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+ <a href="fortuneengine-module.html">Package&nbsp;fortuneengine</a> ::
+ Module&nbsp;GameEngine
+ </span>
+ </td>
+ <td>
+ <table cellpadding="0" cellspacing="0">
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+ onclick="toggle_private();">hide&nbsp;private</a>]</span></td></tr>
+ <tr><td align="right"><span class="options"
+ >[<a href="frames.html" target="_top">frames</a
+ >]&nbsp;|&nbsp;<a href="fortuneengine.GameEngine-pysrc.html"
+ target="_top">no&nbsp;frames</a>]</span></td></tr>
+ </table>
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+ </tr>
+</table>
+<h1 class="epydoc">Source Code for <a href="fortuneengine.GameEngine-module.html">Module fortuneengine.GameEngine</a></h1>
+<pre class="py-src">
+<a name="L1"></a><tt class="py-lineno"> 1</tt> <tt class="py-line"><tt class="py-comment"># FortuneEngine is free software: you can redistribute it and/or modify</tt> </tt>
+<a name="L2"></a><tt class="py-lineno"> 2</tt> <tt class="py-line"><tt class="py-comment"># it under the terms of the GNU General Public License as published by</tt> </tt>
+<a name="L3"></a><tt class="py-lineno"> 3</tt> <tt class="py-line"><tt class="py-comment"># the Free Software Foundation, either version 3 of the License, or</tt> </tt>
+<a name="L4"></a><tt class="py-lineno"> 4</tt> <tt class="py-line"><tt class="py-comment"># (at your option) any later version.</tt> </tt>
+<a name="L5"></a><tt class="py-lineno"> 5</tt> <tt class="py-line"><tt class="py-comment">#</tt> </tt>
+<a name="L6"></a><tt class="py-lineno"> 6</tt> <tt class="py-line"><tt class="py-comment"># FortuneEngine is distributed in the hope that it will be useful,</tt> </tt>
+<a name="L7"></a><tt class="py-lineno"> 7</tt> <tt class="py-line"><tt class="py-comment"># but WITHOUT ANY WARRANTY; without even the implied warranty of</tt> </tt>
+<a name="L8"></a><tt class="py-lineno"> 8</tt> <tt class="py-line"><tt class="py-comment"># MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</tt> </tt>
+<a name="L9"></a><tt class="py-lineno"> 9</tt> <tt class="py-line"><tt class="py-comment"># GNU General Public License for more details.</tt> </tt>
+<a name="L10"></a><tt class="py-lineno"> 10</tt> <tt class="py-line"><tt class="py-comment">#</tt> </tt>
+<a name="L11"></a><tt class="py-lineno"> 11</tt> <tt class="py-line"><tt class="py-comment"># You should have received a copy of the GNU General Public License</tt> </tt>
+<a name="L12"></a><tt class="py-lineno"> 12</tt> <tt class="py-line"><tt class="py-comment"># along with the FortuneEngine. If not, see &lt;http://www.gnu.org/licenses/&gt;.</tt> </tt>
+<a name="L13"></a><tt class="py-lineno"> 13</tt> <tt class="py-line"><tt class="py-comment">#</tt> </tt>
+<a name="L14"></a><tt class="py-lineno"> 14</tt> <tt class="py-line"><tt class="py-comment"># Author: Justin Lewis &lt;jlew.blackout@gmail.com&gt;</tt> </tt>
+<a name="L15"></a><tt class="py-lineno"> 15</tt> <tt class="py-line"> </tt>
+<a name="L16"></a><tt class="py-lineno"> 16</tt> <tt class="py-line"><tt class="py-keyword">import</tt> <tt class="py-name">pygame</tt> </tt>
+<a name="L17"></a><tt class="py-lineno"> 17</tt> <tt class="py-line"><tt class="py-keyword">from</tt> <tt class="py-name">time</tt> <tt class="py-keyword">import</tt> <tt class="py-name">time</tt> </tt>
+<a name="L18"></a><tt class="py-lineno"> 18</tt> <tt class="py-line"><tt class="py-keyword">from</tt> <tt id="link-0" class="py-name" targets="Module fortuneengine.GameEngineConsole=fortuneengine.GameEngineConsole-module.html,Class fortuneengine.GameEngineConsole.GameEngineConsole=fortuneengine.GameEngineConsole.GameEngineConsole-class.html"><a title="fortuneengine.GameEngineConsole
+fortuneengine.GameEngineConsole.GameEngineConsole" class="py-name" href="#" onclick="return doclink('link-0', 'GameEngineConsole', 'link-0');">GameEngineConsole</a></tt> <tt class="py-keyword">import</tt> <tt id="link-1" class="py-name"><a title="fortuneengine.GameEngineConsole
+fortuneengine.GameEngineConsole.GameEngineConsole" class="py-name" href="#" onclick="return doclink('link-1', 'GameEngineConsole', 'link-0');">GameEngineConsole</a></tt> </tt>
+<a name="L19"></a><tt class="py-lineno"> 19</tt> <tt class="py-line"><tt class="py-keyword">from</tt> <tt id="link-2" class="py-name" targets="Module fortuneengine.GameInspect=fortuneengine.GameInspect-module.html,Class fortuneengine.GameInspect.GameInspect=fortuneengine.GameInspect.GameInspect-class.html"><a title="fortuneengine.GameInspect
+fortuneengine.GameInspect.GameInspect" class="py-name" href="#" onclick="return doclink('link-2', 'GameInspect', 'link-2');">GameInspect</a></tt> <tt class="py-keyword">import</tt> <tt id="link-3" class="py-name"><a title="fortuneengine.GameInspect
+fortuneengine.GameInspect.GameInspect" class="py-name" href="#" onclick="return doclink('link-3', 'GameInspect', 'link-2');">GameInspect</a></tt> </tt>
+<a name="L20"></a><tt class="py-lineno"> 20</tt> <tt class="py-line"><tt class="py-keyword">from</tt> <tt id="link-4" class="py-name" targets="Module fortuneengine.DrawableFontObject=fortuneengine.DrawableFontObject-module.html,Class fortuneengine.DrawableFontObject.DrawableFontObject=fortuneengine.DrawableFontObject.DrawableFontObject-class.html"><a title="fortuneengine.DrawableFontObject
+fortuneengine.DrawableFontObject.DrawableFontObject" class="py-name" href="#" onclick="return doclink('link-4', 'DrawableFontObject', 'link-4');">DrawableFontObject</a></tt> <tt class="py-keyword">import</tt> <tt id="link-5" class="py-name"><a title="fortuneengine.DrawableFontObject
+fortuneengine.DrawableFontObject.DrawableFontObject" class="py-name" href="#" onclick="return doclink('link-5', 'DrawableFontObject', 'link-4');">DrawableFontObject</a></tt> </tt>
+<a name="L21"></a><tt class="py-lineno"> 21</tt> <tt class="py-line"><tt class="py-keyword">from</tt> <tt id="link-6" class="py-name" targets="Module fortuneengine.Scene=fortuneengine.Scene-module.html,Class fortuneengine.Scene.Scene=fortuneengine.Scene.Scene-class.html"><a title="fortuneengine.Scene
+fortuneengine.Scene.Scene" class="py-name" href="#" onclick="return doclink('link-6', 'Scene', 'link-6');">Scene</a></tt> <tt class="py-keyword">import</tt> <tt id="link-7" class="py-name"><a title="fortuneengine.Scene
+fortuneengine.Scene.Scene" class="py-name" href="#" onclick="return doclink('link-7', 'Scene', 'link-6');">Scene</a></tt> </tt>
+<a name="L22"></a><tt class="py-lineno"> 22</tt> <tt class="py-line"> </tt>
+<a name="L23"></a><tt class="py-lineno"> 23</tt> <tt class="py-line"> </tt>
+<a name="GameEngine"></a><div id="GameEngine-def"><a name="L24"></a><tt class="py-lineno"> 24</tt> <a class="py-toggle" href="#" id="GameEngine-toggle" onclick="return toggle('GameEngine');">-</a><tt class="py-line"><tt class="py-keyword">class</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html">GameEngine</a><tt class="py-op">(</tt><tt class="py-base-class">object</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine-collapsed" style="display:none;" pad="+++" indent="++++"></div><div id="GameEngine-expanded"><a name="L25"></a><tt class="py-lineno"> 25</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L26"></a><tt class="py-lineno"> 26</tt> <tt class="py-line"><tt class="py-docstring"> The Fortune Engine GameEngine is a main loop wrapper around pygame.</tt> </tt>
+<a name="L27"></a><tt class="py-lineno"> 27</tt> <tt class="py-line"><tt class="py-docstring"> It manages the event and drawing loops allowing the user to just</tt> </tt>
+<a name="L28"></a><tt class="py-lineno"> 28</tt> <tt class="py-line"><tt class="py-docstring"> register for user events and drawing time in the draw loop.</tt> </tt>
+<a name="L29"></a><tt class="py-lineno"> 29</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L30"></a><tt class="py-lineno"> 30</tt> <tt class="py-line"> <tt id="link-8" class="py-name" targets="Variable fortuneengine.GameEngine.GameEngine.instance=fortuneengine.GameEngine.GameEngine-class.html#instance"><a title="fortuneengine.GameEngine.GameEngine.instance" class="py-name" href="#" onclick="return doclink('link-8', 'instance', 'link-8');">instance</a></tt> <tt class="py-op">=</tt> <tt class="py-name">None</tt> </tt>
+<a name="L31"></a><tt class="py-lineno"> 31</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.__init__"></a><div id="GameEngine.__init__-def"><a name="L32"></a><tt class="py-lineno"> 32</tt> <a class="py-toggle" href="#" id="GameEngine.__init__-toggle" onclick="return toggle('GameEngine.__init__');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#__init__">__init__</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">width</tt><tt class="py-op">=</tt><tt class="py-number">1200</tt><tt class="py-op">,</tt> <tt class="py-param">height</tt><tt class="py-op">=</tt><tt class="py-number">900</tt><tt class="py-op">,</tt> <tt class="py-param">always_draw</tt><tt class="py-op">=</tt><tt class="py-name">False</tt><tt class="py-op">,</tt> </tt>
+<a name="L33"></a><tt class="py-lineno"> 33</tt> <tt class="py-line"> <tt class="py-param">fps_cap</tt><tt class="py-op">=</tt><tt class="py-number">15</tt><tt class="py-op">,</tt> <tt class="py-param">version</tt><tt class="py-op">=</tt><tt class="py-name">False</tt><tt class="py-op">,</tt> <tt class="py-param">title</tt><tt class="py-op">=</tt><tt class="py-string">"FortuneEngine"</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.__init__-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.__init__-expanded"><a name="L34"></a><tt class="py-lineno"> 34</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L35"></a><tt class="py-lineno"> 35</tt> <tt class="py-line"><tt class="py-docstring"> Constructor for the game engine.</tt> </tt>
+<a name="L36"></a><tt class="py-lineno"> 36</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L37"></a><tt class="py-lineno"> 37</tt> <tt class="py-line"><tt class="py-docstring"> @param width: Window width</tt> </tt>
+<a name="L38"></a><tt class="py-lineno"> 38</tt> <tt class="py-line"><tt class="py-docstring"> @param height: Window height</tt> </tt>
+<a name="L39"></a><tt class="py-lineno"> 39</tt> <tt class="py-line"><tt class="py-docstring"> @param always_draw: Boolean to set the animation mode to always</tt> </tt>
+<a name="L40"></a><tt class="py-lineno"> 40</tt> <tt class="py-line"><tt class="py-docstring"> draw vs draw when set_dirty is called</tt> </tt>
+<a name="L41"></a><tt class="py-lineno"> 41</tt> <tt class="py-line"><tt class="py-docstring"> @param fps_cap: Sets the framerate cap. Set to 0 to disable</tt> </tt>
+<a name="L42"></a><tt class="py-lineno"> 42</tt> <tt class="py-line"><tt class="py-docstring"> the cap. Warning: setting the cap to 0 when</tt> </tt>
+<a name="L43"></a><tt class="py-lineno"> 43</tt> <tt class="py-line"><tt class="py-docstring"> always draw = False will cause cpu 100% when</tt> </tt>
+<a name="L44"></a><tt class="py-lineno"> 44</tt> <tt class="py-line"><tt class="py-docstring"> not driving.</tt> </tt>
+<a name="L45"></a><tt class="py-lineno"> 45</tt> <tt class="py-line"><tt class="py-docstring"> @param version: If true, use new rendering system, false uses</tt> </tt>
+<a name="L46"></a><tt class="py-lineno"> 46</tt> <tt class="py-line"><tt class="py-docstring"> only the draw system</tt> </tt>
+<a name="L47"></a><tt class="py-lineno"> 47</tt> <tt class="py-line"><tt class="py-docstring"> @param title: Window Title</tt> </tt>
+<a name="L48"></a><tt class="py-lineno"> 48</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L49"></a><tt class="py-lineno"> 49</tt> <tt class="py-line"> <tt id="link-9" class="py-name" targets="Module fortuneengine.GameEngine=fortuneengine.GameEngine-module.html,Class fortuneengine.GameEngine.GameEngine=fortuneengine.GameEngine.GameEngine-class.html"><a title="fortuneengine.GameEngine
+fortuneengine.GameEngine.GameEngine" class="py-name" href="#" onclick="return doclink('link-9', 'GameEngine', 'link-9');">GameEngine</a></tt><tt class="py-op">.</tt><tt id="link-10" class="py-name"><a title="fortuneengine.GameEngine.GameEngine.instance" class="py-name" href="#" onclick="return doclink('link-10', 'instance', 'link-8');">instance</a></tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt> </tt>
+<a name="L50"></a><tt class="py-lineno"> 50</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">init</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L51"></a><tt class="py-lineno"> 51</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">mouse</tt><tt class="py-op">.</tt><tt class="py-name">set_visible</tt><tt class="py-op">(</tt><tt class="py-name">False</tt><tt class="py-op">)</tt> </tt>
+<a name="L52"></a><tt class="py-lineno"> 52</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__version</tt> <tt class="py-op">=</tt> <tt class="py-name">version</tt> <tt class="py-comment">#true is new, false is old</tt> </tt>
+<a name="L53"></a><tt class="py-lineno"> 53</tt> <tt class="py-line"> </tt>
+<a name="L54"></a><tt class="py-lineno"> 54</tt> <tt class="py-line"> <tt class="py-comment"># Window Settings</tt> </tt>
+<a name="L55"></a><tt class="py-lineno"> 55</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">width</tt> <tt class="py-op">=</tt> <tt class="py-name">width</tt> </tt>
+<a name="L56"></a><tt class="py-lineno"> 56</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">height</tt> <tt class="py-op">=</tt> <tt class="py-name">height</tt> </tt>
+<a name="L57"></a><tt class="py-lineno"> 57</tt> <tt class="py-line"> <tt class="py-name">size</tt> <tt class="py-op">=</tt> <tt class="py-name">width</tt><tt class="py-op">,</tt> <tt class="py-name">height</tt> </tt>
+<a name="L58"></a><tt class="py-lineno"> 58</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">screen</tt> <tt class="py-op">=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt class="py-name">set_mode</tt><tt class="py-op">(</tt><tt class="py-name">size</tt><tt class="py-op">)</tt> </tt>
+<a name="L59"></a><tt class="py-lineno"> 59</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt class="py-name">set_caption</tt><tt class="py-op">(</tt><tt class="py-name">title</tt><tt class="py-op">)</tt> </tt>
+<a name="L60"></a><tt class="py-lineno"> 60</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps</tt> <tt class="py-op">=</tt> <tt id="link-11" class="py-name"><a title="fortuneengine.DrawableFontObject
+fortuneengine.DrawableFontObject.DrawableFontObject" class="py-name" href="#" onclick="return doclink('link-11', 'DrawableFontObject', 'link-4');">DrawableFontObject</a></tt><tt class="py-op">(</tt><tt class="py-string">""</tt><tt class="py-op">,</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">font</tt><tt class="py-op">.</tt><tt class="py-name">Font</tt><tt class="py-op">(</tt><tt class="py-name">None</tt><tt class="py-op">,</tt> <tt class="py-number">17</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
+<a name="L61"></a><tt class="py-lineno"> 61</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps</tt><tt class="py-op">.</tt><tt id="link-12" class="py-name" targets="Method fortuneengine.DrawableObject.DrawableObject.setPosition()=fortuneengine.DrawableObject.DrawableObject-class.html#setPosition,Method fortuneengine.Scene.Scene.setPosition()=fortuneengine.Scene.Scene-class.html#setPosition"><a title="fortuneengine.DrawableObject.DrawableObject.setPosition
+fortuneengine.Scene.Scene.setPosition" class="py-name" href="#" onclick="return doclink('link-12', 'setPosition', 'link-12');">setPosition</a></tt><tt class="py-op">(</tt><tt class="py-number">0</tt><tt class="py-op">,</tt> <tt class="py-number">0</tt><tt class="py-op">)</tt> </tt>
+<a name="L62"></a><tt class="py-lineno"> 62</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__scene</tt> <tt class="py-op">=</tt> <tt id="link-13" class="py-name"><a title="fortuneengine.Scene
+fortuneengine.Scene.Scene" class="py-name" href="#" onclick="return doclink('link-13', 'Scene', 'link-6');">Scene</a></tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps</tt><tt class="py-op">)</tt> </tt>
+<a name="L63"></a><tt class="py-lineno"> 63</tt> <tt class="py-line"> </tt>
+<a name="L64"></a><tt class="py-lineno"> 64</tt> <tt class="py-line"> <tt class="py-comment"># Engine Internal Variables</tt> </tt>
+<a name="L65"></a><tt class="py-lineno"> 65</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps_cap</tt> <tt class="py-op">=</tt> <tt class="py-name">fps_cap</tt> </tt>
+<a name="L66"></a><tt class="py-lineno"> 66</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__showfps</tt> <tt class="py-op">=</tt> <tt class="py-name">False</tt> </tt>
+<a name="L67"></a><tt class="py-lineno"> 67</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__dirty</tt> <tt class="py-op">=</tt> <tt class="py-name">True</tt> </tt>
+<a name="L68"></a><tt class="py-lineno"> 68</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__always_draw</tt> <tt class="py-op">=</tt> <tt class="py-name">always_draw</tt> </tt>
+<a name="L69"></a><tt class="py-lineno"> 69</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__font</tt> <tt class="py-op">=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">font</tt><tt class="py-op">.</tt><tt class="py-name">Font</tt><tt class="py-op">(</tt><tt class="py-name">None</tt><tt class="py-op">,</tt> <tt class="py-number">17</tt><tt class="py-op">)</tt> </tt>
+<a name="L70"></a><tt class="py-lineno"> 70</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__run_event</tt> <tt class="py-op">=</tt> <tt class="py-name">False</tt> </tt>
+<a name="L71"></a><tt class="py-lineno"> 71</tt> <tt class="py-line"> </tt>
+<a name="L72"></a><tt class="py-lineno"> 72</tt> <tt class="py-line"> <tt class="py-comment"># Variables to hold game engine elements and callbacks</tt> </tt>
+<a name="L73"></a><tt class="py-lineno"> 73</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_cb</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
+<a name="L74"></a><tt class="py-lineno"> 74</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
+<a name="L75"></a><tt class="py-lineno"> 75</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
+<a name="L76"></a><tt class="py-lineno"> 76</tt> <tt class="py-line"> </tt>
+<a name="L77"></a><tt class="py-lineno"> 77</tt> <tt class="py-line"> </tt>
+<a name="L78"></a><tt class="py-lineno"> 78</tt> <tt class="py-line"> <tt class="py-comment"># Game Timers</tt> </tt>
+<a name="L79"></a><tt class="py-lineno"> 79</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
+<a name="L80"></a><tt class="py-lineno"> 80</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers_tick</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
+<a name="L81"></a><tt class="py-lineno"> 81</tt> <tt class="py-line"> </tt>
+<a name="L82"></a><tt class="py-lineno"> 82</tt> <tt class="py-line"> <tt class="py-comment"># Game Clock</tt> </tt>
+<a name="L83"></a><tt class="py-lineno"> 83</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">clock</tt> <tt class="py-op">=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">time</tt><tt class="py-op">.</tt><tt class="py-name">Clock</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L84"></a><tt class="py-lineno"> 84</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__tick_time</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L85"></a><tt class="py-lineno"> 85</tt> <tt class="py-line"> </tt>
+<a name="L86"></a><tt class="py-lineno"> 86</tt> <tt class="py-line"> <tt class="py-comment"># Inspector</tt> </tt>
+<a name="L87"></a><tt class="py-lineno"> 87</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">_inspector</tt> <tt class="py-op">=</tt> <tt id="link-14" class="py-name"><a title="fortuneengine.GameInspect
+fortuneengine.GameInspect.GameInspect" class="py-name" href="#" onclick="return doclink('link-14', 'GameInspect', 'link-2');">GameInspect</a></tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt><tt class="py-op">)</tt> </tt>
+<a name="L88"></a><tt class="py-lineno"> 88</tt> <tt class="py-line"> </tt>
+<a name="L89"></a><tt class="py-lineno"> 89</tt> <tt class="py-line"> <tt class="py-comment"># Time Profiler Timers</tt> </tt>
+<a name="L90"></a><tt class="py-lineno"> 90</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
+<a name="L91"></a><tt class="py-lineno"> 91</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_calls</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
+<a name="L92"></a><tt class="py-lineno"> 92</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_time</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
+<a name="L93"></a><tt class="py-lineno"> 93</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_calls</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
+<a name="L94"></a><tt class="py-lineno"> 94</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_time</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
+<a name="L95"></a><tt class="py-lineno"> 95</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_calls</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
+<a name="L96"></a><tt class="py-lineno"> 96</tt> <tt class="py-line"> </tt>
+<a name="L97"></a><tt class="py-lineno"> 97</tt> <tt class="py-line"> <tt class="py-comment"># Initialize Py Console</tt> </tt>
+<a name="L98"></a><tt class="py-lineno"> 98</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt> <tt class="py-op">=</tt> <tt id="link-15" class="py-name"><a title="fortuneengine.GameEngineConsole
+fortuneengine.GameEngineConsole.GameEngineConsole" class="py-name" href="#" onclick="return doclink('link-15', 'GameEngineConsole', 'link-0');">GameEngineConsole</a></tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">,</tt> <tt class="py-op">(</tt><tt class="py-number">0</tt><tt class="py-op">,</tt> <tt class="py-number">0</tt><tt class="py-op">,</tt> <tt class="py-name">width</tt><tt class="py-op">,</tt> <tt class="py-name">height</tt> <tt class="py-op">/</tt> <tt class="py-number">2</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
+<a name="L99"></a><tt class="py-lineno"> 99</tt> <tt class="py-line"> </tt>
+<a name="L100"></a><tt class="py-lineno">100</tt> <tt class="py-line"> <tt class="py-comment"># Disable Mouse Usage</tt> </tt>
+<a name="L101"></a><tt class="py-lineno">101</tt> <tt class="py-line"> <tt class="py-comment"># TODO Allow mouse motion on request</tt> </tt>
+<a name="L102"></a><tt class="py-lineno">102</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">set_blocked</tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-16" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.MOUSEMOTION=fortuneengine.pyconsole.pyconsole-module.html#MOUSEMOTION"><a title="fortuneengine.pyconsole.pyconsole.MOUSEMOTION" class="py-name" href="#" onclick="return doclink('link-16', 'MOUSEMOTION', 'link-16');">MOUSEMOTION</a></tt><tt class="py-op">)</tt> </tt>
+</div><a name="L103"></a><tt class="py-lineno">103</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.set_dirty"></a><div id="GameEngine.set_dirty-def"><a name="L104"></a><tt class="py-lineno">104</tt> <a class="py-toggle" href="#" id="GameEngine.set_dirty-toggle" onclick="return toggle('GameEngine.set_dirty');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#set_dirty">set_dirty</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.set_dirty-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.set_dirty-expanded"><a name="L105"></a><tt class="py-lineno">105</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L106"></a><tt class="py-lineno">106</tt> <tt class="py-line"><tt class="py-docstring"> Sets the dirty flag to force the engine to draw the next time</tt> </tt>
+<a name="L107"></a><tt class="py-lineno">107</tt> <tt class="py-line"><tt class="py-docstring"> it enters the draw flag.</tt> </tt>
+<a name="L108"></a><tt class="py-lineno">108</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L109"></a><tt class="py-lineno">109</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__dirty</tt> <tt class="py-op">=</tt> <tt class="py-name">True</tt> </tt>
+</div><a name="L110"></a><tt class="py-lineno">110</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.get_scene"></a><div id="GameEngine.get_scene-def"><a name="L111"></a><tt class="py-lineno">111</tt> <a class="py-toggle" href="#" id="GameEngine.get_scene-toggle" onclick="return toggle('GameEngine.get_scene');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#get_scene">get_scene</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.get_scene-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.get_scene-expanded"><a name="L112"></a><tt class="py-lineno">112</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L113"></a><tt class="py-lineno">113</tt> <tt class="py-line"><tt class="py-docstring"> Returns the scene object</tt> </tt>
+<a name="L114"></a><tt class="py-lineno">114</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L115"></a><tt class="py-lineno">115</tt> <tt class="py-line"><tt class="py-docstring"> @return: Returns the scene object held by the game engine</tt> </tt>
+<a name="L116"></a><tt class="py-lineno">116</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L117"></a><tt class="py-lineno">117</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__scene</tt> </tt>
+</div><a name="L118"></a><tt class="py-lineno">118</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.start_event_timer"></a><div id="GameEngine.start_event_timer-def"><a name="L119"></a><tt class="py-lineno">119</tt> <a class="py-toggle" href="#" id="GameEngine.start_event_timer-toggle" onclick="return toggle('GameEngine.start_event_timer');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#start_event_timer">start_event_timer</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">function_cb</tt><tt class="py-op">,</tt> <tt class="py-param">time</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.start_event_timer-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.start_event_timer-expanded"><a name="L120"></a><tt class="py-lineno">120</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L121"></a><tt class="py-lineno">121</tt> <tt class="py-line"><tt class="py-docstring"> Starts a timer that fires a user event into the queue every "time"</tt> </tt>
+<a name="L122"></a><tt class="py-lineno">122</tt> <tt class="py-line"><tt class="py-docstring"> milliseconds</tt> </tt>
+<a name="L123"></a><tt class="py-lineno">123</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L124"></a><tt class="py-lineno">124</tt> <tt class="py-line"><tt class="py-docstring"> @param function_cb: The function to call when timer fires</tt> </tt>
+<a name="L125"></a><tt class="py-lineno">125</tt> <tt class="py-line"><tt class="py-docstring"> @param time: Milliseconds between fires</tt> </tt>
+<a name="L126"></a><tt class="py-lineno">126</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L127"></a><tt class="py-lineno">127</tt> <tt class="py-line"> <tt class="py-name">avail_timer</tt> <tt class="py-op">=</tt> <tt class="py-name">len</tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">)</tt> </tt>
+<a name="L128"></a><tt class="py-lineno">128</tt> <tt class="py-line"> </tt>
+<a name="L129"></a><tt class="py-lineno">129</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">avail_timer</tt> <tt class="py-op">+</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-17" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.USEREVENT=fortuneengine.pyconsole.pyconsole-module.html#USEREVENT"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-17', 'USEREVENT', 'link-17');">USEREVENT</a></tt> <tt class="py-op">&lt;</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-18" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.NUMEVENTS=fortuneengine.pyconsole.pyconsole-module.html#NUMEVENTS"><a title="fortuneengine.pyconsole.pyconsole.NUMEVENTS" class="py-name" href="#" onclick="return doclink('link-18', 'NUMEVENTS', 'link-18');">NUMEVENTS</a></tt><tt class="py-op">:</tt> </tt>
+<a name="L130"></a><tt class="py-lineno">130</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">function_cb</tt> <tt class="py-keyword">not</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">:</tt> </tt>
+<a name="L131"></a><tt class="py-lineno">131</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">function_cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L132"></a><tt class="py-lineno">132</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">function_cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L133"></a><tt class="py-lineno">133</tt> <tt class="py-line"> </tt>
+<a name="L134"></a><tt class="py-lineno">134</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">.</tt><tt class="py-name">append</tt><tt class="py-op">(</tt><tt class="py-name">function_cb</tt><tt class="py-op">)</tt> </tt>
+<a name="L135"></a><tt class="py-lineno">135</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers_tick</tt><tt class="py-op">.</tt><tt class="py-name">append</tt><tt class="py-op">(</tt><tt class="py-name">time</tt><tt class="py-op">)</tt> </tt>
+<a name="L136"></a><tt class="py-lineno">136</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">time</tt><tt class="py-op">.</tt><tt class="py-name">set_timer</tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-19" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-19', 'USEREVENT', 'link-17');">USEREVENT</a></tt> <tt class="py-op">+</tt> <tt class="py-name">avail_timer</tt><tt class="py-op">,</tt> <tt class="py-name">time</tt><tt class="py-op">)</tt> </tt>
+<a name="L137"></a><tt class="py-lineno">137</tt> <tt class="py-line"> <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
+<a name="L138"></a><tt class="py-lineno">138</tt> <tt class="py-line"> <tt class="py-keyword">print</tt> <tt class="py-string">"ERROR TIMER IN LIST"</tt> </tt>
+<a name="L139"></a><tt class="py-lineno">139</tt> <tt class="py-line"> <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
+<a name="L140"></a><tt class="py-lineno">140</tt> <tt class="py-line"> <tt class="py-keyword">print</tt> <tt class="py-string">"Ran out of timers :("</tt> </tt>
+<a name="L141"></a><tt class="py-lineno">141</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-20" class="py-name" targets="Method fortuneengine.GameEngine.GameEngine.stop_event_loop()=fortuneengine.GameEngine.GameEngine-class.html#stop_event_loop"><a title="fortuneengine.GameEngine.GameEngine.stop_event_loop" class="py-name" href="#" onclick="return doclink('link-20', 'stop_event_loop', 'link-20');">stop_event_loop</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+</div><a name="L142"></a><tt class="py-lineno">142</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.stop_event_timer"></a><div id="GameEngine.stop_event_timer-def"><a name="L143"></a><tt class="py-lineno">143</tt> <a class="py-toggle" href="#" id="GameEngine.stop_event_timer-toggle" onclick="return toggle('GameEngine.stop_event_timer');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#stop_event_timer">stop_event_timer</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">function_cb</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.stop_event_timer-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.stop_event_timer-expanded"><a name="L144"></a><tt class="py-lineno">144</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L145"></a><tt class="py-lineno">145</tt> <tt class="py-line"><tt class="py-docstring"> Stops the timer that has id from firing</tt> </tt>
+<a name="L146"></a><tt class="py-lineno">146</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L147"></a><tt class="py-lineno">147</tt> <tt class="py-line"><tt class="py-docstring"> @param function_cb: The function registered with the timer that</tt> </tt>
+<a name="L148"></a><tt class="py-lineno">148</tt> <tt class="py-line"><tt class="py-docstring"> should be canceled</tt> </tt>
+<a name="L149"></a><tt class="py-lineno">149</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L150"></a><tt class="py-lineno">150</tt> <tt class="py-line"> <tt class="py-keyword">try</tt><tt class="py-op">:</tt> </tt>
+<a name="L151"></a><tt class="py-lineno">151</tt> <tt class="py-line"> <tt class="py-name">timer_id</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">.</tt><tt class="py-name">index</tt><tt class="py-op">(</tt><tt class="py-name">function_cb</tt><tt class="py-op">)</tt> </tt>
+<a name="L152"></a><tt class="py-lineno">152</tt> <tt class="py-line"> <tt class="py-keyword">except</tt> <tt class="py-name">ValueError</tt><tt class="py-op">:</tt> </tt>
+<a name="L153"></a><tt class="py-lineno">153</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> </tt>
+<a name="L154"></a><tt class="py-lineno">154</tt> <tt class="py-line"> </tt>
+<a name="L155"></a><tt class="py-lineno">155</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">time</tt><tt class="py-op">.</tt><tt class="py-name">set_timer</tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-21" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-21', 'USEREVENT', 'link-17');">USEREVENT</a></tt> <tt class="py-op">+</tt> <tt class="py-name">timer_id</tt><tt class="py-op">,</tt> <tt class="py-number">0</tt><tt class="py-op">)</tt> </tt>
+<a name="L156"></a><tt class="py-lineno">156</tt> <tt class="py-line"> <tt class="py-keyword">del</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">[</tt><tt class="py-name">timer_id</tt><tt class="py-op">]</tt> </tt>
+<a name="L157"></a><tt class="py-lineno">157</tt> <tt class="py-line"> <tt class="py-keyword">del</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers_tick</tt><tt class="py-op">[</tt><tt class="py-name">timer_id</tt><tt class="py-op">]</tt> </tt>
+<a name="L158"></a><tt class="py-lineno">158</tt> <tt class="py-line"> </tt>
+<a name="L159"></a><tt class="py-lineno">159</tt> <tt class="py-line"> <tt class="py-comment"># Timers have been removed, now need to clear any events</tt> </tt>
+<a name="L160"></a><tt class="py-lineno">160</tt> <tt class="py-line"> <tt class="py-comment"># already fired and in the queue</tt> </tt>
+<a name="L161"></a><tt class="py-lineno">161</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">event</tt><tt class="py-op">.</tt><tt id="link-22" class="py-name" targets="Method fortuneengine.pyconsole.pyconsole.Console.clear()=fortuneengine.pyconsole.pyconsole.Console-class.html#clear"><a title="fortuneengine.pyconsole.pyconsole.Console.clear" class="py-name" href="#" onclick="return doclink('link-22', 'clear', 'link-22');">clear</a></tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-23" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-23', 'USEREVENT', 'link-17');">USEREVENT</a></tt> <tt class="py-op">+</tt> <tt class="py-name">timer_id</tt><tt class="py-op">)</tt> </tt>
+</div><a name="L162"></a><tt class="py-lineno">162</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.list_event_timers"></a><div id="GameEngine.list_event_timers-def"><a name="L163"></a><tt class="py-lineno">163</tt> <a class="py-toggle" href="#" id="GameEngine.list_event_timers-toggle" onclick="return toggle('GameEngine.list_event_timers');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_event_timers">list_event_timers</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.list_event_timers-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_event_timers-expanded"><a name="L164"></a><tt class="py-lineno">164</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L165"></a><tt class="py-lineno">165</tt> <tt class="py-line"><tt class="py-docstring"> returns a list of configured timers, if the timers has a time of 0 the</tt> </tt>
+<a name="L166"></a><tt class="py-lineno">166</tt> <tt class="py-line"><tt class="py-docstring"> timer is disabled</tt> </tt>
+<a name="L167"></a><tt class="py-lineno">167</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L168"></a><tt class="py-lineno">168</tt> <tt class="py-line"> <tt class="py-name">timer_list</tt> <tt class="py-op">=</tt> <tt class="py-string">"Event Timers:\n"</tt> </tt>
+<a name="L169"></a><tt class="py-lineno">169</tt> <tt class="py-line"> <tt class="py-name">i</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L170"></a><tt class="py-lineno">170</tt> <tt class="py-line"> <tt class="py-keyword">for</tt> <tt class="py-name">timer_item</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">:</tt> </tt>
+<a name="L171"></a><tt class="py-lineno">171</tt> <tt class="py-line"> <tt class="py-name">timer_list</tt> <tt class="py-op">+=</tt> <tt class="py-string">"\t%d: %d\n"</tt> <tt class="py-op">%</tt> <tt class="py-op">(</tt><tt class="py-name">timer_item</tt><tt class="py-op">,</tt> </tt>
+<a name="L172"></a><tt class="py-lineno">172</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers_tick</tt><tt class="py-op">[</tt><tt class="py-name">i</tt><tt class="py-op">]</tt><tt class="py-op">)</tt> </tt>
+<a name="L173"></a><tt class="py-lineno">173</tt> <tt class="py-line"> <tt class="py-name">i</tt> <tt class="py-op">=</tt> <tt class="py-name">i</tt> <tt class="py-op">+</tt> <tt class="py-number">1</tt> </tt>
+<a name="L174"></a><tt class="py-lineno">174</tt> <tt class="py-line"> </tt>
+<a name="L175"></a><tt class="py-lineno">175</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">timer_list</tt> </tt>
+</div><a name="L176"></a><tt class="py-lineno">176</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.list_timer_time"></a><div id="GameEngine.list_timer_time-def"><a name="L177"></a><tt class="py-lineno">177</tt> <a class="py-toggle" href="#" id="GameEngine.list_timer_time-toggle" onclick="return toggle('GameEngine.list_timer_time');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_timer_time">list_timer_time</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.list_timer_time-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_timer_time-expanded"><a name="L178"></a><tt class="py-lineno">178</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L179"></a><tt class="py-lineno">179</tt> <tt class="py-line"><tt class="py-docstring"> Returns a string representation of the time the game spends</tt> </tt>
+<a name="L180"></a><tt class="py-lineno">180</tt> <tt class="py-line"><tt class="py-docstring"> in each timer callback.</tt> </tt>
+<a name="L181"></a><tt class="py-lineno">181</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L182"></a><tt class="py-lineno">182</tt> <tt class="py-line"> <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"Timer Times:\n\tName\tCalls\tTotal Time\tAvg"</tt> </tt>
+<a name="L183"></a><tt class="py-lineno">183</tt> <tt class="py-line"> <tt class="py-keyword">for</tt> <tt class="py-name">key</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_time</tt><tt class="py-op">:</tt> </tt>
+<a name="L184"></a><tt class="py-lineno">184</tt> <tt class="py-line"> <tt class="py-name">timer_times</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_time</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
+<a name="L185"></a><tt class="py-lineno">185</tt> <tt class="py-line"> <tt class="py-name">timer_calls</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_calls</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
+<a name="L186"></a><tt class="py-lineno">186</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">timer_calls</tt> <tt class="py-op">==</tt> <tt class="py-number">0</tt><tt class="py-op">:</tt> </tt>
+<a name="L187"></a><tt class="py-lineno">187</tt> <tt class="py-line"> <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L188"></a><tt class="py-lineno">188</tt> <tt class="py-line"> <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
+<a name="L189"></a><tt class="py-lineno">189</tt> <tt class="py-line"> <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-name">timer_times</tt> <tt class="py-op">/</tt> <tt class="py-name">timer_calls</tt> </tt>
+<a name="L190"></a><tt class="py-lineno">190</tt> <tt class="py-line"> </tt>
+<a name="L191"></a><tt class="py-lineno">191</tt> <tt class="py-line"> <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"%s\n\t%s\n\t\t%d\t%f\t%f"</tt> <tt class="py-op">%</tt> \ </tt>
+<a name="L192"></a><tt class="py-lineno">192</tt> <tt class="py-line"> <tt class="py-op">(</tt><tt class="py-name">mystr</tt><tt class="py-op">,</tt> <tt class="py-name">key</tt><tt class="py-op">,</tt> <tt class="py-name">timer_calls</tt><tt class="py-op">,</tt> <tt class="py-name">timer_times</tt><tt class="py-op">,</tt> <tt class="py-name">avg</tt><tt class="py-op">)</tt> </tt>
+<a name="L193"></a><tt class="py-lineno">193</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">mystr</tt> </tt>
+</div><a name="L194"></a><tt class="py-lineno">194</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.start_main_loop"></a><div id="GameEngine.start_main_loop-def"><a name="L195"></a><tt class="py-lineno">195</tt> <a class="py-toggle" href="#" id="GameEngine.start_main_loop-toggle" onclick="return toggle('GameEngine.start_main_loop');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#start_main_loop">start_main_loop</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.start_main_loop-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.start_main_loop-expanded"><a name="L196"></a><tt class="py-lineno">196</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L197"></a><tt class="py-lineno">197</tt> <tt class="py-line"><tt class="py-docstring"> Starts the game loop.</tt> </tt>
+<a name="L198"></a><tt class="py-lineno">198</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L199"></a><tt class="py-lineno">199</tt> <tt class="py-line"><tt class="py-docstring"> This function does not return until after the game loop exits</tt> </tt>
+<a name="L200"></a><tt class="py-lineno">200</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L201"></a><tt class="py-lineno">201</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__run_event</tt> <tt class="py-op">=</tt> <tt class="py-name">True</tt> </tt>
+<a name="L202"></a><tt class="py-lineno">202</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-24" class="py-name" targets="Method fortuneengine.GameEngine.GameEngine._event_loop()=fortuneengine.GameEngine.GameEngine-class.html#_event_loop"><a title="fortuneengine.GameEngine.GameEngine._event_loop" class="py-name" href="#" onclick="return doclink('link-24', '_event_loop', 'link-24');">_event_loop</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+</div><a name="L203"></a><tt class="py-lineno">203</tt> <tt class="py-line"> </tt>
+<a name="GameEngine._draw"></a><div id="GameEngine._draw-def"><a name="L204"></a><tt class="py-lineno">204</tt> <a class="py-toggle" href="#" id="GameEngine._draw-toggle" onclick="return toggle('GameEngine._draw');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#_draw">_draw</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">tick_time</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine._draw-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine._draw-expanded"><a name="L205"></a><tt class="py-lineno">205</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L206"></a><tt class="py-lineno">206</tt> <tt class="py-line"><tt class="py-docstring"> Draws all elements in draw callback to the screen</tt> </tt>
+<a name="L207"></a><tt class="py-lineno">207</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L208"></a><tt class="py-lineno">208</tt> <tt class="py-line"><tt class="py-docstring"> @param tick_time: The amount of time passed since last</tt> </tt>
+<a name="L209"></a><tt class="py-lineno">209</tt> <tt class="py-line"><tt class="py-docstring"> draw cycle. (should be produced by</tt> </tt>
+<a name="L210"></a><tt class="py-lineno">210</tt> <tt class="py-line"><tt class="py-docstring"> pygamme.clock.tick method)</tt> </tt>
+<a name="L211"></a><tt class="py-lineno">211</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L212"></a><tt class="py-lineno">212</tt> <tt class="py-line"> <tt class="py-name">screen</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">screen</tt> </tt>
+<a name="L213"></a><tt class="py-lineno">213</tt> <tt class="py-line"> </tt>
+<a name="L214"></a><tt class="py-lineno">214</tt> <tt class="py-line"> <tt class="py-comment"># If console is active, we want to draw console, pausing</tt> </tt>
+<a name="L215"></a><tt class="py-lineno">215</tt> <tt class="py-line"> <tt class="py-comment"># game drawing (events are still being fired, just no</tt> </tt>
+<a name="L216"></a><tt class="py-lineno">216</tt> <tt class="py-line"> <tt class="py-comment"># draw updates.</tt> </tt>
+<a name="L217"></a><tt class="py-lineno">217</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__version</tt><tt class="py-op">:</tt> </tt>
+<a name="L218"></a><tt class="py-lineno">218</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt class="py-name">active</tt><tt class="py-op">:</tt> </tt>
+<a name="L219"></a><tt class="py-lineno">219</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt id="link-25" class="py-name" targets="Method fortuneengine.GameEngineElement.GameEngineElement.draw()=fortuneengine.GameEngineElement.GameEngineElement-class.html#draw,Method fortuneengine.Scene.Scene.draw()=fortuneengine.Scene.Scene-class.html#draw,Method fortuneengine.pyconsole.pyconsole.Console.draw()=fortuneengine.pyconsole.pyconsole.Console-class.html#draw"><a title="fortuneengine.GameEngineElement.GameEngineElement.draw
+fortuneengine.Scene.Scene.draw
+fortuneengine.pyconsole.pyconsole.Console.draw" class="py-name" href="#" onclick="return doclink('link-25', 'draw', 'link-25');">draw</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L220"></a><tt class="py-lineno">220</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt class="py-name">flip</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L221"></a><tt class="py-lineno">221</tt> <tt class="py-line"> <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
+<a name="L222"></a><tt class="py-lineno">222</tt> <tt class="py-line"> <tt class="py-keyword">for</tt> <tt class="py-name">fnc</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">:</tt> </tt>
+<a name="L223"></a><tt class="py-lineno">223</tt> <tt class="py-line"> <tt class="py-name">start</tt> <tt class="py-op">=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L224"></a><tt class="py-lineno">224</tt> <tt class="py-line"> <tt class="py-name">fnc</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L225"></a><tt class="py-lineno">225</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> <tt class="py-op">-</tt> <tt class="py-name">start</tt> </tt>
+<a name="L226"></a><tt class="py-lineno">226</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-number">1</tt> </tt>
+<a name="L227"></a><tt class="py-lineno">227</tt> <tt class="py-line"> <tt class="py-comment"># Print Frame Rate</tt> </tt>
+<a name="L228"></a><tt class="py-lineno">228</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__showfps</tt><tt class="py-op">:</tt> </tt>
+<a name="L229"></a><tt class="py-lineno">229</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps</tt><tt class="py-op">.</tt><tt id="link-26" class="py-name" targets="Method fortuneengine.DrawableFontObject.DrawableFontObject.changeText()=fortuneengine.DrawableFontObject.DrawableFontObject-class.html#changeText"><a title="fortuneengine.DrawableFontObject.DrawableFontObject.changeText" class="py-name" href="#" onclick="return doclink('link-26', 'changeText', 'link-26');">changeText</a></tt><tt class="py-op">(</tt><tt class="py-string">'FPS: %d'</tt> <tt class="py-op">%</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">clock</tt><tt class="py-op">.</tt><tt class="py-name">get_fps</tt><tt class="py-op">(</tt><tt class="py-op">)</tt><tt class="py-op">,</tt> </tt>
+<a name="L230"></a><tt class="py-lineno">230</tt> <tt class="py-line"> <tt class="py-op">(</tt><tt class="py-number">255</tt><tt class="py-op">,</tt> <tt class="py-number">255</tt><tt class="py-op">,</tt> <tt class="py-number">255</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
+<a name="L231"></a><tt class="py-lineno">231</tt> <tt class="py-line"> <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
+<a name="L232"></a><tt class="py-lineno">232</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps</tt><tt class="py-op">.</tt><tt id="link-27" class="py-name"><a title="fortuneengine.DrawableFontObject.DrawableFontObject.changeText" class="py-name" href="#" onclick="return doclink('link-27', 'changeText', 'link-26');">changeText</a></tt><tt class="py-op">(</tt><tt class="py-string">''</tt><tt class="py-op">)</tt> </tt>
+<a name="L233"></a><tt class="py-lineno">233</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__scene</tt><tt class="py-op">.</tt><tt id="link-28" class="py-name" targets="Method fortuneengine.DrawableObject.DrawableObject.update()=fortuneengine.DrawableObject.DrawableObject-class.html#update,Method fortuneengine.DynamicDrawableObject.DynamicDrawableObject.update()=fortuneengine.DynamicDrawableObject.DynamicDrawableObject-class.html#update,Method fortuneengine.Scene.Scene.update()=fortuneengine.Scene.Scene-class.html#update"><a title="fortuneengine.DrawableObject.DrawableObject.update
+fortuneengine.DynamicDrawableObject.DynamicDrawableObject.update
+fortuneengine.Scene.Scene.update" class="py-name" href="#" onclick="return doclink('link-28', 'update', 'link-28');">update</a></tt><tt class="py-op">(</tt><tt class="py-name">tick_time</tt><tt class="py-op">)</tt> </tt>
+<a name="L234"></a><tt class="py-lineno">234</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt id="link-29" class="py-name"><a title="fortuneengine.DrawableObject.DrawableObject.update
+fortuneengine.DynamicDrawableObject.DynamicDrawableObject.update
+fortuneengine.Scene.Scene.update" class="py-name" href="#" onclick="return doclink('link-29', 'update', 'link-28');">update</a></tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__scene</tt><tt class="py-op">.</tt><tt id="link-30" class="py-name"><a title="fortuneengine.GameEngineElement.GameEngineElement.draw
+fortuneengine.Scene.Scene.draw
+fortuneengine.pyconsole.pyconsole.Console.draw" class="py-name" href="#" onclick="return doclink('link-30', 'draw', 'link-25');">draw</a></tt><tt class="py-op">(</tt><tt class="py-name">screen</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
+<a name="L235"></a><tt class="py-lineno">235</tt> <tt class="py-line"> <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
+<a name="L236"></a><tt class="py-lineno">236</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt class="py-name">active</tt><tt class="py-op">:</tt> </tt>
+<a name="L237"></a><tt class="py-lineno">237</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt id="link-31" class="py-name"><a title="fortuneengine.GameEngineElement.GameEngineElement.draw
+fortuneengine.Scene.Scene.draw
+fortuneengine.pyconsole.pyconsole.Console.draw" class="py-name" href="#" onclick="return doclink('link-31', 'draw', 'link-25');">draw</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L238"></a><tt class="py-lineno">238</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt class="py-name">flip</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L239"></a><tt class="py-lineno">239</tt> <tt class="py-line"> <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
+<a name="L240"></a><tt class="py-lineno">240</tt> <tt class="py-line"> <tt class="py-keyword">for</tt> <tt class="py-name">fnc</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">:</tt> </tt>
+<a name="L241"></a><tt class="py-lineno">241</tt> <tt class="py-line"> <tt class="py-name">start</tt> <tt class="py-op">=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L242"></a><tt class="py-lineno">242</tt> <tt class="py-line"> <tt class="py-name">fnc</tt><tt class="py-op">(</tt><tt class="py-name">screen</tt><tt class="py-op">,</tt> <tt class="py-name">tick_time</tt><tt class="py-op">)</tt> </tt>
+<a name="L243"></a><tt class="py-lineno">243</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> <tt class="py-op">-</tt> <tt class="py-name">start</tt> </tt>
+<a name="L244"></a><tt class="py-lineno">244</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-number">1</tt> </tt>
+<a name="L245"></a><tt class="py-lineno">245</tt> <tt class="py-line"> <tt class="py-comment"># Print Frame Rate</tt> </tt>
+<a name="L246"></a><tt class="py-lineno">246</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__showfps</tt><tt class="py-op">:</tt> </tt>
+<a name="L247"></a><tt class="py-lineno">247</tt> <tt class="py-line"> <tt class="py-name">text</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__font</tt><tt class="py-op">.</tt><tt class="py-name">render</tt><tt class="py-op">(</tt><tt class="py-string">'FPS: %d'</tt> <tt class="py-op">%</tt> \ </tt>
+<a name="L248"></a><tt class="py-lineno">248</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">clock</tt><tt class="py-op">.</tt><tt class="py-name">get_fps</tt><tt class="py-op">(</tt><tt class="py-op">)</tt><tt class="py-op">,</tt> <tt class="py-name">False</tt><tt class="py-op">,</tt> <tt class="py-op">(</tt><tt class="py-number">255</tt><tt class="py-op">,</tt> <tt class="py-number">255</tt><tt class="py-op">,</tt> <tt class="py-number">255</tt><tt class="py-op">)</tt><tt class="py-op">,</tt> </tt>
+<a name="L249"></a><tt class="py-lineno">249</tt> <tt class="py-line"> <tt class="py-op">(</tt><tt class="py-number">159</tt><tt class="py-op">,</tt> <tt class="py-number">182</tt><tt class="py-op">,</tt> <tt class="py-number">205</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
+<a name="L250"></a><tt class="py-lineno">250</tt> <tt class="py-line"> <tt class="py-name">screen</tt><tt class="py-op">.</tt><tt class="py-name">blit</tt><tt class="py-op">(</tt><tt class="py-name">text</tt><tt class="py-op">,</tt> <tt class="py-op">(</tt><tt class="py-number">0</tt><tt class="py-op">,</tt> <tt class="py-number">0</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
+<a name="L251"></a><tt class="py-lineno">251</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt class="py-name">flip</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+</div><a name="L252"></a><tt class="py-lineno">252</tt> <tt class="py-line"> </tt>
+<a name="GameEngine._event_loop"></a><div id="GameEngine._event_loop-def"><a name="L253"></a><tt class="py-lineno">253</tt> <a class="py-toggle" href="#" id="GameEngine._event_loop-toggle" onclick="return toggle('GameEngine._event_loop');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#_event_loop">_event_loop</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine._event_loop-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine._event_loop-expanded"><a name="L254"></a><tt class="py-lineno">254</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L255"></a><tt class="py-lineno">255</tt> <tt class="py-line"><tt class="py-docstring"> The main event loop.</tt> </tt>
+<a name="L256"></a><tt class="py-lineno">256</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L257"></a><tt class="py-lineno">257</tt> <tt class="py-line"> <tt class="py-keyword">while</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__run_event</tt><tt class="py-op">:</tt> </tt>
+<a name="L258"></a><tt class="py-lineno">258</tt> <tt class="py-line"> </tt>
+<a name="L259"></a><tt class="py-lineno">259</tt> <tt class="py-line"> <tt class="py-name">event</tt> <tt class="py-op">=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">poll</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L260"></a><tt class="py-lineno">260</tt> <tt class="py-line"> </tt>
+<a name="L261"></a><tt class="py-lineno">261</tt> <tt class="py-line"> <tt class="py-comment"># Handle Game Quit Message</tt> </tt>
+<a name="L262"></a><tt class="py-lineno">262</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-32" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.QUIT=fortuneengine.pyconsole.pyconsole-module.html#QUIT"><a title="fortuneengine.pyconsole.pyconsole.QUIT" class="py-name" href="#" onclick="return doclink('link-32', 'QUIT', 'link-32');">QUIT</a></tt><tt class="py-op">:</tt> </tt>
+<a name="L263"></a><tt class="py-lineno">263</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__run_event</tt> <tt class="py-op">=</tt> <tt class="py-name">False</tt> </tt>
+<a name="L264"></a><tt class="py-lineno">264</tt> <tt class="py-line"> </tt>
+<a name="L265"></a><tt class="py-lineno">265</tt> <tt class="py-line"> <tt class="py-comment"># No-Op sent, draw if set to always draw</tt> </tt>
+<a name="L266"></a><tt class="py-lineno">266</tt> <tt class="py-line"> <tt class="py-keyword">elif</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-33" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.NOEVENT=fortuneengine.pyconsole.pyconsole-module.html#NOEVENT"><a title="fortuneengine.pyconsole.pyconsole.NOEVENT" class="py-name" href="#" onclick="return doclink('link-33', 'NOEVENT', 'link-33');">NOEVENT</a></tt><tt class="py-op">:</tt> </tt>
+<a name="L267"></a><tt class="py-lineno">267</tt> <tt class="py-line"> <tt class="py-comment"># Tick even if not drawing</tt> </tt>
+<a name="L268"></a><tt class="py-lineno">268</tt> <tt class="py-line"> <tt class="py-comment"># We want to pause the cpu from getting into a</tt> </tt>
+<a name="L269"></a><tt class="py-lineno">269</tt> <tt class="py-line"> <tt class="py-comment"># 100% usage looping on the poll until something</tt> </tt>
+<a name="L270"></a><tt class="py-lineno">270</tt> <tt class="py-line"> <tt class="py-comment"># becomes dirty</tt> </tt>
+<a name="L271"></a><tt class="py-lineno">271</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__tick_time</tt> <tt class="py-op">+=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">clock</tt><tt class="py-op">.</tt><tt class="py-name">tick</tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps_cap</tt><tt class="py-op">)</tt> </tt>
+<a name="L272"></a><tt class="py-lineno">272</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__always_draw</tt> <tt class="py-keyword">or</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__dirty</tt><tt class="py-op">:</tt> </tt>
+<a name="L273"></a><tt class="py-lineno">273</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__dirty</tt> <tt class="py-op">=</tt> <tt class="py-name">False</tt> </tt>
+<a name="L274"></a><tt class="py-lineno">274</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-34" class="py-name" targets="Method fortuneengine.GameEngine.GameEngine._draw()=fortuneengine.GameEngine.GameEngine-class.html#_draw"><a title="fortuneengine.GameEngine.GameEngine._draw" class="py-name" href="#" onclick="return doclink('link-34', '_draw', 'link-34');">_draw</a></tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__tick_time</tt><tt class="py-op">)</tt> </tt>
+<a name="L275"></a><tt class="py-lineno">275</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__tick_time</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L276"></a><tt class="py-lineno">276</tt> <tt class="py-line"> </tt>
+<a name="L277"></a><tt class="py-lineno">277</tt> <tt class="py-line"> </tt>
+<a name="L278"></a><tt class="py-lineno">278</tt> <tt class="py-line"> <tt class="py-comment"># Handle User event Timers</tt> </tt>
+<a name="L279"></a><tt class="py-lineno">279</tt> <tt class="py-line"> <tt class="py-keyword">elif</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">&gt;=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-35" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-35', 'USEREVENT', 'link-17');">USEREVENT</a></tt> <tt class="py-keyword">and</tt> \ </tt>
+<a name="L280"></a><tt class="py-lineno">280</tt> <tt class="py-line"> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">&lt;</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-36" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.NUMEVENTS" class="py-name" href="#" onclick="return doclink('link-36', 'NUMEVENTS', 'link-18');">NUMEVENTS</a></tt><tt class="py-op">:</tt> </tt>
+<a name="L281"></a><tt class="py-lineno">281</tt> <tt class="py-line"> </tt>
+<a name="L282"></a><tt class="py-lineno">282</tt> <tt class="py-line"> <tt class="py-name">timer_id</tt> <tt class="py-op">=</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">-</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-37" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-37', 'USEREVENT', 'link-17');">USEREVENT</a></tt> </tt>
+<a name="L283"></a><tt class="py-lineno">283</tt> <tt class="py-line"> </tt>
+<a name="L284"></a><tt class="py-lineno">284</tt> <tt class="py-line"> <tt class="py-comment"># Call timer</tt> </tt>
+<a name="L285"></a><tt class="py-lineno">285</tt> <tt class="py-line"> <tt class="py-name">str_rep</tt> <tt class="py-op">=</tt> <tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">[</tt><tt class="py-name">timer_id</tt><tt class="py-op">]</tt><tt class="py-op">)</tt> </tt>
+<a name="L286"></a><tt class="py-lineno">286</tt> <tt class="py-line"> <tt class="py-name">start</tt> <tt class="py-op">=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L287"></a><tt class="py-lineno">287</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">[</tt><tt class="py-name">timer_id</tt><tt class="py-op">]</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L288"></a><tt class="py-lineno">288</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_time</tt><tt class="py-op">[</tt><tt class="py-name">str_rep</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> <tt class="py-op">-</tt> <tt class="py-name">start</tt> </tt>
+<a name="L289"></a><tt class="py-lineno">289</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_calls</tt><tt class="py-op">[</tt><tt class="py-name">str_rep</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-number">1</tt> </tt>
+<a name="L290"></a><tt class="py-lineno">290</tt> <tt class="py-line"> </tt>
+<a name="L291"></a><tt class="py-lineno">291</tt> <tt class="py-line"> <tt class="py-comment"># Check if we should activate the console</tt> </tt>
+<a name="L292"></a><tt class="py-lineno">292</tt> <tt class="py-line"> <tt class="py-keyword">elif</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-38" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.KEYDOWN=fortuneengine.pyconsole.pyconsole-module.html#KEYDOWN"><a title="fortuneengine.pyconsole.pyconsole.KEYDOWN" class="py-name" href="#" onclick="return doclink('link-38', 'KEYDOWN', 'link-38');">KEYDOWN</a></tt> <tt class="py-keyword">and</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">key</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-39" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.K_w=fortuneengine.pyconsole.pyconsole-module.html#K_w"><a title="fortuneengine.pyconsole.pyconsole.K_w" class="py-name" href="#" onclick="return doclink('link-39', 'K_w', 'link-39');">K_w</a></tt> \ </tt>
+<a name="L293"></a><tt class="py-lineno">293</tt> <tt class="py-line"> <tt class="py-keyword">and</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">key</tt><tt class="py-op">.</tt><tt class="py-name">get_mods</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> <tt class="py-op">&amp;</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-40" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.KMOD_CTRL=fortuneengine.pyconsole.pyconsole-module.html#KMOD_CTRL"><a title="fortuneengine.pyconsole.pyconsole.KMOD_CTRL" class="py-name" href="#" onclick="return doclink('link-40', 'KMOD_CTRL', 'link-40');">KMOD_CTRL</a></tt><tt class="py-op">:</tt> </tt>
+<a name="L294"></a><tt class="py-lineno">294</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt id="link-41" class="py-name" targets="Method fortuneengine.pyconsole.pyconsole.Console.set_active()=fortuneengine.pyconsole.pyconsole.Console-class.html#set_active"><a title="fortuneengine.pyconsole.pyconsole.Console.set_active" class="py-name" href="#" onclick="return doclink('link-41', 'set_active', 'link-41');">set_active</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L295"></a><tt class="py-lineno">295</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-42" class="py-name" targets="Method fortuneengine.GameEngine.GameEngine.set_dirty()=fortuneengine.GameEngine.GameEngine-class.html#set_dirty"><a title="fortuneengine.GameEngine.GameEngine.set_dirty" class="py-name" href="#" onclick="return doclink('link-42', 'set_dirty', 'link-42');">set_dirty</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L296"></a><tt class="py-lineno">296</tt> <tt class="py-line"> </tt>
+<a name="L297"></a><tt class="py-lineno">297</tt> <tt class="py-line"> <tt class="py-comment"># Pass event to console</tt> </tt>
+<a name="L298"></a><tt class="py-lineno">298</tt> <tt class="py-line"> <tt class="py-keyword">elif</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt id="link-43" class="py-name" targets="Method fortuneengine.pyconsole.pyconsole.Console.process_input()=fortuneengine.pyconsole.pyconsole.Console-class.html#process_input"><a title="fortuneengine.pyconsole.pyconsole.Console.process_input" class="py-name" href="#" onclick="return doclink('link-43', 'process_input', 'link-43');">process_input</a></tt><tt class="py-op">(</tt><tt class="py-name">event</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+<a name="L299"></a><tt class="py-lineno">299</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-44" class="py-name"><a title="fortuneengine.GameEngine.GameEngine.set_dirty" class="py-name" href="#" onclick="return doclink('link-44', 'set_dirty', 'link-42');">set_dirty</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L300"></a><tt class="py-lineno">300</tt> <tt class="py-line"> </tt>
+<a name="L301"></a><tt class="py-lineno">301</tt> <tt class="py-line"> <tt class="py-comment"># Pass events to all others</tt> </tt>
+<a name="L302"></a><tt class="py-lineno">302</tt> <tt class="py-line"> <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
+<a name="L303"></a><tt class="py-lineno">303</tt> <tt class="py-line"> <tt class="py-comment"># Make a copy first so that adding events don't get fired</tt> </tt>
+<a name="L304"></a><tt class="py-lineno">304</tt> <tt class="py-line"> <tt class="py-comment"># right away</tt> </tt>
+<a name="L305"></a><tt class="py-lineno">305</tt> <tt class="py-line"> <tt class="py-name">list_cp</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_cb</tt><tt class="py-op">[</tt><tt class="py-op">:</tt><tt class="py-op">]</tt> </tt>
+<a name="L306"></a><tt class="py-lineno">306</tt> <tt class="py-line"> </tt>
+<a name="L307"></a><tt class="py-lineno">307</tt> <tt class="py-line"> <tt class="py-comment"># Reverse list so that newest stuff is on top</tt> </tt>
+<a name="L308"></a><tt class="py-lineno">308</tt> <tt class="py-line"> <tt class="py-comment"># TODO: cache this list</tt> </tt>
+<a name="L309"></a><tt class="py-lineno">309</tt> <tt class="py-line"> <tt class="py-name">list_cp</tt><tt class="py-op">.</tt><tt class="py-name">reverse</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L310"></a><tt class="py-lineno">310</tt> <tt class="py-line"> </tt>
+<a name="L311"></a><tt class="py-lineno">311</tt> <tt class="py-line"> <tt class="py-keyword">for</tt> <tt class="py-name">cb</tt> <tt class="py-keyword">in</tt> <tt class="py-name">list_cp</tt><tt class="py-op">:</tt> </tt>
+<a name="L312"></a><tt class="py-lineno">312</tt> <tt class="py-line"> <tt class="py-comment"># Fire the event for all in cb and stop</tt> </tt>
+<a name="L313"></a><tt class="py-lineno">313</tt> <tt class="py-line"> <tt class="py-comment"># if the callback returns True</tt> </tt>
+<a name="L314"></a><tt class="py-lineno">314</tt> <tt class="py-line"> <tt class="py-name">start</tt> <tt class="py-op">=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+<a name="L315"></a><tt class="py-lineno">315</tt> <tt class="py-line"> <tt class="py-name">retur_val</tt> <tt class="py-op">=</tt> <tt class="py-name">cb</tt><tt class="py-op">(</tt><tt class="py-name">event</tt><tt class="py-op">)</tt> </tt>
+<a name="L316"></a><tt class="py-lineno">316</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> <tt class="py-op">-</tt> <tt class="py-name">start</tt> </tt>
+<a name="L317"></a><tt class="py-lineno">317</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-number">1</tt> </tt>
+<a name="L318"></a><tt class="py-lineno">318</tt> <tt class="py-line"> </tt>
+<a name="L319"></a><tt class="py-lineno">319</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">retur_val</tt><tt class="py-op">:</tt> </tt>
+<a name="L320"></a><tt class="py-lineno">320</tt> <tt class="py-line"> <tt class="py-keyword">break</tt> </tt>
+</div><a name="L321"></a><tt class="py-lineno">321</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.stop_event_loop"></a><div id="GameEngine.stop_event_loop-def"><a name="L322"></a><tt class="py-lineno">322</tt> <a class="py-toggle" href="#" id="GameEngine.stop_event_loop-toggle" onclick="return toggle('GameEngine.stop_event_loop');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#stop_event_loop">stop_event_loop</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.stop_event_loop-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.stop_event_loop-expanded"><a name="L323"></a><tt class="py-lineno">323</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L324"></a><tt class="py-lineno">324</tt> <tt class="py-line"><tt class="py-docstring"> Sends a pygame.QUIT event into the event queue which</tt> </tt>
+<a name="L325"></a><tt class="py-lineno">325</tt> <tt class="py-line"><tt class="py-docstring"> exits the event loop</tt> </tt>
+<a name="L326"></a><tt class="py-lineno">326</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L327"></a><tt class="py-lineno">327</tt> <tt class="py-line"> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">post</tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">Event</tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-45" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.QUIT" class="py-name" href="#" onclick="return doclink('link-45', 'QUIT', 'link-32');">QUIT</a></tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
+</div><a name="L328"></a><tt class="py-lineno">328</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.add_event_callback"></a><div id="GameEngine.add_event_callback-def"><a name="L329"></a><tt class="py-lineno">329</tt> <a class="py-toggle" href="#" id="GameEngine.add_event_callback-toggle" onclick="return toggle('GameEngine.add_event_callback');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#add_event_callback">add_event_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">cb</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.add_event_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.add_event_callback-expanded"><a name="L330"></a><tt class="py-lineno">330</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L331"></a><tt class="py-lineno">331</tt> <tt class="py-line"><tt class="py-docstring"> Adds event callback to the event callback stack</tt> </tt>
+<a name="L332"></a><tt class="py-lineno">332</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L333"></a><tt class="py-lineno">333</tt> <tt class="py-line"><tt class="py-docstring"> @param cb: Callback to be added to the stack when events are fired.</tt> </tt>
+<a name="L334"></a><tt class="py-lineno">334</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L335"></a><tt class="py-lineno">335</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L336"></a><tt class="py-lineno">336</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L337"></a><tt class="py-lineno">337</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_cb</tt><tt class="py-op">.</tt><tt class="py-name">append</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt> </tt>
+</div><a name="L338"></a><tt class="py-lineno">338</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.remove_event_callback"></a><div id="GameEngine.remove_event_callback-def"><a name="L339"></a><tt class="py-lineno">339</tt> <a class="py-toggle" href="#" id="GameEngine.remove_event_callback-toggle" onclick="return toggle('GameEngine.remove_event_callback');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#remove_event_callback">remove_event_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">cb</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.remove_event_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.remove_event_callback-expanded"><a name="L340"></a><tt class="py-lineno">340</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L341"></a><tt class="py-lineno">341</tt> <tt class="py-line"><tt class="py-docstring"> Removes an event from the event callback stack</tt> </tt>
+<a name="L342"></a><tt class="py-lineno">342</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L343"></a><tt class="py-lineno">343</tt> <tt class="py-line"><tt class="py-docstring"> @param cb: The callback to remove from the event callback stack</tt> </tt>
+<a name="L344"></a><tt class="py-lineno">344</tt> <tt class="py-line"><tt class="py-docstring"> @return: Returns true if successful in removing callback</tt> </tt>
+<a name="L345"></a><tt class="py-lineno">345</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L346"></a><tt class="py-lineno">346</tt> <tt class="py-line"> <tt class="py-keyword">try</tt><tt class="py-op">:</tt> </tt>
+<a name="L347"></a><tt class="py-lineno">347</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_cb</tt><tt class="py-op">.</tt><tt class="py-name">remove</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt> </tt>
+<a name="L348"></a><tt class="py-lineno">348</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">True</tt> </tt>
+<a name="L349"></a><tt class="py-lineno">349</tt> <tt class="py-line"> <tt class="py-keyword">except</tt><tt class="py-op">:</tt> </tt>
+<a name="L350"></a><tt class="py-lineno">350</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">False</tt> </tt>
+</div><a name="L351"></a><tt class="py-lineno">351</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.list_event_callbacks"></a><div id="GameEngine.list_event_callbacks-def"><a name="L352"></a><tt class="py-lineno">352</tt> <a class="py-toggle" href="#" id="GameEngine.list_event_callbacks-toggle" onclick="return toggle('GameEngine.list_event_callbacks');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_event_callbacks">list_event_callbacks</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.list_event_callbacks-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_event_callbacks-expanded"><a name="L353"></a><tt class="py-lineno">353</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L354"></a><tt class="py-lineno">354</tt> <tt class="py-line"><tt class="py-docstring"> Returns a string representation of all events registered with the game</tt> </tt>
+<a name="L355"></a><tt class="py-lineno">355</tt> <tt class="py-line"><tt class="py-docstring"> engine</tt> </tt>
+<a name="L356"></a><tt class="py-lineno">356</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L357"></a><tt class="py-lineno">357</tt> <tt class="py-line"> <tt class="py-name">event_callbacks</tt> <tt class="py-op">=</tt> <tt class="py-string">"Event Listeners:\n"</tt> </tt>
+<a name="L358"></a><tt class="py-lineno">358</tt> <tt class="py-line"> <tt class="py-keyword">for</tt> <tt class="py-name">eventlst</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_cb</tt><tt class="py-op">:</tt> </tt>
+<a name="L359"></a><tt class="py-lineno">359</tt> <tt class="py-line"> <tt class="py-name">event_callbacks</tt> <tt class="py-op">=</tt> <tt class="py-string">"%s\t%s\n"</tt> <tt class="py-op">%</tt> <tt class="py-op">(</tt><tt class="py-name">event_callbacks</tt><tt class="py-op">,</tt> <tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">eventlst</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
+<a name="L360"></a><tt class="py-lineno">360</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">event_callbacks</tt> </tt>
+</div><a name="L361"></a><tt class="py-lineno">361</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.list_event_time"></a><div id="GameEngine.list_event_time-def"><a name="L362"></a><tt class="py-lineno">362</tt> <a class="py-toggle" href="#" id="GameEngine.list_event_time-toggle" onclick="return toggle('GameEngine.list_event_time');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_event_time">list_event_time</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.list_event_time-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_event_time-expanded"><a name="L363"></a><tt class="py-lineno">363</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L364"></a><tt class="py-lineno">364</tt> <tt class="py-line"><tt class="py-docstring"> Returns a string representation of the time the game spends</tt> </tt>
+<a name="L365"></a><tt class="py-lineno">365</tt> <tt class="py-line"><tt class="py-docstring"> in each event callback.</tt> </tt>
+<a name="L366"></a><tt class="py-lineno">366</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L367"></a><tt class="py-lineno">367</tt> <tt class="py-line"> <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"Event Times:\n\tName\tCalls\tTotal Time\tAvg"</tt> </tt>
+<a name="L368"></a><tt class="py-lineno">368</tt> <tt class="py-line"> <tt class="py-keyword">for</tt> <tt class="py-name">key</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_time</tt><tt class="py-op">:</tt> </tt>
+<a name="L369"></a><tt class="py-lineno">369</tt> <tt class="py-line"> <tt class="py-name">event_times</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_time</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
+<a name="L370"></a><tt class="py-lineno">370</tt> <tt class="py-line"> <tt class="py-name">event_calls</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_calls</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
+<a name="L371"></a><tt class="py-lineno">371</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">event_calls</tt> <tt class="py-op">==</tt> <tt class="py-number">0</tt><tt class="py-op">:</tt> </tt>
+<a name="L372"></a><tt class="py-lineno">372</tt> <tt class="py-line"> <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L373"></a><tt class="py-lineno">373</tt> <tt class="py-line"> <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
+<a name="L374"></a><tt class="py-lineno">374</tt> <tt class="py-line"> <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-name">event_times</tt> <tt class="py-op">/</tt> <tt class="py-name">event_calls</tt> </tt>
+<a name="L375"></a><tt class="py-lineno">375</tt> <tt class="py-line"> </tt>
+<a name="L376"></a><tt class="py-lineno">376</tt> <tt class="py-line"> <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"%s\n\t%s\n\t\t%d\t%f\t%f"</tt> <tt class="py-op">%</tt> \ </tt>
+<a name="L377"></a><tt class="py-lineno">377</tt> <tt class="py-line"> <tt class="py-op">(</tt><tt class="py-name">mystr</tt><tt class="py-op">,</tt> <tt class="py-name">key</tt><tt class="py-op">,</tt> <tt class="py-name">event_calls</tt><tt class="py-op">,</tt> <tt class="py-name">event_times</tt><tt class="py-op">,</tt> <tt class="py-name">avg</tt><tt class="py-op">)</tt> </tt>
+<a name="L378"></a><tt class="py-lineno">378</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">mystr</tt> </tt>
+</div><a name="L379"></a><tt class="py-lineno">379</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.add_draw_callback"></a><div id="GameEngine.add_draw_callback-def"><a name="L380"></a><tt class="py-lineno">380</tt> <a class="py-toggle" href="#" id="GameEngine.add_draw_callback-toggle" onclick="return toggle('GameEngine.add_draw_callback');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#add_draw_callback">add_draw_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">fnc</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.add_draw_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.add_draw_callback-expanded"><a name="L381"></a><tt class="py-lineno">381</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L382"></a><tt class="py-lineno">382</tt> <tt class="py-line"><tt class="py-docstring"> Adds a callback to the draw list. Function will be passed the</tt> </tt>
+<a name="L383"></a><tt class="py-lineno">383</tt> <tt class="py-line"><tt class="py-docstring"> game screen it should draw too.</tt> </tt>
+<a name="L384"></a><tt class="py-lineno">384</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L385"></a><tt class="py-lineno">385</tt> <tt class="py-line"><tt class="py-docstring"> @param fnc: The function to call when system is drawing</tt> </tt>
+<a name="L386"></a><tt class="py-lineno">386</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L387"></a><tt class="py-lineno">387</tt> <tt class="py-line"> </tt>
+<a name="L388"></a><tt class="py-lineno">388</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L389"></a><tt class="py-lineno">389</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L390"></a><tt class="py-lineno">390</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">.</tt><tt class="py-name">append</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt> </tt>
+</div><a name="L391"></a><tt class="py-lineno">391</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.pop_draw_callback"></a><div id="GameEngine.pop_draw_callback-def"><a name="L392"></a><tt class="py-lineno">392</tt> <a class="py-toggle" href="#" id="GameEngine.pop_draw_callback-toggle" onclick="return toggle('GameEngine.pop_draw_callback');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#pop_draw_callback">pop_draw_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.pop_draw_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.pop_draw_callback-expanded"><a name="L393"></a><tt class="py-lineno">393</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L394"></a><tt class="py-lineno">394</tt> <tt class="py-line"><tt class="py-docstring"> Removes top of draw stack and returns it</tt> </tt>
+<a name="L395"></a><tt class="py-lineno">395</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L396"></a><tt class="py-lineno">396</tt> <tt class="py-line"><tt class="py-docstring"> @return: Returns the top callback function that was removed</tt> </tt>
+<a name="L397"></a><tt class="py-lineno">397</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L398"></a><tt class="py-lineno">398</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">.</tt><tt class="py-name">pop</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
+</div><a name="L399"></a><tt class="py-lineno">399</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.clear_draw_callback"></a><div id="GameEngine.clear_draw_callback-def"><a name="L400"></a><tt class="py-lineno">400</tt> <a class="py-toggle" href="#" id="GameEngine.clear_draw_callback-toggle" onclick="return toggle('GameEngine.clear_draw_callback');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#clear_draw_callback">clear_draw_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.clear_draw_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.clear_draw_callback-expanded"><a name="L401"></a><tt class="py-lineno">401</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L402"></a><tt class="py-lineno">402</tt> <tt class="py-line"><tt class="py-docstring"> Empties draw callback stack</tt> </tt>
+<a name="L403"></a><tt class="py-lineno">403</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L404"></a><tt class="py-lineno">404</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
+</div><a name="L405"></a><tt class="py-lineno">405</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.remove_draw_callback"></a><div id="GameEngine.remove_draw_callback-def"><a name="L406"></a><tt class="py-lineno">406</tt> <a class="py-toggle" href="#" id="GameEngine.remove_draw_callback-toggle" onclick="return toggle('GameEngine.remove_draw_callback');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#remove_draw_callback">remove_draw_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">fnc</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.remove_draw_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.remove_draw_callback-expanded"><a name="L407"></a><tt class="py-lineno">407</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L408"></a><tt class="py-lineno">408</tt> <tt class="py-line"><tt class="py-docstring"> Removes a draw callback from the game engine draw function</tt> </tt>
+<a name="L409"></a><tt class="py-lineno">409</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L410"></a><tt class="py-lineno">410</tt> <tt class="py-line"><tt class="py-docstring"> @param fnc: The callback function to remove</tt> </tt>
+<a name="L411"></a><tt class="py-lineno">411</tt> <tt class="py-line"><tt class="py-docstring"> @return: Returns true if successful removal of the function</tt> </tt>
+<a name="L412"></a><tt class="py-lineno">412</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L413"></a><tt class="py-lineno">413</tt> <tt class="py-line"> <tt class="py-keyword">try</tt><tt class="py-op">:</tt> </tt>
+<a name="L414"></a><tt class="py-lineno">414</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">.</tt><tt class="py-name">remove</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt> </tt>
+<a name="L415"></a><tt class="py-lineno">415</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">True</tt> </tt>
+<a name="L416"></a><tt class="py-lineno">416</tt> <tt class="py-line"> <tt class="py-keyword">except</tt><tt class="py-op">:</tt> </tt>
+<a name="L417"></a><tt class="py-lineno">417</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">False</tt> </tt>
+</div><a name="L418"></a><tt class="py-lineno">418</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.list_draw_callbacks"></a><div id="GameEngine.list_draw_callbacks-def"><a name="L419"></a><tt class="py-lineno">419</tt> <a class="py-toggle" href="#" id="GameEngine.list_draw_callbacks-toggle" onclick="return toggle('GameEngine.list_draw_callbacks');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_draw_callbacks">list_draw_callbacks</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.list_draw_callbacks-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_draw_callbacks-expanded"><a name="L420"></a><tt class="py-lineno">420</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L421"></a><tt class="py-lineno">421</tt> <tt class="py-line"><tt class="py-docstring"> Lists all the draw callbacks currently registered with the game engine</tt> </tt>
+<a name="L422"></a><tt class="py-lineno">422</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L423"></a><tt class="py-lineno">423</tt> <tt class="py-line"> </tt>
+<a name="L424"></a><tt class="py-lineno">424</tt> <tt class="py-line"> <tt class="py-name">callbacks</tt> <tt class="py-op">=</tt> <tt class="py-string">"Draw Callbacks:\n"</tt> </tt>
+<a name="L425"></a><tt class="py-lineno">425</tt> <tt class="py-line"> <tt class="py-keyword">for</tt> <tt class="py-name">eventlst</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">:</tt> </tt>
+<a name="L426"></a><tt class="py-lineno">426</tt> <tt class="py-line"> <tt class="py-name">callbacks</tt> <tt class="py-op">+=</tt> <tt class="py-string">"\t%s\n"</tt> <tt class="py-op">%</tt> <tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">eventlst</tt><tt class="py-op">)</tt> </tt>
+<a name="L427"></a><tt class="py-lineno">427</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">callbacks</tt> </tt>
+</div><a name="L428"></a><tt class="py-lineno">428</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.list_draw_time"></a><div id="GameEngine.list_draw_time-def"><a name="L429"></a><tt class="py-lineno">429</tt> <a class="py-toggle" href="#" id="GameEngine.list_draw_time-toggle" onclick="return toggle('GameEngine.list_draw_time');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_draw_time">list_draw_time</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.list_draw_time-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_draw_time-expanded"><a name="L430"></a><tt class="py-lineno">430</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L431"></a><tt class="py-lineno">431</tt> <tt class="py-line"><tt class="py-docstring"> Returns a string representation of the time the game spends</tt> </tt>
+<a name="L432"></a><tt class="py-lineno">432</tt> <tt class="py-line"><tt class="py-docstring"> in each drawing callback.</tt> </tt>
+<a name="L433"></a><tt class="py-lineno">433</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L434"></a><tt class="py-lineno">434</tt> <tt class="py-line"> <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"Drawing Times:\n\tName\tCalls\tTotal Time\tAvg"</tt> </tt>
+<a name="L435"></a><tt class="py-lineno">435</tt> <tt class="py-line"> <tt class="py-keyword">for</tt> <tt class="py-name">key</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt><tt class="py-op">:</tt> </tt>
+<a name="L436"></a><tt class="py-lineno">436</tt> <tt class="py-line"> <tt class="py-name">draw_times</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
+<a name="L437"></a><tt class="py-lineno">437</tt> <tt class="py-line"> <tt class="py-name">draw_calls</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_calls</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
+<a name="L438"></a><tt class="py-lineno">438</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">draw_calls</tt> <tt class="py-op">==</tt> <tt class="py-number">0</tt><tt class="py-op">:</tt> </tt>
+<a name="L439"></a><tt class="py-lineno">439</tt> <tt class="py-line"> <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
+<a name="L440"></a><tt class="py-lineno">440</tt> <tt class="py-line"> <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
+<a name="L441"></a><tt class="py-lineno">441</tt> <tt class="py-line"> <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-name">draw_times</tt> <tt class="py-op">/</tt> <tt class="py-name">draw_calls</tt> </tt>
+<a name="L442"></a><tt class="py-lineno">442</tt> <tt class="py-line"> </tt>
+<a name="L443"></a><tt class="py-lineno">443</tt> <tt class="py-line"> <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"%s\n\t%s\n\t\t%d\t%f\t%f"</tt> <tt class="py-op">%</tt> \ </tt>
+<a name="L444"></a><tt class="py-lineno">444</tt> <tt class="py-line"> <tt class="py-op">(</tt><tt class="py-name">mystr</tt><tt class="py-op">,</tt> <tt class="py-name">key</tt><tt class="py-op">,</tt> <tt class="py-name">draw_calls</tt><tt class="py-op">,</tt> <tt class="py-name">draw_times</tt><tt class="py-op">,</tt> <tt class="py-name">avg</tt><tt class="py-op">)</tt> </tt>
+<a name="L445"></a><tt class="py-lineno">445</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">mystr</tt> </tt>
+</div><a name="L446"></a><tt class="py-lineno">446</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.has_object"></a><div id="GameEngine.has_object-def"><a name="L447"></a><tt class="py-lineno">447</tt> <a class="py-toggle" href="#" id="GameEngine.has_object-toggle" onclick="return toggle('GameEngine.has_object');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#has_object">has_object</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">name</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.has_object-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.has_object-expanded"><a name="L448"></a><tt class="py-lineno">448</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L449"></a><tt class="py-lineno">449</tt> <tt class="py-line"><tt class="py-docstring"> Returns true if object is stored in game engine</tt> </tt>
+<a name="L450"></a><tt class="py-lineno">450</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L451"></a><tt class="py-lineno">451</tt> <tt class="py-line"><tt class="py-docstring"> @param name: Name of the object to check if exists</tt> </tt>
+<a name="L452"></a><tt class="py-lineno">452</tt> <tt class="py-line"><tt class="py-docstring"> @return: Returns true if object found</tt> </tt>
+<a name="L453"></a><tt class="py-lineno">453</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L454"></a><tt class="py-lineno">454</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">name</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt> </tt>
+</div><a name="L455"></a><tt class="py-lineno">455</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.add_object"></a><div id="GameEngine.add_object-def"><a name="L456"></a><tt class="py-lineno">456</tt> <a class="py-toggle" href="#" id="GameEngine.add_object-toggle" onclick="return toggle('GameEngine.add_object');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#add_object">add_object</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">name</tt><tt class="py-op">,</tt> <tt class="py-param">obj</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.add_object-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.add_object-expanded"><a name="L457"></a><tt class="py-lineno">457</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L458"></a><tt class="py-lineno">458</tt> <tt class="py-line"><tt class="py-docstring"> Adds an object to the game engine datastore</tt> </tt>
+<a name="L459"></a><tt class="py-lineno">459</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L460"></a><tt class="py-lineno">460</tt> <tt class="py-line"><tt class="py-docstring"> @param name: The name used to store the object</tt> </tt>
+<a name="L461"></a><tt class="py-lineno">461</tt> <tt class="py-line"><tt class="py-docstring"> @param obj: The object to store</tt> </tt>
+<a name="L462"></a><tt class="py-lineno">462</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L463"></a><tt class="py-lineno">463</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt><tt class="py-op">[</tt><tt class="py-name">name</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-name">obj</tt> </tt>
+</div><a name="L464"></a><tt class="py-lineno">464</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.get_object"></a><div id="GameEngine.get_object-def"><a name="L465"></a><tt class="py-lineno">465</tt> <a class="py-toggle" href="#" id="GameEngine.get_object-toggle" onclick="return toggle('GameEngine.get_object');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#get_object">get_object</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">name</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.get_object-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.get_object-expanded"><a name="L466"></a><tt class="py-lineno">466</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L467"></a><tt class="py-lineno">467</tt> <tt class="py-line"><tt class="py-docstring"> Returns an object from the game engine datastore</tt> </tt>
+<a name="L468"></a><tt class="py-lineno">468</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L469"></a><tt class="py-lineno">469</tt> <tt class="py-line"><tt class="py-docstring"> @param name: The name of object to return</tt> </tt>
+<a name="L470"></a><tt class="py-lineno">470</tt> <tt class="py-line"><tt class="py-docstring"> @return: Returns the object</tt> </tt>
+<a name="L471"></a><tt class="py-lineno">471</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L472"></a><tt class="py-lineno">472</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt><tt class="py-op">[</tt><tt class="py-name">name</tt><tt class="py-op">]</tt> </tt>
+</div><a name="L473"></a><tt class="py-lineno">473</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.remove_object"></a><div id="GameEngine.remove_object-def"><a name="L474"></a><tt class="py-lineno">474</tt> <a class="py-toggle" href="#" id="GameEngine.remove_object-toggle" onclick="return toggle('GameEngine.remove_object');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#remove_object">remove_object</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">name</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.remove_object-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.remove_object-expanded"><a name="L475"></a><tt class="py-lineno">475</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L476"></a><tt class="py-lineno">476</tt> <tt class="py-line"><tt class="py-docstring"> Removes an object from the game engine datastore</tt> </tt>
+<a name="L477"></a><tt class="py-lineno">477</tt> <tt class="py-line"><tt class="py-docstring"></tt> </tt>
+<a name="L478"></a><tt class="py-lineno">478</tt> <tt class="py-line"><tt class="py-docstring"> @param name: The name of the object to remove</tt> </tt>
+<a name="L479"></a><tt class="py-lineno">479</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L480"></a><tt class="py-lineno">480</tt> <tt class="py-line"> <tt class="py-keyword">del</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt><tt class="py-op">[</tt><tt class="py-name">name</tt><tt class="py-op">]</tt> </tt>
+</div><a name="L481"></a><tt class="py-lineno">481</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.list_objects"></a><div id="GameEngine.list_objects-def"><a name="L482"></a><tt class="py-lineno">482</tt> <a class="py-toggle" href="#" id="GameEngine.list_objects-toggle" onclick="return toggle('GameEngine.list_objects');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_objects">list_objects</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.list_objects-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_objects-expanded"><a name="L483"></a><tt class="py-lineno">483</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L484"></a><tt class="py-lineno">484</tt> <tt class="py-line"><tt class="py-docstring"> Returns a sting of registered objects</tt> </tt>
+<a name="L485"></a><tt class="py-lineno">485</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L486"></a><tt class="py-lineno">486</tt> <tt class="py-line"> <tt class="py-name">objlist</tt> <tt class="py-op">=</tt> <tt class="py-string">"Objects Registered:\n"</tt> </tt>
+<a name="L487"></a><tt class="py-lineno">487</tt> <tt class="py-line"> <tt class="py-keyword">for</tt> <tt class="py-name">eventlst</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt><tt class="py-op">:</tt> </tt>
+<a name="L488"></a><tt class="py-lineno">488</tt> <tt class="py-line"> <tt class="py-name">objlist</tt> <tt class="py-op">+=</tt> <tt class="py-string">"\t%s\n"</tt> <tt class="py-op">%</tt> <tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">eventlst</tt><tt class="py-op">)</tt> </tt>
+<a name="L489"></a><tt class="py-lineno">489</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">objlist</tt> </tt>
+</div><a name="L490"></a><tt class="py-lineno">490</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.toggle_fps"></a><div id="GameEngine.toggle_fps-def"><a name="L491"></a><tt class="py-lineno">491</tt> <a class="py-toggle" href="#" id="GameEngine.toggle_fps-toggle" onclick="return toggle('GameEngine.toggle_fps');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#toggle_fps">toggle_fps</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.toggle_fps-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.toggle_fps-expanded"><a name="L492"></a><tt class="py-lineno">492</tt> <tt class="py-line"> <tt class="py-docstring">"""</tt> </tt>
+<a name="L493"></a><tt class="py-lineno">493</tt> <tt class="py-line"><tt class="py-docstring"> Toggles fps display</tt> </tt>
+<a name="L494"></a><tt class="py-lineno">494</tt> <tt class="py-line"><tt class="py-docstring"> """</tt> </tt>
+<a name="L495"></a><tt class="py-lineno">495</tt> <tt class="py-line"> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__showfps</tt> <tt class="py-op">=</tt> <tt class="py-keyword">not</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__showfps</tt> </tt>
+</div><a name="L496"></a><tt class="py-lineno">496</tt> <tt class="py-line"> </tt>
+<a name="GameEngine.art_scale"></a><div id="GameEngine.art_scale-def"><a name="L497"></a><tt class="py-lineno">497</tt> <a class="py-toggle" href="#" id="GameEngine.art_scale-toggle" onclick="return toggle('GameEngine.art_scale');">-</a><tt class="py-line"> <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#art_scale">art_scale</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">original</tt><tt class="py-op">,</tt> <tt class="py-param">expected</tt><tt class="py-op">,</tt> <tt class="py-param">width</tt><tt class="py-op">=</tt><tt class="py-name">True</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
+</div><div id="GameEngine.art_scale-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.art_scale-expanded"><a name="L498"></a><tt class="py-lineno">498</tt> <tt class="py-line"> <tt class="py-keyword">if</tt> <tt class="py-name">width</tt><tt class="py-op">:</tt> </tt>
+<a name="L499"></a><tt class="py-lineno">499</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">int</tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">width</tt> <tt class="py-op">/</tt> <tt class="py-name">float</tt><tt class="py-op">(</tt><tt class="py-name">expected</tt><tt class="py-op">)</tt> <tt class="py-op">*</tt> <tt class="py-name">float</tt><tt class="py-op">(</tt><tt class="py-name">original</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
+<a name="L500"></a><tt class="py-lineno">500</tt> <tt class="py-line"> <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
+<a name="L501"></a><tt class="py-lineno">501</tt> <tt class="py-line"> </tt>
+<a name="L502"></a><tt class="py-lineno">502</tt> <tt class="py-line"> <tt class="py-keyword">return</tt> <tt class="py-name">int</tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">height</tt> <tt class="py-op">/</tt> <tt class="py-name">float</tt><tt class="py-op">(</tt><tt class="py-name">expected</tt><tt class="py-op">)</tt> <tt class="py-op">*</tt> <tt class="py-name">float</tt><tt class="py-op">(</tt><tt class="py-name">original</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
+</div></div><a name="L503"></a><tt class="py-lineno">503</tt> <tt class="py-line"> </tt><script type="text/javascript">
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