diff options
author | Manuel Kaufmann <humitos@gmail.com> | 2012-04-17 03:24:01 (GMT) |
---|---|---|
committer | Rafael Ortiz <rafael@activitycentral.com> | 2012-04-20 16:10:58 (GMT) |
commit | 3c8e86e8ed4445457be91f2ebaca49ee0dc4f07b (patch) | |
tree | 3da5e04e3ef4b0f8dd8a289de9d1be1dfd8bc4fd | |
parent | d4ab2f7d2db24319de36b29e455f7d30c3f8a90c (diff) |
Collaboration: allow multiple users in the same XO
This is a workaround to the problem with the real nick on a jabber server[1].
Now, we are using the unique identifier (mesh.my_handle or event.handle) for
each player in the game plus a "-%d" at the end of the uid. This value
(Player.uid) is added only when the Activity is shared otherwise this
field is None.
This new workaround allow to distinguish between many users (up to 3) for each
XO laptop -using the gamepad keys.
[1] http://dev.laptop.org/ticket/10750
Signed-off-by: Manuel Kaufmann <humitos@gmail.com>
Signed-off-by: Rafael Ortiz <rafael@activitycentral.com>
-rw-r--r-- | game.py | 27 | ||||
-rw-r--r-- | player.py | 24 |
2 files changed, 34 insertions, 17 deletions
@@ -33,7 +33,9 @@ import pygame import olpcgames import logging +logging.basicConfig() log = logging.getLogger('Maze') +log.setLevel(logging.DEBUG) import olpcgames.pausescreen as pausescreen import olpcgames.mesh as mesh @@ -195,7 +197,7 @@ class MazeGame: if len(self.remoteplayers) > 0: mesh.broadcast("move:%s,%d,%d,%d,%d" % \ - (player.nick, + (player.uid, player.position[0], player.position[1], player.direction[0], @@ -245,6 +247,7 @@ class MazeGame: elif event.type == mesh.CONNECT: log.debug("Connected to the mesh") + elif event.type == mesh.PARTICIPANT_ADD: log.debug('mesh.PARTICIPANT_ADD') @@ -252,10 +255,19 @@ class MazeGame: if event.handle == mesh.my_handle(): log.debug("Me: %s - %s", buddy.props.nick, buddy.props.color) + # README: this is a workaround to use an unique + # identifier instead the nick of the buddy + # http://dev.laptop.org/ticket/10750 + count = '' + for i, player in enumerate(self.localplayers): + if i > 0: + count = '-%d' % i + player.uid = mesh.my_handle() + count else: log.debug("Join: %s - %s", buddy.props.nick, buddy.props.color) player = Player(buddy) + player.uid = event.handle self.remoteplayers[event.handle] = player self.allplayers.append(player) self.allplayers.extend(player.bonusPlayers()) @@ -269,8 +281,9 @@ class MazeGame: self.maze.width, self.maze.height)) for player in self.localplayers: if not player.hidden: - mesh.send_to(event.handle, "move:%s,%d,%d,%d,%d" % \ - (player.nick, + mesh.send_to(event.handle, + "move:%s,%d,%d,%d,%d" % \ + (player.uid, player.position[0], player.position[1], player.direction[0], @@ -367,7 +380,7 @@ class MazeGame: return if message.startswith("move:"): # a player has moved - nick, x, y, dx, dy = message[5:].split(",")[:5] + uid, x, y, dx, dy = message[5:].split(",")[:5] # README: this function (player.bonusPlayer) sometimes # returns None and the activity doesn't move the players. @@ -377,7 +390,7 @@ class MazeGame: # So, we have set remote users with this kind of name but # we receive the reald child's name in the mesh message - # player = player.bonusPlayer(nick) + player = player.bonusPlayer(uid) player.hidden = False self.markPointDirty(player.position) @@ -400,8 +413,8 @@ class MazeGame: self.reset() elif message.startswith("finish:"): # someone finished the maze - nick, elapsed = message[7:].split(",")[:2] - player = player.bonusPlayer(nick) + uid, elapsed = message[7:].split(",")[:2] + player = player.bonusPlayer(uid) player.elapsed = float(elapsed) self.markPointDirty(player.position) else: @@ -22,15 +22,12 @@ # You should have received a copy of the GNU General Public License # along with Maze.activity. If not, see <http://www.gnu.org/licenses/>. -from olpcgames.util import get_bundle_path -bundlepath = get_bundle_path() -from sugar.graphics.icon import Icon -from sugar.graphics.xocolor import XoColor import pygame -import re -import os import unicodedata +from olpcgames.util import get_bundle_path +bundlepath = get_bundle_path() + class Player: def __init__(self, buddy, shape='circle'): @@ -39,6 +36,11 @@ class Player: self.nick = unicodedata.normalize('NFC', name) colors = buddy.props.color.split(",") + # this field is None when the activity is not shared and when + # the user shared it this field will become to + # "olpcgames.mesh.my_handle()" + self.uid = None + def string2Color(str): return (int(str[1:3], 16), int(str[3:5], 16), int(str[5:7], 16)) self.colors = map(string2Color, colors) @@ -123,17 +125,19 @@ class Player: self.bonusplayers.append(Player(self.buddy, 'square')) self.bonusplayers.append(Player(self.buddy, 'triangle')) - count = 2 + count = 1 for player in self.bonusplayers: player.nick = self.nick + "-%d" % count + if self.uid is not None: + player.uid = self.uid + "-%d" % count player.hidden = True count += 1 return self.bonusplayers - def bonusPlayer(self, nick): - if nick == self.nick: + def bonusPlayer(self, uid): + if uid == self.uid: return self for bonusplayer in self.bonusPlayers(): - if bonusplayer.nick == nick: + if bonusplayer.uid == uid: return bonusplayer |