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from GameEngine import GameEngineElement
from Enemy import get_enemy
import pygame
from constants import CHAR_PATH
from gettext import gettext as _
class BattleEngine(GameEngineElement):
def __init__(self, dgn):
GameEngineElement.__init__(self, has_draw=True, has_event=True)
self.dgn = dgn
self.current_room = dgn.get_current_room()
self.enemy_list = []
for i in range(0,4):
e_index = self.current_room.get_enemy( i )
if e_index != '0':
self.enemy_list.append( get_enemy( e_index ) )
self.game_engine.start_event_timer(1, 150)
self.add_to_engine()
self.game_engine.get_object('mesg').add_line( _('Enemies present, prepare to fight!') )
def __attack_phase(self):
# Enemy Attack
# Check player health
pass
def __end_battle(self):
#Give items if any
#self terminate
pass
def event_handler(self, event):
if event.type == pygame.USEREVENT+1:
return True
# We don't want to allow other things to run durning battle
return True
def draw(self, screen):
x=250
y=150
i = 1
tick_time = pygame.time.get_ticks()
for enemy in self.enemy_list:
enemy.sprite.update( tick_time )
screen.blit(enemy.sprite.image, (x+(i*200),y,200,200))
i = i+1
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