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#!/usr/bin/python
# Spirolaterals.py
"""
Copyright (C) 2010 Peter Hewitt
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
"""
import g,utils,pygame,buttons,my_turtle,os,sys,load_save,slider
try:
import gtk
except:
pass
import logging
class Spirolaterals:
def __init__(self, colors, sugar=True):
self.journal=True # set to False if we come in via main()
self.canvas=None # set to the pygame canvas if we come in via activity.py
self.colors = colors
self.sugar = sugar
self.label = None
self.cyan_button = None
self.pattern = 1
def display(self): # called each loop
if g.big:
g.screen.fill(self.colors[1])
utils.centre_blit(g.screen,g.big_surface,(g.sx(16),g.sy(11.5)))
else:
if self.sugar:
g.screen.fill(self.colors[1])
else:
g.screen.blit(g.bgd,(g.sx(0),0))
g.screen.blit(g.box,(g.x0,g.y0))
g.screen.blit(g.box,(g.x1,g.y1))
if not self.sugar:
utils.centre_blit(g.screen,g.magician,g.magician_c)
self.draw_goal()
utils.centre_blit(g.screen,g.turtle,(g.x0+4*g.dd,g.y0+6*g.dd))
self.tu.draw()
if self.tu.win:
utils.centre_blit(g.screen,g.smiley,(g.sx(16.6),g.sy(2.2)))
if self.sugar:
self.cyan_button.set_sensitive(True)
else:
buttons.on('cyan')
if not self.journal: utils.save()
self.draw_nos()
if not self.sugar:
buttons.draw()
self.slider.draw()
if g.score>0:
if self.sugar:
self.label.set_markup(
'<span><big><b> %s</b></big></span>' % (str(g.score)))
else:
utils.display_score()
utils.display_number1(g.pattern,(g.sx(2.4),g.sy(2)),\
g.font1,utils.BLUE)
def set_cyan_button(self, cyan):
self.cyan_button = cyan
def set_label(self, label):
self.label = label
def do_slider(self,value):
g.delay = int(value)
def do_button(self,bu):
if bu=='cyan':
g.pattern+=1
if g.pattern==123: g.pattern=1
g.help1=0; g.help2=0; self.get_goal()
self.tu.win=False; g.finale=False; g.show_help=False
self.tu.changed=True
if self.sugar:
self.cyan_button.set_sensitive(False)
else:
buttons.off('cyan')
self.mouse_1st_no() # to 1st number
elif bu=='black':
self.tu.current=utils.copy_list(g.numbers)
self.tu.setup(self.colors[0]); g.show_help=False
elif bu=='green':
g.show_help=False
if self.tu.changed:
self.tu.current=utils.copy_list(g.numbers)
self.tu.setup(self.colors[0]); self.tu.changed=False
self.tu.running=True
elif self.tu.win or self.tu.crashed:
self.tu.setup(self.colors[0]); self.tu.running=True
else:
if self.tu.step_count==0: self.tu.ms=pygame.time.get_ticks()
self.tu.running=True
elif bu=='red':
self.tu.running=False
def do_key(self,key):
if key in g.CROSS and not self.sugar:
if utils.mouse_on_img1(g.magician,g.magician_c):
self.help2(); return
bu=buttons.check()
if bu!='': self.do_button(bu); return
g.show_help=False; self.check_nos(1); return
if key in g.CIRCLE: self.check_nos(3); return
if key in g.RIGHT: self.mouse_right(); return
if key in g.LEFT: self.mouse_left(); return
if key in g.SQUARE:
if self.sugar and self.cyan_button.get_sensitive():
self.do_button('cyan')
if not self.sugar and buttons.active('cyan'):
self.do_button('cyan')
return
if key in g.TICK: self.change_level(); return
if key==pygame.K_v: g.version_display=not g.version_display; return
def mouse_1st_no(self):
c=g.n_cx0+g.sy(.2),g.n_cy0+g.sy(1.2); pygame.mouse.set_pos(c); g.pos=c
def mouse_magician(self):
x,y=g.magician_c; x-=g.sy(.15); y-=g.sy(.52); c=x,y
pygame.mouse.set_pos(c); g.pos=c
def mouse_left(self):
bu=''; cx=g.n_cx0; cy=g.n_cy0; c=None
if not self.sugar:
if utils.mouse_on_img1(g.magician,g.magician_c):
c=(cx+4*g.n_dx,cy)
elif buttons.mouse_on('cyan'):
self.mouse_magician(); return
elif buttons.mouse_on('green'):
if buttons.active('cyan'): bu='cyan'
else: self.mouse_magician(); return
elif buttons.mouse_on('red'): bu='green'
elif buttons.mouse_on('black'): bu='red'
if bu!='': buttons.set_mouse(bu); return
if c==None:
c=(cx,cy) # default to 1st no.
for i in range(5):
n=g.numbers[i]
if utils.mouse_on_img_rect(g.n[n-1],(cx,cy)):
c=(cx-g.n_dx,cy); break
cx+=g.n_dx
cx,cy=c; cx+=g.sy(.2); cy+=g.sy(1.2); c=cx,cy
pygame.mouse.set_pos(c); g.pos=c; return
def mouse_right(self):
bu=''
if not self.sugar:
if utils.mouse_on_img1(g.magician,g.magician_c):
bu='green'
if buttons.active('cyan'): bu='cyan'
elif buttons.mouse_on('cyan'): bu='green'
elif buttons.mouse_on('green'): bu='red'
elif buttons.mouse_on('red'): bu='black'
if bu!='': buttons.set_mouse(bu); return
cx=g.n_cx0; cy=g.n_cy0; c=(cx,cy) # default to 1st no.
if not buttons.mouse_on('black'):
for i in range(5):
n=g.numbers[i]
if utils.mouse_on_img_rect(g.n[n-1],(cx,cy)):
if i==4: self.mouse_magician(); return
c=(cx+g.n_dx,cy); break
cx+=g.n_dx
cx,cy=c; cx+=g.sy(.2); cy+=g.sy(1.2); c=cx,cy
pygame.mouse.set_pos(c); g.pos=c; return
def change_level(self):
g.level+=1
if g.level>self.slider.steps: g.level=1
g.delay=(3-g.level)*400
def draw_goal(self): # draws the left hand pattern
x1=g.x0+4*g.dd; y1=g.y0+6*g.dd; dx=0; dy=-g.dd
for i in range(4):
for j in g.goal:
for k in range(j):
x2=x1+dx; y2=y1+dy
pygame.draw.line(g.screen,self.colors[0],(x1,y1),(x2,y2),4)
x1=x2; y1=y2
if dy==-g.dd: dx=g.dd;dy=0
elif dx==g.dd: dx=0;dy=g.dd
elif dy==g.dd: dx=-g.dd;dy=0
else: dx=0;dy=-g.dd
def calc_steps(self,l): # calculates total # of steps for a given pattern
# eg [1,2,3,4,5] = (1+2+3+4+5)*4=60
return sum(l)*4
def get_goal(self):
fname=os.path.join('data','patterns.dat')
try:
f=open(fname, 'r')
for n in range(0,g.pattern): s=f.readline()
s=s[0:5]
except:
s=11132; g.pattern=1
f.close
l=[int(c) for c in str(s)]
g.goal=l; g.steps=self.calc_steps(l)
def draw_nos(self): # draw the numbers with glow in correct position
pos=self.calc_pos(self.tu.step_count)
x=g.n_cx0
for i in range(5):
if i==pos: x_glow=x
n=g.numbers[i];utils.centre_blit(g.screen,g.n[n-1],(x,g.n_cy0))
x+=g.n_dx
if self.tu.changed==False or g.show_help:
if self.tu.step_count<self.tu.steps: # no glow if finished
n=self.tu.current[pos]
utils.centre_blit(g.screen,g.n_glow[n-1],(x_glow,g.n_cy0))
def check_nos(self,mouse_button):
w=g.n[3].get_width(); h=g.n[3].get_height() # "4" is widest
x1=g.n_cx0-w/2; y1=g.n_cy0-h/2
x2=g.n_cx0+w/2; y2=g.n_cy0+h/2
for pos in range(5):
if utils.mouse_in(x1,y1,x2,y2):
self.tu.changed=True; self.tu.running=False
if mouse_button==1:
self.inc_numbers(pos)
elif mouse_button==3:
self.dec_numbers(pos)
return True
x1+=g.n_dx; x2+=g.n_dx
return False
def calc_pos(self,step_count): # calculate which number we are currently on
steps=1
if self.tu.crashed:step_count-=1
for i in range(4):
pos=0
for j in self.tu.current:
for k in range(j):
if steps>=step_count: return pos #****
steps+=1
pos+=1
def inc_numbers(self,pos): # pos 0 to 4 - called with numberclicked
v=g.numbers[pos]+1
if v==6: v=1
g.numbers[pos]=v
def dec_numbers(self,pos): # pos 0 to 4 - called with numberclicked
v=g.numbers[pos]-1
if v==0: v=5
g.numbers[pos]=v
def solution(self):
s=''
for i in range(5):s+=str(g.goal[i])+' '
s=s[:9]
return s
def big_pic(self):
if not self.tu.running:
d=g.sy(1); s=g.bw-2*d
self.tu.draw()
g.player_surface.blit(g.screen,(0,0),(g.x1+d,g.y0+d,s,s))
g.big=True
g.big_surface=pygame.transform.scale2x(g.player_surface)
def help2(self):
self.tu.current=utils.copy_list(g.numbers)
self.tu.crashed=False
g.help1=0
looking=True
while looking:
g.help1+=1;ind=g.help1-1
if g.numbers[ind]<>g.goal[ind]:
g.numbers[ind]=g.goal[ind]; self.tu.current[ind]=g.goal[ind]
g.show_help=True; self.tu.changed=True; g.help2+=1
looking=False
if g.help1>4: g.show_help=True; looking=False
def flush_queue(self):
flushing=True
while flushing:
flushing=False
if self.journal:
while gtk.events_pending(): gtk.main_iteration()
for event in pygame.event.get(): flushing=True
def save_pattern(self):
logging.debug('save pattern %d' % (g.pattern))
self.pattern = g.pattern
def restore_pattern(self):
g.pattern = self.pattern
logging.debug('restore pattern %d' % (g.pattern))
def g_init(self):
g.init()
def run(self, restore=False):
self.g_init()
if not self.journal: utils.load()
load_save.retrieve()
if restore:
self.restore_pattern()
else:
g.delay=(3-g.level)*400
self.tu=my_turtle.TurtleClass()
self.tu.current=[1,1,1,3,2]
self.get_goal()
if g.pattern==1: self.tu.current=utils.copy_list(g.goal)
self.tu.setup(self.colors[0])
g.numbers=utils.copy_list(self.tu.current)
#buttons
x=g.sx(7.3); y=g.sy(16.5); dx=g.sy(2.6);
if not self.sugar:
buttons.Button("cyan",(x,y),True); x+=dx
buttons.off('cyan')
buttons.Button("green",(x,y),True); x+=dx
buttons.Button("red",(x,y),True); x+=dx
buttons.Button("black",(x,y),True); x+=dx
self.slider=slider.Slider(g.sx(23.5),g.sy(21),3,utils.YELLOW)
self.mouse_1st_no() # to 1st number
if self.canvas<>None: self.canvas.grab_focus()
ctrl=False
pygame.key.set_repeat(600,120); key_ms=pygame.time.get_ticks()
going=True
while going:
if self.journal:
# Pump GTK messages.
while gtk.events_pending(): gtk.main_iteration()
# Pump PyGame messages.
for event in pygame.event.get():
if event.type==pygame.QUIT:
if not self.journal: utils.save()
going=False
elif event.type == pygame.MOUSEMOTION:
g.pos=event.pos
g.redraw=True
if self.canvas<>None: self.canvas.grab_focus()
elif event.type == pygame.MOUSEBUTTONDOWN:
g.redraw=True
if g.big:
g.big=False
else:
bu=buttons.check()
if bu<>'':
self.do_button(bu); self.flush_queue()
elif not self.sugar:
if utils.mouse_on_img1(g.magician,g.magician_c):
self.help2()
elif utils.mouse_in(g.x1,g.y0,g.x1+g.bw,g.y0+g.bw):
self.big_pic()
elif self.slider.mouse():
g.delay=(3-g.level)*400
else:
g.show_help=False
self.check_nos(event.button)
else:
g.show_help=False
self.check_nos(event.button)
elif event.type == pygame.KEYDOWN:
# throttle keyboard repeat
if pygame.time.get_ticks()-key_ms>110:
key_ms=pygame.time.get_ticks()
if ctrl:
if event.key==pygame.K_q:
if not self.journal: utils.save()
going=False; break
else:
ctrl=False
if event.key in (pygame.K_LCTRL,pygame.K_RCTRL):
ctrl=True; break
self.do_key(event.key); g.redraw=True
self.flush_queue()
elif event.type == pygame.KEYUP:
ctrl=False
if not going: break
if self.tu.running: self.tu.move()
if not g.crash_drawn: g.crash_drawn=True; g.redraw=True
if g.redraw:
self.display()
if g.version_display: utils.version_display()
g.screen.blit(g.pointer,g.pos)
pygame.display.flip()
g.redraw=False
g.clock.tick(40)
if __name__=="__main__":
pygame.init()
pygame.display.set_mode((1024,768),pygame.FULLSCREEN)
game=Spirolaterals(([0, 255, 255], [0, 0, 0]), sugar=False)
game.journal=False
game.run()
pygame.display.quit()
pygame.quit()
sys.exit(0)
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