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path: root/Utilidades/src/displayImage.py
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-rw-r--r--Utilidades/src/displayImage.py34
1 files changed, 0 insertions, 34 deletions
diff --git a/Utilidades/src/displayImage.py b/Utilidades/src/displayImage.py
deleted file mode 100644
index 06b59af..0000000
--- a/Utilidades/src/displayImage.py
+++ /dev/null
@@ -1,34 +0,0 @@
-#! /usr/bin/env python
-import pygame, sys, os
-from opencv.cv import *
-from opencv.highgui import *
-
-def main():
- capture = cvCreateCameraCapture(0)
- #Actualmente estas funcinoes no andan por lo tanto no nos permite setear el tamano del frame
- #cvSetCaptureProperty(capture, CV_CAP_PROP_FRAME_WIDTH,320)
- #cvSetCaptureProperty(capture, CV_CAP_PROP_FRAME_HEIGHT,240)
- size = (640,480)
- screen = pygame.display.set_mode(size)
-
- surface = pygame.display.get_surface()
-
- running = True
- while running:
-# screen.fill((255,255,255))
-
- frame = cvQueryFrame(capture)
-
- pg_img = pygame.image.frombuffer(frame.imageData,size, "RGB")
- screen.blit(pg_img, (0,0))
-
- pygame.display.flip()
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_ESCAPE:
- running = False
-
-if __name__ == "__main__":
- main()