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authorRafael Ortiz <rafael@activitycentral.com>2011-06-22 20:00:10 (GMT)
committer Rafael Ortiz <rafael@activitycentral.com>2011-06-22 20:00:10 (GMT)
commitb91045a9d65985553e5b298adaca08f1d70dbb2f (patch)
treed3524195e6144f5f1da6716fb04309a2f386d3e3 /docs
parenta9ec8acf9e14e72b5fe1ad118eaa9c335dd2c540 (diff)
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-1. Project name : Maze
-2. Existing website, if any : http://lux.vu/blog/2007/12/11/one-maze-per-child/
-3. One-line description : A multiplayer maze game.
-
-4. Longer description : A multiplayer maze game that uses the olpcgames
- : module and pygame.
- :
- :
-
-5. URLs of similar projects :
-
-6. Committer list
- Please list the maintainer (lead developer) as the first entry. Only list
- developers who need to be given accounts so that they can commit to your
- project's code repository, or push their own. There is no need to list
- non-committer developers.
-
- Username Full name SSH2 key URL E-mail
- -------- --------- ------------ ------
- #1 jminor Joshua Minor j@lux.vu
- #2
- #3
- ...
-
- If any developers don't have their SSH2 keys on the web, please attach them
- to the application e-mail.
-
-7. Preferred development model
-
- [X] Central tree. Every developer can push his changes directly to the
- project's git tree. This is the standard model that will be familiar to
- CVS and Subversion users, and that tends to work well for most projects.
-
- [ ] Maintainer-owned tree. Every developer creates his own git tree, or
- multiple git trees. He periodically asks the maintainer to look at one
- or more of these trees, and merge changes into the maintainer-owned,
- "main" tree. This is the model used by the Linux kernel, and is
- well-suited to projects wishing to maintain a tighter control on code
- entering the main tree.
-
- If you choose the maintainer-owned tree model, but wish to set up some
- shared trees where all of your project's committers can commit directly,
- as might be the case with a "discussion" tree, or a tree for an individual
- feature, you may send us such a request by e-mail, and we will set up the
- tree for you.
-
-8. Set up a project mailing list:
-
- [ ] Yes, named after our project name
- [ ] Yes, named ______________________
- [X] No
-
- When your project is just getting off the ground, we suggest you eschew
- a separate mailing list and instead keep discussion about your project
- on the main OLPC development list. This will give you more input and
- potentially attract more developers to your project; when the volume of
- messages related to your project reaches some critical mass, we can
- trivially create a separate mailing list for you.
-
- If you need multiple lists, let us know. We discourage having many
- mailing lists for smaller projects, as this tends to
- stunt the growth of your project community. You can always add more lists
- later.
-
-9. Commit notifications
-
- [ ] Notification of commits to the main tree should be e-mailed to the list
- we chose to create above
- [ ] A separate mailing list, <projectname>-git, should be created for commit
- notifications
- [X] No commit notifications, please
-
-10. Shell accounts
-
- As a general rule, we don't provide shell accounts to developers unless
- there's a demonstrated need. If you have one, please explain here, and
- list the usernames of the committers above needing shell access.
-
-11. Translation
- [X] Set up the laptop.org Pootle server to allow translation commits to be made
- [ ] Translation arrangements have already been made at _______________
-
-12. Notes/comments:
- This game might fill the role of a Maze Game Template as mentioned
-here: http://wiki.laptop.org/go/Game_templates Also, there is no text in the game
-by design, so only the title of the activity would need to be translated. I have
-only tested it under emulation.
-