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-rw-r--r--window.py37
1 files changed, 17 insertions, 20 deletions
diff --git a/window.py b/window.py
index d203d09..06abb3c 100644
--- a/window.py
+++ b/window.py
@@ -36,7 +36,8 @@ try:
except:
GRID_CELL_SIZE = 0
-from sprite_factory import *
+from sprites import Sprites
+from sprite_factory import Sprite
class swWindow: pass
@@ -70,12 +71,12 @@ def new_window(canvas, path, parent=None):
sw.canvas.connect("motion-notify-event", _mouse_move_cb, sw)
sw.width = gtk.gdk.screen_width()
sw.height = gtk.gdk.screen_height()-GRID_CELL_SIZE
- sw.area = sw.canvas.window
- sw.gc = sw.area.new_gc()
- sw.cm = sw.gc.get_colormap()
- sw.msgcolor = sw.cm.alloc_color('black')
+ sw.sprites = Sprites(sw.canvas)
+ # sw.area = sw.canvas.window
+ # sw.gc = sw.area.new_gc()
+ # sw.cm = sw.gc.get_colormap()
+ # sw.msgcolor = sw.cm.alloc_color('black')
sw.sound = True
- sw.sprites = []
sw.scale = 2
sw.level = 1
sw.seq = gen_seq(40)
@@ -115,7 +116,7 @@ def new_window(canvas, path, parent=None):
def play_the_game(sw):
sw.playpushed = True
for i in sw.buttons_on:
- hide(i.spr)
+ i.spr.hide()
_stepper(sw,0,False)
sw.counter = 0
@@ -125,11 +126,10 @@ def play_the_game(sw):
#
def _stepper(sw,i,j):
if i > 0:
- hide(sw.buttons_on[sw.seq[i-1]].spr)
+ sw.buttons_on[sw.seq[i-1]].spr.hide()
if j is True:
if i < sw.level*2:
sw.buttons_on[sw.seq[i]].draw_sprite(1500)
- inval(sw.buttons_on[sw.seq[i]].spr)
gobject.idle_add(__play_sound_cb,
sw.sound_files[sw.seq[i]], sw.sound)
sw.timeout_id = gobject.timeout_add(1000,_stepper,sw,i+1,False)
@@ -145,7 +145,7 @@ def _button_press_cb(win, event, sw):
win.grab_focus()
x, y = map(int, event.get_coords())
sw.dragpos = x
- spr = findsprite(sw,(x,y))
+ spr = sw.sprites.find_sprite((x,y))
sw.press = spr
return True
@@ -182,9 +182,8 @@ def _button_release_cb(win, event, sw):
for i in range (0,4):
if sw.press == sw.buttons_off[i].spr:
sw.buttons_on[i].draw_sprite(1500)
- inval(sw.buttons_on[i].spr)
gobject.idle_add(__play_sound_cb, sw.sound_files[i], sw.sound)
- gobject.timeout_add(500,hide,sw.buttons_on[i].spr)
+ gobject.timeout_add(500,sw.buttons_on[i].spr.hide)
if sw.playpushed is False:
sw.press = None
return
@@ -228,13 +227,11 @@ def _dance(sw, dancelist, dist, n):
yo = [-dist,0,0,dist]
if n < 10:
for i in dancelist:
- move(sw.buttons_off[i].spr,
- (sw.buttons_off[i].spr.x+xo[i],sw.buttons_off[i].spr.y+yo[i]))
+ sw.buttons_off[i].spr.move_relative((xo[i],yo[i]))
gobject.timeout_add(30,_dance,sw,dancelist,dist,n+1)
else:
for i in dancelist:
- move(sw.buttons_off[i].spr, (sw.buttons_off[i].spr.x-xo[i]*10,
- sw.buttons_off[i].spr.y-yo[i]*10))
+ sw.buttons_off[i].spr.move_relative((-xo[i]*10,-yo[i]*10))
#
# Flash
@@ -257,22 +254,22 @@ def _all_off(sw):
for i in sw.buttons_off:
i.draw_sprite(1000)
for i in sw.buttons_on:
- hide(i.spr)
+ i.spr.hide()
#
# Hide all the sprites
#
def _all_gone(sw):
for i in sw.buttons_off:
- hide(i.spr)
+ i.spr.hide()
for i in sw.buttons_on:
- hide(i.spr)
+ i.spr.hide()
#
# Window expose event
#
def _expose_cb(win, event, sw):
- redrawsprites(sw)
+ sw.sprites.redraw_sprites()
return True
#