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#Copyright (c) 2009,10 Walter Bender
#Copyright (c) 2009 Michele Pratusevich
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the
# Free Software Foundation, Inc., 59 Temple Place - Suite 330,
# Boston, MA 02111-1307, USA.
import pygtk
pygtk.require('2.0')
import gtk
from constants import SELECTMASK, MATCHMASK, COLORS, NUMBER, FILLS
from sprites import Sprite
#
# class for defining individual cards
# tw - image related
# pattern - game logic related
# card index is generated in the following loop:
# for shape in range(0,SHAPES):
# for color in range(0,COLORS):
# for num in range(0,NUMBER):
# for fill in range(0,FILLS):
# if shape == SELECTMASK then generate special card-selected overlay
#
class Card:
""" Individual cards """
def __init__(self, sprites, svg_string, attributes):
""" Create the card and store its attributes """
if attributes[0] == SELECTMASK:
self.spr = Sprite(sprites, 0, 0, svg_str_to_pixbuf(svg_string))
self.index = SELECTMASK
elif attributes[0] == MATCHMASK:
self.spr = Sprite(sprites, 0, 0, svg_str_to_pixbuf(svg_string))
self.index = MATCHMASK
else:
self.shape = attributes[0]
self.color = attributes[1]
self.num = attributes[2]
self.fill = attributes[3]
self.index = self.shape * COLORS * NUMBER * FILLS+\
self.color * NUMBER * FILLS +\
self.num * FILLS +\
self.fill
self.spr = Sprite(sprites, 0, 0, svg_str_to_pixbuf(svg_string))
def show_card(self):
""" Show the care """
self.spr.set_layer(2000)
self.spr.draw()
def hide_card(self):
self.spr.hide()
def svg_str_to_pixbuf(svg_string):
""" Load pixbuf from SVG string """
pl = gtk.gdk.PixbufLoader('svg')
pl.write(svg_string)
pl.close()
pixbuf = pl.get_pixbuf()
return pixbuf
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