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author | davesilver <nibor123@gmail.com> | 2010-07-20 16:24:46 (GMT) |
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committer | davesilver <nibor123@gmail.com> | 2010-07-20 16:24:46 (GMT) |
commit | cb43abfeea544f8d32b0f5c07b2c44547a69871b (patch) | |
tree | 0fed25029aacd812bbc1c446f6d7d9b6f5d20d8b /MAFH2/BattleEngine.py | |
parent | 2e86fd1abcfd306a6f41bf0ffdb18847626e267a (diff) | |
parent | 1b587959869ee0add1fc9e8636cc78366e48b65d (diff) |
Merge branch 'animationrework' of git+ssh://git.fedorahosted.org/git/fortune_hunter into animationrework
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r-- | MAFH2/BattleEngine.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py index b7c03df..0dc57ae 100644 --- a/MAFH2/BattleEngine.py +++ b/MAFH2/BattleEngine.py @@ -42,10 +42,10 @@ class BattleEngine(GameEngineElement): # Preload images self.__images = {} for i in ['arrow_select']: - self.__images[i] = pygame.image.load( HUD_PATH + i + ".gif" ) + self.__images[i] = pygame.image.load( HUD_PATH + i + ".gif" ) #----------------------------------------------------------------------------- - self.__images['hp'] = Spritesheet( HUD_PATH + "hp.png" ).img_extract(11,1,100,100) - self.__images['bt'] = Spritesheet( HUD_PATH + "bt.png" ).img_extract(1,11,100,25) + self.__images['hp'] = Spritesheet( HUD_PATH + "hp.png" ).img_extract(11,1,100,100) #------------------------------------------------------------ + self.__images['bt'] = Spritesheet( HUD_PATH + "bt.png" ).img_extract(1,11,100,25) #------------------------------------------------------------- self.add_to_engine() self.game_engine.add_object('battlemenu', BattleMenuHolder( self.menu_callback ) ) @@ -379,7 +379,7 @@ class BattleEngine(GameEngineElement): for enemy in self.enemy_list: if enemy.alive: if self.active_target == i: - screen.blit(self.__images['arrow_select'], (x+(i*200),y-25)) + screen.blit(self.__images['arrow_select'], (x+(i*200),y-25)) #---------------------------------------------------------------------- enemy.sprite.update( tick_time ) screen.blit(enemy.sprite.image, (x+(i*200),y)) i = i+1 @@ -389,4 +389,4 @@ class BattleEngine(GameEngineElement): # Player Health health = 10 - profile.hero.healthLevel() - screen.blit(self.__images['hp'][health], (25,25)) + screen.blit(self.__images['hp'][health], (25,25)) #--------------------------------------------------------------------------------------------- |