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import pygame
from fortuneengine.GameEngineElement import GameEngineElement
from fortuneengine.DrawableObject import DrawableObject
from fortuneengine.DrawableFontObject import DrawableFontObject
from constants import MENU_PATH
from gettext import gettext as _
NORMAL_MENU = 1
GRID_MENU = 3
class BattleMenuHolder( GameEngineElement ):
def __init__(self, callback):
GameEngineElement.__init__(self, has_draw=True, has_event=False)
self.menu = None
self.callback = callback
self.background = DrawableObject([pygame.image.load( MENU_PATH + "battleMenubackground.gif")], '')
self.font = pygame.font.SysFont("cmr10",18,False,False)
self.disp = DrawableFontObject("", self.font)
self.sec_disp = DrawableFontObject("", self.font)
self.game_engine.get_scene().addObject(self.background)
self.game_engine.get_scene().addObject(self.disp)
self.game_engine.get_scene().addObject(self.sec_disp)
def set_disp(self, msg):
self.disp.changeText(msg, (0,0,0))
def set_sec_disp(self, msg):
self.sec_disp.changeText(msg, (0,0,0))
def remove_from_engine(self):
super( BattleMenuHolder, self ).remove_from_engine()
self.game_engine.get_scene().removeObject(self.background)
self.game_engine.get_scene().removeObject(self.disp)
self.game_engine.get_scene().removeObject(self.sec_disp)
self.clear_menu()
def draw(self,screen,time_delta):
self.background.setPosition(0,286)
self.disp.setPosition(250,340)
self.sec_disp.setPosition(237, 375)
def menu_called(self, id):
self.callback(id, self)
def clear_menu(self):
if self.menu:
self.menu.clear()
self.menu.remove_from_engine()
self.menu = None
def show_menu(self,id):
if self.is_in_engine():
self.clear_menu()
else:
self.add_to_engine()
y_offset = 0
if id == "selection":
menu_type = NORMAL_MENU
menu_options = [
[_("Attack"), lambda: self.menu_called("attack_show"), 140,1],
[_('Special'), lambda: self.show_menu("special"), 140,1],
[_('Magic'), lambda: self.show_menu("magic"), 140,1],
[_('Scan'), lambda: self.menu_called("scan"), 140,1],
]
elif id == "attack":
y_offset = 50
menu_type = GRID_MENU
menu_options = [
['1', lambda: self.menu_called('1'),44,1],
['2', lambda: self.menu_called('2'),44,1],
['3', lambda: self.menu_called('3'),44,1],
['4', lambda: self.menu_called('4'),44,1],
['5', lambda: self.menu_called('5'),44,1],
['6', lambda: self.menu_called('6'),44,1],
['7', lambda: self.menu_called('7'),44,1],
['8', lambda: self.menu_called('8'),44,1],
['9', lambda: self.menu_called('9'),44,1],
[_("C"), lambda: self.menu_called('clear'),44,1],
['0', lambda: self.menu_called('0'),44,1],
[_("E"), lambda: self.menu_called('enter'),44,1],
]
elif id == "special":
menu_type = NORMAL_MENU
menu_options = [
[_("Back"), lambda: self.show_menu("selection"),140,1]
]
elif id == "magic":
menu_type = NORMAL_MENU
menu_options = [
[_("Fire"), lambda: self.menu_called("fire"), 140, 1],
[_("Lightning"), lambda: self.menu_called("lightning"), 140, 1],
[_("Missile"), lambda: self.menu_called("missile"), 140, 1],
[_("Heal"), lambda: self.menu_called("heal"), 140, 1],
[_("Back"), lambda: self.show_menu("selection"), 140, 1]
]
else:
print "Invalid Menu", id
return
self.menu = BattleMenu(menu_options, 237, 375+y_offset, menu_type)
class BattleMenu(GameEngineElement):
def __init__(self, game_menu, x, y, type=NORMAL_MENU):
GameEngineElement.__init__(self, has_draw=True, has_event=True)
self.menu = Menu(game_menu, type, self.game_engine.get_scene(), x, y )
self.add_to_engine()
def event_handler(self, event):
return self.menu.update(event)
def draw(self,screen,time_delta):
self.menu.draw( screen )
def clear(self):
self.menu.clear()
class Menu(object):
def __init__(self, options, cols, scene, x=237, y=375):
"""Initialize the EzMenu! options should be a sequence of lists in the
format of [option_name, option_function]"""
self.options = options
self.scene = scene
self.x = x
self.y = y
self.cols = cols
self.font = pygame.font.SysFont("cmr10",18,False,False)
self.option = 0
self.width = 1
self.color = [0, 0, 0]
self.hcolor = [255, 0, 0]
self.height = len(self.options)*self.font.get_height()
self.font_list = []
self.rect_list = []
for o in self.options:
self.font_list.append(DrawableFontObject(o[0], self.font))
ren = self.font.render(o[0], 1, [0,0,0])
if ren.get_width() > self.width:
self.width = ren.get_width()
i=0 # Row Spacing
h=0 # Selection Spacing
j=0 # Col Spacing
for o in self.options:
newX = self.x + 45 * j
newY = self.y + i * 45
surf = pygame.Surface((o[2],44))
surf.fill((0, 74, 94))
tempDO = DrawableObject([surf], "")
tempDO.setPosition(newX,newY)
self.rect_list.append(tempDO)
surf = pygame.Surface((o[2]-4, 40))
surf.fill((4, 119, 152))
tempDO = DrawableObject([surf], "")
tempDO.setPosition(newX+2, newY+2)
self.rect_list.append(tempDO)
j+=o[3]
h+=1
if j >= self.cols:
i+=1
j=0
self.scene.addObjects(self.rect_list)
self.scene.addObjects(self.font_list)
def draw(self, surface):
self.scene.drawEntireScene(surface)
"""Draw the menu to the surface."""
i=0 # Row Spacing
h=0 # Selection Spacing
j=0 # Col Spacing
k=1 # Rect Counter
for o in self.options:
if h==self.option:
clr = self.hcolor
else:
clr = self.color
text = o[0]
self.font_list[h].changeText(text, clr)
newX = self.x + 45 * j
newY = self.y + i * 45
self.font_list[h].setPosition(newX + 15, newY + 12)
j+=o[3]
h+=1
k+=2
if j >= self.cols:
i+=1
j=0
def update(self, event):
"""Update the menu and get input for the menu."""
return_val = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
if self.cols != 1:
self.option += self.cols
else:
self.option += 1
return_val = True
elif event.key == pygame.K_UP:
if self.cols != 1:
self.option -= self.cols
else:
self.option -= 1
return_val = True
elif event.key == pygame.K_RIGHT:
if self.cols != 1:
self.option += 1
return_val = True
elif event.key == pygame.K_LEFT:
if self.cols != 1:
self.option -= 1
return_val = True
elif event.key == pygame.K_RETURN:
self.options[self.option][1]()
return_val = True
# This jumps for uniform size buttons
# TODO FIX ME: weird behavior when jumping over weird sized buttons.
self.option = self.option % len(self.options)
return return_val
def clear(self):
for text in self.font_list:
self.scene.removeObject(text)
for rect in self.rect_list:
self.scene.removeObject(rect)
def set_pos(self, x, y):
"""Set the topleft of the menu at x,y"""
self.x = x
self.y = y
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