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#include <Python.h>
#include "bitmask.h"
#define PYGAMEAPI_MASK_NUMSLOTS 1
#define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API"
typedef struct {
PyObject_HEAD
bitmask_t *mask;
} PyMaskObject;
#define PyMask_AsBitmap(x) (((PyMaskObject*)x)->mask)
#ifndef PYGAMEAPI_MASK_INTERNAL
#define PyMask_Type (*(PyTypeObject*)PyMASK_C_API[0])
#define PyMask_Check(x) ((x)->ob_type == &PyMask_Type)
#define import_pygame_mask() { \
PyObject *module = PyImport_ImportModule("pygame.mask"); \
if (module != NULL) { \
PyObject *dict = PyModule_GetDict(module); \
PyObject *c_api = PyDict_GetItemString(dict, PYGAMEAPI_LOCAL_ENTRY); \
if(PyCObject_Check(c_api)) { \
void** localptr = (void**) PyCObject_AsVoidPtr(c_api); \
memcpy(PyMASK_C_API, localptr, sizeof(void*)*PYGAMEAPI_MASK_NUMSLOTS); \
} Py_DECREF(module); \
} \
}
#endif /* !defined(PYGAMEAPI_MASK_INTERNAL) */
static void* PyMASK_C_API[PYGAMEAPI_MASK_NUMSLOTS] = {NULL};
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