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# UndoManager.py
# This file is part of Labyrinth
#
# Copyright (C) 2006 - Don Scorgie <Don@Scorgie.org>
#
# Labyrinth is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# Labyrinth is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Labyrinth; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor,
# Boston, MA 02110-1301 USA
#
import gtk
# Different modes of operation - redo, undo
UNDO = 0
REDO = 1
# Some general actions we should always expect.
# Some require special handling within ourselves
# (taking care of letter insertion / word insertion)
INSERT_LETTER = 100
INSERT_WORD = 101
DELETE_LETTER = 102
DELETE_WORD = 103
TRANSFORM_CANVAS = 104
class UndoAction:
def __init__(self, owner, undo_type, callback, *args):
self.owner = owner
self.undo_type = undo_type
self.callback = callback
self.text = ""
if undo_type == INSERT_LETTER or undo_type == INSERT_WORD or undo_type == DELETE_LETTER or \
undo_type == DELETE_WORD:
for z in args:
if isinstance(z, basestring):
self.text = z
break
self.args = args
def add_arg (self, *args):
for t in args:
self.args += (t,)
class UndoManager:
''' A basic manager for undoing and redoing actions.\
Doesn't do anything itself, instead it marshals \
all the minion classes to do its bidding. Any class \
can add items to its lists and they're corresponding \
methods will be called if and when needed. The \
manager doesn't care what you give it, so long as
it has a method to call and an owner'''
def __init__(self, top_owner, undo_widget = None, redo_widget = None):
self.undo = undo_widget
self.redo = redo_widget
self.blocked = False
self.undo_list = []
self.redo_list = []
if self.undo:
self.undo.connect('activate', self.undo_action)
if self.redo:
self.redo.connect('activate', self.redo_action)
self.owner = top_owner
self.update_sensitive ()
def block (self):
''' Used as generally, when an undo is performed a \
signal will be emitted that causes an undo action \
to be added. Use this to block tht from happening \
To add actions again, call unblock'''
self.blocked = True
def unblock (self):
self.blocked = False
def set_widgets (self, undo, redo):
self.undo = undo
self.redo = redo
self.undo.connect('activate', self.undo_action)
self.redo.connect('activate', self.redo_action)
self.update_sensitive ()
def update_sensitive (self):
if not self.undo or not self.redo:
return
self.undo.set_sensitive(len(self.undo_list) > 0)
self.redo.set_sensitive(len(self.redo_list) > 0)
def undo_action (self, arg):
result = self.undo_list.pop()
self.redo_list.append (result)
self.update_sensitive ()
result.callback (result, mode=UNDO)
def forget_action (self):
result = self.undo_list.pop()
self.update_sensitive ()
result.callback (result, mode=UNDO)
def redo_action (self, arg):
result = self.redo_list.pop()
self.undo_list.append (result)
self.update_sensitive ()
result.callback (result, mode=REDO)
def combine_insertions (self, action):
final_text = action.text
start_iter = action.args[0]
length = action.args[2]
owner = action.owner
cb = action.callback
old_attrs = action.args[3]
new_attrs = action.args[4]
if len (self.undo_list) > 0:
back = self.undo_list.pop ()
else:
self.undo_list.append (action)
return
add_back = True
while back and back.owner == owner \
and (back.undo_type == INSERT_LETTER or back.undo_type == INSERT_WORD):
if back.text.rfind(' ') != -1:
break
old_attrs = back.args[3]
if back.args[0] <= start_iter:
start_iter = back.args[0]
final_text = back.text+final_text
else:
final_text += back.text
length += back.args[2]
if len (self.undo_list) == 0:
add_back = False
break
back = self.undo_list.pop ()
if add_back:
self.undo_list.append (back)
combi = UndoAction (owner, INSERT_WORD, cb, start_iter, final_text, length, old_attrs, new_attrs)
self.undo_list.append (combi)
def combine_deletions (self, action):
bytes = True
byte_collection = action.args[3]
final_text = action.text
start_iter = action.args[0]
length = action.args[2]
owner = action.owner
cb = action.callback
old_attrs = action.args[4]
new_attrs = action.args[5]
if len (self.undo_list) > 0:
back = self.undo_list.pop ()
else:
self.undo_list.append (action)
return
add_back = True
while back and back.owner == owner \
and (back.undo_type == DELETE_LETTER or back.undo_type == DELETE_WORD):
if back.text.rfind(' ') != -1:
break
old_attrs = back.args[4]
if back.args[0] <= start_iter:
start_iter = back.args[0]
final_text = back.text+final_text
if bytes:
byte_collection = back.args[3] + byte_collection
else:
final_text += back.text
if bytes:
byte_collection += back.args[3]
length += back.args[2]
if len (self.undo_list) == 0:
add_back = False
break
back = self.undo_list.pop ()
if add_back:
self.undo_list.append (back)
if bytes:
combi = UndoAction (owner, DELETE_WORD, cb, start_iter, final_text, length, byte_collection, old_attrs, new_attrs)
else:
combi = UndoAction (owner, DELETE_WORD, cb, start_iter, final_text, length, -1, old_attrs, new_attrs)
self.undo_list.append (combi)
def combine_transforms (self, action):
if len (self.undo_list) > 0:
back = self.undo_list.pop ()
else:
self.undo_list.append (action)
return
add_back = True
final_zoom = action.args[1]
final_trans = action.args[3]
orig_zoom = action.args[0]
orig_trans = action.args[2]
owner = action.owner
cb = action.callback
while back and back.owner == owner and \
back.undo_type == TRANSFORM_CANVAS:
orig_zoom = back.args[0]
orig_trans = back.args[2]
if len (self.undo_list) == 0:
add_back = False
break
back = self.undo_list.pop ()
if add_back:
self.undo_list.append (back)
self.undo_list.append (UndoAction (owner, TRANSFORM_CANVAS, cb, orig_zoom,
final_zoom, orig_trans, final_trans))
def peak (self):
if len (self.undo_list) > 0:
return self.undo_list[-1]
else:
return UndoAction (None, None, None)
def pop (self):
if len (self.undo_list) > 0:
return self.undo_list.pop ()
else:
return None
def exists_undo_action (self):
return len(self.undo_list) > 0
def exists_redo_action (self):
return len(self.redo_list) > 0
def add_undo (self, action):
if self.blocked:
return
if not isinstance(action, UndoAction):
print "Error: Not a valid undo action. Ignoring."
return
del self.redo_list[:]
if action.undo_type == INSERT_LETTER:
self.combine_insertions (action)
elif action.undo_type == DELETE_LETTER:
self.combine_deletions (action)
elif action.undo_type == TRANSFORM_CANVAS:
self.combine_transforms (action)
else:
self.undo_list.append (action)
self.update_sensitive ()
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