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author | Laurent Bernabé <laurent.bernabe@gmail.com> | 2013-09-27 10:28:29 (GMT) |
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committer | Laurent Bernabé <laurent.bernabe@gmail.com> | 2013-09-27 10:28:29 (GMT) |
commit | ef76a36a1120dfd9433d1b5cd2f8337246dc178e (patch) | |
tree | 7d22157268175317b60cdc82fcd5c98963538d93 | |
parent | 7c51b37942cfd6f83c61a03ea7f4d26d75a90e4c (diff) |
As levels 3 produces bigger balls, the program did not manage to place them without collision. So I reduced the font size for their text, and therefore, this bug is fixed.
-rw-r--r-- | main_game.py | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/main_game.py b/main_game.py index f2ffe8e..3dc9426 100644 --- a/main_game.py +++ b/main_game.py @@ -67,7 +67,7 @@ class Game: else: self._size = self._screen.get_size() - self._game_font = pygame.font.Font(None, 40) + self._game_font = pygame.font.Font(None, 34) self._menu_font = pygame.font.Font(None, 90) self._end_font = pygame.font.Font(None, 40) self._END_TXT_POS = (int(self._size[0] / 8)), int(self._size[1] / 2.6) @@ -88,7 +88,7 @@ class Game: [OperationConfig(OPER_ADD, 999, 999, 1000), OperationConfig(OPER_MUL, 99, 99, 1000), OperationConfig(OPER_SUB, 1000, 998), - OperationConfig(OPER_DIV, 1000, 99, 99)] + OperationConfig(OPER_DIV, 1000, 99)] ] self._MENU_LEVELS_RECT_X = (self._size[0] - self._MENU_LEVELS_RECTS_WIDTH) / 2 @@ -197,6 +197,7 @@ class Game: result_bar.set_result(target_result) balls_collision.place_balls(the_balls, balls_area) + show_status = True pygame.time.set_timer(USEREVENT + 2, 1000) |