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# Copyright (C) 2006, 2007, 2008 One Laptop Per Child
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
import logging
from os.path import join, dirname
from gi.repository import GObject
from gi.repository import Gtk
from gettext import gettext as _
from sugar3.graphics.toolbutton import ToolButton
from sugar3.graphics.alert import Alert
from sugar3.graphics.icon import Icon
from sugar3.activity.widgets import RadioMenuButton
from sugar3.graphics.menuitem import MenuItem
from model import USE_ART4APPS, art4apps_data
class MemorizeToolbarBuilder(GObject.GObject):
__gtype_name__ = 'MemoryToolbarBuilder'
standard_game_names = ['addition',
'letters',
'sounds'
]
translated_game_names = [_('Addition'),
_('Letters'),
_('Sounds')
]
__gsignals__ = {
'game_changed': (GObject.SignalFlags.RUN_FIRST, None,
5 * [GObject.TYPE_PYOBJECT])}
def __init__(self, activity):
GObject.GObject.__init__(self)
self.activity = activity
self.toolbar = self.activity.get_toolbar_box().toolbar
self.jobject = None
# Change demo games button
self._demo_games = RadioMenuButton(icon_name='memorize-collection')
self._demo_games.props.tooltip = _('Load demo games')
for i, game in enumerate(self.translated_game_names):
menu_item = MenuItem(game, icon_name=self.standard_game_names[i])
menu_item.connect('activate', self.__activate_game_cb, i)
self._demo_games.props.palette.menu.append(menu_item)
menu_item.show()
self.toolbar.insert(self._demo_games, -1)
if USE_ART4APPS:
for language in art4apps_data.get_languages():
language_description = art4apps_data.get_language_name(
language)
lang_menu_item = MenuItem(language_description,
'activity-start')
self._demo_games.props.palette.menu.append(lang_menu_item)
lang_menu_item.show()
categories_menu = Gtk.Menu()
# create a submenu with the categories
categories = {}
for category in art4apps_data.get_categories():
if category in ['letters', 'other']:
continue
translated_category = art4apps_data.get_translation(
category, language)
if translated_category is not None:
label = translated_category
else:
label = category
categories[label] = category
for label in sorted(categories):
cat_menu_item = MenuItem(label)
cat_menu_item.connect('activate',
self.__activate_art4apps_game_cb,
categories[label], language)
categories_menu.append(cat_menu_item)
cat_menu_item.show()
lang_menu_item.set_submenu(categories_menu)
self._selected_game = self.standard_game_names[0]
# Change size combobox
self._size_combo = RadioMenuButton(icon_name='change_size')
self._size_combo.props.tooltip = _('Change size')
self._sizes = ['4 X 4', '5 X 5', '6 X 6']
for i, f in enumerate(self._sizes):
menu_item = MenuItem(f, icon_name=self._sizes[i])
menu_item.connect('activate', self._game_size_cb, i)
self._size_combo.props.palette.menu.append(menu_item)
menu_item.show()
self.toolbar.insert(self._size_combo, -1)
self._selected_game_size = self._sizes[0][0]
# Reset Button
self._restart_button = ToolButton('game-new')
self._restart_button.connect('clicked', self._game_reset_cb)
self._restart_button.set_tooltip(_('Restart Game'))
self.toolbar.insert(self._restart_button, -1)
self._restart_button.show()
def _game_reset_cb(self, widget):
self.activity.game.model.count = 0
self.emit('game_changed', None, None, 'reset', None, None)
def update_controls(self, active):
self._size_combo.set_sensitive(active)
self._demo_games.set_sensitive(active)
self._restart_button.set_sensitive(active)
def _game_size_cb(self, widget, i):
self._selected_game_size = int(self._sizes[i][0])
self._size_combo.props.icon_name = self._sizes[i]
self.emit('game_changed', None, self._selected_game_size, 'size', None,
None)
def __activate_art4apps_game_cb(self, menu, category, language):
self._art4apps_data = (category, language)
if self.activity.game.model.is_demo:
self._change_art4apps_game(category, language)
else:
alert = Alert()
alert.props.title = _('Discard your modified game?')
icon = Icon(icon_name='dialog-ok')
alert.add_button(1, _('Discard'), icon)
icon = Icon(icon_name='dialog-cancel')
alert.add_button(0, _('Do not discard'), icon)
alert.connect('response', self._change_art4apps_game_alert_cb)
self.activity.add_alert(alert)
def _change_art4apps_game_alert_cb(self, alert, response_id):
if alert is not None:
self.activity.remove_alert(alert)
category, language = self._art4apps_data
logging.error('Selected art4apps category %s language %s',
category, language)
self._change_art4apps_game(category, language)
def _change_art4apps_game(self, category, language):
game_size = int(self._selected_game_size)
self.emit('game_changed', category, game_size, 'art4apps', language,
None)
def __activate_game_cb(self, menu, i):
self._game_selected_index = i
if self.activity.game.model.is_demo:
self._change_game()
else:
alert = Alert()
alert.props.title = _('Discard your modified game?')
icon = Icon(icon_name='dialog-ok')
alert.add_button(1, _('Discard'), icon)
icon = Icon(icon_name='dialog-cancel')
alert.add_button(0, _('Do not discard'), icon)
alert.connect('response', self._change_game_alert_cb)
self.activity.add_alert(alert)
def _change_game_alert_cb(self, alert, response_id):
if alert is not None:
self.activity.remove_alert(alert)
if response_id == 1:
self._change_game()
def _change_game(self):
title = self.translated_game_names[self._game_selected_index]
game_size = int(self._selected_game_size)
game_name = self.standard_game_names[self._game_selected_index]
self._demo_games.props.icon_name = game_name
game_file = join(dirname(__file__), 'demos', game_name + '.zip')
self.emit('game_changed', game_file, game_size, 'demo', title, None)
def reset(self, widget):
self._demo_games.props.icon_name = 'memorize-collection'
def update_toolbar(self, widget, data, grid):
size = data.get('size')
self._size_combo.props.icon_name = size + ' X ' + size
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