Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/p5_button.py
blob: a8e10c538d838e2d90a6434dcf182648e1a4ecfc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
#Copyright (c) 2008, Media Modifications Ltd.

#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:

#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.

#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.

from p5 import P5

class P5Button(P5):

    def __init__(self):
        P5.__init__(self)
        self.noloop()
        self._buttons = []
        self._buttonPressed = False


    def button_press(self, widget, event):
        P5.button_press(self, widget, event)

        #iterate through the buttons to see if you've pressed any down
        bp = False
        for i in range ( 0, len(self._buttons) ):
            if (self._buttons[i]._enabled):
                contains = self._buttons[i].contains(event.x, event.y)
                self._buttons[i]._pressed = contains
                if (contains):
                    bp = True

        self._buttonPressed = bp
        self.redraw()


    def button_release(self, widget, event):
        P5.button_release(self, widget, event)
        self._buttonPressed = False

        pressed = []
        #iterate through the buttons to see if you've released on any
        for i in range ( 0, len(self._buttons) ):
            if (self._buttons[i]._enabled):
                if (self._buttons[i]._pressed):
                    if (self._buttons[i].contains(event.x, event.y)):
                        pressed.append( self._buttons[i] )

                    if (self._buttons[i]._toggle):
                        self._buttons[i]._pressed = not self._buttons[i]._pressed
                    else:
                        self._buttons[i]._pressed = False

        for i in range( 0, len(pressed) ):
            pressed[i].doPressed()

        self.redraw()


class Polygon:

    def __init__( self, xs, ys ):
        self.setPoints( xs, ys )


    def setPoints( self, xs, ys ):
        self._xs = xs
        self._ys = ys

        self._boundingX = self._xs[0]
        self._boundingY = self._ys[0]
        self._boundingW = self._xs[0]
        self._boundingH = self._ys[0]

        for i in range ( 1, len(self._xs) ):
            if (self._xs[i] > self._boundingW):
                self._boundingW = self._xs[i]
            if (self._ys[i] > self._boundingH):
                self._boundingH = self._ys[i]
            if (self._xs[i] < self._boundingX):
                self._boundingX = self._xs[i]
            if (self._ys[i] < self._boundingY):
                self._boundingY = self._ys[i]


    def contains( self, mx, my ):
        if (not self.bbox_contains(mx, my)):
            return False

        #insert simple path tracing check on the polygon here

        return True


    def bbox_contains( self, mx, my ):
        if ( not((mx>=self._boundingX) and (my>=self._boundingY) and (mx<self._boundingW) and (my<self._boundingH)) ):
            return False
        else:
            return True


class Button:

    def __init__(self, poly, offX, offY):
        self._poly = poly
        self._offX = offX
        self._offY = offY

        self._enabled = True
        self._pressed = False
        self._toggle = False

        self._listeners = []

        self._actionCommand = None

        self._img = None


    def setOffsets(self, offs):
        self._offX = offs[0]
        self._offY = offs[1]


    def addActionListener(self, listen):
        self._listeners.append(listen)


    def removeActionListener(self, listen):
        try:
            self._listeners.remove(listen)
        except ValueError:
            pass


    def setActionCommand(self, command):
        self._actionCommand = command


    def getActionCommand(self):
        return self._actionCommand


    def setImage(self, img):
        self._img = img


    def contains( self, mx, my ):
        x = mx - self._offX
        y = my - self._offY

        contains = self._poly.contains( x, y )
        return contains


    def doPressed( self ):
        for i in range ( 0, len(self._listeners) ):
            self._listeners[i].fireButton( self._actionCommand )


    def isImg( self ):
        return self._img != None