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#Copyright (c) 2009, Walter Bender
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
import pygtk
pygtk.require('2.0')
import gtk
import gobject
import random
from sprites import *
from card import *
#
# class for defining 4x3 matrix of cards
#
class Grid:
def __init__(self, tw):
# the playing surface is a 3x4 grid
self.grid = []
# create the deck of cards
self.deck = {}
# remember the position in the deck
self.index = 0
# how many cards are in the deck?
self.count = 0
# Initialize the deck of cards
# some loop through all the patterns
for shape in range(0,3):
for color in range(0,4):
for num in range(0,3):
for fill in range(0,3):
self.deck[self.count] = Card(tw,shape,color,num,fill)
self.count += 1
def deal(self, tw):
# layout the initial 12 cards from the deck
# find upper left corner of grid
x = int((tw.width-(tw.card_w*5.5*tw.scale))/2)
y = int((tw.height-(tw.card_h*3*tw.scale))/2)
for r in range(0,3):
for c in range(0,4):
# print "dealing card " + str(self.index)
self.deck[self.index].spr.x = x
self.deck[self.index].spr.y = y
self.deck[self.index].draw_card()
self.index += 1
x += int(tw.card_w*1.5*tw.scale)
x = int((tw.width-(tw.card_w*5.5*tw.scale))/2)
y += int(tw.card_h*tw.scale)
# shuffle the deck
def shuffle(self):
# hide all the cards
for c in self.deck:
self.deck[c].hide_card()
# randomize the deck
for n in range(0,532):
i = random.randrange(108)
j = random.randrange(108)
self.swap_cards(i,j)
# reset the index to the beginning of the deck after a shuffle
self.index = 0
return
def swap_cards(self,i,j):
tmp = self.deck[j]
self.deck[j] = self.deck[i]
self.deck[i] = tmp
return
# given a spr, find the corresponding card in the deck
def spr_to_card(self, spr):
for c in self.deck:
if self.deck[c].spr == spr:
return self.deck[c]
return None
# remove a set from positions
def remove_a_set(self, set, tw):
for a in set:
c = self.draw_a_card()
if c is not None:
c.spr.x = a.x
c.spr.y = a.y
# self.spr_to_card(a).hide_card()
a.x = 10
a.y = set.index(a)*int(tw.card_h*tw.scale) + \
int((tw.height-(tw.card_h*3*tw.scale))/2)
self.spr_to_card(a).draw_card()
c.draw_card()
if c is None:
return False
else:
return True
def draw_a_card(self):
self.index += 1
if self.index == self.count:
return None
else:
return self.deck[self.index]
return
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