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import pygame as pg
pg.init()
class jmenu:
''
coef = 1.5
default_font = pg.font.get_default_font()
bip = pg.mixer.Sound('./data/sounds/KDE_TypeWriter_Key_1.ogg')
select = pg.mixer.Sound('./data/sounds/KDE_Dialog_Disappear.ogg')
def run(menu,color,size,COLOR=None,font=None,interline=0,SIZE=None,light=5,justify=True,pos=('center','center')):
"jmenu.run(menu=list,color=(r,g,b),size=int[[[[[[[COLOR=(r,g,b)],font=font_path],interline=real],SIZE=int],light=int],justify=bool],pos]) : return str\n\
menu = liste de str, ex: ['choix1','choix2','choix3']\n\
light est un reel dans l'intreval -10/+10\n\
si COLOR est defini, light est ignore\n\
pos=('left'|'cenetr'|'right'|int,'top'|'center'|'bottom'|int)\n\
return str de menu"
screen = pg.display.get_surface()
bg = screen.copy()
mouse_rect = pg.Rect((0,0),(1,1))
if font==None : font = jmenu.default_font
font1 = pg.font.Font(font,size)
size = font1.get_height()
font2 = pg.font.Font(font,SIZE if SIZE!=None else int(size*jmenu.coef))
SIZE = font2.get_height()
scr_w,scr_h = screen.get_size()
H = font1.get_height()+interline
if COLOR==None : COLOR = map(lambda x:x+((255-x if light>0 else x)*light/10),color)
surfs = []
rects = []
RECTS = []
for c in range(len(menu)):
surfs.append((font1.render(menu[c],1,color),font2.render(menu[c],1,COLOR)))
(w0,h0),(w1,h1) = surfs[c][0].get_size(),surfs[c][1].get_size()
rects.append(surfs[c][0].get_rect().move(-w0/2 if justify else 0,c*H))
RECTS.append(rects[c].inflate(w1-w0,h1-h0)) if justify else RECTS.append(rects[c].inflate(w1-w0,h1-h0).move((w1-w0)/2,0))
menu_rect = RECTS[0].unionall(RECTS) if SIZE > size else rects[0].unionall(rects)
X = {'left':0,'center':(scr_w-menu_rect.width)/2,'right':scr_w-menu_rect.width}
Y = {'top':0,'center':(scr_h-menu_rect.height)/2,'bottom':scr_h-menu_rect.height}
x = (X[pos[0]] if type(pos[0])==str else pos[0])-menu_rect.x
y = (Y[pos[1]] if type(pos[1])==str else pos[1])-menu_rect.y
for c in rects+RECTS: c.move_ip(x,y)
item = 0
def update():
screen.blit(bg,(0,0))
for c in range(len(menu)):
if c!=item :
screen.blit(surfs[c][0],rects[c].topleft)
#pg.draw.rect(screen,(255,0,0),rects[c],1)#decommenter pour reglage
screen.blit(surfs[item][1],RECTS[item].topleft)
#pg.draw.rect(screen,(0,0,255),RECTS[item],1)#decommenter pour reglage
pg.display.flip()
update()
while True:
e = pg.event.wait()
mouse = mouse_rect.move(pg.mouse.get_pos())
key = pg.key.get_pressed()
xx = [RECTS[item]]+rects
if e.type == pg.MOUSEMOTION or (e.type == pg.MOUSEBUTTONDOWN and e.button == 1):
j = mouse.collidelist(xx)
if j>0:
item = j-1
jmenu.bip.play()
update()
elif e.type == pg.MOUSEBUTTONUP and e.button == 1 and mouse.collidelist(xx)==0: break
elif (key[pg.K_RETURN] or key[pg.K_KP_ENTER]) and item>-1 : break
elif key[pg.K_DOWN] or key[ord('s')] or key[ord('d')] or key[pg.K_RIGHT]:
item+=1;item=item%len(menu)
jmenu.bip.play()
update()
elif key[pg.K_UP] or key[ord('w')] or key[ord('a')] or key[pg.K_LEFT]:
item = len(menu)-1 if not item else item-1
jmenu.bip.play()
update()
elif e.type == pg.QUIT or key[pg.K_ESCAPE]:
pg.event.post(pg.event.Event(pg.QUIT,{}))
screen.blit(bg,(0,0))
pg.display.flip()
return None
screen.blit(bg,(0,0))
jmenu.select.play()
pg.display.flip()
return menu[item]
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