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# -*- coding: utf-8 -*-
# Maze.activity
# A simple multi-player maze game for the XO laptop.
# http://wiki.laptop.org/go/Maze
#
# Special thanks to Brendan Donohoe for the icon.
#
# Copyright (C) 2007 Joshua Minor
# This file is part of Maze.activity
#
# Maze.activity is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Maze.activity is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Maze.activity. If not, see <http://www.gnu.org/licenses/>.
from olpcgames.util import get_bundle_path
bundlepath = get_bundle_path()
from sugar.graphics.icon import Icon
from sugar.graphics.xocolor import XoColor
import pygame
import re
import os
class Player:
def __init__(self, buddy, shape='circle'):
self.buddy = buddy
self.nick = buddy.props.nick.decode("utf-8")
colors = buddy.props.color.split(",")
def string2Color(str):
return (int(str[1:3], 16), int(str[3:5], 16), int(str[5:7], 16))
self.colors = map(string2Color, colors)
self.shape = shape
self.hidden = False
self.bonusplayers = None
self.reset()
def draw(self, screen, bounds, size):
rect = pygame.Rect(bounds.x + self.position[0] * size, bounds.y + self.position[1] * size, size, size)
border = size / 10.
center = rect.inflate(-border * 2, - border * 2)
fg, bg = self.colors
if self.shape == 'circle':
pygame.draw.ellipse(screen, fg, rect, 0)
pygame.draw.ellipse(screen, bg, center, 0)
elif self.shape == 'square':
pygame.draw.rect(screen, fg, rect, 0)
pygame.draw.rect(screen, bg, center, 0)
elif self.shape == 'triangle':
rect = rect.inflate(-1, -1)
pts = [rect.bottomleft, rect.midtop, rect.bottomright]
pygame.draw.polygon(screen, fg, pts, 0)
pts = [(pts[0][0] + border * 1.394, pts[0][1] - border),
(pts[1][0], pts[1][1] + border * 2.236),
(pts[2][0] - border * 1.394, pts[2][1] - border)]
pygame.draw.polygon(screen, bg, pts, 0)
def reset(self):
self.direction = (0, 0)
self.position = (1, 1)
self.previous = (1, 1)
self.elapsed = None
def animate(self, maze):
# if the player finished the maze, then don't move
if maze.map[self.position[0]][self.position[1]] == maze.GOAL:
self.direction = (0, 0)
if self.direction == (0, 0):
return self.position
if self.canGo(self.direction, maze):
self.move(self.direction, maze)
self.keepGoing(self.direction, maze)
else:
self.direction = (0, 0)
return self.position
def move(self, direction, maze):
"""Move the player in a given direction (deltax,deltay)"""
newposition = (self.position[0] + direction[0], self.position[1] + direction[1])
self.previous = self.position
self.position = newposition
def canGo(self, direction, maze):
"""Can the player go in this direction without bumping into somethi ng?"""
newposition = (self.position[0] + direction[0], self.position[1] + direction[1])
return maze.validMove(newposition[0], newposition[1])
def cameFrom(self, direction):
"""Note the position/direction that we just came from."""
return self.previous == (self.position[0] + direction[0], self.position[1] + direction[1])
def keepGoing(self, curdir, maze):
"""Try to keep going if the direction is obvious.
This prevents the player from having to use the arrows to navigate
every single twist and turn of large mazes."""
# possible directions are fwd, turn left, turn right
directions = [curdir, (curdir[1], curdir[0]), (- curdir[1], - curdir[0])]
# remove any that are blocked
for d in list(directions):
if not self.canGo(d, maze):
directions.remove(d)
# is there only one possible direction?
if len(directions) == 1:
self.direction = directions[0]
else:
self.direction = (0, 0)
def bonusPlayers(self):
if self.bonusplayers is None:
self.bonusplayers = []
self.bonusplayers.append(Player(self.buddy, 'square'))
self.bonusplayers.append(Player(self.buddy, 'triangle'))
count = 2
for player in self.bonusplayers:
player.nick = self.nick + "-%d" % count
player.hidden = True
count += 1
return self.bonusplayers
def bonusPlayer(self, nick):
if nick == self.nick:
return self
for bonusplayer in self.bonusPlayers():
if bonusplayer.nick == nick:
return bonusplayer
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