diff options
author | Fran Rogers <fran@dumetella.net> | 2010-02-01 18:33:09 (GMT) |
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committer | Fran Rogers <fran@dumetella.net> | 2010-02-01 18:33:09 (GMT) |
commit | b5483ac67defce67cb5dffb9e6b6c8ecb4ee0b2a (patch) | |
tree | c2315f6148247dd0c6f16b6a52e19b324b30fd96 | |
parent | aae454983c6e33958ebed01035e269812a19e012 (diff) |
A start at the game's data structures
-rw-r--r-- | blocku.py | 44 | ||||
-rw-r--r-- | blocku_activity.py | 2 |
2 files changed, 18 insertions, 28 deletions
@@ -2,16 +2,26 @@ import pygame #import gtk -class BlockuGame: +class Block: + pass + +class Puzzle: + def __init__(self, width, height, rule, edges, blocks=None): + self.width = width + self.height = height + self.rule = rule + self.edges = edges + self.blocks = blocks or [] + + def add_block(self, block): + self.blocks.push(block) + +class Game: def __init__(self): # Set up a clock for managing the frame rate. self.clock = pygame.time.Clock() - self.x = -100 - self.y = 100 - - self.vx = 10 - self.vy = 0 + self.puzzle = Puzzle() self.paused = False @@ -44,27 +54,7 @@ class BlockuGame: elif event.type == pygame.VIDEORESIZE: pygame.display.set_mode(event.size, pygame.RESIZABLE) - # Move the ball - if not self.paused: - self.x += self.vx - if self.x > screen.get_width() + 100: - self.x = -100 - - self.y += self.vy - if self.y > screen.get_height() - 100: - self.y = screen.get_height() - 100 - self.vy = -self.vy - - self.vy += 5; - # Clear Display - screen.fill((255,255,255)) #255 for white - - # Draw the ball - pygame.draw.circle(screen, (255,0,0), (self.x, self.y), 100) - - # Flip Display - pygame.display.flip() # Try to stay at 30 FPS self.clock.tick(30) @@ -74,7 +64,7 @@ class BlockuGame: def main(): pygame.init() pygame.display.set_mode((0, 0), pygame.RESIZABLE) - game = BlockuGame() + game = Game() game.run() if __name__ == '__main__': diff --git a/blocku_activity.py b/blocku_activity.py index 841bd83..f5856e1 100644 --- a/blocku_activity.py +++ b/blocku_activity.py @@ -18,7 +18,7 @@ class BlockuActivity(sugar.activity.activity.Activity): self.paused = False # Create the game instance. - self.game = blocku.BlockuGame() + self.game = blocku.Game() # Build the activity toolbar. self.build_toolbar() |