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path: root/dist/Honeypot.activity/activity.py
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#!/usr/bin/env python
#
# Copyright (C) 2010, Johannes Ponader
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#   
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

import logging
_logger = logging.getLogger('activity')
_logger.setLevel(logging.DEBUG)

import pygtk
pygtk.require('2.0')
import gtk, sys, random, time

# load activity source code from gtk_honeypot.py
from gtk_honeypot import gtk_honeypot

from sugar.activity import activity

class honeypot(activity.Activity):
    def __init__(self, handle):
        activity.Activity.__init__(self, handle)
        self._name = handle

        self.set_title("Honeypot")

        # Show the toolbox elements
        toolbox = activity.ActivityToolbox(self)
        self.set_toolbox(toolbox)
        toolbox.show()

        # create the main container
        self._main_view = gtk.VBox()

        # import gtk_honeypot, where the main activity code lies
        # load class, which creates gtk_honeypot.widget
        self.gtk_honeypot = gtk_honeypot()
        # remove the widget's parent
        if self.gtk_honeypot.widget.parent:
            _logger.debug('s.gtk-h.widget.parent: ' + str(self.gtk_honeypot.widget.parent))
            self.gtk_honeypot.widget.parent.remove(self.gtk_honeypot.widget)
            _logger.debug('s.gtk-h.widget.parent: ' + str(self.gtk_honeypot.widget.parent))
        # and attach the widget to our window
        self._main_view.pack_start(self.gtk_honeypot.widget)

        # display everything
        self.gtk_honeypot.widget.show()
        self._main_view.show()
        self.set_canvas(self._main_view)
        self.show_all()

"""
        # Register the event callbacks
        # Exposure needs redraw
        self.connect("expose_event", self.area_expose_cb)
        # keyboard
        self.connect("key_press_event", self.keypress_cb)
        # mouse
        self.connect("button_press_event", self.button_press_cb)
        self.show


        # Seed the random number generator
        random.seed(time.time())

        self.area = self.window
        self.gc = slf.area.new_gc()

"""


"""
import logging
_logger = logging.getLogger('implode-activity')

from gettext import gettext as _

from sugar.activity.activity import Activity, get_bundle_path
from sugar.graphics import style
from sugar.graphics.icon import Icon
from sugar.graphics.radiotoolbutton import RadioToolButton
from sugar.graphics.toolbutton import ToolButton

try:
    # 0.86+ toolbar widgets
    from sugar.activity.widgets import ActivityToolbarButton, StopButton
    from sugar.graphics.toolbarbox import ToolbarBox, ToolbarButton
    _USE_OLD_TOOLBARS = False
except ImportError:
    # Pre-0.86 toolbar widgets
    from sugar.activity.activity import ActivityToolbox
    _USE_OLD_TOOLBARS = True

from implodegame import ImplodeGame
from helpwidget import HelpWidget

import os

try:
    import json
    json.dumps
except (ImportError, AttributeError):
    import simplejson as json
from StringIO import StringIO
import gtk
import gobject

from keymap import KEY_MAP

class ImplodeActivity(Activity):
    def __init__(self, handle):
        super(ImplodeActivity, self).__init__(handle)

        _logger.debug('Starting implode activity...')

        self._game = ImplodeGame()

        game_box = gtk.VBox()
        game_box.pack_start(self._game)
        self._stuck_strip = _StuckStrip()

        self._configure_toolbars()

        self.set_canvas(game_box)

        # Show everything except the stuck strip.
        self.show_all()
        game_box.pack_end(self._stuck_strip, expand=False)

        self._game.connect('show-stuck', self._show_stuck_cb)
        self._stuck_strip.connect('undo-clicked', self._stuck_undo_cb)
        game_box.connect('key-press-event', self._key_press_event_cb)

        self._game.grab_focus()

        last_game_path = self._get_last_game_path()
        if os.path.exists(last_game_path):
            self.read_file(last_game_path)

    def _get_last_game_path(self):
        return os.path.join(self.get_activity_root(), 'data', 'last_game')

    def read_file(self, file_path):
        # Loads the game state from a file.
        f = file(file_path, 'rt')
        content = f.read()
        io = StringIO(content)
        file_data = json.load(io)
        f.close()

        print file_data
        _logger.debug(file_data)
        (file_type, version, game_data) = file_data
        if file_type == 'Implode save game' and version <= [1, 0]:
            self._game.set_game_state(game_data)
            # Ensure that the visual display matches the game state. <MS>
            self._levels_buttons[game_data['difficulty']].props.active = True

    def write_file(self, file_path):
        # Writes the game state to a file.
        game_data = self._game.get_game_state()
        file_data = ['Implode save game', [1, 0], game_data]
        last_game_path = self._get_last_game_path()
        for path in (file_path, last_game_path):
            f = file(path, 'wt')
            io = StringIO()
            json.dump(file_data,io)
            content = io.getvalue()
            f.write(content)
            f.close()

    def _show_stuck_cb(self, state, data=None):
        if data:
            self._stuck_strip.show_all()
        else:
            if self._stuck_strip.focus_child:
                self._game.grab_focus()
            self._stuck_strip.hide()

    def _stuck_undo_cb(self, state, data=None):
        self._game.undo_to_solvable_state()

    def _key_press_event_cb(self, source, event):
        # Make the game navigable by keypad controls.
        action = KEY_MAP.get(event.keyval, None)
        if action is None:
            return False
        if not self._stuck_strip.flags() & gtk.VISIBLE:
            return True
        if self._game.focus_child:
            if action == 'down':
                self._stuck_strip.button.grab_focus()
            return True
        elif self._stuck_strip.focus_child:
            if action == 'up':
                self._game.grab_focus()
            elif action == 'select':
                self._stuck_strip.button.activate()
            return True
        return True

    def _configure_toolbars(self):
        #Create, set, and show a toolbar box with an activity button, game
        controls, difficulty selector, help button, and stop button. All
        callbacks are locally defined.

        if _USE_OLD_TOOLBARS:
            toolbox = ActivityToolbox(self)
            toolbar = gtk.Toolbar()
        else:
            toolbar_box = ToolbarBox()
            toolbar = toolbar_box.toolbar

            activity_button = ActivityToolbarButton(self)
            toolbar_box.toolbar.insert(activity_button, 0)
            activity_button.show()

            self._add_expander(toolbar_box.toolbar)

            toolbar.add(gtk.SeparatorToolItem())

        def add_button(icon_name, tooltip, func):
            def callback(source):
                func()
            button = ToolButton(icon_name)
            toolbar.add(button)
            button.connect('clicked', callback)
            button.set_tooltip(tooltip)

        add_button('new-game'   , _("New")   , self._game.new_game)
        add_button('replay-game', _("Replay"), self._game.replay_game)
        add_button('edit-undo'  , _("Undo")  , self._game.undo)
        add_button('edit-redo'  , _("Redo")  , self._game.redo)

        toolbar.add(gtk.SeparatorToolItem())

        self._levels_buttons = []
        def add_level_button(icon_name, tooltip, numeric_level):
            if self._levels_buttons:
                button = RadioToolButton(named_icon=icon_name,
                                         group=self._levels_buttons[0])
            else:
                button = RadioToolButton(named_icon=icon_name)
            self._levels_buttons.append(button)
            toolbar.add(button)

            def callback(source):
                if source.get_active():
                    self._game.set_level(numeric_level)

            button.connect('clicked', callback)
            button.set_tooltip(tooltip)

        add_level_button('easy-level'  , _("Easy")  , 0)
        add_level_button('medium-level', _("Medium"), 1)
        add_level_button('hard-level'  , _("Hard")  , 2)

        self._add_expander(toolbar)

        def _help_clicked_cb():
            help_window = _HelpWindow()
            help_window.set_transient_for(self.get_toplevel())
            help_window.show_all()

        # NOTE: Naming the icon "help" instead of "help-icon" seems to use a
        # GTK stock icon instead of our custom help; the stock icon may be more
        # desireable in the future.  It doesn't seem to be themed for Sugar
        # right now, however.
        add_button('help-icon', _("Help"), _help_clicked_cb)

        if _USE_OLD_TOOLBARS:
            toolbox.add_toolbar(_("Game"), toolbar)
            toolbox.set_current_toolbar(1)

            self.set_toolbox(toolbox)
            toolbox.show()
        else:
            stop_button = StopButton(self)
            stop_button.props.accelerator = '<Ctrl><Shift>Q'
            toolbar_box.toolbar.insert(stop_button, -1)
            stop_button.show()

            self.set_toolbar_box(toolbar_box)
            toolbar_box.show()

    def _add_expander(self, toolbar):
        #Insert a toolbar item which will expand to fill the available
        space.
        separator = gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar.insert(separator, -1)
        separator.show()


class _DialogWindow(gtk.Window):
    # A base class for a modal dialog window.
    def __init__(self, icon_name, title):
        super(_DialogWindow, self).__init__()

        self.set_border_width(style.LINE_WIDTH)
        offset = style.GRID_CELL_SIZE
        width = gtk.gdk.screen_width() / 2
        height = gtk.gdk.screen_height() / 2
        self.set_size_request(width, height)
        self.set_position(gtk.WIN_POS_CENTER_ALWAYS)
        self.set_decorated(False)
        self.set_resizable(False)
        self.set_modal(True)

        vbox = gtk.VBox()
        self.add(vbox)

        toolbar = _DialogToolbar(icon_name, title)
        toolbar.connect('stop-clicked', self._stop_clicked_cb)
        vbox.pack_start(toolbar, False)

        self.content_vbox = gtk.VBox()
        self.content_vbox.set_border_width(style.DEFAULT_SPACING)
        vbox.add(self.content_vbox)

        self.connect('realize', self._realize_cb)

    def _stop_clicked_cb(self, source):
        self.destroy()

    def _realize_cb(self, source):
        self.window.set_type_hint(gtk.gdk.WINDOW_TYPE_HINT_DIALOG)
        self.window.set_accept_focus(True)


class _HelpWindow(_DialogWindow):
    # A dialog window to display the game instructions.
    def __init__(self):
        super(_HelpWindow, self).__init__('help-icon', _("Help"))

        offset = style.GRID_CELL_SIZE
        width = gtk.gdk.screen_width() - offset * 2
        height = gtk.gdk.screen_height() - offset * 2
        self.set_size_request(width, height)

        self._help_widget = HelpWidget(self._icon_file)
        self.content_vbox.pack_start(self._help_widget)

        self._help_nav_bar = _HelpNavBar()
        self.content_vbox.pack_end(self._help_nav_bar,
                                   expand=False,
                                   padding=style.DEFAULT_SPACING)

        for (signal_name, callback) in [
                ('forward-clicked', self._forward_clicked_cb),
                ('reload-clicked', self._reload_clicked_cb),
                ('back-clicked', self._back_clicked_cb)]:
            self._help_nav_bar.connect(signal_name, callback)

        self._update_prev_next()

    def _forward_clicked_cb(self, source):
        self._help_widget.next_stage()
        self._update_prev_next()

    def _back_clicked_cb(self, source):
        self._help_widget.prev_stage()
        self._update_prev_next()

    def _reload_clicked_cb(self, source):
        self._help_widget.replay_stage()

    def _icon_file(self, icon_name):
        activity_path = get_bundle_path()
        file_path = os.path.join(activity_path, 'icons', icon_name + '.svg')
        return file_path

    def _update_prev_next(self):
        hw = self._help_widget
        self._help_nav_bar.set_can_prev_stage(hw.can_prev_stage())
        self._help_nav_bar.set_can_next_stage(hw.can_next_stage())


class _DialogToolbar(gtk.Toolbar):
    # Displays a dialog window's toolbar, with title, icon, and close box.
    __gsignals__ = {
        'stop-clicked'       : (gobject.SIGNAL_RUN_LAST, None, ()),
    }
    def __init__(self, icon_name, title):
        super(_DialogToolbar, self).__init__()

        icon = Icon()
        icon.set_from_icon_name(icon_name, gtk.ICON_SIZE_LARGE_TOOLBAR)
        self._add_widget(icon)

        self._add_separator()

        label = gtk.Label(title)
        self._add_widget(label)

        self._add_separator(expand=True)

        stop = ToolButton(icon_name='dialog-cancel')
        stop.set_tooltip(_('Done'))
        stop.connect('clicked', self._stop_clicked_cb)
        self.add(stop)

    def _add_separator(self, expand=False):
        separator = gtk.SeparatorToolItem()
        separator.set_expand(expand)
        separator.set_draw(False)
        self.add(separator)

    def _add_widget(self, widget):
        tool_item = gtk.ToolItem()
        tool_item.add(widget)
        self.add(tool_item)

    def _stop_clicked_cb(self, button):
        self.emit('stop-clicked')


class _HelpNavBar(gtk.HButtonBox):
    # A widget to display the navigation controls at the bottom of the help
    # dialog.
    __gsignals__ = {
        'forward-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()),
        'back-clicked'    : (gobject.SIGNAL_RUN_LAST, None, ()),
        'reload-clicked'  : (gobject.SIGNAL_RUN_LAST, None, ()),
    }

    def __init__(self):
        super(_HelpNavBar, self).__init__()

        self.set_layout(gtk.BUTTONBOX_SPREAD)

        def add_button(icon_name, tooltip, signal_name):
            icon = Icon()
            icon.set_from_icon_name(icon_name, gtk.ICON_SIZE_LARGE_TOOLBAR)
            button = gtk.Button()
            button.set_image(icon)
            button.set_tooltip_text(tooltip)
            self.add(button)

            def callback(source):
                self.emit(signal_name)
            button.connect('clicked', callback)

            return button

        self._back_button = add_button('back', _("Previous"), 'back-clicked')
        add_button('reload', _("Again"), 'reload-clicked')
        self._forward_button = add_button('forward', _("Next"), 'forward-clicked')

    def set_can_prev_stage(self, can_prev_stage):
        self._back_button.set_sensitive(can_prev_stage)

    def set_can_next_stage(self, can_next_stage):
        self._forward_button.set_sensitive(can_next_stage)


class _StuckStrip(gtk.HBox):
    __gsignals__ = {
        'undo-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()),
    }
    def __init__(self, *args, **kwargs):
        super(_StuckStrip, self).__init__(*args, **kwargs)

        spacer1 = gtk.Label('')
        self.pack_start(spacer1, expand=True)

        spacer2 = gtk.Label('')
        self.pack_end(spacer2, expand=True)

        self.set_spacing(10)

        self.set_border_width(10)

        label = gtk.Label(_("Stuck?  You can still solve the puzzle."))
        self.pack_start(label, expand=False)

        icon = Icon()
        icon.set_from_icon_name('edit-undo-many', gtk.ICON_SIZE_LARGE_TOOLBAR)
        self.button = gtk.Button(stock=gtk.STOCK_UNDO)
        self.button.set_image(icon)
        self.button.set_label(_("Undo some moves"))
        self.pack_end(self.button, expand=False)

        def callback(source):
            self.emit('undo-clicked')
        self.button.connect('clicked', callback)

"""