blob: 66633ff33b8e1fac1e87baeca69668507cf0b0c9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
# /gambiarra/objects/things.py
# classe mais abstrata para "coisas" na tela
import pygame
class Thing(pygame.sprite.Sprite):
img = None
initialPosition = None
mobility = None
editable = None
speed = None
gravity = None
elasticity = None # * 1%, from 0 up to 100
def __init__(self, image, editable, initialPosition=None, elasticity = 100,
mobility = False, gravity = 10 ):
pygame.sprite.Sprite.__init__(self) #call Sprite intializer
self.image = image
self.rect = image.get_rect()
if initialPosition:
self.initialPosition = initialPosition
self.rect.topleft = initialPosition[0], initialPosition[1]
self.elasticity = elasticity
self.editable = editable
self.speed = [0,0]
self.mobility = mobility
self.gravity = gravity
def draw(self, screen, pos ):
# temos a imagem na variavel <img> e
# o 'zero' (ponto onde deve ser desenhado <pos>
screen.blit(self.image, (pos[0],pos[1]))
def collision(self):
pass
|