diff options
author | Rafael Ortiz <rafael@activitycentral.com> | 2011-12-21 21:19:36 (GMT) |
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committer | Rafael Ortiz <rafael@activitycentral.com> | 2011-12-21 21:19:36 (GMT) |
commit | a0b587c132d1d8426d94f7f125cbfdcc252bdcd5 (patch) | |
tree | bad73b0c44beb7950fc47f76a2180a2b69c4ff51 /olpcgames | |
parent | 89644223d79a58c053d623fe947377b2ee20649b (diff) |
style fixes
Diffstat (limited to 'olpcgames')
-rw-r--r-- | olpcgames/pausescreen.py | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/olpcgames/pausescreen.py b/olpcgames/pausescreen.py index 1c1d6c3..95f1a7a 100644 --- a/olpcgames/pausescreen.py +++ b/olpcgames/pausescreen.py @@ -9,7 +9,7 @@ olpcgames data directory over a dimmed version of the current screen contents. """ import logging -log = logging.getLogger( 'olpcgames.pausescreen' ) +log = logging.getLogger('olpcgames.pausescreen') import pygame from pygame import sprite @@ -30,25 +30,25 @@ def get_events( sleep_timeout = 10, pause=None, **args ): pause = pauseScreen events = pygame.event.get( ) if not events: - log.info( 'No events in queue' ) + log.info('No events in queue') old_screen = None if hasattr(pygame.event, 'last_event_time') and pygame.event.last_event_time() > sleep_timeout: # we've been waiting long enough, go to sleep visually - log.warn( 'Pausing activity after %s with function %s', sleep_timeout, pause ) + log.warn('Pausing activity after %s with function %s', sleep_timeout, pause) old_screen = pause( ) if old_screen: pygame.display.flip() # now we wait until there *are* some events (efficiently) # and retrieve any extra events that are waiting... events = [ pygame.event.wait() ] + pygame.event.get() - log.warn( 'Activity restarted') + log.warn('Activity restarted') if old_screen: - restoreScreen( old_screen ) + restoreScreen(old_screen) else: - log.info( 'Not running under OLPCGames' ) + log.info('Not running under OLPCGames') return events -def pauseScreen( overlaySVG=None ): +def pauseScreen(overlaySVG=None): """Display a "Paused" screen and suspend This default implementation will not do anything to shut down your @@ -69,7 +69,7 @@ def pauseScreen( overlaySVG=None ): ) pause_sprite.rect.center = screen.get_rect().center group = sprite.RenderUpdates( ) - group.add( pause_sprite ) + group.add(pause_sprite) # dim the screen and display the 'paused' message in the center. BLACK = (0,0,0) @@ -79,10 +79,10 @@ def pauseScreen( overlaySVG=None ): screen.fill(BLACK) screen.blit(dimmed, (0,0)) - group.draw( screen ) + group.draw(screen) return old_screen -def restoreScreen( old_screen ): +def restoreScreen(old_screen): """Restore the original screen and return""" screen = pygame.display.get_surface() screen.blit(old_screen, (0,0)) |