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author | Simon Schampijer <simon@schampijer.de> | 2007-10-20 21:23:51 (GMT) |
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committer | Simon Schampijer <simon@schampijer.de> | 2007-10-20 21:23:51 (GMT) |
commit | 84acb4de8ca9fa0663b9de35df150cc99d49062a (patch) | |
tree | 0918c181b68a97c35f37f6f51ba73b548ec346b1 /game.py | |
parent | 31c6ee1613f4b335a56eb3da794042ddc636c91e (diff) |
Added support to be able to play wav and aiff format
Diffstat (limited to 'game.py')
-rwxr-xr-x | game.py | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -152,12 +152,12 @@ class MemorizeGame(gobject.GObject): if self.sound == 1: snd = self.model.grid[id].get('snd', None) if snd != None: - if snd.endswith('.wav'): - pass - # code to csound play wav + if len(snd.split('.')) > 1: + if snd.split('.')[1] in ['wav', 'aif', 'aiff']: + self.cs.perform('i 102 0.0 3.0 "%s" 1 0.9 0'%(os.path.join(os.path.dirname(__file__), snd))) else: - self.cs.perform('i 108 0.0 3.0 "%s" 1 0.9 0'%(os.path.join(os.path.dirname(__file__), snd))) - _logger.debug('Audio: play sound=%s'%snd) + self.cs.perform('i 100 0.0 3.0 "%s" 1 0.9 0'%(os.path.join(os.path.dirname(__file__), snd))) + _logger.debug('Audio: play sound=%s'%snd) # First card case if self.last_flipped == -1: |