes_error_cb(e):
    pass


def lookup_buddy(dbus_handle, callback, errback=None):
    """Do a lookup on the buddy information, callback with the information

    Calls callback(buddy) with the result of the lookup, or errback(error) with
    a dbus description of the error in the lookup process.

    returns None
    """

    cs_handle = instance().tube.bus_name_to_handle[dbus_handle]
    group = text_chan[telepathy.CHANNEL_INTERFACE_GROUP]
    if not errback:
        def errback(error):
            pass

    def with_my_csh(my_csh):

        def _withHandle(handle):
            """process the results of the handle values"""
            # XXX: we're assuming that we have Buddy objects for all contacts -
            # this might break when the server becomes scalable.
            pservice = _get_presence_service()
            name, path = pservice.get_preferred_connection()
            callback(pservice.get_buddy_by_telepathy_handle(name, path, handle))
        if my_csh == cs_handle:
            conn.GetSelfHandle(reply_handler=_withHandle,
                error_handler=errback)
        elif group.GetGroupFlags() & \
            telepathy.CHANNEL_GROUP_FLAG_CHANNEL_SPECIFIC_HANDLES:
            handle = group.GetHandleOwners([cs_handle])[0]
            _withHandle(handle)
        else:
            handle = cs_handle
            _withHandle(handle)
    group.GetSelfHandle(reply_handler=with_my_csh, error_handler=errback)


def get_buddy(dbus_handle):
    """DEPRECATED: Get a Buddy from a handle

    THIS API WAS NOT THREAD SAFE!  It has been removed to avoid
    extremely hard-to-debug failures in activities.  Use lookup_buddy
    instead!

    Code that read:

        get_buddy(handle)
        doSomething(handle, buddy)
        doSomethingElse(buddy)

    Translates to:

        def withBuddy(buddy):
            doSomething(handle, buddy)
            doSomethingElse(buddy)
        lookup_buddy(handle, callback=withBuddy)
    """
    raise RuntimeError(
        """get_buddy is not thread safe and will crash your activity (hard).
        Use lookup_buddy."""
   )


def _get_presence_service():
    """Attempt to retrieve the presence service (check for offline condition)

    The presence service, when offline, has no preferred connection type,
    so we check that before returning the object...
    """

    try:
        pservice = sugar3.presence.presenceservice.get_instance()
        try:
            name, path = pservice.get_preferred_connection()
        except (TypeError, ValueError):
            raise OfflineError("""Unable to retrieve buddy information,
                currently offline""")
        else:
            return pservice
    except Exception:
        pass


def instance(idx=0):
    return pygametubes[idx]


class PygameTube(ExportedGObject):
    '''The object whose instance is shared across D-bus

    Call instance() to get the instance of this object for
    your activity service.
    Its 'tube' property contains the underlying D-bus Connection.
    '''
    def __init__(self, tube, is_initiator, tube_id):
        super(PygameTube, self).__init__(tube, DBUS_PATH)
        self.tube = tube
        self.is_initiator = is_initiator
        self.entered = False
        self.ordered_bus_names = []
        PEvent.post(PEvent.Event(CONNECT, id=tube_id))

        if not self.is_initiator:
            self.tube.add_signal_receiver(self.new_participant_cb,
                'NewParticipants', DBUS_IFACE, path=DBUS_PATH)
        self.tube.watch_participants(self.participant_change_cb)
        self.tube.add_signal_receiver(self.broadcast_cb, 'Broadcast',
            DBUS_IFACE, path=DBUS_PATH, sender_keyword='sender')

    def participant_change_cb(self, added, removed):
        for handle, bus_name in added:
            dbus_handle = self.tube.participants[handle]
            self.ordered_bus_names.append(dbus_handle)
            PEvent.post(PEvent.Event(PARTICIPANT_ADD, handle=dbus_handle))

        for handle in removed:
            dbus_handle = self.tube.participants[handle]
            self.ordered_bus_names.remove(dbus_handle)
            PEvent.post(PEvent.Event(PARTICIPANT_REMOVE, handle=dbus_handle))

        if self.is_initiator:
            if not self.entered:
                # Initiator will broadcast a new ordered_bus_names each time
                # a participant joins.
                self.ordered_bus_names = [self.tube.get_unique_name()]
            self.NewParticipants(self.ordered_bus_names)

        self.entered = True

    @signal(dbus_interface=DBUS_IFACE, signature='as')
    def NewParticipants(self, ordered_bus_names):
        '''This is the NewParticipants signal,
        sent when the authoritative list of ordered_bus_names changes.'''
        pass

    @signal(dbus_interface=DBUS_IFACE, signature='s')
    def Broadcast(self, content):
        '''This is the Broadcast signal;
        it sends a message to all other activity participants.'''
        pass

    @method(dbus_interface=DBUS_IFACE, in_signature='s', out_signature='',
        sender_keyword='sender')
    def Tell(self, content, sender=None):
        '''This is the targeted-message interface;
        called when a message is received that was sent directly to me.'''
        PEvent.post(PEvent.Event(MESSAGE_UNI, handle=sender, content=content))

    def broadcast_cb(self, content, sender=None):
        '''This is the Broadcast callback, fired when someone sends a Broadcast
         signal along the bus.'''
        PEvent.post(PEvent.Event(MESSAGE_MULTI, handle=sender, content=content))

    def new_participant_cb(self, new_bus_names):
        '''This is the NewParticipants callback,
        fired when someone joins or leaves.'''
        if self.ordered_bus_names != new_bus_names:
            self.ordered_bus_names = new_bus_names


def send_to(handle, content=""):
    '''Sends the given message to the given buddy identified by handle.'''
    remote_proxy = dbus_get_object(handle, DBUS_PATH)
    remote_proxy.Tell(content, reply_handler=dbus_msg, error_handler=dbus_err)


def dbus_msg():
    pass


def dbus_err(e):
    pass


def broadcast(content=""):
    '''Sends the given message to all participants.'''
    instance().Broadcast(content)


def my_handle():
    '''Returns the handle of this user

    Note, you can get a DBusException from this if you have
    not yet got a unique ID assigned by the bus.  You may need
    to delay calling until you are sure you are connected.
    '''
    return instance().tube.get_unique_name()


def is_initiator():
    '''Returns the handle of this user.'''
    return instance().is_initiator


def get_participants():
    '''Returns the list of active participants, in order of arrival.
    List is maintained by the activity creator;
    if that person leaves it may not stay in sync.'''

    try:
        return instance().ordered_bus_names[:]
    except IndexError:
        return []  # no participants yet, as we don't yet have a connection


def dbus_get_object(handle, path, warning=True):
    '''Get a D-bus object from another participant

    Note: this *must* be called *only* from the GTK mainloop, calling
    it from Pygame will cause crashes!  If you are *sure* you only ever
    want to call methods on this proxy from GTK, you can use
    warning=False to silence the warning log message.
    '''
    return instance().tube.get_object(handle, path)


def get_object(handle, path):
    '''Get a D-BUS proxy object from another participant for use in Pygame

    This is how you can communicate with other participants using
    arbitrary D-bus objects without having to manage the participants
    yourself.  You can use the returned proxy's methods from Pygame,
    with your callbacks occuring in the Pygame thread, rather than
    in the DBUS/GTK event loop.

    Simply define a D-bus class with an interface and path that you
    choose; when you want a reference to the corresponding remote
    object on a participant, call this method.

    returns an sugargame.dbusproxy.DBUSProxy() object wrapping
    the DBUSProxy object.

    The dbus_get_object_proxy name is deprecated
    '''
    from sugargame import dbusproxy
    return dbusproxy.DBUSProxy(
        instance().tube.get_object(handle, path),
        tube=instance().tube,
        path=path
  )

dbus_get_object_proxy = get_object