diff options
Diffstat (limited to 'dist/Honeypot.activity/activity.py')
-rw-r--r-- | dist/Honeypot.activity/activity.py | 501 |
1 files changed, 501 insertions, 0 deletions
diff --git a/dist/Honeypot.activity/activity.py b/dist/Honeypot.activity/activity.py new file mode 100644 index 0000000..066041e --- /dev/null +++ b/dist/Honeypot.activity/activity.py @@ -0,0 +1,501 @@ +#!/usr/bin/env python +# +# Copyright (C) 2010, Johannes Ponader +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + +import logging +_logger = logging.getLogger('activity') +_logger.setLevel(logging.DEBUG) + +import pygtk +pygtk.require('2.0') +import gtk, sys, random, time + +# load activity source code from gtk_honeypot.py +from gtk_honeypot import gtk_honeypot + +from sugar.activity import activity + +class honeypot(activity.Activity): + def __init__(self, handle): + activity.Activity.__init__(self, handle) + self._name = handle + + self.set_title("Honeypot") + + # Show the toolbox elements + toolbox = activity.ActivityToolbox(self) + self.set_toolbox(toolbox) + toolbox.show() + + # create the main container + self._main_view = gtk.VBox() + + # import gtk_honeypot, where the main activity code lies + # load class, which creates gtk_honeypot.widget + self.gtk_honeypot = gtk_honeypot() + # remove the widget's parent + if self.gtk_honeypot.widget.parent: + _logger.debug('s.gtk-h.widget.parent: ' + str(self.gtk_honeypot.widget.parent)) + self.gtk_honeypot.widget.parent.remove(self.gtk_honeypot.widget) + _logger.debug('s.gtk-h.widget.parent: ' + str(self.gtk_honeypot.widget.parent)) + # and attach the widget to our window + self._main_view.pack_start(self.gtk_honeypot.widget) + + # display everything + self.gtk_honeypot.widget.show() + self._main_view.show() + self.set_canvas(self._main_view) + self.show_all() + +""" + # Register the event callbacks + # Exposure needs redraw + self.connect("expose_event", self.area_expose_cb) + # keyboard + self.connect("key_press_event", self.keypress_cb) + # mouse + self.connect("button_press_event", self.button_press_cb) + self.show + + + # Seed the random number generator + random.seed(time.time()) + + self.area = self.window + self.gc = slf.area.new_gc() + +""" + + +""" +import logging +_logger = logging.getLogger('implode-activity') + +from gettext import gettext as _ + +from sugar.activity.activity import Activity, get_bundle_path +from sugar.graphics import style +from sugar.graphics.icon import Icon +from sugar.graphics.radiotoolbutton import RadioToolButton +from sugar.graphics.toolbutton import ToolButton + +try: + # 0.86+ toolbar widgets + from sugar.activity.widgets import ActivityToolbarButton, StopButton + from sugar.graphics.toolbarbox import ToolbarBox, ToolbarButton + _USE_OLD_TOOLBARS = False +except ImportError: + # Pre-0.86 toolbar widgets + from sugar.activity.activity import ActivityToolbox + _USE_OLD_TOOLBARS = True + +from implodegame import ImplodeGame +from helpwidget import HelpWidget + +import os + +try: + import json + json.dumps +except (ImportError, AttributeError): + import simplejson as json +from StringIO import StringIO +import gtk +import gobject + +from keymap import KEY_MAP + +class ImplodeActivity(Activity): + def __init__(self, handle): + super(ImplodeActivity, self).__init__(handle) + + _logger.debug('Starting implode activity...') + + self._game = ImplodeGame() + + game_box = gtk.VBox() + game_box.pack_start(self._game) + self._stuck_strip = _StuckStrip() + + self._configure_toolbars() + + self.set_canvas(game_box) + + # Show everything except the stuck strip. + self.show_all() + game_box.pack_end(self._stuck_strip, expand=False) + + self._game.connect('show-stuck', self._show_stuck_cb) + self._stuck_strip.connect('undo-clicked', self._stuck_undo_cb) + game_box.connect('key-press-event', self._key_press_event_cb) + + self._game.grab_focus() + + last_game_path = self._get_last_game_path() + if os.path.exists(last_game_path): + self.read_file(last_game_path) + + def _get_last_game_path(self): + return os.path.join(self.get_activity_root(), 'data', 'last_game') + + def read_file(self, file_path): + # Loads the game state from a file. + f = file(file_path, 'rt') + content = f.read() + io = StringIO(content) + file_data = json.load(io) + f.close() + + print file_data + _logger.debug(file_data) + (file_type, version, game_data) = file_data + if file_type == 'Implode save game' and version <= [1, 0]: + self._game.set_game_state(game_data) + # Ensure that the visual display matches the game state. <MS> + self._levels_buttons[game_data['difficulty']].props.active = True + + def write_file(self, file_path): + # Writes the game state to a file. + game_data = self._game.get_game_state() + file_data = ['Implode save game', [1, 0], game_data] + last_game_path = self._get_last_game_path() + for path in (file_path, last_game_path): + f = file(path, 'wt') + io = StringIO() + json.dump(file_data,io) + content = io.getvalue() + f.write(content) + f.close() + + def _show_stuck_cb(self, state, data=None): + if data: + self._stuck_strip.show_all() + else: + if self._stuck_strip.focus_child: + self._game.grab_focus() + self._stuck_strip.hide() + + def _stuck_undo_cb(self, state, data=None): + self._game.undo_to_solvable_state() + + def _key_press_event_cb(self, source, event): + # Make the game navigable by keypad controls. + action = KEY_MAP.get(event.keyval, None) + if action is None: + return False + if not self._stuck_strip.flags() & gtk.VISIBLE: + return True + if self._game.focus_child: + if action == 'down': + self._stuck_strip.button.grab_focus() + return True + elif self._stuck_strip.focus_child: + if action == 'up': + self._game.grab_focus() + elif action == 'select': + self._stuck_strip.button.activate() + return True + return True + + def _configure_toolbars(self): + #Create, set, and show a toolbar box with an activity button, game + controls, difficulty selector, help button, and stop button. All + callbacks are locally defined. + + if _USE_OLD_TOOLBARS: + toolbox = ActivityToolbox(self) + toolbar = gtk.Toolbar() + else: + toolbar_box = ToolbarBox() + toolbar = toolbar_box.toolbar + + activity_button = ActivityToolbarButton(self) + toolbar_box.toolbar.insert(activity_button, 0) + activity_button.show() + + self._add_expander(toolbar_box.toolbar) + + toolbar.add(gtk.SeparatorToolItem()) + + def add_button(icon_name, tooltip, func): + def callback(source): + func() + button = ToolButton(icon_name) + toolbar.add(button) + button.connect('clicked', callback) + button.set_tooltip(tooltip) + + add_button('new-game' , _("New") , self._game.new_game) + add_button('replay-game', _("Replay"), self._game.replay_game) + add_button('edit-undo' , _("Undo") , self._game.undo) + add_button('edit-redo' , _("Redo") , self._game.redo) + + toolbar.add(gtk.SeparatorToolItem()) + + self._levels_buttons = [] + def add_level_button(icon_name, tooltip, numeric_level): + if self._levels_buttons: + button = RadioToolButton(named_icon=icon_name, + group=self._levels_buttons[0]) + else: + button = RadioToolButton(named_icon=icon_name) + self._levels_buttons.append(button) + toolbar.add(button) + + def callback(source): + if source.get_active(): + self._game.set_level(numeric_level) + + button.connect('clicked', callback) + button.set_tooltip(tooltip) + + add_level_button('easy-level' , _("Easy") , 0) + add_level_button('medium-level', _("Medium"), 1) + add_level_button('hard-level' , _("Hard") , 2) + + self._add_expander(toolbar) + + def _help_clicked_cb(): + help_window = _HelpWindow() + help_window.set_transient_for(self.get_toplevel()) + help_window.show_all() + + # NOTE: Naming the icon "help" instead of "help-icon" seems to use a + # GTK stock icon instead of our custom help; the stock icon may be more + # desireable in the future. It doesn't seem to be themed for Sugar + # right now, however. + add_button('help-icon', _("Help"), _help_clicked_cb) + + if _USE_OLD_TOOLBARS: + toolbox.add_toolbar(_("Game"), toolbar) + toolbox.set_current_toolbar(1) + + self.set_toolbox(toolbox) + toolbox.show() + else: + stop_button = StopButton(self) + stop_button.props.accelerator = '<Ctrl><Shift>Q' + toolbar_box.toolbar.insert(stop_button, -1) + stop_button.show() + + self.set_toolbar_box(toolbar_box) + toolbar_box.show() + + def _add_expander(self, toolbar): + #Insert a toolbar item which will expand to fill the available + space. + separator = gtk.SeparatorToolItem() + separator.props.draw = False + separator.set_expand(True) + toolbar.insert(separator, -1) + separator.show() + + +class _DialogWindow(gtk.Window): + # A base class for a modal dialog window. + def __init__(self, icon_name, title): + super(_DialogWindow, self).__init__() + + self.set_border_width(style.LINE_WIDTH) + offset = style.GRID_CELL_SIZE + width = gtk.gdk.screen_width() / 2 + height = gtk.gdk.screen_height() / 2 + self.set_size_request(width, height) + self.set_position(gtk.WIN_POS_CENTER_ALWAYS) + self.set_decorated(False) + self.set_resizable(False) + self.set_modal(True) + + vbox = gtk.VBox() + self.add(vbox) + + toolbar = _DialogToolbar(icon_name, title) + toolbar.connect('stop-clicked', self._stop_clicked_cb) + vbox.pack_start(toolbar, False) + + self.content_vbox = gtk.VBox() + self.content_vbox.set_border_width(style.DEFAULT_SPACING) + vbox.add(self.content_vbox) + + self.connect('realize', self._realize_cb) + + def _stop_clicked_cb(self, source): + self.destroy() + + def _realize_cb(self, source): + self.window.set_type_hint(gtk.gdk.WINDOW_TYPE_HINT_DIALOG) + self.window.set_accept_focus(True) + + +class _HelpWindow(_DialogWindow): + # A dialog window to display the game instructions. + def __init__(self): + super(_HelpWindow, self).__init__('help-icon', _("Help")) + + offset = style.GRID_CELL_SIZE + width = gtk.gdk.screen_width() - offset * 2 + height = gtk.gdk.screen_height() - offset * 2 + self.set_size_request(width, height) + + self._help_widget = HelpWidget(self._icon_file) + self.content_vbox.pack_start(self._help_widget) + + self._help_nav_bar = _HelpNavBar() + self.content_vbox.pack_end(self._help_nav_bar, + expand=False, + padding=style.DEFAULT_SPACING) + + for (signal_name, callback) in [ + ('forward-clicked', self._forward_clicked_cb), + ('reload-clicked', self._reload_clicked_cb), + ('back-clicked', self._back_clicked_cb)]: + self._help_nav_bar.connect(signal_name, callback) + + self._update_prev_next() + + def _forward_clicked_cb(self, source): + self._help_widget.next_stage() + self._update_prev_next() + + def _back_clicked_cb(self, source): + self._help_widget.prev_stage() + self._update_prev_next() + + def _reload_clicked_cb(self, source): + self._help_widget.replay_stage() + + def _icon_file(self, icon_name): + activity_path = get_bundle_path() + file_path = os.path.join(activity_path, 'icons', icon_name + '.svg') + return file_path + + def _update_prev_next(self): + hw = self._help_widget + self._help_nav_bar.set_can_prev_stage(hw.can_prev_stage()) + self._help_nav_bar.set_can_next_stage(hw.can_next_stage()) + + +class _DialogToolbar(gtk.Toolbar): + # Displays a dialog window's toolbar, with title, icon, and close box. + __gsignals__ = { + 'stop-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()), + } + def __init__(self, icon_name, title): + super(_DialogToolbar, self).__init__() + + icon = Icon() + icon.set_from_icon_name(icon_name, gtk.ICON_SIZE_LARGE_TOOLBAR) + self._add_widget(icon) + + self._add_separator() + + label = gtk.Label(title) + self._add_widget(label) + + self._add_separator(expand=True) + + stop = ToolButton(icon_name='dialog-cancel') + stop.set_tooltip(_('Done')) + stop.connect('clicked', self._stop_clicked_cb) + self.add(stop) + + def _add_separator(self, expand=False): + separator = gtk.SeparatorToolItem() + separator.set_expand(expand) + separator.set_draw(False) + self.add(separator) + + def _add_widget(self, widget): + tool_item = gtk.ToolItem() + tool_item.add(widget) + self.add(tool_item) + + def _stop_clicked_cb(self, button): + self.emit('stop-clicked') + + +class _HelpNavBar(gtk.HButtonBox): + # A widget to display the navigation controls at the bottom of the help + # dialog. + __gsignals__ = { + 'forward-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()), + 'back-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()), + 'reload-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()), + } + + def __init__(self): + super(_HelpNavBar, self).__init__() + + self.set_layout(gtk.BUTTONBOX_SPREAD) + + def add_button(icon_name, tooltip, signal_name): + icon = Icon() + icon.set_from_icon_name(icon_name, gtk.ICON_SIZE_LARGE_TOOLBAR) + button = gtk.Button() + button.set_image(icon) + button.set_tooltip_text(tooltip) + self.add(button) + + def callback(source): + self.emit(signal_name) + button.connect('clicked', callback) + + return button + + self._back_button = add_button('back', _("Previous"), 'back-clicked') + add_button('reload', _("Again"), 'reload-clicked') + self._forward_button = add_button('forward', _("Next"), 'forward-clicked') + + def set_can_prev_stage(self, can_prev_stage): + self._back_button.set_sensitive(can_prev_stage) + + def set_can_next_stage(self, can_next_stage): + self._forward_button.set_sensitive(can_next_stage) + + +class _StuckStrip(gtk.HBox): + __gsignals__ = { + 'undo-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()), + } + def __init__(self, *args, **kwargs): + super(_StuckStrip, self).__init__(*args, **kwargs) + + spacer1 = gtk.Label('') + self.pack_start(spacer1, expand=True) + + spacer2 = gtk.Label('') + self.pack_end(spacer2, expand=True) + + self.set_spacing(10) + + self.set_border_width(10) + + label = gtk.Label(_("Stuck? You can still solve the puzzle.")) + self.pack_start(label, expand=False) + + icon = Icon() + icon.set_from_icon_name('edit-undo-many', gtk.ICON_SIZE_LARGE_TOOLBAR) + self.button = gtk.Button(stock=gtk.STOCK_UNDO) + self.button.set_image(icon) + self.button.set_label(_("Undo some moves")) + self.pack_end(self.button, expand=False) + + def callback(source): + self.emit('undo-clicked') + self.button.connect('clicked', callback) + +""" |