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authorslm <jtmengel@gmail.com>2010-07-20 16:43:29 (GMT)
committer slm <jtmengel@gmail.com>2010-07-20 16:43:29 (GMT)
commit67e3e020d832cb0b4b7bc171095779d8d8a48d2d (patch)
tree4a94bd734f5f3b9f229970165eb64fb24936bc61 /MAFH2/Dungeon.py
parentcb43abfeea544f8d32b0f5c07b2c44547a69871b (diff)
Moved files around for the sake of implementing DO and DDO into MAFH2.
Diffstat (limited to 'MAFH2/Dungeon.py')
-rw-r--r--MAFH2/Dungeon.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/MAFH2/Dungeon.py b/MAFH2/Dungeon.py
index b79069e..620ad96 100644
--- a/MAFH2/Dungeon.py
+++ b/MAFH2/Dungeon.py
@@ -272,7 +272,7 @@ class Dungeon(GameEngineElement):
#-------------------------------------------------------------------------------------------------------------------------------------------------------
# \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
-
+#
def draw(self,screen,time_delta):
profile = self.game_engine.get_object('profile')
dir = profile.playerFacing
@@ -295,7 +295,7 @@ class Dungeon(GameEngineElement):
# Draw Items
img_list = []
- for i in range( dir, (dir + 4) ):
+ for i in range( dir, (dir + 4) ):p
#imod for room rotation
imod = i % 4