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+#!/usr/bin/env python
+#
+# Copyright (C) 2010, Johannes Ponader
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+import logging
+_logger = logging.getLogger('activity')
+_logger.setLevel(logging.DEBUG)
+
+import pygtk
+pygtk.require('2.0')
+import gtk, sys, random, time
+
+# load activity source code from gtk_honeypot.py
+from gtk_honeypot import gtk_honeypot
+
+from sugar.activity import activity
+
+class honeypot(activity.Activity):
+ def __init__(self, handle):
+ activity.Activity.__init__(self, handle)
+ self._name = handle
+
+ self.set_title("Honeypot")
+
+ # Show the toolbox elements
+ toolbox = activity.ActivityToolbox(self)
+ self.set_toolbox(toolbox)
+ toolbox.show()
+
+ # create the main container
+ self._main_view = gtk.VBox()
+
+ # import gtk_honeypot, where the main activity code lies
+ # load class, which creates gtk_honeypot.widget
+ self.gtk_honeypot = gtk_honeypot()
+ # remove the widget's parent
+ if self.gtk_honeypot.widget.parent:
+ _logger.debug('s.gtk-h.widget.parent: ' + str(self.gtk_honeypot.widget.parent))
+ self.gtk_honeypot.widget.parent.remove(self.gtk_honeypot.widget)
+ _logger.debug('s.gtk-h.widget.parent: ' + str(self.gtk_honeypot.widget.parent))
+ # and attach the widget to our window
+ self._main_view.pack_start(self.gtk_honeypot.widget)
+
+ # display everything
+ self.gtk_honeypot.widget.show()
+ self._main_view.show()
+ self.set_canvas(self._main_view)
+ self.show_all()
+
+"""
+ # Register the event callbacks
+ # Exposure needs redraw
+ self.connect("expose_event", self.area_expose_cb)
+ # keyboard
+ self.connect("key_press_event", self.keypress_cb)
+ # mouse
+ self.connect("button_press_event", self.button_press_cb)
+ self.show
+
+
+ # Seed the random number generator
+ random.seed(time.time())
+
+ self.area = self.window
+ self.gc = slf.area.new_gc()
+
+"""
+
+
+"""
+import logging
+_logger = logging.getLogger('implode-activity')
+
+from gettext import gettext as _
+
+from sugar.activity.activity import Activity, get_bundle_path
+from sugar.graphics import style
+from sugar.graphics.icon import Icon
+from sugar.graphics.radiotoolbutton import RadioToolButton
+from sugar.graphics.toolbutton import ToolButton
+
+try:
+ # 0.86+ toolbar widgets
+ from sugar.activity.widgets import ActivityToolbarButton, StopButton
+ from sugar.graphics.toolbarbox import ToolbarBox, ToolbarButton
+ _USE_OLD_TOOLBARS = False
+except ImportError:
+ # Pre-0.86 toolbar widgets
+ from sugar.activity.activity import ActivityToolbox
+ _USE_OLD_TOOLBARS = True
+
+from implodegame import ImplodeGame
+from helpwidget import HelpWidget
+
+import os
+
+try:
+ import json
+ json.dumps
+except (ImportError, AttributeError):
+ import simplejson as json
+from StringIO import StringIO
+import gtk
+import gobject
+
+from keymap import KEY_MAP
+
+class ImplodeActivity(Activity):
+ def __init__(self, handle):
+ super(ImplodeActivity, self).__init__(handle)
+
+ _logger.debug('Starting implode activity...')
+
+ self._game = ImplodeGame()
+
+ game_box = gtk.VBox()
+ game_box.pack_start(self._game)
+ self._stuck_strip = _StuckStrip()
+
+ self._configure_toolbars()
+
+ self.set_canvas(game_box)
+
+ # Show everything except the stuck strip.
+ self.show_all()
+ game_box.pack_end(self._stuck_strip, expand=False)
+
+ self._game.connect('show-stuck', self._show_stuck_cb)
+ self._stuck_strip.connect('undo-clicked', self._stuck_undo_cb)
+ game_box.connect('key-press-event', self._key_press_event_cb)
+
+ self._game.grab_focus()
+
+ last_game_path = self._get_last_game_path()
+ if os.path.exists(last_game_path):
+ self.read_file(last_game_path)
+
+ def _get_last_game_path(self):
+ return os.path.join(self.get_activity_root(), 'data', 'last_game')
+
+ def read_file(self, file_path):
+ # Loads the game state from a file.
+ f = file(file_path, 'rt')
+ content = f.read()
+ io = StringIO(content)
+ file_data = json.load(io)
+ f.close()
+
+ print file_data
+ _logger.debug(file_data)
+ (file_type, version, game_data) = file_data
+ if file_type == 'Implode save game' and version <= [1, 0]:
+ self._game.set_game_state(game_data)
+ # Ensure that the visual display matches the game state. <MS>
+ self._levels_buttons[game_data['difficulty']].props.active = True
+
+ def write_file(self, file_path):
+ # Writes the game state to a file.
+ game_data = self._game.get_game_state()
+ file_data = ['Implode save game', [1, 0], game_data]
+ last_game_path = self._get_last_game_path()
+ for path in (file_path, last_game_path):
+ f = file(path, 'wt')
+ io = StringIO()
+ json.dump(file_data,io)
+ content = io.getvalue()
+ f.write(content)
+ f.close()
+
+ def _show_stuck_cb(self, state, data=None):
+ if data:
+ self._stuck_strip.show_all()
+ else:
+ if self._stuck_strip.focus_child:
+ self._game.grab_focus()
+ self._stuck_strip.hide()
+
+ def _stuck_undo_cb(self, state, data=None):
+ self._game.undo_to_solvable_state()
+
+ def _key_press_event_cb(self, source, event):
+ # Make the game navigable by keypad controls.
+ action = KEY_MAP.get(event.keyval, None)
+ if action is None:
+ return False
+ if not self._stuck_strip.flags() & gtk.VISIBLE:
+ return True
+ if self._game.focus_child:
+ if action == 'down':
+ self._stuck_strip.button.grab_focus()
+ return True
+ elif self._stuck_strip.focus_child:
+ if action == 'up':
+ self._game.grab_focus()
+ elif action == 'select':
+ self._stuck_strip.button.activate()
+ return True
+ return True
+
+ def _configure_toolbars(self):
+ #Create, set, and show a toolbar box with an activity button, game
+ controls, difficulty selector, help button, and stop button. All
+ callbacks are locally defined.
+
+ if _USE_OLD_TOOLBARS:
+ toolbox = ActivityToolbox(self)
+ toolbar = gtk.Toolbar()
+ else:
+ toolbar_box = ToolbarBox()
+ toolbar = toolbar_box.toolbar
+
+ activity_button = ActivityToolbarButton(self)
+ toolbar_box.toolbar.insert(activity_button, 0)
+ activity_button.show()
+
+ self._add_expander(toolbar_box.toolbar)
+
+ toolbar.add(gtk.SeparatorToolItem())
+
+ def add_button(icon_name, tooltip, func):
+ def callback(source):
+ func()
+ button = ToolButton(icon_name)
+ toolbar.add(button)
+ button.connect('clicked', callback)
+ button.set_tooltip(tooltip)
+
+ add_button('new-game' , _("New") , self._game.new_game)
+ add_button('replay-game', _("Replay"), self._game.replay_game)
+ add_button('edit-undo' , _("Undo") , self._game.undo)
+ add_button('edit-redo' , _("Redo") , self._game.redo)
+
+ toolbar.add(gtk.SeparatorToolItem())
+
+ self._levels_buttons = []
+ def add_level_button(icon_name, tooltip, numeric_level):
+ if self._levels_buttons:
+ button = RadioToolButton(named_icon=icon_name,
+ group=self._levels_buttons[0])
+ else:
+ button = RadioToolButton(named_icon=icon_name)
+ self._levels_buttons.append(button)
+ toolbar.add(button)
+
+ def callback(source):
+ if source.get_active():
+ self._game.set_level(numeric_level)
+
+ button.connect('clicked', callback)
+ button.set_tooltip(tooltip)
+
+ add_level_button('easy-level' , _("Easy") , 0)
+ add_level_button('medium-level', _("Medium"), 1)
+ add_level_button('hard-level' , _("Hard") , 2)
+
+ self._add_expander(toolbar)
+
+ def _help_clicked_cb():
+ help_window = _HelpWindow()
+ help_window.set_transient_for(self.get_toplevel())
+ help_window.show_all()
+
+ # NOTE: Naming the icon "help" instead of "help-icon" seems to use a
+ # GTK stock icon instead of our custom help; the stock icon may be more
+ # desireable in the future. It doesn't seem to be themed for Sugar
+ # right now, however.
+ add_button('help-icon', _("Help"), _help_clicked_cb)
+
+ if _USE_OLD_TOOLBARS:
+ toolbox.add_toolbar(_("Game"), toolbar)
+ toolbox.set_current_toolbar(1)
+
+ self.set_toolbox(toolbox)
+ toolbox.show()
+ else:
+ stop_button = StopButton(self)
+ stop_button.props.accelerator = '<Ctrl><Shift>Q'
+ toolbar_box.toolbar.insert(stop_button, -1)
+ stop_button.show()
+
+ self.set_toolbar_box(toolbar_box)
+ toolbar_box.show()
+
+ def _add_expander(self, toolbar):
+ #Insert a toolbar item which will expand to fill the available
+ space.
+ separator = gtk.SeparatorToolItem()
+ separator.props.draw = False
+ separator.set_expand(True)
+ toolbar.insert(separator, -1)
+ separator.show()
+
+
+class _DialogWindow(gtk.Window):
+ # A base class for a modal dialog window.
+ def __init__(self, icon_name, title):
+ super(_DialogWindow, self).__init__()
+
+ self.set_border_width(style.LINE_WIDTH)
+ offset = style.GRID_CELL_SIZE
+ width = gtk.gdk.screen_width() / 2
+ height = gtk.gdk.screen_height() / 2
+ self.set_size_request(width, height)
+ self.set_position(gtk.WIN_POS_CENTER_ALWAYS)
+ self.set_decorated(False)
+ self.set_resizable(False)
+ self.set_modal(True)
+
+ vbox = gtk.VBox()
+ self.add(vbox)
+
+ toolbar = _DialogToolbar(icon_name, title)
+ toolbar.connect('stop-clicked', self._stop_clicked_cb)
+ vbox.pack_start(toolbar, False)
+
+ self.content_vbox = gtk.VBox()
+ self.content_vbox.set_border_width(style.DEFAULT_SPACING)
+ vbox.add(self.content_vbox)
+
+ self.connect('realize', self._realize_cb)
+
+ def _stop_clicked_cb(self, source):
+ self.destroy()
+
+ def _realize_cb(self, source):
+ self.window.set_type_hint(gtk.gdk.WINDOW_TYPE_HINT_DIALOG)
+ self.window.set_accept_focus(True)
+
+
+class _HelpWindow(_DialogWindow):
+ # A dialog window to display the game instructions.
+ def __init__(self):
+ super(_HelpWindow, self).__init__('help-icon', _("Help"))
+
+ offset = style.GRID_CELL_SIZE
+ width = gtk.gdk.screen_width() - offset * 2
+ height = gtk.gdk.screen_height() - offset * 2
+ self.set_size_request(width, height)
+
+ self._help_widget = HelpWidget(self._icon_file)
+ self.content_vbox.pack_start(self._help_widget)
+
+ self._help_nav_bar = _HelpNavBar()
+ self.content_vbox.pack_end(self._help_nav_bar,
+ expand=False,
+ padding=style.DEFAULT_SPACING)
+
+ for (signal_name, callback) in [
+ ('forward-clicked', self._forward_clicked_cb),
+ ('reload-clicked', self._reload_clicked_cb),
+ ('back-clicked', self._back_clicked_cb)]:
+ self._help_nav_bar.connect(signal_name, callback)
+
+ self._update_prev_next()
+
+ def _forward_clicked_cb(self, source):
+ self._help_widget.next_stage()
+ self._update_prev_next()
+
+ def _back_clicked_cb(self, source):
+ self._help_widget.prev_stage()
+ self._update_prev_next()
+
+ def _reload_clicked_cb(self, source):
+ self._help_widget.replay_stage()
+
+ def _icon_file(self, icon_name):
+ activity_path = get_bundle_path()
+ file_path = os.path.join(activity_path, 'icons', icon_name + '.svg')
+ return file_path
+
+ def _update_prev_next(self):
+ hw = self._help_widget
+ self._help_nav_bar.set_can_prev_stage(hw.can_prev_stage())
+ self._help_nav_bar.set_can_next_stage(hw.can_next_stage())
+
+
+class _DialogToolbar(gtk.Toolbar):
+ # Displays a dialog window's toolbar, with title, icon, and close box.
+ __gsignals__ = {
+ 'stop-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()),
+ }
+ def __init__(self, icon_name, title):
+ super(_DialogToolbar, self).__init__()
+
+ icon = Icon()
+ icon.set_from_icon_name(icon_name, gtk.ICON_SIZE_LARGE_TOOLBAR)
+ self._add_widget(icon)
+
+ self._add_separator()
+
+ label = gtk.Label(title)
+ self._add_widget(label)
+
+ self._add_separator(expand=True)
+
+ stop = ToolButton(icon_name='dialog-cancel')
+ stop.set_tooltip(_('Done'))
+ stop.connect('clicked', self._stop_clicked_cb)
+ self.add(stop)
+
+ def _add_separator(self, expand=False):
+ separator = gtk.SeparatorToolItem()
+ separator.set_expand(expand)
+ separator.set_draw(False)
+ self.add(separator)
+
+ def _add_widget(self, widget):
+ tool_item = gtk.ToolItem()
+ tool_item.add(widget)
+ self.add(tool_item)
+
+ def _stop_clicked_cb(self, button):
+ self.emit('stop-clicked')
+
+
+class _HelpNavBar(gtk.HButtonBox):
+ # A widget to display the navigation controls at the bottom of the help
+ # dialog.
+ __gsignals__ = {
+ 'forward-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()),
+ 'back-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()),
+ 'reload-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()),
+ }
+
+ def __init__(self):
+ super(_HelpNavBar, self).__init__()
+
+ self.set_layout(gtk.BUTTONBOX_SPREAD)
+
+ def add_button(icon_name, tooltip, signal_name):
+ icon = Icon()
+ icon.set_from_icon_name(icon_name, gtk.ICON_SIZE_LARGE_TOOLBAR)
+ button = gtk.Button()
+ button.set_image(icon)
+ button.set_tooltip_text(tooltip)
+ self.add(button)
+
+ def callback(source):
+ self.emit(signal_name)
+ button.connect('clicked', callback)
+
+ return button
+
+ self._back_button = add_button('back', _("Previous"), 'back-clicked')
+ add_button('reload', _("Again"), 'reload-clicked')
+ self._forward_button = add_button('forward', _("Next"), 'forward-clicked')
+
+ def set_can_prev_stage(self, can_prev_stage):
+ self._back_button.set_sensitive(can_prev_stage)
+
+ def set_can_next_stage(self, can_next_stage):
+ self._forward_button.set_sensitive(can_next_stage)
+
+
+class _StuckStrip(gtk.HBox):
+ __gsignals__ = {
+ 'undo-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()),
+ }
+ def __init__(self, *args, **kwargs):
+ super(_StuckStrip, self).__init__(*args, **kwargs)
+
+ spacer1 = gtk.Label('')
+ self.pack_start(spacer1, expand=True)
+
+ spacer2 = gtk.Label('')
+ self.pack_end(spacer2, expand=True)
+
+ self.set_spacing(10)
+
+ self.set_border_width(10)
+
+ label = gtk.Label(_("Stuck? You can still solve the puzzle."))
+ self.pack_start(label, expand=False)
+
+ icon = Icon()
+ icon.set_from_icon_name('edit-undo-many', gtk.ICON_SIZE_LARGE_TOOLBAR)
+ self.button = gtk.Button(stock=gtk.STOCK_UNDO)
+ self.button.set_image(icon)
+ self.button.set_label(_("Undo some moves"))
+ self.pack_end(self.button, expand=False)
+
+ def callback(source):
+ self.emit('undo-clicked')
+ self.button.connect('clicked', callback)
+
+"""