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-rwxr-xr-xjs/karma.js140
1 files changed, 77 insertions, 63 deletions
diff --git a/js/karma.js b/js/karma.js
index 97530d7..3ce69e6 100755
--- a/js/karma.js
+++ b/js/karma.js
@@ -196,6 +196,82 @@ Karma._isHtml5 = function (doctype){
}
};
+Karma.shuffle = function (choices) {
+ for(var i=0;i<choices.length;i++) {
+ var num = Karma.rand(0,choices.length-1);
+ var temp = choices[i];
+ choices[i]=choices[num];
+ choices[num]=temp;
+ }
+};
+
+ // Below are geometry and math helper methods
+
+/**
+ * Converts a value from degrees to radians.
+ * @param {Number} angle The angle in degrees
+ * @returns {Number} The angle in radians
+ */
+Karma.radians = function( angle ){
+ return ( angle / 180 ) * Math.PI;
+};
+
+/**
+ * Gets the square of the Euclidian (ordinary) distance between 2 points.
+ * @param {Object} Point No. 0
+ * @param {Number} Point0.x
+ * @param {Number} Point0.y
+ * @param {Object} Point No. 1
+ * @param {Number} Point1.x
+ * @param {Number} Point1.y
+ * @returns {Number} The square of the Euclidian distance
+ * @example
+ *
+ * p0 = {x:0, y:1};
+ * p1 = {x:50, y:70};
+ * var d = distance2(p0, p1);
+ *
+ */
+Karma.distance2 = function ( p0, p1 ) {
+ return (p1.x - p0.x) * (p1.x - p0.x) + (p1.y - p1.y) * (p1.y - p1.y);
+};
+
+/**
+ * Gets the Euclidian (ordinary) distance between 2 points.<br>
+ * <b>Warning:</b> It's slower than distance2 function
+ * @param {Object} Point No. 0
+ * @param {Number} Point0.x
+ * @param {Number} Point0.y
+ * @param {Object} Point No. 1
+ * @param {Number} Point1.x
+ * @param {Number} Point1.y
+ * @returns {Number} The Euclidian distance
+ * @example
+ *
+ * p0 = {x:0, y:1};
+ * p1 = {x:50, y:70};
+ * var d = distance2(p0, p1);
+ *
+ */
+Karma.distance = function ( p0, p1 ) {
+ return Math.sqrt( this.distance2( p0, p1 ) );
+};
+
+/** Returns a random number within the range provided
+ * @param {Number} lower limit of the range, lowest number that can be returned
+ * @param {Number} upper limit of the range, highest number that can be returned
+ * @returns {Number} number that is >= lower and <= upper
+ * @example
+ *
+ * var num = rand(0, 10);
+ *
+ * //num could be 0, 1, 2, 3 ... or 10
+ *
+ */
+Karma.rand = function ( lower, upper ){
+ return Math.round( Math.random() * (upper - lower) + lower );
+};
+
/** Stores global settings for the Karma library
* @class This object stores the global settings for the Karma library
@@ -410,69 +486,7 @@ Karma.karma = {
return locale.length > 2 ? "" + lang + divider + country : lang;
},
- // Below are geometry and math helper methods
-
- /**
- * Converts a value from degrees to radians.
- * @param {Number} angle The angle in degrees
- * @returns {Number} The angle in radians
- */
- radians : function( angle ){
- return ( angle / 180 ) * Math.PI;
- },
- /**
- * Gets the square of the Euclidian (ordinary) distance between 2 points.
- * @param {Object} Point No. 0
- * @param {Number} Point0.x
- * @param {Number} Point0.y
- * @param {Object} Point No. 1
- * @param {Number} Point1.x
- * @param {Number} Point1.y
- * @returns {Number} The square of the Euclidian distance
- * @example
- *
- * p0 = {x:0, y:1};
- * p1 = {x:50, y:70};
- * var d = distance2(p0, p1);
- *
- */
- distance2 : function ( p0, p1 ) {
- return (p1.x - p0.x) * (p1.x - p0.x) + (p1.y - p1.y) * (p1.y - p1.y);
- },
- /**
- * Gets the Euclidian (ordinary) distance between 2 points.<br>
- * <b>Warning:</b> It's slower than distance2 function
- * @param {Object} Point No. 0
- * @param {Number} Point0.x
- * @param {Number} Point0.y
- * @param {Object} Point No. 1
- * @param {Number} Point1.x
- * @param {Number} Point1.y
- * @returns {Number} The Euclidian distance
- * @example
- *
- * p0 = {x:0, y:1};
- * p1 = {x:50, y:70};
- * var d = distance2(p0, p1);
- *
- */
- distance : function ( p0, p1 ) {
- return Math.sqrt( this.distance2( p0, p1 ) );
- },
- /** Returns a random number within the range provided
- * @param {Number} lower limit of the range, lowest number that can be returned
- * @param {Number} upper limit of the range, highest number that can be returned
- * @returns {Number} number that is >= lower and <= upper
- * @example
- *
- * var num = rand(0, 10);
- *
- * //num could be 0, 1, 2, 3 ... or 10
- *
- */
- rand : function ( lower, upper ){
- return Math.round( Math.random() * (upper - lower) + lower );
- }
+
};