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-rw-r--r--window.py32
1 files changed, 26 insertions, 6 deletions
diff --git a/window.py b/window.py
index 032cb52..dc68538 100644
--- a/window.py
+++ b/window.py
@@ -23,6 +23,7 @@
import pygtk
pygtk.require('2.0')
import gtk
+import gobject
from gettext import gettext as _
try:
@@ -100,8 +101,12 @@ def new_window(canvas, path, parent=None):
tw.release = -1
tw.start_drag = [0,0]
+ tw.start_time = gobject.get_current_time()
+ tw.timeout_id = None
+ _counter(tw)
return tw
+
#
# Button press
#
@@ -161,22 +166,29 @@ def _button_release_cb(win, event, tw):
tw.deck.spr_to_card(tw.clicked[1]),
tw.deck.spr_to_card(tw.clicked[2])]):
if tw.deck.remove_and_replace(tw.clicked, tw) is None:
- tw.activity.deck_label.set_text(_("The deck is empty."))
+ tw.activity.deck_label.set_text(_("No more cards"))
else:
tw.activity.deck_label.set_text(
- _("%d cards remain in the deck") % \
+ _("%d cards remaining") % \
(tw.deck.count-tw.deck.index))
tw.matches += 1
- tw.activity.status_label.set_text(_("Found a match."))
+ tw.activity.status_label.set_text(_("Match"))
if tw.matches == 1:
tw.activity.match_label.set_text(
- _("%d match found.") % (tw.matches))
+ _("%d match") % (tw.matches))
else:
tw.activity.match_label.set_text(
- _("%d matches found.") % (tw.matches))
+ _("%d matches") % (tw.matches))
+
+ # reset the game clock
+ if tw.timeout_id is not None:
+ gobject.source_remove(tw.timeout_id)
+ tw.start_time = gobject.get_current_time()
+ tw.timeout_id = None
+ _counter(tw)
else:
- tw.activity.status_label.set_text(_("Not a match."))
+ tw.activity.status_label.set_text(_("No match"))
tw.clicked = [None, None, None]
for a in tw.selected:
a.hide_card()
@@ -204,6 +216,14 @@ def _destroy_cb(win, event, tw):
#
+# Display # of seconds since start_time
+#
+def _counter(tw):
+ tw.activity.clock_label.set_text(str(int(gobject.get_current_time()-\
+ tw.start_time)))
+ tw.timeout_id = gobject.timeout_add(1000,_counter,tw)
+
+#
# Check to see whether there are any matches on the board
#
def find_a_match(tw):