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authorKevin Hockey <Blitzkev@gmail.com>2010-06-16 00:10:05 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-06-16 00:10:05 (GMT)
commitf5bf0bbf775fe7c77e77322988d4830dad14e087 (patch)
treea4baf2fb513d359dfb13ab588e65244c8ee1424b /MAFH2/BattleMenu.py
parent589cb71196f6f363cf9c849cd43353e940c6359a (diff)
Fix for ticket #21 Had to reset some values which weren't being reset, also changed the menus somewhat and added extra functionality to other menu items.
Diffstat (limited to 'MAFH2/BattleMenu.py')
-rw-r--r--MAFH2/BattleMenu.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/MAFH2/BattleMenu.py b/MAFH2/BattleMenu.py
index 465ee0e..c05c3e1 100644
--- a/MAFH2/BattleMenu.py
+++ b/MAFH2/BattleMenu.py
@@ -83,7 +83,6 @@ class BattleMenuHolder( GameEngineElement ):
elif id == "special":
menu_type = NORMAL_MENU
menu_options = [
- ["__TODO__", lambda: self.menu_called("TODO"),140,1],
[_("Back"), lambda: self.show_menu("selection"),140,1]
]