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path: root/DrawableObjectTests/DrawableObjectMoveScaleTest.py
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-rwxr-xr-xDrawableObjectTests/DrawableObjectMoveScaleTest.py102
1 files changed, 0 insertions, 102 deletions
diff --git a/DrawableObjectTests/DrawableObjectMoveScaleTest.py b/DrawableObjectTests/DrawableObjectMoveScaleTest.py
deleted file mode 100755
index c1bff71..0000000
--- a/DrawableObjectTests/DrawableObjectMoveScaleTest.py
+++ /dev/null
@@ -1,102 +0,0 @@
-#! /usr/bin/env python
-from Spritesheet import Spritesheet
-from DynamicDrawableObject import DynamicDrawableObject
-from Scene import Scene
-import pygame
-import time
-pygame.init()
-
-img={}
-ft="" #filetype
-r=0 #frame refreshes
-i=1 #cycles images
-SIZE = WIDTH, HEIGHT = 600,400 #screen sizes
-t=0 #trial number
-
-BACKGROUNDR=152
-BACKGROUNDG=0
-BACKGROUNDB=152
-
-screen = pygame.display.set_mode(SIZE) #Screen Set 600x400
-
-screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB))
-
-def blitAndFlip():
- screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB))
- cnt = 0
- while cnt < myScene.getListSize():
-
- screen.blit(myScene.getObject(cnt).image, [myScene.getObject(cnt).getXPos(),myScene.getObject(cnt).getYPos()])
- cnt += 1
-
-
- pygame.display.flip()
-
-switch1 = [
- [pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/3%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/4%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/5%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/6%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/7%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/8%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/9%s"%("IndividualFrames/bmp16/",".bmp"))]
-]
-
-switch3 = [
- [pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/3%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/4%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/5%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/6%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/7%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/8%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa1/9%s"%("IndividualFrames/bmp16/",".bmp"))]
-]
-
-switch2 = [
- [pygame.image.load("%sa2/1%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa2/2%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa2/3%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa2/4%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa2/5%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa2/6%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa2/7%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa2/8%s"%("IndividualFrames/bmp16/",".bmp"))],
- [pygame.image.load("%sa2/9%s"%("IndividualFrames/bmp16/",".bmp"))]
-]
-
-dynamicObj = DynamicDrawableObject(switch1,'',1,39,3, 2, 2)
-secondDynamicObj = DynamicDrawableObject(switch1,'',1,39,100, 3, 3)
-staticObj = DynamicDrawableObject(switch2,'',1,40,43, 4, 4)
-
-initialList = [dynamicObj, secondDynamicObj]
-secondaryList = [staticObj]
-
-myScene = Scene(initialList)
-myScene.addObjects(secondaryList)
-
-myScene.nextFrame()
-blitAndFlip()
-time.sleep(2)
-myScene.getObject(1).scale(100, 100)
-myScene.getObject(1).nextFrame()
-myScene.getObject(0).nextFrame()
-myScene.getObject(2).nextFrame()
-blitAndFlip()
-time.sleep(2)
-myScene.getObject(1).rotate(45)
-myScene.getObject(1).nextFrame()
-myScene.getObject(0).nextFrame()
-myScene.getObject(2).nextFrame()
-blitAndFlip()
-time.sleep(2)
-myScene.getObject(1).rotate(-45)
-myScene.getObject(1).nextFrame()
-myScene.getObject(0).nextFrame()
-myScene.getObject(2).nextFrame()
-blitAndFlip()
-time.sleep(2)
-