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authorjlew <jlew.blackout@gmail.com>2010-08-22 02:34:21 (GMT)
committer jlew <jlew.blackout@gmail.com>2010-08-22 02:34:21 (GMT)
commit590b04ee75ff9b68da3037080b22cd0d77ec51dd (patch)
tree05dd497f31dc70475ee44f59716a8d6dd7cb41bc
parenta060e90f7053a0136371efdd4cfdcb69321d48d6 (diff)
Come on... Temp files? Keep it clean!
-rw-r--r--MAFH2/fortuneengine/Scene.py~193
1 files changed, 0 insertions, 193 deletions
diff --git a/MAFH2/fortuneengine/Scene.py~ b/MAFH2/fortuneengine/Scene.py~
deleted file mode 100644
index 21f7460..0000000
--- a/MAFH2/fortuneengine/Scene.py~
+++ /dev/null
@@ -1,193 +0,0 @@
-import pygame
-from pygame.sprite import RenderUpdates
-
-class Scene(pygame.sprite.RenderUpdates):
-
- def __init__(self, sprites):
-
- self._spritelist = []
- self._spritelist.append([sprites, sprites.getXPos(), sprites.getYPos()])
- RenderUpdates.__init__(self, sprites)
-
- self.xPos = 0
- self.yPos = 0
- self.xSize = 0
- self.ySize = 0
-
- self.calcPosition()
- self.calcSize()
- self.setRelativePositions()
-
- def calcPosition(self):
-
- lowestX = 9000
- lowestY = 9000
-
- for i in range(len(self._spritelist)):
- if self._spritelist[i][0].getXPos() < lowestX: lowestX = self._spritelist[i][0].getXPos()
- if self._spritelist[i][0].getYPos() < lowestY: lowestY = self._spritelist[i][0].getYPos()
-
- self.xPos = lowestX
- self.yPos = lowestY
-
- def calcSize(self):
-
- highestX = 0
- highestY = 0
-
- for i in range(len(self._spritelist)):
- if (self._spritelist[i][0].getXPos() + self._spritelist[i][0].getXSize()) > highestX: highestX = self._spritelist[i][0].getXPos() + self._spritelist[i][0].getXSize()
- if (self._spritelist[i][0].getYPos() + self._spritelist[i][0].getYSize()) > highestY: highestY = self._spritelist[i][0].getYPos() + self._spritelist[i][0].getYSize()
-
- self.xSize = highestX - self.xPos
- self.ySize = highestY - self.yPos
-
- def addObject(self, newDrawableObject):
- RenderUpdates.add_internal(self, newDrawableObject)
- self._spritelist.append([newDrawableObject, newDrawableObject.getXPos(), newDrawableObject.getYPos()])
-
- def addObjects(self, newDrawableObjects):
- for sprite in newDrawableObjects:
- RenderUpdates.add_internal(self, sprite)
- self._spritelist.append([sprite, sprite.getXPos(), sprite.getYPos()])
-
- def setRelativePositions(self):
-
- for i in range(len(self._spritelist)):
- self._spritelist[i][1] = self._spritelist[i][0].getXPos() - self.xPos
- self._spritelist[i][2] = self._spritelist[i][0].getYPos() - self.yPos
-
- def removeObject(self, sprite):
-
- for i in self._spritelist:
- if i[0] == sprite:
- self._spritelist.remove(i)
- break
- RenderUpdates.remove_internal(self, sprite)
-
- def getObject(self, index):
-
- if index < len(self._spritelist):
- return self._spritelist[index][0]
-
- def getListSize(self):
-
- return len(self._spritelist)
-
- def getList(self):
-
- return list(self._spritelist)
-
- def moveObjects(self):
-
- for i in range(len(self._spritelist)):
- self._spritelist[i][0].move()
-
- self.calcPosition()
- self.calcSize()
- self.setRelativePositions()
-
- def moveScene(self, xNudge = 0, yNudge = 0):
-
-
- for i in range(len(self._spritelist)):
-
- self._spritelist[i][0].nudge(xNudge, yNudge)
-
-
- self.calcPosition()
-
- def setPosition(self, newXPos = None, newYPos = None):
-
- if newXPos != None: self.xPos = newXPos
- if newYPos != None: self.yPos = newYPos
-
-
- for i in range(len(self._spritelist)):
-
- self._spritelist[i][0].setPosition(self.xPos + self._spritelist[i][1], self.yPos + self._spritelist[i][2])
-
-
- def getXPos(self):
- return self.xPos
-
- def getYPos(self):
- return self.yPos
-
- def getXSize(self):
- return self.xSize
-
- def getYSize(self):
- return self.ySize
-
- def scaleObjects(self, newXSize = None, newYSize = None):
-
-
- for i in range(len(self._spritelist)):
- self._spritelist[i][0].scale(newXSize, newYSize)
-
-
- def scaleScene(self, newXSize = None, newYSize = None):
-
- self.calcPosition()
- self.calcSize()
-
- xScale = 1
- yScale = 1
-
- if newXSize != None: xScale = (newXSize * 1.0)/self.xSize
- if newYSize != None: yScale = (newYSize * 1.0)/self.ySize
-
-
- for i in range(len(self._spritelist)):
- self._spritelist[i][0].scale(xScale * self._spritelist[i][0].getXSize(), yScale * self._spritelist[i][0].getYSize())
- self._spritelist[i][1] = xScale * self._spritelist[i][1]
- self._spritelist[i][2] = yScale * self._spritelist[i][2]
-
-
- self.calcPosition()
- self.calcSize()
- self.setPosition()
-
- def update(self, t):
-
- for s in self._spritelist: s[0].update(t);
-
- def draw(self, surface):
- spritedict = self.spritedict
- surface_blit = surface.blit
- dirty = self.lostsprites
- self.lostsprites = []
- dirty_append = dirty.append
- for s in self._spritelist:
- r = spritedict[s[0]]
- newrect = surface_blit(s[0].image, s[0].rect)
- if r is 0:
- dirty_append(newrect)
- else:
- if newrect.colliderect(r):
- dirty_append(newrect.union(r))
- else:
- dirty_append(newrect)
- dirty_append(r)
- spritedict[s[0]] = newrect
- return dirty
-
- def drawEntireScene(self, surface):
- spritedict = self.spritedict
- surface_blit = surface.blit
- dirty = self.lostsprites
- self.lostsprites = []
- dirty_append = dirty.append
- for s in self._spritelist:
- dirty_append(spritedict[s[0]])
- dirty_append(surface_blit(s[0].image, s[0].rect))
- return dirty
-
- def nextFrame(self):
-
-
- for i in range(len(self._spritelist)):
-
- self._spritelist[i][0].nextFrame()
-