Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/olpcgames
diff options
context:
space:
mode:
authorRafael Ortiz <rafael@activitycentral.com>2011-12-21 21:19:36 (GMT)
committer Rafael Ortiz <rafael@activitycentral.com>2011-12-21 21:19:36 (GMT)
commita0b587c132d1d8426d94f7f125cbfdcc252bdcd5 (patch)
treebad73b0c44beb7950fc47f76a2180a2b69c4ff51 /olpcgames
parent89644223d79a58c053d623fe947377b2ee20649b (diff)
style fixes
Diffstat (limited to 'olpcgames')
-rw-r--r--olpcgames/pausescreen.py20
1 files changed, 10 insertions, 10 deletions
diff --git a/olpcgames/pausescreen.py b/olpcgames/pausescreen.py
index 1c1d6c3..95f1a7a 100644
--- a/olpcgames/pausescreen.py
+++ b/olpcgames/pausescreen.py
@@ -9,7 +9,7 @@ olpcgames data directory over a dimmed version of the current
screen contents.
"""
import logging
-log = logging.getLogger( 'olpcgames.pausescreen' )
+log = logging.getLogger('olpcgames.pausescreen')
import pygame
from pygame import sprite
@@ -30,25 +30,25 @@ def get_events( sleep_timeout = 10, pause=None, **args ):
pause = pauseScreen
events = pygame.event.get( )
if not events:
- log.info( 'No events in queue' )
+ log.info('No events in queue')
old_screen = None
if hasattr(pygame.event, 'last_event_time') and pygame.event.last_event_time() > sleep_timeout:
# we've been waiting long enough, go to sleep visually
- log.warn( 'Pausing activity after %s with function %s', sleep_timeout, pause )
+ log.warn('Pausing activity after %s with function %s', sleep_timeout, pause)
old_screen = pause( )
if old_screen:
pygame.display.flip()
# now we wait until there *are* some events (efficiently)
# and retrieve any extra events that are waiting...
events = [ pygame.event.wait() ] + pygame.event.get()
- log.warn( 'Activity restarted')
+ log.warn('Activity restarted')
if old_screen:
- restoreScreen( old_screen )
+ restoreScreen(old_screen)
else:
- log.info( 'Not running under OLPCGames' )
+ log.info('Not running under OLPCGames')
return events
-def pauseScreen( overlaySVG=None ):
+def pauseScreen(overlaySVG=None):
"""Display a "Paused" screen and suspend
This default implementation will not do anything to shut down your
@@ -69,7 +69,7 @@ def pauseScreen( overlaySVG=None ):
)
pause_sprite.rect.center = screen.get_rect().center
group = sprite.RenderUpdates( )
- group.add( pause_sprite )
+ group.add(pause_sprite)
# dim the screen and display the 'paused' message in the center.
BLACK = (0,0,0)
@@ -79,10 +79,10 @@ def pauseScreen( overlaySVG=None ):
screen.fill(BLACK)
screen.blit(dimmed, (0,0))
- group.draw( screen )
+ group.draw(screen)
return old_screen
-def restoreScreen( old_screen ):
+def restoreScreen(old_screen):
"""Restore the original screen and return"""
screen = pygame.display.get_surface()
screen.blit(old_screen, (0,0))