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authordavesilver <nibor123@gmail.com>2010-07-20 16:24:46 (GMT)
committer davesilver <nibor123@gmail.com>2010-07-20 16:24:46 (GMT)
commitcb43abfeea544f8d32b0f5c07b2c44547a69871b (patch)
tree0fed25029aacd812bbc1c446f6d7d9b6f5d20d8b /MAFH2/BattleEngine.py
parent2e86fd1abcfd306a6f41bf0ffdb18847626e267a (diff)
parent1b587959869ee0add1fc9e8636cc78366e48b65d (diff)
Merge branch 'animationrework' of git+ssh://git.fedorahosted.org/git/fortune_hunter into animationrework
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r--MAFH2/BattleEngine.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py
index b7c03df..0dc57ae 100644
--- a/MAFH2/BattleEngine.py
+++ b/MAFH2/BattleEngine.py
@@ -42,10 +42,10 @@ class BattleEngine(GameEngineElement):
# Preload images
self.__images = {}
for i in ['arrow_select']:
- self.__images[i] = pygame.image.load( HUD_PATH + i + ".gif" )
+ self.__images[i] = pygame.image.load( HUD_PATH + i + ".gif" ) #-----------------------------------------------------------------------------
- self.__images['hp'] = Spritesheet( HUD_PATH + "hp.png" ).img_extract(11,1,100,100)
- self.__images['bt'] = Spritesheet( HUD_PATH + "bt.png" ).img_extract(1,11,100,25)
+ self.__images['hp'] = Spritesheet( HUD_PATH + "hp.png" ).img_extract(11,1,100,100) #------------------------------------------------------------
+ self.__images['bt'] = Spritesheet( HUD_PATH + "bt.png" ).img_extract(1,11,100,25) #-------------------------------------------------------------
self.add_to_engine()
self.game_engine.add_object('battlemenu', BattleMenuHolder( self.menu_callback ) )
@@ -379,7 +379,7 @@ class BattleEngine(GameEngineElement):
for enemy in self.enemy_list:
if enemy.alive:
if self.active_target == i:
- screen.blit(self.__images['arrow_select'], (x+(i*200),y-25))
+ screen.blit(self.__images['arrow_select'], (x+(i*200),y-25)) #----------------------------------------------------------------------
enemy.sprite.update( tick_time )
screen.blit(enemy.sprite.image, (x+(i*200),y))
i = i+1
@@ -389,4 +389,4 @@ class BattleEngine(GameEngineElement):
# Player Health
health = 10 - profile.hero.healthLevel()
- screen.blit(self.__images['hp'][health], (25,25))
+ screen.blit(self.__images['hp'][health], (25,25)) #---------------------------------------------------------------------------------------------