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authorflavio <fdanesse@gmail.com>2012-04-07 18:04:58 (GMT)
committer flavio <fdanesse@gmail.com>2012-04-07 18:04:58 (GMT)
commitb9b2953f2c9d418d3420311fc0c092328a39f13e (patch)
tree4d5f5ec86827eadf2889f0e070705f12bb0ce90b /Main.py
parentb4e54fc9a2b3955689e48c02402d8090516ccae1 (diff)
Correcciones
Diffstat (limited to 'Main.py')
-rw-r--r--Main.py16
1 files changed, 10 insertions, 6 deletions
diff --git a/Main.py b/Main.py
index 4947a15..bfc0e84 100644
--- a/Main.py
+++ b/Main.py
@@ -11,7 +11,6 @@ import gc
import sys
import gtk
import gobject
-
from pygame.locals import *
import Globals as G
gc.enable()
@@ -49,7 +48,8 @@ class Main(gtk.Widget):
self.handle_event_Intro()
pygame.event.clear()
self.botonesmenu.draw(self.ventana)
- self.ventana_real.blit(pygame.transform.scale(self.ventana, self.resolucionreal), (0,0))
+ self.ventana_real.blit(pygame.transform.scale(self.ventana,
+ self.resolucionreal), (0,0))
pygame.display.update()
def run_game(self, button):
@@ -72,8 +72,10 @@ class Main(gtk.Widget):
self.resolucionreal = (C,D)
self.VA = float(C)/float(A)
self.VH = float(D)/float(B)
- pygame.event.set_blocked([JOYAXISMOTION, JOYBALLMOTION, JOYHATMOTION, JOYBUTTONUP, JOYBUTTONDOWN, KEYUP, USEREVENT])
- pygame.event.set_allowed([MOUSEMOTION, MOUSEBUTTONUP, MOUSEBUTTONDOWN, KEYDOWN, VIDEORESIZE, VIDEOEXPOSE, QUIT, ACTIVEEVENT])
+ pygame.event.set_blocked([JOYAXISMOTION, JOYBALLMOTION, JOYHATMOTION,
+ JOYBUTTONUP, JOYBUTTONDOWN, KEYUP, USEREVENT])
+ pygame.event.set_allowed([MOUSEMOTION, MOUSEBUTTONUP, MOUSEBUTTONDOWN,
+ KEYDOWN, VIDEORESIZE, VIDEOEXPOSE, QUIT, ACTIVEEVENT])
pygame.mouse.set_visible(True)
self.fondo = G.get_Fondo_Inicial()
self.botonesmenu = ButtonsMenu(self)
@@ -102,10 +104,12 @@ class Main(gtk.Widget):
dialog.update()
pygame.event.clear()
dialog.draw(self.ventana)
- self.ventana_real.blit(pygame.transform.scale(self.ventana, self.resolucionreal), (0,0))
+ self.ventana_real.blit(pygame.transform.scale(self.ventana,
+ self.resolucionreal), (0,0))
pygame.display.update()
dialog.clear(self.ventana, self.fondo)
- self.ventana_real.blit(pygame.transform.scale(self.ventana, self.resolucionreal), (0,0))
+ self.ventana_real.blit(pygame.transform.scale(self.ventana,
+ self.resolucionreal), (0,0))
pygame.display.update()
def ok_intro(self, button):