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#Copyright (c) 2009, Walter Bender
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
import pygtk
pygtk.require('2.0')
import gtk
import gobject
import random
from sprites import *
from constants import *
from card import *
#
# class for defining deck of cards
#
class Deck:
def __init__(self, sprites, path, cardtype, width, height):
# create the deck of cards
self.cards = {}
# remember the position in the deck
self.index = 0
# how many cards are in the deck?
self.count = 0
# Initialize the deck of cards by looping through all the patterns
for shape in range(0, SHAPES):
for color in range(0, COLORS):
for num in range(0, NUMBER):
for fill in range(0, FILLS):
self.cards[self.count] = Card(sprites, path, cardtype,
width, height,
[shape,color,num,fill])
self.count += 1
# shuffle the deck
def shuffle(self):
# hide all the cards
for c in self.cards:
self.cards[c].hide_card()
# randomize the deck
for n in range(0, DECKSIZE*4):
i = random.randrange(DECKSIZE)
j = random.randrange(DECKSIZE)
self.swap_cards(i,j)
# reset the index to the beginning of the deck after a shuffle
self.index = 0
return
# swap the position of two cards in the deck
def swap_cards(self,i,j):
tmp = self.cards[j]
self.cards[j] = self.cards[i]
self.cards[i] = tmp
return
# given a sprite, find the corresponding card in the deck
def spr_to_card(self, spr):
for c in self.cards:
if self.cards[c].spr == spr:
return self.cards[c]
return None
# deal the next card from the deck
def deal_next_card(self):
if self.empty():
return None
next_card = self.cards[self.index]
self.index += 1
return next_card
# is the deck empty?
def empty(self):
if self.cards_remaining() > 0:
return False
else:
return True
# cards remaining in the deck
def cards_remaining(self):
return(self.count-self.index)
# hide the deck
def hide(self):
for c in self.cards:
self.cards[c].hide_card()
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