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# -*- coding: utf-8 -*-
import olpcgames
import pygame
import gtk
from sugar.graphics.toolbutton import ToolButton
from gettext import gettext as _
class MazeActivity(olpcgames.PyGameActivity):
game_name = 'game'
game_title = _('Maze')
game_size = None # let olpcgames pick a nice size for us
def build_toolbar(self):
"""Build our Activity toolbar for the Sugar system."""
toolbar = super(MazeActivity, self).build_toolbar()
separator = gtk.SeparatorToolItem()
separator.set_expand(True)
separator.set_draw(False)
toolbar.insert(separator, 0)
harder_button = ToolButton('create-harder')
harder_button.set_tooltip(_('Harder level'))
harder_button.connect('clicked', self._harder_button_cb)
toolbar.insert(harder_button, 2)
harder_button.show()
easier_button = ToolButton('create-easier')
easier_button.set_tooltip(_('Easier level'))
easier_button.connect('clicked', self._easier_button_cb)
toolbar.insert(easier_button, 2)
easier_button.show()
return toolbar
def _easier_button_cb(self, button):
pygame.event.post(olpcgames.eventwrap.Event(
pygame.USEREVENT, action='easier_button'))
def _harder_button_cb(self, button):
pygame.event.post(olpcgames.eventwrap.Event(
pygame.USEREVENT, action='harder_button'))
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