Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/window.py
blob: 915c66feb897f50a3a3f706dcc32cba694846ee7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
# -*- coding: utf-8 -*-
#Copyright (c) 2009, 2011 Walter Bender

# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU General Public License
# along with this library; if not, write to the Free Software
# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA


from constants import *
from time import *
import pygtk
pygtk.require('2.0')
import gtk
import gobject
from sound import playWave, audioWrite
import os
import random
from gettext import gettext as _

try:
    from sugar.graphics import style
    GRID_CELL_SIZE = style.GRID_CELL_SIZE
except:
    GRID_CELL_SIZE = 0

from sprites import Sprites
from sprite_factory import Sprite

class swWindow: pass

#
# handle launch from both within and without of Sugar environment 
#
def new_window(canvas, path, parent=None):
    sw = swWindow()
    sw.path = path
    sw.activity = parent

    # starting from command line
    # we have to do all the work that was done in CardSortActivity.py
    if parent is None:
        sw.sugar = False
        sw.canvas = canvas

    # starting from Sugar
    else:
        sw.sugar = True
        sw.canvas = canvas
        parent.show_all()

    sw.canvas.set_flags(gtk.CAN_FOCUS)
    sw.canvas.add_events(gtk.gdk.BUTTON_PRESS_MASK)
    sw.canvas.add_events(gtk.gdk.BUTTON_RELEASE_MASK)
    sw.canvas.add_events(gtk.gdk.POINTER_MOTION_MASK)
    sw.canvas.connect("expose-event", _expose_cb, sw)
    sw.canvas.connect("button-press-event", _button_press_cb, sw)
    sw.canvas.connect("button-release-event", _button_release_cb, sw)
    sw.canvas.connect("motion-notify-event", _mouse_move_cb, sw)
    sw.width = gtk.gdk.screen_width()
    sw.height = gtk.gdk.screen_height()-GRID_CELL_SIZE
    sw.sprites = Sprites(sw.canvas)
    sw.sound = True
    sw.scale = 2
    sw.level = 1
    sw.seq = gen_seq(40)
    sw.counter = 0
    sw.playpushed = False

    # Open the buttons
    d = W/4 # position fudge factor
    sw.buttons_off = [Sprite(sw,"Aoff",sw.width/2-W/2,H/2-d,W/2,H/2),\
                      Sprite(sw,"Boff",sw.width/2-W-d,H,W/2,H/2),\
                      Sprite(sw,"Doff",sw.width/2+d,H,W/2,H/2),\
                      Sprite(sw,"Coff",sw.width/2-W/2,H+H/2+d,W/2,H/2)]
    sw.buttons_on  = [Sprite(sw,"Aon",sw.width/2-W/2,H/2-d,W/2,H/2),\
                      Sprite(sw,"Bon",sw.width/2-W-d,H,W/2,H/2),\
                      Sprite(sw,"Don",sw.width/2+d,H,W/2,H/2),\
                      Sprite(sw,"Con",sw.width/2-W/2,H+H/2+d,W/2,H/2)]
    sw.sounds = ['dog','sheep','cat','bird']
    sw.sound_files = []

    # Save sounds for repeated play
    for i in sw.sounds:
        playWave(i)
        path = sw.activity.get_activity_root() + "/instance/" + i + ".csd"
        sw.sound_files.append(path)
        audioWrite(path)

    _all_off(sw)

    # Start calculating
    sw.press = None
    sw.dragpos = 0
    return sw

#
# Play the sample sequence for the current level
#
def play_the_game(sw):
    sw.playpushed = True
    for i in sw.buttons_on:
        i.spr.hide()
    _stepper(sw,0,False)
    sw.counter = 0

#
# Display next graphic/play next sound in sequence
# Loop through twice: once to display the tile and once to pause between tiles
#
def _stepper(sw,i,j):
     if i > 0:
         sw.buttons_on[sw.seq[i-1]].spr.hide()
     if j is True:
         if i < sw.level*2:
             sw.buttons_on[sw.seq[i]].draw_sprite(1500)
             gobject.idle_add(__play_sound_cb, 
                              sw.sound_files[sw.seq[i]], sw.sound)
             sw.timeout_id = gobject.timeout_add(1000,_stepper,sw,i+1,False)
         else:
             _dance(sw,[0,1,2,3],1,0)
     else:
         sw.timeout_id = gobject.timeout_add(1000,_stepper,sw,i,True)

#
# Button press
#
def _button_press_cb(win, event, sw):
    win.grab_focus()
    x, y = map(int, event.get_coords())
    sw.dragpos = x
    spr = sw.sprites.find_sprite((x,y))
    sw.press = spr
    return True

#
# Mouse move
#
def _mouse_move_cb(win, event, sw):
    if sw.press is None:
        sw.dragpos = 0
        return True

    win.grab_focus()
    x, y = map(int, event.get_coords())

    dx = x-sw.dragpos

    # reset drag position
    sw.dragpos = x

#
# Play the csound associated with the button
#
def __play_sound_cb(sound, flag):
    if flag is True:
        # os.system('csound ' + sound + '/temp.csd >/dev/null 2>/dev/null')
        os.system('csound ' + sound)

#
# Button release -- where the work happens
#
def _button_release_cb(win, event, sw):
    if sw.press == None:
        return True
    for i in range (0,4):
        if sw.press == sw.buttons_off[i].spr:
            sw.buttons_on[i].draw_sprite(1500)
            gobject.idle_add(__play_sound_cb, sw.sound_files[i], sw.sound)
            gobject.timeout_add(500,sw.buttons_on[i].spr.hide)
            if sw.playpushed is False:
                sw.press = None
                return
            if sw.seq[sw.counter] == i: # correct reponse
                sw.counter += 1
                if sw.counter == sw.level*2:
                    gobject.timeout_add(1000, _dance, sw, [i], 10, 0)
                    sw.counter = 0
                    sw.level += 1
                    sw.activity.level_label.set_text(
                        "%s %d" % (_("Level"),sw.level))
                    if sw.level*2 < len(sw.seq):
                        gobject.timeout_add(3000, play_the_game, sw)
                    else: # game over
                        gobject.timeout_add(2000, _flash, sw, 7, True)
                        sw.playpushed = False
                        sw.level = 1
                        sw.seq = gen_seq(30)
                        sw.activity.level_label.set_text(
                            "%s %d" % (_("Level"),sw.level))
            else: # incorrect response
                _all_gone(sw)
                gobject.timeout_add(1000, _all_off, sw)
                sw.counter = 0
    sw.press = None

#
# Turn all the sprites bright
#
def _all_on(sw):
    for i in sw.buttons_off:
        i.draw_sprite(1000)
    for i in sw.buttons_on:
        i.draw_sprite(1500)

#
# Do a little dance
#
def _dance(sw, dancelist, dist, n):
    xo = [0,-dist,dist,0]
    yo = [-dist,0,0,dist]
    if n < 10:
        for i in dancelist:
            sw.buttons_off[i].spr.move_relative((xo[i],yo[i]))
        gobject.timeout_add(30,_dance,sw,dancelist,dist,n+1)
    else:
        for i in dancelist:
            sw.buttons_off[i].spr.move_relative((-xo[i]*10,-yo[i]*10))

#
# Flash
#
def _flash(sw, n, i):
    if n == 0:
        _all_off(sw)
        return
    if i is True:
        _all_on(sw)
        gobject.timeout_add(200,_flash,sw,n-1,False)
    else:
        _all_off(sw)
        gobject.timeout_add(200,_flash,sw,n,True)

#
# Turn all the sprites dim
#
def _all_off(sw):
    for i in sw.buttons_off:
        i.draw_sprite(1000)
    for i in sw.buttons_on:
        i.spr.hide()

#
# Hide all the sprites
#
def _all_gone(sw):
    for i in sw.buttons_off:
        i.spr.hide()
    for i in sw.buttons_on:
        i.spr.hide()

#
# Window expose event
#
def _expose_cb(sw, win, event):
    ''' Callback to handle window expose events '''
    sw.do_expose_event(event)
    return True

def do_expose_event(sw, event):
    ''' Handle the expose-event by drawing '''
    # Restrict Cairo to the exposed area
    cr = sw.canvas.window.cairo_create()
    cr.rectangle(event.area.x, event.area.y,
                 event.area.width, event.area.height)
    cr.clip()
    # Refresh sprite list
    sw.sprites.redraw_sprites(cr=cr)

#
# Shut it down
#
def _destroy_cb(win, event, sw):
    gtk.main_quit()

#
# Generate the sample sequences
#
def gen_seq(n):
    seq = []
    for i in range(1,n+1):
        seq.append(int(random.uniform(0,4)))
    print seq
    return seq