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authorAlan Aguiar <alanjas@hotmail.com>2013-08-22 05:05:22 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2013-08-22 05:05:22 (GMT)
commit7c72adf0a7206842ea00890ef8213c8f4e2c25b6 (patch)
tree632206fd3205d95c1d70492b2518021860c7cdfc /src
parent1bf47e4cf6bea3fcda927457540633af8216d3c6 (diff)
minor cleans
Diffstat (limited to 'src')
-rwxr-xr-xsrc/api/Sprite.py2
-rw-r--r--src/game/Area1Game1.py1
-rw-r--r--src/game/Area1Game6.py4
-rw-r--r--src/game/BoyHall.py9
-rw-r--r--src/game/MenuState.py1
5 files changed, 1 insertions, 16 deletions
diff --git a/src/api/Sprite.py b/src/api/Sprite.py
index 39dbec8..92ef3e1 100755
--- a/src/api/Sprite.py
+++ b/src/api/Sprite.py
@@ -16,8 +16,6 @@ from Mouse import CMouse
# image, so this is inneficient for sprites that does not rotate continuoulsy.
class CSpriteOLD(pygame.sprite.Sprite):
-
- # TODO: Como defino aca los vectores ?
""" An enhanced Sprite class
expects a gameEngine.Scene class as its one parameter
diff --git a/src/game/Area1Game1.py b/src/game/Area1Game1.py
index 2e02490..25b9d8d 100644
--- a/src/game/Area1Game1.py
+++ b/src/game/Area1Game1.py
@@ -143,7 +143,6 @@ class CArea1Game1(CGameState):
self.mButtonBackA1G1 = CButton()
- #TODO: Create a function to create image.
self.mButtonBackA1G1.set_bgColor((0x99, 0x99, 0x66))
self.mButtonBackA1G1.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
self.mButtonBackA1G1.set_center((110, 650))
diff --git a/src/game/Area1Game6.py b/src/game/Area1Game6.py
index 582442c..662182c 100644
--- a/src/game/Area1Game6.py
+++ b/src/game/Area1Game6.py
@@ -171,7 +171,6 @@ class CArea1Game6(CGameState):
self.mButtonBack = CButton()
- #TODO: Create a function to create image.
self.mButtonBack.set_bgColor((0x99, 0x99, 0x66))
self.mButtonBack.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
self.mButtonBack.set_center((110, 650))
@@ -306,7 +305,7 @@ class CArea1Game6(CGameState):
#hay algo mas eficiente?
if CMath.pointInsidePolygon(x,y, WORD1):
- self.mHelpActive = 0
+ self.mHelpActive = 0
elif CMath.pointInsidePolygon(x,y, WORD2a) or CMath.pointInsidePolygon(x,y, WORD2b):
self.mHelpActive = 1
elif CMath.pointInsidePolygon(x,y, WORD3a) or CMath.pointInsidePolygon(x,y, WORD3b):
@@ -357,4 +356,3 @@ class CArea1Game6(CGameState):
self.mPoints = None
print "CArea1Game6 destroy"
- \ No newline at end of file
diff --git a/src/game/BoyHall.py b/src/game/BoyHall.py
index edf1628..3850d23 100644
--- a/src/game/BoyHall.py
+++ b/src/game/BoyHall.py
@@ -128,15 +128,6 @@ class CBoyHall(CSprite):
self.setState(self.STATE_WALKING)
return
- def render(self):
- print("render")
- pass
-
-
- def destroy(self):
- pass
- #TODO: Eliminar la imagen creada.
-
def setState(self, aState):
self.setTimeState(0)
diff --git a/src/game/MenuState.py b/src/game/MenuState.py
index 05ca044..3cf13a1 100644
--- a/src/game/MenuState.py
+++ b/src/game/MenuState.py
@@ -88,7 +88,6 @@ class CMenuState(CGameState):
CGame().addChild(self.mButtonExit)
self.mButtonA1G1 = CButton()
- #TODO: Create a function to create image.
self.mButtonA1G1.bgColor = (0x99, 0x99, 0x66)
self.mButtonA1G1.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
self.mButtonA1G1.set_center((110, 420))