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authorKevin Hockey <Blitzkev@gmail.com>2010-06-23 19:56:59 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-06-23 19:56:59 (GMT)
commit85ef5ef12af4e761acdf7a9005ce66f91d52e5ab (patch)
tree776740fc3e4d20e9eea7bad0364abd3504785a31 /MAFH2/BattleMenu.py
parent43d021f416fd44b05f9721b074de5afd3fe7d6bc (diff)
MagicMenu modified to blit pictures rather than boxes with text, fixed spacing on other code.
Diffstat (limited to 'MAFH2/BattleMenu.py')
-rw-r--r--MAFH2/BattleMenu.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/MAFH2/BattleMenu.py b/MAFH2/BattleMenu.py
index c05c3e1..003a026 100644
--- a/MAFH2/BattleMenu.py
+++ b/MAFH2/BattleMenu.py
@@ -150,7 +150,7 @@ class Menu(object):
self.width = ren.get_width()
newX = self.x + 45 * j
- newY = self.y + i * 45
+ newY = self.y + i * 45
pygame.draw.rect(surface, (0, 74, 94), ( newX, newY, o[2], 44))
pygame.draw.rect(surface, (4, 119, 152), ( newX + 2, newY + 2, o[2]-4, 40))
surface.blit(ren, (newX + 15, newY + 12))