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import pygame, highScores,pares,impares,logging,os
from highScores import *
from pygame.locals import *
h = HighScore()
class newhighscore():
def __init__(self):
newScore = 0
global item
item = h.loadscores()
global scorew
scorew = []
i=0
for i in range(len(item)):
scorew.append(item[i][0])
print scorew
def main(self,newscore):
newenter = False
for score in scorew[:len(item)]:
if score < newscore :
newenter = True
if newenter == True:
item.append((newscore,os.getlogin()))
h.savescores(item)
else:
print "nooooo"
LOG_FILENAME='Esquiador.log'
log = logging.getLogger( 'EsquiadorRun' )
#log.setLevel( logging.DEBUG )
if __name__=="__main__":
logging.basicConfig(filename=LOG_FILENAME,level=logging.DEBUG)
main()
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