diff options
author | Walter Bender <walter.bender@gmail.com> | 2011-11-30 02:39:14 (GMT) |
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committer | Walter Bender <walter.bender@gmail.com> | 2011-11-30 02:39:14 (GMT) |
commit | ce985f26c7cc732026f175ca95ac46be2d4059f9 (patch) | |
tree | c4ca9007824b38fe5e023bc87113b86499e6a3d0 /game.py |
new project
Diffstat (limited to 'game.py')
-rw-r--r-- | game.py | 311 |
1 files changed, 311 insertions, 0 deletions
@@ -0,0 +1,311 @@ +# -*- coding: utf-8 -*- +#Copyright (c) 2011 Walter Bender + +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# You should have received a copy of the GNU General Public License +# along with this library; if not, write to the Free Software +# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA + + +import gtk +import gobject + +from gettext import gettext as _ + +from random import uniform + +import traceback +import logging +_logger = logging.getLogger('turtle-in-a-pond-activity') + +try: + from sugar.graphics import style + GRID_CELL_SIZE = style.GRID_CELL_SIZE +except ImportError: + GRID_CELL_SIZE = 0 + +from sprites import Sprites, Sprite + +FILL = 1 +STROKE = 0 +THIRTEEN = 13 +DOT_SIZE = 20 +CIRCLE = [[(0, -1), (1, 0), (0, 1), (-1, 1), (-1, 0), (-1, -1)], + [(1, -1), (1, 0), (1, 1), (0, 1), (-1, 0), (0, -1)]] +''' Simple strategy: randomly check for an open dot + turtle is the (col, row) of the current turtle position ''' +STRATEGY = 'def _turtle_strategy(self, turtle):\n\ + c = turtle[1] % 2\n\ + n = int(uniform(0, 6))\n\ + for i in range(6):\n\ + col = turtle[0] + CIRCLE[c][(i + n) % 6][0]\n\ + row = turtle[1] + CIRCLE[c][(i + n) % 6][1]\n\ + if not self._dots[self._grid_to_dot((col, row))].type:\n\ + return [col, row]\n\ + return turtle\n\ +' + + +class Game(): + + def __init__(self, canvas, parent=None, colors=['#A0FFA0', '#FF8080']): + self._activity = parent + self._colors = colors + + self._canvas = canvas + parent.show_all() + + self._canvas.set_flags(gtk.CAN_FOCUS) + self._canvas.add_events(gtk.gdk.BUTTON_PRESS_MASK) + self._canvas.add_events(gtk.gdk.BUTTON_RELEASE_MASK) + self._canvas.connect("expose-event", self._expose_cb) + self._canvas.connect("button-press-event", self._button_press_cb) + self._canvas.connect("button-release-event", self._button_release_cb) + + self._width = gtk.gdk.screen_width() + self._height = gtk.gdk.screen_height() - (GRID_CELL_SIZE * 1.5) + self._scale = self._height / (14.0 * DOT_SIZE * 1.5) + self._dot_size = int(DOT_SIZE * self._scale) + self._space = int(self._dot_size / 2.) + self.strategy = STRATEGY + + # Generate the sprites we'll need... + self._sprites = Sprites(self._canvas) + self._dots = [] + for y in range(THIRTEEN): + for x in range(THIRTEEN): + xoffset = int((self._width - THIRTEEN * (self._dot_size + \ + self._space) - self._space) / 2.) + if y % 2 == 1: + xoffset += int((self._dot_size + self._space) / 2.) + if x == 0 or y == 0 or x == THIRTEEN - 1 or y == THIRTEEN - 1: + self._dots.append( + Sprite(self._sprites, + xoffset + x * (self._dot_size + self._space), + y * (self._dot_size + self._space), + self._new_dot('#C0C0C0'))) + else: + self._dots.append( + Sprite(self._sprites, + xoffset + x * (self._dot_size + self._space), + y * (self._dot_size + self._space), + self._new_dot(self._colors[FILL]))) + self._dots[-1].type = False # not set + + # Put a turtle at the center of the screen + pos = self._dots[int(THIRTEEN * THIRTEEN / 2)].get_xy() + self._turtle = Sprite(self._sprites, pos[0], pos[1], self._new_turtle()) + + # and initialize a few variables we'll need. + self._all_clear() + + def _all_clear(self): + ''' Things to reinitialize when starting up a new game. ''' + self._press = None + self._release = None + self.last_spr_moved = None + self.whos_turn = 0 + self._waiting_for_my_turn = False + self.saw_game_over = False + + # Clear dots + for dot in self._dots: + if dot.type: + dot.type = False + dot.set_shape(self._new_dot(self._colors[FILL])) + + # Recenter the turtle + pos = self._dots[int(THIRTEEN * THIRTEEN / 2)].get_xy() + self._turtle.move(pos) + + def _initiating(self): + return self._activity.initiating + + def reset_strategy(self): + ''' Reload default strategy ''' + self.strategy = STRATEGY + + def new_game(self, saved_state=None): + ''' Start a new game. ''' + self._all_clear() + + for i in range(10): + n = int(uniform(0, THIRTEEN * THIRTEEN)) + if self._dots[n].type is not None: + self._dots[n].type = True + self._dots[n].set_shape(self._new_dot(self._colors[STROKE])) + + def _set_label(self, string): + ''' Set the label in the toolbar or the window frame. ''' + self._activity.status.set_label(string) + + def _button_press_cb(self, win, event): + self._press = None + win.grab_focus() + x, y = map(int, event.get_coords()) + + spr = self._sprites.find_sprite((x, y)) + if spr == None: + return + + if spr.type is not None and not spr.type: + self._press = spr + spr.type = True + spr.set_shape(self._new_dot(self._colors[STROKE])) + self._test_game_over(self._move_the_turtle()) + + self._release = None + return True + + def _move_the_turtle(self): + ''' Move the turtle after each click ''' + turtle_pos = self._turtle.get_xy() + clicked_dot = self._dots.index(self._press) + self._turtle_dot = None + for dot in self._dots: + pos = dot.get_xy() + if pos[0] == turtle_pos[0] and pos[1] == turtle_pos[1]: + self._turtle_dot = self._dots.index(dot) + break + if self._turtle_dot is None: + _logger.debug('Cannot find the turtle...') + return + + # Given the col and row of the turtle and the clicked dot, do something + new_dot = self._grid_to_dot( + self._my_strategy_import(self.strategy, + self._dot_to_grid(self._turtle_dot))) + pos = self._dots[new_dot].get_xy() + self._turtle.move(pos) + return new_dot + + def _test_game_over(self, new_dot): + ''' Check to see if game is over ''' + if self._dots[new_dot].type is None: + self._set_label(_('turtle wins')) + return True + c = int(self._turtle_dot / THIRTEEN) % 2 + if self._dots[ + new_dot + CIRCLE[c][0][0] + THIRTEEN * CIRCLE[c][0][1]].type and \ + self._dots[ + new_dot + CIRCLE[c][1][0] + THIRTEEN * CIRCLE[c][1][1]].type and \ + self._dots[ + new_dot + CIRCLE[c][2][0] + THIRTEEN * CIRCLE[c][2][1]].type and \ + self._dots[ + new_dot + CIRCLE[c][3][0] + THIRTEEN * CIRCLE[c][3][1]].type and \ + self._dots[ + new_dot + CIRCLE[c][4][0] + THIRTEEN * CIRCLE[c][4][1]].type and \ + self._dots[ + new_dot + CIRCLE[c][5][0] + THIRTEEN * CIRCLE[c][5][1]].type: + self._set_label(_('you win')) + return True + return False + + def _grid_to_dot(self, pos): + ''' calculate the dot index from a column and row in the grid ''' + return pos[0] + pos[1] * THIRTEEN + + def _dot_to_grid(self, dot): + ''' calculate the grid column and row for a dot ''' + return [dot % THIRTEEN, int(dot / THIRTEEN)] + + def _button_release_cb(self, win, event): + win.grab_focus() + + if self._press is None: + return + + x, y = map(int, event.get_coords()) + spr = self._sprites.find_sprite((x, y)) + self._release = spr + self._press = None + self._release = None + return True + + def game_over(self, msg=_('Game over')): + ''' Nothing left to do except show the results. ''' + self._set_label(msg) + self.saw_game_over = True + + def _expose_cb(self, win, event): + ''' Callback to handle window expose events ''' + self.do_expose_event(event) + return True + + def do_expose_event(self, event): + ''' Handle the expose-event by drawing ''' + # Restrict Cairo to the exposed area + cr = self._canvas.window.cairo_create() + cr.rectangle(event.area.x, event.area.y, + event.area.width, event.area.height) + cr.clip() + # Refresh sprite list + self._sprites.redraw_sprites(cr=cr) + + def _destroy_cb(self, win, event): + gtk.main_quit() + + def _new_dot(self, color): + ''' generate a dot of a color color ''' + self._stroke = color + self._fill = color + self._svg_width = self._dot_size + self._svg_height = self._dot_size + return svg_str_to_pixbuf( + self._header() + \ + self._circle(self._dot_size / 2., self._dot_size / 2., + self._dot_size / 2.) + \ + self._footer()) + + def _new_turtle(self): + ''' generate a turtle ''' + self._svg_width = self._dot_size + self._svg_height = self._dot_size + return svg_str_to_pixbuf( + self._header() + \ + self._turtle(self._dot_size / 2., self._dot_size / 2., + self._dot_size / 2.) + \ + self._footer()) + + def _header(self): + return '<svg\n' + 'xmlns:svg="http://www.w3.org/2000/svg"\n' + \ + 'xmlns="http://www.w3.org/2000/svg"\n' + \ + 'xmlns:xlink="http://www.w3.org/1999/xlink"\n' + \ + 'version="1.1"\n' + 'width="' + str(self._svg_width) + '"\n' + \ + 'height="' + str(self._svg_height) + '">\n' + + def _circle(self, r, cx, cy): + return '<circle style="fill:' + str(self._fill) + ';stroke:' + \ + str(self._stroke) + ';" r="' + str(r - 0.5) + '" cx="' + \ + str(cx) + '" cy="' + str(cy) + '" />\n' + + def _turtle(self, r, cx, cy): + return '<circle style="fill:#000000;stroke:#999999;" r="' + \ + str(r - 0.5) + '" cx="' + \ + str(cx) + '" cy="' + str(cy) + '" />\n' + + def _footer(self): + return '</svg>\n' + + def _my_strategy_import(self, f, arg): + ''' Run Python code passed as argument ''' + userdefined = {} + try: + exec f in globals(), userdefined + return userdefined['_turtle_strategy'](self, arg) + except: + traceback.print_exc() + return None + + +def svg_str_to_pixbuf(svg_string): + """ Load pixbuf from SVG string """ + pl = gtk.gdk.PixbufLoader('svg') + pl.write(svg_string) + pl.close() + pixbuf = pl.get_pixbuf() + return pixbuf |