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authorSimon Schampijer <simon@schampijer.de>2006-12-21 13:28:51 (GMT)
committer Simon Schampijer <simon@schampijer.de>2006-12-21 13:28:51 (GMT)
commit60a40cbf3c9d684b3400da7acd430b14d7082456 (patch)
treed2bbd52772a7b6db526e23bd5022c3de5076caee /activity
parenteb6a799878e434fed0d79e45f65a3cf1bc7d4bc5 (diff)
Well, memosono was adding up memory usage by each click on a tale. This is what a normal human would do as well when playing the memory game;) But the advantag of computers is...just kidding.
The problem was the usage of pixbuf. A new pixbuf was created by each click and the memory did not gets deleted after the object was out of scope. Fixes were the addition of those two lines: del ppixbuf_i gc.collect() Deleting the pixbuf and calling the garbage collector manually. Bug with the best story.
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