diff options
author | flavio <fdanesse@gmail.com> | 2012-04-07 18:04:58 (GMT) |
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committer | flavio <fdanesse@gmail.com> | 2012-04-07 18:04:58 (GMT) |
commit | b9b2953f2c9d418d3420311fc0c092328a39f13e (patch) | |
tree | 4d5f5ec86827eadf2889f0e070705f12bb0ce90b /Main.py | |
parent | b4e54fc9a2b3955689e48c02402d8090516ccae1 (diff) |
Correcciones
Diffstat (limited to 'Main.py')
-rw-r--r-- | Main.py | 16 |
1 files changed, 10 insertions, 6 deletions
@@ -11,7 +11,6 @@ import gc import sys import gtk import gobject - from pygame.locals import * import Globals as G gc.enable() @@ -49,7 +48,8 @@ class Main(gtk.Widget): self.handle_event_Intro() pygame.event.clear() self.botonesmenu.draw(self.ventana) - self.ventana_real.blit(pygame.transform.scale(self.ventana, self.resolucionreal), (0,0)) + self.ventana_real.blit(pygame.transform.scale(self.ventana, + self.resolucionreal), (0,0)) pygame.display.update() def run_game(self, button): @@ -72,8 +72,10 @@ class Main(gtk.Widget): self.resolucionreal = (C,D) self.VA = float(C)/float(A) self.VH = float(D)/float(B) - pygame.event.set_blocked([JOYAXISMOTION, JOYBALLMOTION, JOYHATMOTION, JOYBUTTONUP, JOYBUTTONDOWN, KEYUP, USEREVENT]) - pygame.event.set_allowed([MOUSEMOTION, MOUSEBUTTONUP, MOUSEBUTTONDOWN, KEYDOWN, VIDEORESIZE, VIDEOEXPOSE, QUIT, ACTIVEEVENT]) + pygame.event.set_blocked([JOYAXISMOTION, JOYBALLMOTION, JOYHATMOTION, + JOYBUTTONUP, JOYBUTTONDOWN, KEYUP, USEREVENT]) + pygame.event.set_allowed([MOUSEMOTION, MOUSEBUTTONUP, MOUSEBUTTONDOWN, + KEYDOWN, VIDEORESIZE, VIDEOEXPOSE, QUIT, ACTIVEEVENT]) pygame.mouse.set_visible(True) self.fondo = G.get_Fondo_Inicial() self.botonesmenu = ButtonsMenu(self) @@ -102,10 +104,12 @@ class Main(gtk.Widget): dialog.update() pygame.event.clear() dialog.draw(self.ventana) - self.ventana_real.blit(pygame.transform.scale(self.ventana, self.resolucionreal), (0,0)) + self.ventana_real.blit(pygame.transform.scale(self.ventana, + self.resolucionreal), (0,0)) pygame.display.update() dialog.clear(self.ventana, self.fondo) - self.ventana_real.blit(pygame.transform.scale(self.ventana, self.resolucionreal), (0,0)) + self.ventana_real.blit(pygame.transform.scale(self.ventana, + self.resolucionreal), (0,0)) pygame.display.update() def ok_intro(self, button): |