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authoresk7610 <esk7610@rit.edu>2010-02-19 19:34:08 (GMT)
committer esk7610 <esk7610@rit.edu>2010-02-19 19:34:08 (GMT)
commit59b638b63aa8ad60af32537633d0b1c11ede5e23 (patch)
tree0f5dad9c0a723c87930f0dab7ae0293076e345a6 /MAFH.activity
parent3584375c6e8ed848e155b9e7dbfe3b888f44c3ab (diff)
bug fixes
Diffstat (limited to 'MAFH.activity')
-rw-r--r--MAFH.activity/Menu.py6
-rw-r--r--MAFH.activity/Shop.py6
-rw-r--r--MAFH.activity/pippy_app.py19
3 files changed, 13 insertions, 18 deletions
diff --git a/MAFH.activity/Menu.py b/MAFH.activity/Menu.py
index 6beeffd..6a45bb6 100644
--- a/MAFH.activity/Menu.py
+++ b/MAFH.activity/Menu.py
@@ -339,11 +339,7 @@ class Menu:
screen.blit(font.render(message,True,(0,15,0)),(520,350+k,200,300))
k+=40
elif self.name=="Defeat":
- if not self.alphaDrawn:
- alphaLayer=pygame.image.load(ENV_PATH+"Black.gif")
- alphaLayer.set_alpha(70)
- screen.blit(alphaLayer,(0,0,1200,900))
- self.alphaDrawn=True
+ screen.blit(pygame.image.load(ENV_PATH+"Black.gif"),(0,0,0,0))
font=pygame.font.SysFont("cmr10",40,False,False)
screen.blit(font.render("You have been defeated",True,(150,0,0)),(450,400,0,0))
font=pygame.font.SysFont("cmr10",24,False,False)
diff --git a/MAFH.activity/Shop.py b/MAFH.activity/Shop.py
index 5cbc890..7553d21 100644
--- a/MAFH.activity/Shop.py
+++ b/MAFH.activity/Shop.py
@@ -79,7 +79,7 @@ class Shop:
if player.shopTutorial==False:
self.message=[]
self.message.append("If you want to leave")
- self.message.append("press or backspace")
+ self.message.append("press x or backspace")
if newKey=='escape':
sys.exit()
elif newKey=='[6]' or newKey=='right':
@@ -221,13 +221,13 @@ class Shop:
bgSprite.image=pygame.image.load(MENU_PATH+"ShopBG.gif")
bgSprite.rect=(0,0,600,900)
merchantSprite.image=pygame.transform.scale(pygame.image.load(CHAR_PATH+"merchant.gif"),(550,550))
- merchantSprite.rect=pygame.Rect(640,160,200,200)
+ merchantSprite.rect=pygame.Rect(750,160,200,200)
merchantGroup=pygame.sprite.Group(merchantSprite)
bgGroup=pygame.sprite.Group(bgSprite)
bgGroup.draw(screen)
screen.blit(font.render("Buy Sell",True,(0,0,0)),(190,30,50,50))
merchantGroup.draw(screen)
- screen.blit(pygame.image.load(MENU_PATH+"Speech.gif"),(550,0,400,400))
+ screen.blit(pygame.image.load(MENU_PATH+"Speech.gif"),(560,0,400,400))
if self.buyMode:
i=0
diff --git a/MAFH.activity/pippy_app.py b/MAFH.activity/pippy_app.py
index b8a4360..c946b39 100644
--- a/MAFH.activity/pippy_app.py
+++ b/MAFH.activity/pippy_app.py
@@ -588,20 +588,20 @@ class BattleEngine:
denom2=randint(4,5)
denom3=randint(6,7)
denom4=randint(8,9)
- divisionOptions=["1/"+repr(denom1)+"Power","1/"+repr(denom2)+"Power","1/"+repr(denom3)+"Power","1/"+repr(denom4)+"Power"]
+ divisionOptions=["1/"+repr(denom1)+"Power","2/"+repr(denom2)+"Power","4/"+repr(denom3)+"Power","1/"+repr(denom4)+"Power"]
divisionBackground=MENU_PATH+"battleMenubackground.gif"
divisionOptImg=[MENU_PATH+"Blank.gif",MENU_PATH+"Blank.gif",MENU_PATH+"Blank.gif",MENU_PATH+"Blank.gif"]
self.divisionMenu=Menu(divisionOptions,player,divisionBackground,divisionOptImg,"Division Menu")
self.divisionMenu.background.rect=(0,300,200,200)
elif player.divDifficulty==3:
- denom1=randint(2,3)
- denom2=randint(4,5)
- denom3=randint(6,7)
- denom4=randint(8,9)
+ denom1=randint(2,9)
+ denom2=randint(2,9)
+ denom3=randint(2,9)
+ denom4=randint(2,9)
num1=randint(1,2)
num2=randint(3,4)
- num3=randint(1,2)
- num4=randint(3,4)
+ num3=randint(5,6)
+ num4=randint(7,9)
divisionOptions=[repr(num1)+"/"+repr(denom1)+"Power",repr(num2)+"/"+repr(denom2)+"Power",repr(num3)+"/"+repr(denom3)+"Power",repr(num4)+"/"+repr(denom4)+"Power"]
divisionBackground=MENU_PATH+"battleMenubackground.gif"
divisionOptImg=[MENU_PATH+"Blank.gif",MENU_PATH+"Blank.gif",MENU_PATH+"Blank.gif",MENU_PATH+"Blank.gif"]
@@ -1796,8 +1796,6 @@ def updateMenu(event,player):
for i in range(10):
menu.select("down")
- elif newKey=='[5]':
- print('check')
elif newKey=='[6]' or newKey=='right':
if menu.name=="Defeat":
@@ -2039,7 +2037,8 @@ def drawPuzzle(player,screen):
if not piece.isHole:
totalGroup.add(spt)
totalGroup.draw(screen)
- pygame.display.flip()
+ if player.popUp==None:
+ pygame.display.flip()
def drawWaiting(player,screen):
screen.fill(0,(0,0,1290,700),0)
def drawMacroMap(player,screen):