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authorJoshua Minor <j@lux.vu>2007-12-22 16:12:29 (GMT)
committer Joshua Minor <j@lux.vu>2007-12-22 16:12:29 (GMT)
commitfd70165074a14d1b2bed1d7c17558a3a80761719 (patch)
treef5593a504030b13609eae6f7d6f12c8fecb6b08e /docs
parentf60eebbdd6d4dd18619ad2d8dc6ad9141f9fc3fe (diff)
Trying to sync git with actual files...
Diffstat (limited to 'docs')
-rw-r--r--docs/HostingRequest.txt88
-rw-r--r--docs/MazeActivity.gifbin0 -> 67399 bytes
-rw-r--r--docs/NOTES.txt92
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diff --git a/docs/HostingRequest.txt b/docs/HostingRequest.txt
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+1. Project name : Maze
+2. Existing website, if any : http://lux.vu/blog/2007/12/11/one-maze-per-child/
+3. One-line description : A multiplayer maze game.
+
+4. Longer description : A multiplayer maze game that uses the olpcgames
+ : module and pygame.
+ :
+ :
+
+5. URLs of similar projects :
+
+6. Committer list
+ Please list the maintainer (lead developer) as the first entry. Only list
+ developers who need to be given accounts so that they can commit to your
+ project's code repository, or push their own. There is no need to list
+ non-committer developers.
+
+ Username Full name SSH2 key URL E-mail
+ -------- --------- ------------ ------
+ #1 jminor Joshua Minor j@lux.vu
+ #2
+ #3
+ ...
+
+ If any developers don't have their SSH2 keys on the web, please attach them
+ to the application e-mail.
+
+7. Preferred development model
+
+ [X] Central tree. Every developer can push his changes directly to the
+ project's git tree. This is the standard model that will be familiar to
+ CVS and Subversion users, and that tends to work well for most projects.
+
+ [ ] Maintainer-owned tree. Every developer creates his own git tree, or
+ multiple git trees. He periodically asks the maintainer to look at one
+ or more of these trees, and merge changes into the maintainer-owned,
+ "main" tree. This is the model used by the Linux kernel, and is
+ well-suited to projects wishing to maintain a tighter control on code
+ entering the main tree.
+
+ If you choose the maintainer-owned tree model, but wish to set up some
+ shared trees where all of your project's committers can commit directly,
+ as might be the case with a "discussion" tree, or a tree for an individual
+ feature, you may send us such a request by e-mail, and we will set up the
+ tree for you.
+
+8. Set up a project mailing list:
+
+ [ ] Yes, named after our project name
+ [ ] Yes, named ______________________
+ [X] No
+
+ When your project is just getting off the ground, we suggest you eschew
+ a separate mailing list and instead keep discussion about your project
+ on the main OLPC development list. This will give you more input and
+ potentially attract more developers to your project; when the volume of
+ messages related to your project reaches some critical mass, we can
+ trivially create a separate mailing list for you.
+
+ If you need multiple lists, let us know. We discourage having many
+ mailing lists for smaller projects, as this tends to
+ stunt the growth of your project community. You can always add more lists
+ later.
+
+9. Commit notifications
+
+ [ ] Notification of commits to the main tree should be e-mailed to the list
+ we chose to create above
+ [ ] A separate mailing list, <projectname>-git, should be created for commit
+ notifications
+ [X] No commit notifications, please
+
+10. Shell accounts
+
+ As a general rule, we don't provide shell accounts to developers unless
+ there's a demonstrated need. If you have one, please explain here, and
+ list the usernames of the committers above needing shell access.
+
+11. Translation
+ [X] Set up the laptop.org Pootle server to allow translation commits to be made
+ [ ] Translation arrangements have already been made at _______________
+
+12. Notes/comments:
+ This game might fill the role of a Maze Game Template as mentioned
+here: http://wiki.laptop.org/go/Game_templates Also, there is no text in the game
+by design, so only the title of the activity would need to be translated. I have
+only tested it under emulation.
+
diff --git a/docs/MazeActivity.gif b/docs/MazeActivity.gif
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+++ b/docs/MazeActivity.gif
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diff --git a/docs/NOTES.txt b/docs/NOTES.txt
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+Idea:
+ A maze game for the XO laptop.
+
+Basics:
+ Use the arrow keys to move around a maze.
+ When you get to the goal, jump to a harder maze.
+
+Collaboration:
+ Multiple players can play on the same maze.
+ The first one to the goal "wins"
+ When one player reaches the end, all players jump to the next maze.
+
+Enhancements:
+ Show XO buddy icons instead of colored dots (only for easy mazes, when icons are large).
+ Measure time-to-goal and rank players to formalize the winning condition.
+ Separate easy/hard from small/large maze.
+ Easy mazes could have extra holes punched in them to make for multiple solutions.
+ Different maze-building algorithms
+ Adjust random direction choice to favor twisty vs straight hallways
+ Add larger rooms
+ Bonus items could be sprinkled around the maze.
+ Speed up self/opponents
+ Slow down self/opponents
+ Punch extra holes
+ Move some walls - make sure there is still a valid solution
+ Teleport
+ Keys/locked doors
+ Toggle switches/doors
+ Enemies
+ Block you
+ Eat you
+ Players could block/eat each other.
+ This might require adding a "facing" to control who eats who.
+ Players could draw their own maps
+ Save, load, share
+ Would have to xfer whole map, not just random seed
+ Add multiple floors with ramps, ladders, pits, etc.
+ Add a light source at each player that reveals the map as you travel through it.
+ Add a fog that slowly fades areas you have seen already.
+
+
+
+ self.icon = self.iconFromBuddy(buddy)
+
+def iconFromBuddy(self, buddy):
+ data = buddy.props.icon
+ fn = "/tmp/buddy.icon.jpg"
+ f = open(fn,"w")
+ f.write(data)
+ f.close()
+ # class StringFile:
+ # def __init__(self, data):
+ # self.data = data
+ # def read(bytes=None):
+ # if bytes is None:
+ # bytes = len(self.data)
+ # d = self.data[:bytes]
+ # self.data = self.data[bytes:]
+ # return d
+ # return pygame.image.load(StringFile(data)).convert_alpha()
+ img = pygame.image.load(fn)
+ img.convert_alpha()
+ return img
+
+
+
+
+ icon = CanvasIcon(
+ icon_name='computer-xo',
+ xo_color=XoColor(buddy.props.color))
+ print icon
+ #print icon.get_pixbuf()
+ print icon.get_image()
+
+
+
+
+ icon = player.icon
+ if icon:
+ pygame.display.get_surface().blit(icon, rect)
+ else:
+
+
+
+
+
+ # self.img = self.readSVG(
+ # file = rsvg.Handle(filename)
+ # (w,h,w2,h2) = file.get_dimension_data()
+ # srf = cairo.ImageSurface(cairo.FORMAT_ARGB32, w, h)
+ # file.render_cairo(cairo.Context(srf))
+ # return surface.CairoSurface(srf)