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+# Copyright (C) 2006, 2007, 2008 One Laptop Per Child
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+#
+
+import gtk
+
+import svglabel
+import logging
+from os.path import join, dirname
+from score import Score
+import math
+
+import theme
+
+_logger = logging.getLogger('memorize-activity')
+
+class PlayerScoreboard(gtk.EventBox):
+
+ def __init__(self, nick, fill_color, stroke_color, score = 0):
+ gtk.EventBox.__init__(self)
+
+ self.default_color = '#4c4d4f'
+ self.selected_color = '#818286'
+ self.current_color = '#4c4d4f'
+ self.status = False
+ self._score_width = 0
+ self._score_cols = 0
+ self._game_size = 16
+ self.fill_color = fill_color
+ self.stroke_color = stroke_color
+
+ self.connect('size-allocate', self._allocate_cb)
+
+ # Set table
+ self.table = gtk.Table(2, 2, False)
+ self.modify_bg(gtk.STATE_NORMAL,
+ gtk.gdk.color_parse(self.current_color))
+ self.table.set_row_spacings(theme.PAD/2)
+ self.table.set_col_spacings(theme.PAD/2)
+ self.table.set_border_width(theme.PAD)
+
+ # Score table
+ self.score_table = gtk.Table()
+ self.score_table.set_row_spacings(theme.PAD/2)
+ self.score_table.set_col_spacings(theme.PAD/2)
+
+ self.scores = []
+ self.current_x = 0
+ self.current_y = 0
+
+ # Set buddy icon
+ self.xo_buddy = join(dirname(__file__), 'images', 'stock-buddy.svg')
+ self.icon = svglabel.SvgLabel(self.xo_buddy, fill_color, stroke_color,
+ False, self.current_color, theme.BODY_WIDTH, theme.BODY_HEIGHT)
+
+ # Set waiting buddy icon
+ self.waiting_icon = svglabel.SvgLabel(self.xo_buddy, \
+ self.default_color, '#ffffff', False, self.current_color,
+ theme.BODY_WIDTH, theme.BODY_HEIGHT)
+
+ # Set nick label
+ self.nick = gtk.Label(nick)
+ self.nick.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse('#ffffff'))
+ self.nick.set_alignment(0, 0.5)
+
+ # Set message label
+ self.msg = gtk.Label('Waiting for next game...')
+ self.msg.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse('#ffffff'))
+ self.msg.set_alignment(0, 0.5)
+
+ self.add(self.table)
+ self.table.attach(self.icon, 0, 1, 0, 3, gtk.SHRINK, gtk.SHRINK)
+ self.table.attach(self.nick, 1, 2, 0, 1)
+ self.table.attach(self.score_table, 1, 2, 1, 2)
+
+ if score != 0:
+ for i_ in range(score):
+ self.increase_score()
+
+ def _allocate_cb(self, widget, allocation):
+ self._score_width = allocation.width - theme.BODY_WIDTH \
+ - theme.PAD * 2 - theme.PAD / 2
+ self._score_cols = self._score_width / \
+ (theme.SCORE_SIZE + theme.PAD / 2)
+ self.change_game(self._game_size)
+
+ def change_game(self, size):
+ self._game_size = size
+ if self._score_cols == 0:
+ return
+
+ rows = int(math.ceil(float(size/2) / self._score_cols))
+ self.score_table.resize(rows, self._score_cols)
+ self.score_table.set_size_request(-1,
+ (theme.SCORE_SIZE + theme.PAD / 2) * (rows) - theme.PAD / 2)
+
+ def increase_score(self):
+ if len(self.scores) == 0:
+ # Cache the score icon
+ score_label = Score(self.fill_color, self.stroke_color)
+ score_pixbuf_unsel = score_label.get_pixbuf()
+ score_pixbuf_sel = score_label.get_pixbuf_sel()
+ else:
+ score_pixbuf_unsel = None
+ score_pixbuf_sel = None
+
+ new_score = Score(self.fill_color, self.stroke_color,
+ score_pixbuf_sel, score_pixbuf_unsel, self.status)
+ self.scores.append(new_score)
+ new_score.show()
+ self.score_table.attach(new_score, self.current_x , self.current_x + 1,
+ self.current_y, self.current_y + 1, gtk.SHRINK, gtk.SHRINK)
+ self.current_x += 1
+ if self.current_x == self._score_cols:
+ self.current_x = 0
+ self.current_y += 1
+ self.queue_draw()
+
+ def set_selected(self, sel):
+ self.status = sel
+ if sel:
+ self.current_color = self.selected_color
+ else:
+ self.current_color = self.default_color
+ self.modify_bg(gtk.STATE_NORMAL,
+ gtk.gdk.color_parse(self.current_color))
+ self.icon.set_background(self.current_color)
+ for score in self.scores:
+ score.set_selected(sel)
+ self.queue_draw()
+
+ def reset(self):
+ for score in self.scores:
+ self.score_table.remove(score)
+ self.current_x = 0
+ self.current_y = 0
+ del self.scores
+ self.scores = []
+ self.queue_draw()
+
+ def set_wait_mode(self, status):
+ if status:
+ self.table.remove(self.icon)
+ self.table.attach(self.waiting_icon, 0, 1, 0, 2)
+ if len(self.scores) == 0:
+ self.table.attach(self.msg, 1, 2, 1, 2)
+ else:
+ self.table.remove(self.waiting_icon)
+ self.table.attach(self.icon, 0, 1, 0, 2)
+ self.table.remove(self.msg)
+ if len(self.scores) == 0:
+ self.table.remove(self.msg)
+ self.queue_draw()
+
+ def set_message(self, msg):
+ self.msg.set_text(msg)