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authorKevin Hockey <Blitzkev@gmail.com>2010-08-04 17:59:52 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-08-04 17:59:52 (GMT)
commit88ba59ff33ae8240ab1000b571f0ebfdce2d119f (patch)
treea2b6b68b64063d4c26a6eefb5e5833b91b8e7e1c /MAFH2/BattleMenu.py
parent55ebd9beb77dc07c4980f33ee665fbe9d142ff7b (diff)
fixed transparency and battle ending
Diffstat (limited to 'MAFH2/BattleMenu.py')
-rw-r--r--MAFH2/BattleMenu.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/MAFH2/BattleMenu.py b/MAFH2/BattleMenu.py
index 9ab073e..0d1b12d 100644
--- a/MAFH2/BattleMenu.py
+++ b/MAFH2/BattleMenu.py
@@ -16,9 +16,9 @@ class BattleMenuHolder( GameEngineElement ):
self.callback = callback
self.background = DrawableObject([pygame.image.load( MENU_PATH + "battleMenubackground.gif")], '')
self.game_engine.get_scene().addObject(self.background)
- self.disp = ""
- self.sec_des = ""
self.font = pygame.font.SysFont("cmr10",18,False,False)
+ self.disp = DrawableFontObject("", self.font)
+ self.sec_des = DrawableFontObject("", self.font)
def set_disp(self, msg):
self.disp = msg