diff options
author | Gonzalo Odiard <godiard@gmail.com> | 2011-09-12 18:42:06 (GMT) |
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committer | Gonzalo Odiard <godiard@gmail.com> | 2011-09-16 21:34:14 (GMT) |
commit | a5a7ec79bb3e2ffdefeaaa00e2cdb1870b4d5758 (patch) | |
tree | 47b57af917da9520217e80df95ef9dcd2f0e247c /memorizetoolbar.py | |
parent | bf381f143a4b12261ffa8e1690db90f59e069f5a (diff) |
Implementation of new toolbar
This patch implement the proposal from Gary Martin.
Unification of model between game and creation mode and
save game are not implemented in this patch.
Signed-of-by: Gonzalo Odiard <gonzalo@laptop.org>
Reviewed-by: Manuel QuiƱones <manuq@laptop.org>
Diffstat (limited to 'memorizetoolbar.py')
-rw-r--r-- | memorizetoolbar.py | 100 |
1 files changed, 22 insertions, 78 deletions
diff --git a/memorizetoolbar.py b/memorizetoolbar.py index 782f818..88556c0 100644 --- a/memorizetoolbar.py +++ b/memorizetoolbar.py @@ -16,21 +16,22 @@ # import gtk +import gobject from os.path import join, dirname from gettext import gettext as _ from sugar.graphics.toolbutton import ToolButton from sugar.graphics.toolcombobox import ToolComboBox -from sugar.graphics.objectchooser import ObjectChooser -from sugar import profile import logging from gobject import SIGNAL_RUN_FIRST, TYPE_PYOBJECT _logger = logging.getLogger('memorize-activity') -class MemorizeToolbar(gtk.Toolbar): - __gtype_name__ = 'MemoryToolbar' + +class MemorizeToolbarBuilder(gobject.GObject): + + __gtype_name__ = 'MemoryToolbarBuilder' standard_game_names = ['Load demo games', 'addition', @@ -48,37 +49,11 @@ class MemorizeToolbar(gtk.Toolbar): } def __init__(self, activity): - gtk.Toolbar.__init__(self) + gobject.GObject.__init__(self) self.activity = activity - self._lock = True + self.toolbar = self.activity.get_toolbar_box().toolbar self.jobject = None - - # Reset Button - restart_icon = join(dirname(__file__), 'images', 'game-restart.svg') - restart_image = gtk.Image() - restart_image.set_from_file(restart_icon) - self._restart_button = ToolButton() - self._restart_button.set_icon_widget(restart_image) - self._restart_button.connect('clicked', self._game_reset_cb) - self._restart_button.set_tooltip(_('Restart Game')) - self.insert(self._restart_button, -1) - self._restart_button.show() - - # Load Button - load_icon = join(dirname(__file__), 'images', 'game-load.svg') - load_image = gtk.Image() - load_image.set_from_file(load_icon) - self._load_button = ToolButton() - self._load_button.set_icon_widget(load_image) - self._load_button.set_tooltip(_('Load game')) - self._load_button.connect('clicked', self._load_game) - self._add_widget(self._load_button) - - # Separator - separator = gtk.SeparatorToolItem() - separator.set_draw(True) - self.insert(separator, -1) - + # Change size combobox self._size_combo = ToolComboBox() self._sizes = ['4 X 4', '5 X 5', '6 X 6'] @@ -86,14 +61,9 @@ class MemorizeToolbar(gtk.Toolbar): self._size_combo.combo.append_item(i, f) self.size_handle_id = self._size_combo.combo.connect( \ 'changed', self._game_size_cb) - self._add_widget(self._size_combo) + self.toolbar.insert(self._size_combo, -1) self._size_combo.combo.set_active(0) - separator = gtk.SeparatorToolItem() - separator.set_draw(True) - self.insert(separator, -1) - self._lock = False - # Change demo games combobox self._game_combo = ToolComboBox() for i, f in enumerate(self.standard_game_names): @@ -101,48 +71,22 @@ class MemorizeToolbar(gtk.Toolbar): self._game_combo.combo.append_item(i, f) self._game_combo.combo.set_active(0) self._game_combo.combo.connect('changed', self._game_changed_cb) - self._add_widget(self._game_combo) - - def _add_widget(self, widget, expand=False): - tool_item = gtk.ToolItem() - tool_item.set_expand(expand) - tool_item.add(widget) - widget.show() - self.insert(tool_item, -1) - tool_item.show() - + self.toolbar.insert(self._game_combo, -1) + + # Reset Button + self._restart_button = ToolButton('game-new') + self._restart_button.connect('clicked', self._game_reset_cb) + self._restart_button.set_tooltip(_('Restart Game')) + self.toolbar.insert(self._restart_button, -1) + self._restart_button.show() + def _game_reset_cb(self, widget): self.emit('game_changed', None, None, 'reset', None, None) - def _load_game(self, button): - chooser = ObjectChooser(_('Choose memorize game'), - parent=self.activity, - flags=gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT) - jobject = '' - try: - result = chooser.run() - if result == gtk.RESPONSE_ACCEPT: - logging.debug('ObjectChooser: %r', - chooser.get_selected_object()) - jobject = chooser.get_selected_object() - if not jobject or not jobject.file_path: - return - finally: - chooser.destroy() - del chooser - - if jobject and jobject.file_path: - title = jobject.metadata['title'] - if jobject.metadata.has_key('icon-color'): - color = jobject.metadata['icon-color'] - else: - color = profile.get_color().to_string() - self.emit('game_changed', jobject.file_path, 4, - 'file', title, color) - - if self.jobject != None: - self.jobject.destroy() - self.jobject = jobject + def update_controls(self, active): + self._size_combo.set_sensitive(active) + self._game_combo.set_sensitive(active) + self._restart_button.set_sensitive(active) def _game_size_cb(self, widget): game_size = int(self._sizes[self._size_combo.combo.get_active()][0]) |