Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/devtools/Dave's Test Kit/DrawableObject.py
diff options
context:
space:
mode:
Diffstat (limited to 'devtools/Dave's Test Kit/DrawableObject.py')
-rw-r--r--devtools/Dave's Test Kit/DrawableObject.py141
1 files changed, 0 insertions, 141 deletions
diff --git a/devtools/Dave's Test Kit/DrawableObject.py b/devtools/Dave's Test Kit/DrawableObject.py
deleted file mode 100644
index 3b12d85..0000000
--- a/devtools/Dave's Test Kit/DrawableObject.py
+++ /dev/null
@@ -1,141 +0,0 @@
-import pygame
-
-class DrawableObject(pygame.sprite.Sprite):
-
- def __init__(self, images, textfileName, x = 0, y = 0):
- pygame.sprite.Sprite.__init__(self)
-
- self._images = []
- self._origImages = []
- for i in range(len(images)):
- self._images.append(images[i].convert())
- self._origImages.append(images[i].convert())
-
- self._start = pygame.time.get_ticks()
- self.image = self._images[0]
- self._last_update = 0
- self._frame = 0
- self.animations = {}
- self._current_anim = ""
- self.rect = self.image.get_rect()
- self.xPos = x
- self.yPos = y
- self.myAngle = 0
- self.xSize = 40 # <--
- self.ySize = 40 # <--
- self.rect.topleft = (x,y)
-
- if textfileName != '':
-
- f = open(textfileName, 'r')
- currentLine = f.readline()
- while currentLine != '':
-
- animValues = currentLine.split(",")
- self.animations[animValues[0]] = [int(animValues[1]), int(animValues[2])]
- currentLine = f.readline()
-
- else:
-
- self.animations["anim1"] = [0, len(self._images)]
- self.goToAnim("anim1")
-
- def repopulateImages(self, newImages):
-
- self._images = []
- self._origImages = []
- for i in range(len(newImages)):
- self._images.append(newImages[i].convert())
- self._origImages.append(newImages[i].convert())
-
- self.image = self._images[0]
- self._frame = 0
- self.xSize = 40 # <--
- self.ySize = 40 # <--
-
- def addImages(self, images):
- self._images.extend(images)
- self._origImages.extend(images)
-
- def goToAnim(self, animName):
- if self.animations.get(animName, 0) != 0:
- self._current_anim = animName
- self._frame = self.animations[animName][0]
- self.image = self._images[self._frame]
-
- def nudge(self, x, y):
- self.xPos += x
- self.yPos += y
- self.rect.right += x
- self.rect.top += y
-
- def scale(self, x=None, y=None):
- if type(x).__name__=='int': self.xSize = x
- if type(y).__name__=='int': self.ySize = y
-
- for i in range(len(self._images)):
- self._origImages[i] = pygame.transform.scale(self._origImages[i], (self.xSize, self.ySize))
- self._images[i] = self._origImages[i]
-
- def fill(self, color):
- for i in range(len(self._images)):
- #print "filling with ", color
- self._origImages[i].fill(color)
- self._images[i].fill(color)
-
- def getXSize(self):
- return self.xSize
-
- def getYSize(self):
- return self.ySize
-
- def rotate(self,angle):
- self.myAngle += angle
- for i in range(len(self._images)):
- self._images[i] = pygame.transform.rotate(self._origImages[i], self.myAngle)
-
- def getRotation(self):
- return self.myAngle
-
- def setPosition(self, x = None, y = None):
- if type(x).__name__=='int': self.xPos = x
- if type(y).__name__=='int': self.yPos = y
- self.rect.topleft = (self.xPos, self.yPos)
-
- def getXPos(self):
- return self.xPos
-
- def getYPos(self):
- return self.yPos
-
- def calcColorKey(self, x=0, y=0):
- myColorKey = images[0].get_at((x,y))
- setColorKey(myColorKey)
-
- def makeTransparent(self, bool = True):
-
- if bool == True:
- self.image.fill((255,255,255,255))
- else:
- self._images[self._frame] = self._origImages[self._frame]
- self.image = self._images[self._frame]
-
- def setColorKey(self, aColor):
- for i in range(len(self._images)):
- self._images[i].set_colorkey(aColor)
-
- def update(self, t=None):
- timePassed = t + self._last_update
-
- if (timePassed) > 200:
-
- self.image = self._images[self._frame]
- self._last_update = timePassed%1000
- else:
- self._last_update = timePassed
-
- def nextFrame(self):
- pass
-
- def nextCurrentAnimFrame(self):
- pass