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authorWade Brainerd <wadetb@gmail.com>2009-11-21 16:07:54 (GMT)
committer Wade Brainerd <wadetb@gmail.com>2009-11-21 16:07:54 (GMT)
commite02b66129dc1b6450d357b9df29de10bf35c42fe (patch)
tree3d5b6b04f21a2ba8a08f5fcbead0aafa6a59795e
parent30f43754e2924f4cfb19631b1c6549d438ba35d3 (diff)
Update README.
-rw-r--r--README.txt124
1 files changed, 102 insertions, 22 deletions
diff --git a/README.txt b/README.txt
index e59031f..99d8a92 100644
--- a/README.txt
+++ b/README.txt
@@ -1,28 +1,47 @@
== Sugargame ==
-Sugargame allows Pygame programs to run well under Sugar. It is fork of the
-olcpgames framework, which is no longer maintained.
-
-Sugargame embeds the Pygame window into a GTK window, and translates GTK
-events to Pygame events.
+Sugargame is a Python package which allows [http://www.pygame.org/ Pygame]
+programs to run well under Sugar.
+It is fork of the olcpgames framework, which is no longer maintained.
What it does:
- * Wraps a Sugar activity around an existing Pygame program with few changes
- * Allows Sugar toolbars and other widgets to be added to the activity UI
- * Provides hooks for saving to and restoring from the Journal
+* Wraps a Sugar activity around an existing Pygame program with few changes
+* Allows Sugar toolbars and other widgets to be added to the activity UI
+* Provides hooks for saving to and restoring from the Journal
-Advantages vs olpcgames:
+==== Differences between Sugargame and olpcgames ====
- * Simpler code
- * More elegant interface between Pygame and GTK
- * Runs as a single thread: no thread related segfaults
+The olpcgames framework provides a wrapper around Pygame which attempts to
+allow a Pygame program to run mostly unmodified under Sugar. To this end,
+the Pygame program is run in a separate thread with its own Pygame message
+loop while the main thread runs the GTK message loop. Also, olpcgames wraps
+Sugar APIs such as the journal and mesh into a Pygame-like API.
+
+Sugargame takes a simpler approach; it provides a way to embed Pygame into a
+GTK widget. The Sugar APIs are used to interact with Sugar, the Pygame APIs
+are used for the game.
+
+Sugargame advantages:
+
+* Simpler code
+* More elegant interface between Pygame and GTK
+* Runs as a single thread: no thread related segfaults
+* Possible to use Sugar widgets with Pygame
+
+Sugargame limitations:
+
+* No support for Pango or SVG sprites (yet)
+
+== Using Sugargame ==
+
+See also [[Development Team/Sugargame/Examples]].
+
+==== Wrapping a Pygame program ====
+
+To use Sugargame to Sugarize a Pygame program, set up an activity directory and
+copy the Sugargame package to it.
- == Using Sugargame ==
-
-To use Sugargame in an activity, copy the sugargame folder into the activity's
-source directory.
-
The activity directory should look something like this:
activity/ - Activity directory: activity.info, SVG icon, etc.
@@ -30,17 +49,78 @@ The activity directory should look something like this:
MyActivity.py - Activity class
mygame.py - Pygame code
setup.py - Install script
-
-To make the Activity class, start with test/TestActivity.py.
+
+To make the Activity class, start with test/TestActivity.py from the Sugargame
+distribution.
+
+The activity should create a single PygameCanvas widget and call run_pygame on it.
+Pass the main loop function of the Pygame program.
+
+ self._canvas = sugargame.canvas.PygameCanvas(self)
+ self.set_canvas(self._canvas)
+
+ # Start the game running.
+ self._canvas.run_pygame(self.game.run)
+
+In your Pygame main loop, pump the GTK message loop:
+
+ while gtk.events_pending():
+ gtk.main_iteration()
+
+==== Adding Pygame to a PyGTK activity ====
+
+To add Pygame to an existing Sugar activity, create a PygameCanvas widget and call
+run_pygame on it.
+
+ widget = sugargame.canvas.PygameCanvas(self)
+ vbox.pack_start(widget)
+
+ widget.run_pygame(self.game.run)
+
+Due to limitations of Pygame and SDL, there can only be one PygameCanvas in the
+entire activity.
+
+The argument to run_pygame is a function structured like a Pygame program. In the
+main loop, remember to dispatch GTK messages using gtk.main_iteration().
+
+ def main_loop():
+ clock = pygame.time.Clock()
+ screen = pygame.display.get_surface()
+
+ while self.running:
+ # Pump GTK messages.
+ while gtk.events_pending():
+ gtk.main_iteration()
+
+ # Pump PyGame messages.
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ return
+
+ # Clear Display
+ screen.fill((255,255,255)) #255 for white
+
+ # Draw stuff here
+ .................
+
+ # Flip Display
+ pygame.display.flip()
+
+ # Try to stay at 30 FPS
+ self.clock.tick(30)
== Support ==
For help with Sugargame, please email the Sugar Labs development list:
- sugar-devel@lists.sugarlabs.org
-
-== Author ==
+: sugar-devel@lists.sugarlabs.org
Sugargame is developed by Wade Brainerd <wadetb@gmail.com>.
+
It is loosely based on the source code to the olpcgames framework, developed by
the One Laptop Per Child project.
+
+=== Changelog ===
+
+====v1.0====
+Initial version of Sugargame