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        <a href="fortuneengine-module.html">Package&nbsp;fortuneengine</a> ::
        Module&nbsp;GameEngine
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<h1 class="epydoc">Source Code for <a href="fortuneengine.GameEngine-module.html">Module fortuneengine.GameEngine</a></h1>
<pre class="py-src">
<a name="L1"></a><tt class="py-lineno">  1</tt>  <tt class="py-line"><tt class="py-comment">#    FortuneEngine is free software: you can redistribute it and/or modify</tt> </tt>
<a name="L2"></a><tt class="py-lineno">  2</tt>  <tt class="py-line"><tt class="py-comment">#    it under the terms of the GNU General Public License as published by</tt> </tt>
<a name="L3"></a><tt class="py-lineno">  3</tt>  <tt class="py-line"><tt class="py-comment">#    the Free Software Foundation, either version 3 of the License, or</tt> </tt>
<a name="L4"></a><tt class="py-lineno">  4</tt>  <tt class="py-line"><tt class="py-comment">#    (at your option) any later version.</tt> </tt>
<a name="L5"></a><tt class="py-lineno">  5</tt>  <tt class="py-line"><tt class="py-comment">#</tt> </tt>
<a name="L6"></a><tt class="py-lineno">  6</tt>  <tt class="py-line"><tt class="py-comment">#    FortuneEngine is distributed in the hope that it will be useful,</tt> </tt>
<a name="L7"></a><tt class="py-lineno">  7</tt>  <tt class="py-line"><tt class="py-comment">#    but WITHOUT ANY WARRANTY; without even the implied warranty of</tt> </tt>
<a name="L8"></a><tt class="py-lineno">  8</tt>  <tt class="py-line"><tt class="py-comment">#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</tt> </tt>
<a name="L9"></a><tt class="py-lineno">  9</tt>  <tt class="py-line"><tt class="py-comment">#    GNU General Public License for more details.</tt> </tt>
<a name="L10"></a><tt class="py-lineno"> 10</tt>  <tt class="py-line"><tt class="py-comment">#</tt> </tt>
<a name="L11"></a><tt class="py-lineno"> 11</tt>  <tt class="py-line"><tt class="py-comment">#    You should have received a copy of the GNU General Public License</tt> </tt>
<a name="L12"></a><tt class="py-lineno"> 12</tt>  <tt class="py-line"><tt class="py-comment">#    along with the FortuneEngine.  If not, see &lt;http://www.gnu.org/licenses/&gt;.</tt> </tt>
<a name="L13"></a><tt class="py-lineno"> 13</tt>  <tt class="py-line"><tt class="py-comment">#</tt> </tt>
<a name="L14"></a><tt class="py-lineno"> 14</tt>  <tt class="py-line"><tt class="py-comment">#    Author: Justin Lewis  &lt;jlew.blackout@gmail.com&gt;</tt> </tt>
<a name="L15"></a><tt class="py-lineno"> 15</tt>  <tt class="py-line"> </tt>
<a name="L16"></a><tt class="py-lineno"> 16</tt>  <tt class="py-line"><tt class="py-keyword">import</tt> <tt class="py-name">pygame</tt> </tt>
<a name="L17"></a><tt class="py-lineno"> 17</tt>  <tt class="py-line"><tt class="py-keyword">from</tt> <tt class="py-name">time</tt> <tt class="py-keyword">import</tt> <tt class="py-name">time</tt> </tt>
<a name="L18"></a><tt class="py-lineno"> 18</tt>  <tt class="py-line"><tt class="py-keyword">from</tt> <tt id="link-0" class="py-name" targets="Module fortuneengine.GameEngineConsole=fortuneengine.GameEngineConsole-module.html,Class fortuneengine.GameEngineConsole.GameEngineConsole=fortuneengine.GameEngineConsole.GameEngineConsole-class.html"><a title="fortuneengine.GameEngineConsole
fortuneengine.GameEngineConsole.GameEngineConsole" class="py-name" href="#" onclick="return doclink('link-0', 'GameEngineConsole', 'link-0');">GameEngineConsole</a></tt> <tt class="py-keyword">import</tt> <tt id="link-1" class="py-name"><a title="fortuneengine.GameEngineConsole
fortuneengine.GameEngineConsole.GameEngineConsole" class="py-name" href="#" onclick="return doclink('link-1', 'GameEngineConsole', 'link-0');">GameEngineConsole</a></tt> </tt>
<a name="L19"></a><tt class="py-lineno"> 19</tt>  <tt class="py-line"><tt class="py-keyword">from</tt> <tt id="link-2" class="py-name" targets="Module fortuneengine.GameInspect=fortuneengine.GameInspect-module.html,Class fortuneengine.GameInspect.GameInspect=fortuneengine.GameInspect.GameInspect-class.html"><a title="fortuneengine.GameInspect
fortuneengine.GameInspect.GameInspect" class="py-name" href="#" onclick="return doclink('link-2', 'GameInspect', 'link-2');">GameInspect</a></tt> <tt class="py-keyword">import</tt> <tt id="link-3" class="py-name"><a title="fortuneengine.GameInspect
fortuneengine.GameInspect.GameInspect" class="py-name" href="#" onclick="return doclink('link-3', 'GameInspect', 'link-2');">GameInspect</a></tt> </tt>
<a name="L20"></a><tt class="py-lineno"> 20</tt>  <tt class="py-line"><tt class="py-keyword">from</tt> <tt id="link-4" class="py-name" targets="Module fortuneengine.DrawableFontObject=fortuneengine.DrawableFontObject-module.html,Class fortuneengine.DrawableFontObject.DrawableFontObject=fortuneengine.DrawableFontObject.DrawableFontObject-class.html"><a title="fortuneengine.DrawableFontObject
fortuneengine.DrawableFontObject.DrawableFontObject" class="py-name" href="#" onclick="return doclink('link-4', 'DrawableFontObject', 'link-4');">DrawableFontObject</a></tt> <tt class="py-keyword">import</tt> <tt id="link-5" class="py-name"><a title="fortuneengine.DrawableFontObject
fortuneengine.DrawableFontObject.DrawableFontObject" class="py-name" href="#" onclick="return doclink('link-5', 'DrawableFontObject', 'link-4');">DrawableFontObject</a></tt> </tt>
<a name="L21"></a><tt class="py-lineno"> 21</tt>  <tt class="py-line"><tt class="py-keyword">from</tt> <tt id="link-6" class="py-name" targets="Module fortuneengine.Scene=fortuneengine.Scene-module.html,Class fortuneengine.Scene.Scene=fortuneengine.Scene.Scene-class.html"><a title="fortuneengine.Scene
fortuneengine.Scene.Scene" class="py-name" href="#" onclick="return doclink('link-6', 'Scene', 'link-6');">Scene</a></tt> <tt class="py-keyword">import</tt> <tt id="link-7" class="py-name"><a title="fortuneengine.Scene
fortuneengine.Scene.Scene" class="py-name" href="#" onclick="return doclink('link-7', 'Scene', 'link-6');">Scene</a></tt> </tt>
<a name="L22"></a><tt class="py-lineno"> 22</tt>  <tt class="py-line"> </tt>
<a name="L23"></a><tt class="py-lineno"> 23</tt>  <tt class="py-line"> </tt>
<a name="GameEngine"></a><div id="GameEngine-def"><a name="L24"></a><tt class="py-lineno"> 24</tt> <a class="py-toggle" href="#" id="GameEngine-toggle" onclick="return toggle('GameEngine');">-</a><tt class="py-line"><tt class="py-keyword">class</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html">GameEngine</a><tt class="py-op">(</tt><tt class="py-base-class">object</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine-collapsed" style="display:none;" pad="+++" indent="++++"></div><div id="GameEngine-expanded"><a name="L25"></a><tt class="py-lineno"> 25</tt>  <tt class="py-line">    <tt class="py-docstring">"""</tt> </tt>
<a name="L26"></a><tt class="py-lineno"> 26</tt>  <tt class="py-line"><tt class="py-docstring">    The Fortune Engine GameEngine is a main loop wrapper around pygame.</tt> </tt>
<a name="L27"></a><tt class="py-lineno"> 27</tt>  <tt class="py-line"><tt class="py-docstring">    It manages the event and drawing loops allowing the user to just</tt> </tt>
<a name="L28"></a><tt class="py-lineno"> 28</tt>  <tt class="py-line"><tt class="py-docstring">    register for user events and drawing time in the draw loop.</tt> </tt>
<a name="L29"></a><tt class="py-lineno"> 29</tt>  <tt class="py-line"><tt class="py-docstring">    """</tt> </tt>
<a name="L30"></a><tt class="py-lineno"> 30</tt>  <tt class="py-line">    <tt id="link-8" class="py-name" targets="Variable fortuneengine.GameEngine.GameEngine.instance=fortuneengine.GameEngine.GameEngine-class.html#instance"><a title="fortuneengine.GameEngine.GameEngine.instance" class="py-name" href="#" onclick="return doclink('link-8', 'instance', 'link-8');">instance</a></tt> <tt class="py-op">=</tt> <tt class="py-name">None</tt> </tt>
<a name="L31"></a><tt class="py-lineno"> 31</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.__init__"></a><div id="GameEngine.__init__-def"><a name="L32"></a><tt class="py-lineno"> 32</tt> <a class="py-toggle" href="#" id="GameEngine.__init__-toggle" onclick="return toggle('GameEngine.__init__');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#__init__">__init__</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">width</tt><tt class="py-op">=</tt><tt class="py-number">1200</tt><tt class="py-op">,</tt> <tt class="py-param">height</tt><tt class="py-op">=</tt><tt class="py-number">900</tt><tt class="py-op">,</tt> <tt class="py-param">always_draw</tt><tt class="py-op">=</tt><tt class="py-name">False</tt><tt class="py-op">,</tt> </tt>
<a name="L33"></a><tt class="py-lineno"> 33</tt>  <tt class="py-line">                 <tt class="py-param">fps_cap</tt><tt class="py-op">=</tt><tt class="py-number">15</tt><tt class="py-op">,</tt> <tt class="py-param">version</tt><tt class="py-op">=</tt><tt class="py-name">False</tt><tt class="py-op">,</tt> <tt class="py-param">title</tt><tt class="py-op">=</tt><tt class="py-string">"FortuneEngine"</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.__init__-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.__init__-expanded"><a name="L34"></a><tt class="py-lineno"> 34</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L35"></a><tt class="py-lineno"> 35</tt>  <tt class="py-line"><tt class="py-docstring">        Constructor for the game engine.</tt> </tt>
<a name="L36"></a><tt class="py-lineno"> 36</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L37"></a><tt class="py-lineno"> 37</tt>  <tt class="py-line"><tt class="py-docstring">        @param width:        Window width</tt> </tt>
<a name="L38"></a><tt class="py-lineno"> 38</tt>  <tt class="py-line"><tt class="py-docstring">        @param height:       Window height</tt> </tt>
<a name="L39"></a><tt class="py-lineno"> 39</tt>  <tt class="py-line"><tt class="py-docstring">        @param always_draw:  Boolean to set the animation mode to always</tt> </tt>
<a name="L40"></a><tt class="py-lineno"> 40</tt>  <tt class="py-line"><tt class="py-docstring">                             draw vs draw when set_dirty is called</tt> </tt>
<a name="L41"></a><tt class="py-lineno"> 41</tt>  <tt class="py-line"><tt class="py-docstring">        @param fps_cap:      Sets the framerate cap. Set to 0 to disable</tt> </tt>
<a name="L42"></a><tt class="py-lineno"> 42</tt>  <tt class="py-line"><tt class="py-docstring">                             the cap. Warning: setting the cap to 0 when</tt> </tt>
<a name="L43"></a><tt class="py-lineno"> 43</tt>  <tt class="py-line"><tt class="py-docstring">                             always draw = False will cause cpu 100% when</tt> </tt>
<a name="L44"></a><tt class="py-lineno"> 44</tt>  <tt class="py-line"><tt class="py-docstring">                             not driving.</tt> </tt>
<a name="L45"></a><tt class="py-lineno"> 45</tt>  <tt class="py-line"><tt class="py-docstring">        @param version:      If true, use new rendering system, false uses</tt> </tt>
<a name="L46"></a><tt class="py-lineno"> 46</tt>  <tt class="py-line"><tt class="py-docstring">                             only the draw system</tt> </tt>
<a name="L47"></a><tt class="py-lineno"> 47</tt>  <tt class="py-line"><tt class="py-docstring">        @param title:        Window Title</tt> </tt>
<a name="L48"></a><tt class="py-lineno"> 48</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L49"></a><tt class="py-lineno"> 49</tt>  <tt class="py-line">        <tt id="link-9" class="py-name" targets="Module fortuneengine.GameEngine=fortuneengine.GameEngine-module.html,Class fortuneengine.GameEngine.GameEngine=fortuneengine.GameEngine.GameEngine-class.html"><a title="fortuneengine.GameEngine
fortuneengine.GameEngine.GameEngine" class="py-name" href="#" onclick="return doclink('link-9', 'GameEngine', 'link-9');">GameEngine</a></tt><tt class="py-op">.</tt><tt id="link-10" class="py-name"><a title="fortuneengine.GameEngine.GameEngine.instance" class="py-name" href="#" onclick="return doclink('link-10', 'instance', 'link-8');">instance</a></tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt> </tt>
<a name="L50"></a><tt class="py-lineno"> 50</tt>  <tt class="py-line">        <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">init</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L51"></a><tt class="py-lineno"> 51</tt>  <tt class="py-line">        <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">mouse</tt><tt class="py-op">.</tt><tt class="py-name">set_visible</tt><tt class="py-op">(</tt><tt class="py-name">False</tt><tt class="py-op">)</tt> </tt>
<a name="L52"></a><tt class="py-lineno"> 52</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__version</tt> <tt class="py-op">=</tt> <tt class="py-name">version</tt> <tt class="py-comment">#true is new, false is old</tt> </tt>
<a name="L53"></a><tt class="py-lineno"> 53</tt>  <tt class="py-line"> </tt>
<a name="L54"></a><tt class="py-lineno"> 54</tt>  <tt class="py-line">        <tt class="py-comment"># Window Settings</tt> </tt>
<a name="L55"></a><tt class="py-lineno"> 55</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">width</tt> <tt class="py-op">=</tt> <tt class="py-name">width</tt> </tt>
<a name="L56"></a><tt class="py-lineno"> 56</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">height</tt> <tt class="py-op">=</tt> <tt class="py-name">height</tt> </tt>
<a name="L57"></a><tt class="py-lineno"> 57</tt>  <tt class="py-line">        <tt class="py-name">size</tt> <tt class="py-op">=</tt> <tt class="py-name">width</tt><tt class="py-op">,</tt> <tt class="py-name">height</tt> </tt>
<a name="L58"></a><tt class="py-lineno"> 58</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">screen</tt> <tt class="py-op">=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt class="py-name">set_mode</tt><tt class="py-op">(</tt><tt class="py-name">size</tt><tt class="py-op">)</tt> </tt>
<a name="L59"></a><tt class="py-lineno"> 59</tt>  <tt class="py-line">        <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt class="py-name">set_caption</tt><tt class="py-op">(</tt><tt class="py-name">title</tt><tt class="py-op">)</tt> </tt>
<a name="L60"></a><tt class="py-lineno"> 60</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps</tt> <tt class="py-op">=</tt> <tt id="link-11" class="py-name"><a title="fortuneengine.DrawableFontObject
fortuneengine.DrawableFontObject.DrawableFontObject" class="py-name" href="#" onclick="return doclink('link-11', 'DrawableFontObject', 'link-4');">DrawableFontObject</a></tt><tt class="py-op">(</tt><tt class="py-string">""</tt><tt class="py-op">,</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">font</tt><tt class="py-op">.</tt><tt class="py-name">Font</tt><tt class="py-op">(</tt><tt class="py-name">None</tt><tt class="py-op">,</tt> <tt class="py-number">17</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
<a name="L61"></a><tt class="py-lineno"> 61</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps</tt><tt class="py-op">.</tt><tt id="link-12" class="py-name" targets="Method fortuneengine.DrawableObject.DrawableObject.setPosition()=fortuneengine.DrawableObject.DrawableObject-class.html#setPosition,Method fortuneengine.Scene.Scene.setPosition()=fortuneengine.Scene.Scene-class.html#setPosition"><a title="fortuneengine.DrawableObject.DrawableObject.setPosition
fortuneengine.Scene.Scene.setPosition" class="py-name" href="#" onclick="return doclink('link-12', 'setPosition', 'link-12');">setPosition</a></tt><tt class="py-op">(</tt><tt class="py-number">0</tt><tt class="py-op">,</tt> <tt class="py-number">0</tt><tt class="py-op">)</tt> </tt>
<a name="L62"></a><tt class="py-lineno"> 62</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__scene</tt> <tt class="py-op">=</tt> <tt id="link-13" class="py-name"><a title="fortuneengine.Scene
fortuneengine.Scene.Scene" class="py-name" href="#" onclick="return doclink('link-13', 'Scene', 'link-6');">Scene</a></tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps</tt><tt class="py-op">)</tt> </tt>
<a name="L63"></a><tt class="py-lineno"> 63</tt>  <tt class="py-line"> </tt>
<a name="L64"></a><tt class="py-lineno"> 64</tt>  <tt class="py-line">        <tt class="py-comment"># Engine Internal Variables</tt> </tt>
<a name="L65"></a><tt class="py-lineno"> 65</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps_cap</tt> <tt class="py-op">=</tt> <tt class="py-name">fps_cap</tt> </tt>
<a name="L66"></a><tt class="py-lineno"> 66</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__showfps</tt> <tt class="py-op">=</tt> <tt class="py-name">False</tt> </tt>
<a name="L67"></a><tt class="py-lineno"> 67</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__dirty</tt> <tt class="py-op">=</tt> <tt class="py-name">True</tt> </tt>
<a name="L68"></a><tt class="py-lineno"> 68</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__always_draw</tt> <tt class="py-op">=</tt> <tt class="py-name">always_draw</tt> </tt>
<a name="L69"></a><tt class="py-lineno"> 69</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__font</tt> <tt class="py-op">=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">font</tt><tt class="py-op">.</tt><tt class="py-name">Font</tt><tt class="py-op">(</tt><tt class="py-name">None</tt><tt class="py-op">,</tt> <tt class="py-number">17</tt><tt class="py-op">)</tt> </tt>
<a name="L70"></a><tt class="py-lineno"> 70</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__run_event</tt> <tt class="py-op">=</tt> <tt class="py-name">False</tt> </tt>
<a name="L71"></a><tt class="py-lineno"> 71</tt>  <tt class="py-line"> </tt>
<a name="L72"></a><tt class="py-lineno"> 72</tt>  <tt class="py-line">        <tt class="py-comment"># Variables to hold game engine elements and callbacks</tt> </tt>
<a name="L73"></a><tt class="py-lineno"> 73</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_cb</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
<a name="L74"></a><tt class="py-lineno"> 74</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
<a name="L75"></a><tt class="py-lineno"> 75</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
<a name="L76"></a><tt class="py-lineno"> 76</tt>  <tt class="py-line"> </tt>
<a name="L77"></a><tt class="py-lineno"> 77</tt>  <tt class="py-line"> </tt>
<a name="L78"></a><tt class="py-lineno"> 78</tt>  <tt class="py-line">        <tt class="py-comment"># Game Timers</tt> </tt>
<a name="L79"></a><tt class="py-lineno"> 79</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
<a name="L80"></a><tt class="py-lineno"> 80</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers_tick</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
<a name="L81"></a><tt class="py-lineno"> 81</tt>  <tt class="py-line"> </tt>
<a name="L82"></a><tt class="py-lineno"> 82</tt>  <tt class="py-line">        <tt class="py-comment"># Game Clock</tt> </tt>
<a name="L83"></a><tt class="py-lineno"> 83</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">clock</tt> <tt class="py-op">=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">time</tt><tt class="py-op">.</tt><tt class="py-name">Clock</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L84"></a><tt class="py-lineno"> 84</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__tick_time</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L85"></a><tt class="py-lineno"> 85</tt>  <tt class="py-line"> </tt>
<a name="L86"></a><tt class="py-lineno"> 86</tt>  <tt class="py-line">        <tt class="py-comment"># Inspector</tt> </tt>
<a name="L87"></a><tt class="py-lineno"> 87</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">_inspector</tt> <tt class="py-op">=</tt> <tt id="link-14" class="py-name"><a title="fortuneengine.GameInspect
fortuneengine.GameInspect.GameInspect" class="py-name" href="#" onclick="return doclink('link-14', 'GameInspect', 'link-2');">GameInspect</a></tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt><tt class="py-op">)</tt> </tt>
<a name="L88"></a><tt class="py-lineno"> 88</tt>  <tt class="py-line"> </tt>
<a name="L89"></a><tt class="py-lineno"> 89</tt>  <tt class="py-line">        <tt class="py-comment"># Time Profiler Timers</tt> </tt>
<a name="L90"></a><tt class="py-lineno"> 90</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
<a name="L91"></a><tt class="py-lineno"> 91</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_calls</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
<a name="L92"></a><tt class="py-lineno"> 92</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_time</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
<a name="L93"></a><tt class="py-lineno"> 93</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_calls</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
<a name="L94"></a><tt class="py-lineno"> 94</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_time</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
<a name="L95"></a><tt class="py-lineno"> 95</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_calls</tt> <tt class="py-op">=</tt> <tt class="py-op">{</tt><tt class="py-op">}</tt> </tt>
<a name="L96"></a><tt class="py-lineno"> 96</tt>  <tt class="py-line"> </tt>
<a name="L97"></a><tt class="py-lineno"> 97</tt>  <tt class="py-line">        <tt class="py-comment"># Initialize Py Console</tt> </tt>
<a name="L98"></a><tt class="py-lineno"> 98</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt> <tt class="py-op">=</tt> <tt id="link-15" class="py-name"><a title="fortuneengine.GameEngineConsole
fortuneengine.GameEngineConsole.GameEngineConsole" class="py-name" href="#" onclick="return doclink('link-15', 'GameEngineConsole', 'link-0');">GameEngineConsole</a></tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">,</tt> <tt class="py-op">(</tt><tt class="py-number">0</tt><tt class="py-op">,</tt> <tt class="py-number">0</tt><tt class="py-op">,</tt> <tt class="py-name">width</tt><tt class="py-op">,</tt> <tt class="py-name">height</tt> <tt class="py-op">/</tt> <tt class="py-number">2</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
<a name="L99"></a><tt class="py-lineno"> 99</tt>  <tt class="py-line"> </tt>
<a name="L100"></a><tt class="py-lineno">100</tt>  <tt class="py-line">        <tt class="py-comment"># Disable Mouse Usage</tt> </tt>
<a name="L101"></a><tt class="py-lineno">101</tt>  <tt class="py-line">        <tt class="py-comment"># TODO Allow mouse motion on request</tt> </tt>
<a name="L102"></a><tt class="py-lineno">102</tt>  <tt class="py-line">        <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">set_blocked</tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-16" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.MOUSEMOTION=fortuneengine.pyconsole.pyconsole-module.html#MOUSEMOTION"><a title="fortuneengine.pyconsole.pyconsole.MOUSEMOTION" class="py-name" href="#" onclick="return doclink('link-16', 'MOUSEMOTION', 'link-16');">MOUSEMOTION</a></tt><tt class="py-op">)</tt> </tt>
</div><a name="L103"></a><tt class="py-lineno">103</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.set_dirty"></a><div id="GameEngine.set_dirty-def"><a name="L104"></a><tt class="py-lineno">104</tt> <a class="py-toggle" href="#" id="GameEngine.set_dirty-toggle" onclick="return toggle('GameEngine.set_dirty');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#set_dirty">set_dirty</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.set_dirty-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.set_dirty-expanded"><a name="L105"></a><tt class="py-lineno">105</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L106"></a><tt class="py-lineno">106</tt>  <tt class="py-line"><tt class="py-docstring">        Sets the dirty flag to force the engine to draw the next time</tt> </tt>
<a name="L107"></a><tt class="py-lineno">107</tt>  <tt class="py-line"><tt class="py-docstring">        it enters the draw flag.</tt> </tt>
<a name="L108"></a><tt class="py-lineno">108</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L109"></a><tt class="py-lineno">109</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__dirty</tt> <tt class="py-op">=</tt> <tt class="py-name">True</tt> </tt>
</div><a name="L110"></a><tt class="py-lineno">110</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.get_scene"></a><div id="GameEngine.get_scene-def"><a name="L111"></a><tt class="py-lineno">111</tt> <a class="py-toggle" href="#" id="GameEngine.get_scene-toggle" onclick="return toggle('GameEngine.get_scene');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#get_scene">get_scene</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.get_scene-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.get_scene-expanded"><a name="L112"></a><tt class="py-lineno">112</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L113"></a><tt class="py-lineno">113</tt>  <tt class="py-line"><tt class="py-docstring">        Returns the scene object</tt> </tt>
<a name="L114"></a><tt class="py-lineno">114</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L115"></a><tt class="py-lineno">115</tt>  <tt class="py-line"><tt class="py-docstring">        @return:    Returns the scene object held by the game engine</tt> </tt>
<a name="L116"></a><tt class="py-lineno">116</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L117"></a><tt class="py-lineno">117</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__scene</tt> </tt>
</div><a name="L118"></a><tt class="py-lineno">118</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.start_event_timer"></a><div id="GameEngine.start_event_timer-def"><a name="L119"></a><tt class="py-lineno">119</tt> <a class="py-toggle" href="#" id="GameEngine.start_event_timer-toggle" onclick="return toggle('GameEngine.start_event_timer');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#start_event_timer">start_event_timer</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">function_cb</tt><tt class="py-op">,</tt> <tt class="py-param">time</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.start_event_timer-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.start_event_timer-expanded"><a name="L120"></a><tt class="py-lineno">120</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L121"></a><tt class="py-lineno">121</tt>  <tt class="py-line"><tt class="py-docstring">        Starts a timer that fires a user event into the queue every "time"</tt> </tt>
<a name="L122"></a><tt class="py-lineno">122</tt>  <tt class="py-line"><tt class="py-docstring">        milliseconds</tt> </tt>
<a name="L123"></a><tt class="py-lineno">123</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L124"></a><tt class="py-lineno">124</tt>  <tt class="py-line"><tt class="py-docstring">        @param function_cb:     The function to call when timer fires</tt> </tt>
<a name="L125"></a><tt class="py-lineno">125</tt>  <tt class="py-line"><tt class="py-docstring">        @param time:            Milliseconds between fires</tt> </tt>
<a name="L126"></a><tt class="py-lineno">126</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L127"></a><tt class="py-lineno">127</tt>  <tt class="py-line">        <tt class="py-name">avail_timer</tt> <tt class="py-op">=</tt> <tt class="py-name">len</tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">)</tt> </tt>
<a name="L128"></a><tt class="py-lineno">128</tt>  <tt class="py-line"> </tt>
<a name="L129"></a><tt class="py-lineno">129</tt>  <tt class="py-line">        <tt class="py-keyword">if</tt> <tt class="py-name">avail_timer</tt> <tt class="py-op">+</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-17" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.USEREVENT=fortuneengine.pyconsole.pyconsole-module.html#USEREVENT"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-17', 'USEREVENT', 'link-17');">USEREVENT</a></tt> <tt class="py-op">&lt;</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-18" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.NUMEVENTS=fortuneengine.pyconsole.pyconsole-module.html#NUMEVENTS"><a title="fortuneengine.pyconsole.pyconsole.NUMEVENTS" class="py-name" href="#" onclick="return doclink('link-18', 'NUMEVENTS', 'link-18');">NUMEVENTS</a></tt><tt class="py-op">:</tt> </tt>
<a name="L130"></a><tt class="py-lineno">130</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">function_cb</tt> <tt class="py-keyword">not</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">:</tt> </tt>
<a name="L131"></a><tt class="py-lineno">131</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">function_cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L132"></a><tt class="py-lineno">132</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">function_cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L133"></a><tt class="py-lineno">133</tt>  <tt class="py-line"> </tt>
<a name="L134"></a><tt class="py-lineno">134</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">.</tt><tt class="py-name">append</tt><tt class="py-op">(</tt><tt class="py-name">function_cb</tt><tt class="py-op">)</tt> </tt>
<a name="L135"></a><tt class="py-lineno">135</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers_tick</tt><tt class="py-op">.</tt><tt class="py-name">append</tt><tt class="py-op">(</tt><tt class="py-name">time</tt><tt class="py-op">)</tt> </tt>
<a name="L136"></a><tt class="py-lineno">136</tt>  <tt class="py-line">                <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">time</tt><tt class="py-op">.</tt><tt class="py-name">set_timer</tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-19" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-19', 'USEREVENT', 'link-17');">USEREVENT</a></tt> <tt class="py-op">+</tt> <tt class="py-name">avail_timer</tt><tt class="py-op">,</tt> <tt class="py-name">time</tt><tt class="py-op">)</tt> </tt>
<a name="L137"></a><tt class="py-lineno">137</tt>  <tt class="py-line">            <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L138"></a><tt class="py-lineno">138</tt>  <tt class="py-line">                <tt class="py-keyword">print</tt> <tt class="py-string">"ERROR TIMER IN LIST"</tt> </tt>
<a name="L139"></a><tt class="py-lineno">139</tt>  <tt class="py-line">        <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L140"></a><tt class="py-lineno">140</tt>  <tt class="py-line">            <tt class="py-keyword">print</tt> <tt class="py-string">"Ran out of timers :("</tt> </tt>
<a name="L141"></a><tt class="py-lineno">141</tt>  <tt class="py-line">            <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-20" class="py-name" targets="Method fortuneengine.GameEngine.GameEngine.stop_event_loop()=fortuneengine.GameEngine.GameEngine-class.html#stop_event_loop"><a title="fortuneengine.GameEngine.GameEngine.stop_event_loop" class="py-name" href="#" onclick="return doclink('link-20', 'stop_event_loop', 'link-20');">stop_event_loop</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
</div><a name="L142"></a><tt class="py-lineno">142</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.stop_event_timer"></a><div id="GameEngine.stop_event_timer-def"><a name="L143"></a><tt class="py-lineno">143</tt> <a class="py-toggle" href="#" id="GameEngine.stop_event_timer-toggle" onclick="return toggle('GameEngine.stop_event_timer');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#stop_event_timer">stop_event_timer</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">function_cb</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.stop_event_timer-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.stop_event_timer-expanded"><a name="L144"></a><tt class="py-lineno">144</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L145"></a><tt class="py-lineno">145</tt>  <tt class="py-line"><tt class="py-docstring">        Stops the timer that has id from firing</tt> </tt>
<a name="L146"></a><tt class="py-lineno">146</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L147"></a><tt class="py-lineno">147</tt>  <tt class="py-line"><tt class="py-docstring">        @param function_cb:     The function registered with the timer that</tt> </tt>
<a name="L148"></a><tt class="py-lineno">148</tt>  <tt class="py-line"><tt class="py-docstring">                                should be canceled</tt> </tt>
<a name="L149"></a><tt class="py-lineno">149</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L150"></a><tt class="py-lineno">150</tt>  <tt class="py-line">        <tt class="py-keyword">try</tt><tt class="py-op">:</tt> </tt>
<a name="L151"></a><tt class="py-lineno">151</tt>  <tt class="py-line">            <tt class="py-name">timer_id</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">.</tt><tt class="py-name">index</tt><tt class="py-op">(</tt><tt class="py-name">function_cb</tt><tt class="py-op">)</tt> </tt>
<a name="L152"></a><tt class="py-lineno">152</tt>  <tt class="py-line">        <tt class="py-keyword">except</tt> <tt class="py-name">ValueError</tt><tt class="py-op">:</tt> </tt>
<a name="L153"></a><tt class="py-lineno">153</tt>  <tt class="py-line">            <tt class="py-keyword">return</tt> </tt>
<a name="L154"></a><tt class="py-lineno">154</tt>  <tt class="py-line"> </tt>
<a name="L155"></a><tt class="py-lineno">155</tt>  <tt class="py-line">        <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">time</tt><tt class="py-op">.</tt><tt class="py-name">set_timer</tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-21" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-21', 'USEREVENT', 'link-17');">USEREVENT</a></tt> <tt class="py-op">+</tt> <tt class="py-name">timer_id</tt><tt class="py-op">,</tt> <tt class="py-number">0</tt><tt class="py-op">)</tt> </tt>
<a name="L156"></a><tt class="py-lineno">156</tt>  <tt class="py-line">        <tt class="py-keyword">del</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">[</tt><tt class="py-name">timer_id</tt><tt class="py-op">]</tt> </tt>
<a name="L157"></a><tt class="py-lineno">157</tt>  <tt class="py-line">        <tt class="py-keyword">del</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers_tick</tt><tt class="py-op">[</tt><tt class="py-name">timer_id</tt><tt class="py-op">]</tt> </tt>
<a name="L158"></a><tt class="py-lineno">158</tt>  <tt class="py-line"> </tt>
<a name="L159"></a><tt class="py-lineno">159</tt>  <tt class="py-line">        <tt class="py-comment"># Timers have been removed, now need to clear any events</tt> </tt>
<a name="L160"></a><tt class="py-lineno">160</tt>  <tt class="py-line">        <tt class="py-comment"># already fired and in the queue</tt> </tt>
<a name="L161"></a><tt class="py-lineno">161</tt>  <tt class="py-line">        <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">event</tt><tt class="py-op">.</tt><tt id="link-22" class="py-name" targets="Method fortuneengine.pyconsole.pyconsole.Console.clear()=fortuneengine.pyconsole.pyconsole.Console-class.html#clear"><a title="fortuneengine.pyconsole.pyconsole.Console.clear" class="py-name" href="#" onclick="return doclink('link-22', 'clear', 'link-22');">clear</a></tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-23" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-23', 'USEREVENT', 'link-17');">USEREVENT</a></tt> <tt class="py-op">+</tt> <tt class="py-name">timer_id</tt><tt class="py-op">)</tt> </tt>
</div><a name="L162"></a><tt class="py-lineno">162</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.list_event_timers"></a><div id="GameEngine.list_event_timers-def"><a name="L163"></a><tt class="py-lineno">163</tt> <a class="py-toggle" href="#" id="GameEngine.list_event_timers-toggle" onclick="return toggle('GameEngine.list_event_timers');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_event_timers">list_event_timers</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.list_event_timers-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_event_timers-expanded"><a name="L164"></a><tt class="py-lineno">164</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L165"></a><tt class="py-lineno">165</tt>  <tt class="py-line"><tt class="py-docstring">        returns a list of configured timers, if the timers has a time of 0 the</tt> </tt>
<a name="L166"></a><tt class="py-lineno">166</tt>  <tt class="py-line"><tt class="py-docstring">        timer is disabled</tt> </tt>
<a name="L167"></a><tt class="py-lineno">167</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L168"></a><tt class="py-lineno">168</tt>  <tt class="py-line">        <tt class="py-name">timer_list</tt> <tt class="py-op">=</tt> <tt class="py-string">"Event Timers:\n"</tt> </tt>
<a name="L169"></a><tt class="py-lineno">169</tt>  <tt class="py-line">        <tt class="py-name">i</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L170"></a><tt class="py-lineno">170</tt>  <tt class="py-line">        <tt class="py-keyword">for</tt> <tt class="py-name">timer_item</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">:</tt> </tt>
<a name="L171"></a><tt class="py-lineno">171</tt>  <tt class="py-line">            <tt class="py-name">timer_list</tt> <tt class="py-op">+=</tt> <tt class="py-string">"\t%d: %d\n"</tt> <tt class="py-op">%</tt> <tt class="py-op">(</tt><tt class="py-name">timer_item</tt><tt class="py-op">,</tt> </tt>
<a name="L172"></a><tt class="py-lineno">172</tt>  <tt class="py-line">                          <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers_tick</tt><tt class="py-op">[</tt><tt class="py-name">i</tt><tt class="py-op">]</tt><tt class="py-op">)</tt> </tt>
<a name="L173"></a><tt class="py-lineno">173</tt>  <tt class="py-line">            <tt class="py-name">i</tt> <tt class="py-op">=</tt> <tt class="py-name">i</tt> <tt class="py-op">+</tt> <tt class="py-number">1</tt> </tt>
<a name="L174"></a><tt class="py-lineno">174</tt>  <tt class="py-line"> </tt>
<a name="L175"></a><tt class="py-lineno">175</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">timer_list</tt> </tt>
</div><a name="L176"></a><tt class="py-lineno">176</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.list_timer_time"></a><div id="GameEngine.list_timer_time-def"><a name="L177"></a><tt class="py-lineno">177</tt> <a class="py-toggle" href="#" id="GameEngine.list_timer_time-toggle" onclick="return toggle('GameEngine.list_timer_time');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_timer_time">list_timer_time</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.list_timer_time-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_timer_time-expanded"><a name="L178"></a><tt class="py-lineno">178</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L179"></a><tt class="py-lineno">179</tt>  <tt class="py-line"><tt class="py-docstring">        Returns a string representation of the time the game spends</tt> </tt>
<a name="L180"></a><tt class="py-lineno">180</tt>  <tt class="py-line"><tt class="py-docstring">        in each timer callback.</tt> </tt>
<a name="L181"></a><tt class="py-lineno">181</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L182"></a><tt class="py-lineno">182</tt>  <tt class="py-line">        <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"Timer Times:\n\tName\tCalls\tTotal Time\tAvg"</tt> </tt>
<a name="L183"></a><tt class="py-lineno">183</tt>  <tt class="py-line">        <tt class="py-keyword">for</tt> <tt class="py-name">key</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_time</tt><tt class="py-op">:</tt> </tt>
<a name="L184"></a><tt class="py-lineno">184</tt>  <tt class="py-line">            <tt class="py-name">timer_times</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_time</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
<a name="L185"></a><tt class="py-lineno">185</tt>  <tt class="py-line">            <tt class="py-name">timer_calls</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_calls</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
<a name="L186"></a><tt class="py-lineno">186</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">timer_calls</tt> <tt class="py-op">==</tt> <tt class="py-number">0</tt><tt class="py-op">:</tt> </tt>
<a name="L187"></a><tt class="py-lineno">187</tt>  <tt class="py-line">                <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L188"></a><tt class="py-lineno">188</tt>  <tt class="py-line">            <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L189"></a><tt class="py-lineno">189</tt>  <tt class="py-line">                <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-name">timer_times</tt> <tt class="py-op">/</tt> <tt class="py-name">timer_calls</tt> </tt>
<a name="L190"></a><tt class="py-lineno">190</tt>  <tt class="py-line"> </tt>
<a name="L191"></a><tt class="py-lineno">191</tt>  <tt class="py-line">            <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"%s\n\t%s\n\t\t%d\t%f\t%f"</tt> <tt class="py-op">%</tt> \ </tt>
<a name="L192"></a><tt class="py-lineno">192</tt>  <tt class="py-line">                    <tt class="py-op">(</tt><tt class="py-name">mystr</tt><tt class="py-op">,</tt> <tt class="py-name">key</tt><tt class="py-op">,</tt> <tt class="py-name">timer_calls</tt><tt class="py-op">,</tt> <tt class="py-name">timer_times</tt><tt class="py-op">,</tt> <tt class="py-name">avg</tt><tt class="py-op">)</tt> </tt>
<a name="L193"></a><tt class="py-lineno">193</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">mystr</tt> </tt>
</div><a name="L194"></a><tt class="py-lineno">194</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.start_main_loop"></a><div id="GameEngine.start_main_loop-def"><a name="L195"></a><tt class="py-lineno">195</tt> <a class="py-toggle" href="#" id="GameEngine.start_main_loop-toggle" onclick="return toggle('GameEngine.start_main_loop');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#start_main_loop">start_main_loop</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.start_main_loop-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.start_main_loop-expanded"><a name="L196"></a><tt class="py-lineno">196</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L197"></a><tt class="py-lineno">197</tt>  <tt class="py-line"><tt class="py-docstring">        Starts the game loop.</tt> </tt>
<a name="L198"></a><tt class="py-lineno">198</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L199"></a><tt class="py-lineno">199</tt>  <tt class="py-line"><tt class="py-docstring">        This function does not return until after the game loop exits</tt> </tt>
<a name="L200"></a><tt class="py-lineno">200</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L201"></a><tt class="py-lineno">201</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__run_event</tt> <tt class="py-op">=</tt> <tt class="py-name">True</tt> </tt>
<a name="L202"></a><tt class="py-lineno">202</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-24" class="py-name" targets="Method fortuneengine.GameEngine.GameEngine._event_loop()=fortuneengine.GameEngine.GameEngine-class.html#_event_loop"><a title="fortuneengine.GameEngine.GameEngine._event_loop" class="py-name" href="#" onclick="return doclink('link-24', '_event_loop', 'link-24');">_event_loop</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
</div><a name="L203"></a><tt class="py-lineno">203</tt>  <tt class="py-line"> </tt>
<a name="GameEngine._draw"></a><div id="GameEngine._draw-def"><a name="L204"></a><tt class="py-lineno">204</tt> <a class="py-toggle" href="#" id="GameEngine._draw-toggle" onclick="return toggle('GameEngine._draw');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#_draw">_draw</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">tick_time</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine._draw-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine._draw-expanded"><a name="L205"></a><tt class="py-lineno">205</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L206"></a><tt class="py-lineno">206</tt>  <tt class="py-line"><tt class="py-docstring">        Draws all elements in draw callback to the screen</tt> </tt>
<a name="L207"></a><tt class="py-lineno">207</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L208"></a><tt class="py-lineno">208</tt>  <tt class="py-line"><tt class="py-docstring">        @param tick_time:       The amount of time passed since last</tt> </tt>
<a name="L209"></a><tt class="py-lineno">209</tt>  <tt class="py-line"><tt class="py-docstring">                                draw cycle. (should be produced by</tt> </tt>
<a name="L210"></a><tt class="py-lineno">210</tt>  <tt class="py-line"><tt class="py-docstring">                                pygamme.clock.tick method)</tt> </tt>
<a name="L211"></a><tt class="py-lineno">211</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L212"></a><tt class="py-lineno">212</tt>  <tt class="py-line">        <tt class="py-name">screen</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">screen</tt> </tt>
<a name="L213"></a><tt class="py-lineno">213</tt>  <tt class="py-line"> </tt>
<a name="L214"></a><tt class="py-lineno">214</tt>  <tt class="py-line">        <tt class="py-comment"># If console is active, we want to draw console, pausing</tt> </tt>
<a name="L215"></a><tt class="py-lineno">215</tt>  <tt class="py-line">        <tt class="py-comment"># game drawing (events are still being fired, just no</tt> </tt>
<a name="L216"></a><tt class="py-lineno">216</tt>  <tt class="py-line">        <tt class="py-comment"># draw updates.</tt> </tt>
<a name="L217"></a><tt class="py-lineno">217</tt>  <tt class="py-line">        <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__version</tt><tt class="py-op">:</tt> </tt>
<a name="L218"></a><tt class="py-lineno">218</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt class="py-name">active</tt><tt class="py-op">:</tt> </tt>
<a name="L219"></a><tt class="py-lineno">219</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt id="link-25" class="py-name" targets="Method fortuneengine.GameEngineElement.GameEngineElement.draw()=fortuneengine.GameEngineElement.GameEngineElement-class.html#draw,Method fortuneengine.Scene.Scene.draw()=fortuneengine.Scene.Scene-class.html#draw,Method fortuneengine.pyconsole.pyconsole.Console.draw()=fortuneengine.pyconsole.pyconsole.Console-class.html#draw"><a title="fortuneengine.GameEngineElement.GameEngineElement.draw
fortuneengine.Scene.Scene.draw
fortuneengine.pyconsole.pyconsole.Console.draw" class="py-name" href="#" onclick="return doclink('link-25', 'draw', 'link-25');">draw</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L220"></a><tt class="py-lineno">220</tt>  <tt class="py-line">                <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt class="py-name">flip</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L221"></a><tt class="py-lineno">221</tt>  <tt class="py-line">            <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L222"></a><tt class="py-lineno">222</tt>  <tt class="py-line">                <tt class="py-keyword">for</tt> <tt class="py-name">fnc</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">:</tt> </tt>
<a name="L223"></a><tt class="py-lineno">223</tt>  <tt class="py-line">                    <tt class="py-name">start</tt> <tt class="py-op">=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L224"></a><tt class="py-lineno">224</tt>  <tt class="py-line">                    <tt class="py-name">fnc</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L225"></a><tt class="py-lineno">225</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> <tt class="py-op">-</tt> <tt class="py-name">start</tt> </tt>
<a name="L226"></a><tt class="py-lineno">226</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-number">1</tt> </tt>
<a name="L227"></a><tt class="py-lineno">227</tt>  <tt class="py-line">                <tt class="py-comment"># Print Frame Rate</tt> </tt>
<a name="L228"></a><tt class="py-lineno">228</tt>  <tt class="py-line">                <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__showfps</tt><tt class="py-op">:</tt> </tt>
<a name="L229"></a><tt class="py-lineno">229</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps</tt><tt class="py-op">.</tt><tt id="link-26" class="py-name" targets="Method fortuneengine.DrawableFontObject.DrawableFontObject.changeText()=fortuneengine.DrawableFontObject.DrawableFontObject-class.html#changeText"><a title="fortuneengine.DrawableFontObject.DrawableFontObject.changeText" class="py-name" href="#" onclick="return doclink('link-26', 'changeText', 'link-26');">changeText</a></tt><tt class="py-op">(</tt><tt class="py-string">'FPS: %d'</tt> <tt class="py-op">%</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">clock</tt><tt class="py-op">.</tt><tt class="py-name">get_fps</tt><tt class="py-op">(</tt><tt class="py-op">)</tt><tt class="py-op">,</tt> </tt>
<a name="L230"></a><tt class="py-lineno">230</tt>  <tt class="py-line">                                                      <tt class="py-op">(</tt><tt class="py-number">255</tt><tt class="py-op">,</tt> <tt class="py-number">255</tt><tt class="py-op">,</tt> <tt class="py-number">255</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
<a name="L231"></a><tt class="py-lineno">231</tt>  <tt class="py-line">                <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L232"></a><tt class="py-lineno">232</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps</tt><tt class="py-op">.</tt><tt id="link-27" class="py-name"><a title="fortuneengine.DrawableFontObject.DrawableFontObject.changeText" class="py-name" href="#" onclick="return doclink('link-27', 'changeText', 'link-26');">changeText</a></tt><tt class="py-op">(</tt><tt class="py-string">''</tt><tt class="py-op">)</tt> </tt>
<a name="L233"></a><tt class="py-lineno">233</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__scene</tt><tt class="py-op">.</tt><tt id="link-28" class="py-name" targets="Method fortuneengine.DrawableObject.DrawableObject.update()=fortuneengine.DrawableObject.DrawableObject-class.html#update,Method fortuneengine.DynamicDrawableObject.DynamicDrawableObject.update()=fortuneengine.DynamicDrawableObject.DynamicDrawableObject-class.html#update,Method fortuneengine.Scene.Scene.update()=fortuneengine.Scene.Scene-class.html#update"><a title="fortuneengine.DrawableObject.DrawableObject.update
fortuneengine.DynamicDrawableObject.DynamicDrawableObject.update
fortuneengine.Scene.Scene.update" class="py-name" href="#" onclick="return doclink('link-28', 'update', 'link-28');">update</a></tt><tt class="py-op">(</tt><tt class="py-name">tick_time</tt><tt class="py-op">)</tt> </tt>
<a name="L234"></a><tt class="py-lineno">234</tt>  <tt class="py-line">                <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt id="link-29" class="py-name"><a title="fortuneengine.DrawableObject.DrawableObject.update
fortuneengine.DynamicDrawableObject.DynamicDrawableObject.update
fortuneengine.Scene.Scene.update" class="py-name" href="#" onclick="return doclink('link-29', 'update', 'link-28');">update</a></tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__scene</tt><tt class="py-op">.</tt><tt id="link-30" class="py-name"><a title="fortuneengine.GameEngineElement.GameEngineElement.draw
fortuneengine.Scene.Scene.draw
fortuneengine.pyconsole.pyconsole.Console.draw" class="py-name" href="#" onclick="return doclink('link-30', 'draw', 'link-25');">draw</a></tt><tt class="py-op">(</tt><tt class="py-name">screen</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
<a name="L235"></a><tt class="py-lineno">235</tt>  <tt class="py-line">        <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L236"></a><tt class="py-lineno">236</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt class="py-name">active</tt><tt class="py-op">:</tt> </tt>
<a name="L237"></a><tt class="py-lineno">237</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt id="link-31" class="py-name"><a title="fortuneengine.GameEngineElement.GameEngineElement.draw
fortuneengine.Scene.Scene.draw
fortuneengine.pyconsole.pyconsole.Console.draw" class="py-name" href="#" onclick="return doclink('link-31', 'draw', 'link-25');">draw</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L238"></a><tt class="py-lineno">238</tt>  <tt class="py-line">                <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt class="py-name">flip</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L239"></a><tt class="py-lineno">239</tt>  <tt class="py-line">            <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L240"></a><tt class="py-lineno">240</tt>  <tt class="py-line">                <tt class="py-keyword">for</tt> <tt class="py-name">fnc</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">:</tt> </tt>
<a name="L241"></a><tt class="py-lineno">241</tt>  <tt class="py-line">                    <tt class="py-name">start</tt> <tt class="py-op">=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L242"></a><tt class="py-lineno">242</tt>  <tt class="py-line">                    <tt class="py-name">fnc</tt><tt class="py-op">(</tt><tt class="py-name">screen</tt><tt class="py-op">,</tt> <tt class="py-name">tick_time</tt><tt class="py-op">)</tt> </tt>
<a name="L243"></a><tt class="py-lineno">243</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> <tt class="py-op">-</tt> <tt class="py-name">start</tt> </tt>
<a name="L244"></a><tt class="py-lineno">244</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-number">1</tt> </tt>
<a name="L245"></a><tt class="py-lineno">245</tt>  <tt class="py-line">                <tt class="py-comment"># Print Frame Rate</tt> </tt>
<a name="L246"></a><tt class="py-lineno">246</tt>  <tt class="py-line">                <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__showfps</tt><tt class="py-op">:</tt> </tt>
<a name="L247"></a><tt class="py-lineno">247</tt>  <tt class="py-line">                    <tt class="py-name">text</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__font</tt><tt class="py-op">.</tt><tt class="py-name">render</tt><tt class="py-op">(</tt><tt class="py-string">'FPS: %d'</tt> <tt class="py-op">%</tt> \ </tt>
<a name="L248"></a><tt class="py-lineno">248</tt>  <tt class="py-line">                           <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">clock</tt><tt class="py-op">.</tt><tt class="py-name">get_fps</tt><tt class="py-op">(</tt><tt class="py-op">)</tt><tt class="py-op">,</tt> <tt class="py-name">False</tt><tt class="py-op">,</tt> <tt class="py-op">(</tt><tt class="py-number">255</tt><tt class="py-op">,</tt> <tt class="py-number">255</tt><tt class="py-op">,</tt> <tt class="py-number">255</tt><tt class="py-op">)</tt><tt class="py-op">,</tt> </tt>
<a name="L249"></a><tt class="py-lineno">249</tt>  <tt class="py-line">                           <tt class="py-op">(</tt><tt class="py-number">159</tt><tt class="py-op">,</tt> <tt class="py-number">182</tt><tt class="py-op">,</tt> <tt class="py-number">205</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
<a name="L250"></a><tt class="py-lineno">250</tt>  <tt class="py-line">                    <tt class="py-name">screen</tt><tt class="py-op">.</tt><tt class="py-name">blit</tt><tt class="py-op">(</tt><tt class="py-name">text</tt><tt class="py-op">,</tt> <tt class="py-op">(</tt><tt class="py-number">0</tt><tt class="py-op">,</tt> <tt class="py-number">0</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
<a name="L251"></a><tt class="py-lineno">251</tt>  <tt class="py-line">                <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">display</tt><tt class="py-op">.</tt><tt class="py-name">flip</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
</div><a name="L252"></a><tt class="py-lineno">252</tt>  <tt class="py-line"> </tt>
<a name="GameEngine._event_loop"></a><div id="GameEngine._event_loop-def"><a name="L253"></a><tt class="py-lineno">253</tt> <a class="py-toggle" href="#" id="GameEngine._event_loop-toggle" onclick="return toggle('GameEngine._event_loop');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#_event_loop">_event_loop</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine._event_loop-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine._event_loop-expanded"><a name="L254"></a><tt class="py-lineno">254</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L255"></a><tt class="py-lineno">255</tt>  <tt class="py-line"><tt class="py-docstring">        The main event loop.</tt> </tt>
<a name="L256"></a><tt class="py-lineno">256</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L257"></a><tt class="py-lineno">257</tt>  <tt class="py-line">        <tt class="py-keyword">while</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__run_event</tt><tt class="py-op">:</tt> </tt>
<a name="L258"></a><tt class="py-lineno">258</tt>  <tt class="py-line"> </tt>
<a name="L259"></a><tt class="py-lineno">259</tt>  <tt class="py-line">            <tt class="py-name">event</tt> <tt class="py-op">=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">poll</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L260"></a><tt class="py-lineno">260</tt>  <tt class="py-line"> </tt>
<a name="L261"></a><tt class="py-lineno">261</tt>  <tt class="py-line">            <tt class="py-comment"># Handle Game Quit Message</tt> </tt>
<a name="L262"></a><tt class="py-lineno">262</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-32" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.QUIT=fortuneengine.pyconsole.pyconsole-module.html#QUIT"><a title="fortuneengine.pyconsole.pyconsole.QUIT" class="py-name" href="#" onclick="return doclink('link-32', 'QUIT', 'link-32');">QUIT</a></tt><tt class="py-op">:</tt> </tt>
<a name="L263"></a><tt class="py-lineno">263</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__run_event</tt> <tt class="py-op">=</tt> <tt class="py-name">False</tt> </tt>
<a name="L264"></a><tt class="py-lineno">264</tt>  <tt class="py-line"> </tt>
<a name="L265"></a><tt class="py-lineno">265</tt>  <tt class="py-line">            <tt class="py-comment"># No-Op sent, draw if set to always draw</tt> </tt>
<a name="L266"></a><tt class="py-lineno">266</tt>  <tt class="py-line">            <tt class="py-keyword">elif</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-33" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.NOEVENT=fortuneengine.pyconsole.pyconsole-module.html#NOEVENT"><a title="fortuneengine.pyconsole.pyconsole.NOEVENT" class="py-name" href="#" onclick="return doclink('link-33', 'NOEVENT', 'link-33');">NOEVENT</a></tt><tt class="py-op">:</tt> </tt>
<a name="L267"></a><tt class="py-lineno">267</tt>  <tt class="py-line">                <tt class="py-comment"># Tick even if not drawing</tt> </tt>
<a name="L268"></a><tt class="py-lineno">268</tt>  <tt class="py-line">                <tt class="py-comment"># We want to pause the cpu from getting into a</tt> </tt>
<a name="L269"></a><tt class="py-lineno">269</tt>  <tt class="py-line">                <tt class="py-comment"># 100% usage looping on the poll until something</tt> </tt>
<a name="L270"></a><tt class="py-lineno">270</tt>  <tt class="py-line">                <tt class="py-comment"># becomes dirty</tt> </tt>
<a name="L271"></a><tt class="py-lineno">271</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__tick_time</tt> <tt class="py-op">+=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">clock</tt><tt class="py-op">.</tt><tt class="py-name">tick</tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__fps_cap</tt><tt class="py-op">)</tt> </tt>
<a name="L272"></a><tt class="py-lineno">272</tt>  <tt class="py-line">                <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__always_draw</tt> <tt class="py-keyword">or</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__dirty</tt><tt class="py-op">:</tt> </tt>
<a name="L273"></a><tt class="py-lineno">273</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__dirty</tt> <tt class="py-op">=</tt> <tt class="py-name">False</tt> </tt>
<a name="L274"></a><tt class="py-lineno">274</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-34" class="py-name" targets="Method fortuneengine.GameEngine.GameEngine._draw()=fortuneengine.GameEngine.GameEngine-class.html#_draw"><a title="fortuneengine.GameEngine.GameEngine._draw" class="py-name" href="#" onclick="return doclink('link-34', '_draw', 'link-34');">_draw</a></tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__tick_time</tt><tt class="py-op">)</tt> </tt>
<a name="L275"></a><tt class="py-lineno">275</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__tick_time</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L276"></a><tt class="py-lineno">276</tt>  <tt class="py-line"> </tt>
<a name="L277"></a><tt class="py-lineno">277</tt>  <tt class="py-line"> </tt>
<a name="L278"></a><tt class="py-lineno">278</tt>  <tt class="py-line">            <tt class="py-comment"># Handle User event Timers</tt> </tt>
<a name="L279"></a><tt class="py-lineno">279</tt>  <tt class="py-line">            <tt class="py-keyword">elif</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">&gt;=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-35" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-35', 'USEREVENT', 'link-17');">USEREVENT</a></tt> <tt class="py-keyword">and</tt> \ </tt>
<a name="L280"></a><tt class="py-lineno">280</tt>  <tt class="py-line">                <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">&lt;</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-36" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.NUMEVENTS" class="py-name" href="#" onclick="return doclink('link-36', 'NUMEVENTS', 'link-18');">NUMEVENTS</a></tt><tt class="py-op">:</tt> </tt>
<a name="L281"></a><tt class="py-lineno">281</tt>  <tt class="py-line"> </tt>
<a name="L282"></a><tt class="py-lineno">282</tt>  <tt class="py-line">                <tt class="py-name">timer_id</tt> <tt class="py-op">=</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">-</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-37" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.USEREVENT" class="py-name" href="#" onclick="return doclink('link-37', 'USEREVENT', 'link-17');">USEREVENT</a></tt> </tt>
<a name="L283"></a><tt class="py-lineno">283</tt>  <tt class="py-line"> </tt>
<a name="L284"></a><tt class="py-lineno">284</tt>  <tt class="py-line">                <tt class="py-comment"># Call timer</tt> </tt>
<a name="L285"></a><tt class="py-lineno">285</tt>  <tt class="py-line">                <tt class="py-name">str_rep</tt> <tt class="py-op">=</tt> <tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">[</tt><tt class="py-name">timer_id</tt><tt class="py-op">]</tt><tt class="py-op">)</tt> </tt>
<a name="L286"></a><tt class="py-lineno">286</tt>  <tt class="py-line">                <tt class="py-name">start</tt> <tt class="py-op">=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L287"></a><tt class="py-lineno">287</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__active_event_timers</tt><tt class="py-op">[</tt><tt class="py-name">timer_id</tt><tt class="py-op">]</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L288"></a><tt class="py-lineno">288</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_time</tt><tt class="py-op">[</tt><tt class="py-name">str_rep</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> <tt class="py-op">-</tt> <tt class="py-name">start</tt> </tt>
<a name="L289"></a><tt class="py-lineno">289</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__timer_calls</tt><tt class="py-op">[</tt><tt class="py-name">str_rep</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-number">1</tt> </tt>
<a name="L290"></a><tt class="py-lineno">290</tt>  <tt class="py-line"> </tt>
<a name="L291"></a><tt class="py-lineno">291</tt>  <tt class="py-line">            <tt class="py-comment"># Check if we should activate the console</tt> </tt>
<a name="L292"></a><tt class="py-lineno">292</tt>  <tt class="py-line">            <tt class="py-keyword">elif</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-38" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.KEYDOWN=fortuneengine.pyconsole.pyconsole-module.html#KEYDOWN"><a title="fortuneengine.pyconsole.pyconsole.KEYDOWN" class="py-name" href="#" onclick="return doclink('link-38', 'KEYDOWN', 'link-38');">KEYDOWN</a></tt> <tt class="py-keyword">and</tt> <tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">key</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-39" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.K_w=fortuneengine.pyconsole.pyconsole-module.html#K_w"><a title="fortuneengine.pyconsole.pyconsole.K_w" class="py-name" href="#" onclick="return doclink('link-39', 'K_w', 'link-39');">K_w</a></tt> \ </tt>
<a name="L293"></a><tt class="py-lineno">293</tt>  <tt class="py-line">                    <tt class="py-keyword">and</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">key</tt><tt class="py-op">.</tt><tt class="py-name">get_mods</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> <tt class="py-op">&amp;</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-40" class="py-name" targets="Variable fortuneengine.pyconsole.pyconsole.KMOD_CTRL=fortuneengine.pyconsole.pyconsole-module.html#KMOD_CTRL"><a title="fortuneengine.pyconsole.pyconsole.KMOD_CTRL" class="py-name" href="#" onclick="return doclink('link-40', 'KMOD_CTRL', 'link-40');">KMOD_CTRL</a></tt><tt class="py-op">:</tt> </tt>
<a name="L294"></a><tt class="py-lineno">294</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt id="link-41" class="py-name" targets="Method fortuneengine.pyconsole.pyconsole.Console.set_active()=fortuneengine.pyconsole.pyconsole.Console-class.html#set_active"><a title="fortuneengine.pyconsole.pyconsole.Console.set_active" class="py-name" href="#" onclick="return doclink('link-41', 'set_active', 'link-41');">set_active</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L295"></a><tt class="py-lineno">295</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-42" class="py-name" targets="Method fortuneengine.GameEngine.GameEngine.set_dirty()=fortuneengine.GameEngine.GameEngine-class.html#set_dirty"><a title="fortuneengine.GameEngine.GameEngine.set_dirty" class="py-name" href="#" onclick="return doclink('link-42', 'set_dirty', 'link-42');">set_dirty</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L296"></a><tt class="py-lineno">296</tt>  <tt class="py-line"> </tt>
<a name="L297"></a><tt class="py-lineno">297</tt>  <tt class="py-line">            <tt class="py-comment"># Pass event to console</tt> </tt>
<a name="L298"></a><tt class="py-lineno">298</tt>  <tt class="py-line">            <tt class="py-keyword">elif</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">console</tt><tt class="py-op">.</tt><tt id="link-43" class="py-name" targets="Method fortuneengine.pyconsole.pyconsole.Console.process_input()=fortuneengine.pyconsole.pyconsole.Console-class.html#process_input"><a title="fortuneengine.pyconsole.pyconsole.Console.process_input" class="py-name" href="#" onclick="return doclink('link-43', 'process_input', 'link-43');">process_input</a></tt><tt class="py-op">(</tt><tt class="py-name">event</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
<a name="L299"></a><tt class="py-lineno">299</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-44" class="py-name"><a title="fortuneengine.GameEngine.GameEngine.set_dirty" class="py-name" href="#" onclick="return doclink('link-44', 'set_dirty', 'link-42');">set_dirty</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L300"></a><tt class="py-lineno">300</tt>  <tt class="py-line"> </tt>
<a name="L301"></a><tt class="py-lineno">301</tt>  <tt class="py-line">            <tt class="py-comment"># Pass events to all others</tt> </tt>
<a name="L302"></a><tt class="py-lineno">302</tt>  <tt class="py-line">            <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L303"></a><tt class="py-lineno">303</tt>  <tt class="py-line">                <tt class="py-comment"># Make a copy first so that adding events don't get fired</tt> </tt>
<a name="L304"></a><tt class="py-lineno">304</tt>  <tt class="py-line">                <tt class="py-comment"># right away</tt> </tt>
<a name="L305"></a><tt class="py-lineno">305</tt>  <tt class="py-line">                <tt class="py-name">list_cp</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_cb</tt><tt class="py-op">[</tt><tt class="py-op">:</tt><tt class="py-op">]</tt> </tt>
<a name="L306"></a><tt class="py-lineno">306</tt>  <tt class="py-line"> </tt>
<a name="L307"></a><tt class="py-lineno">307</tt>  <tt class="py-line">                <tt class="py-comment"># Reverse list so that newest stuff is on top</tt> </tt>
<a name="L308"></a><tt class="py-lineno">308</tt>  <tt class="py-line">                <tt class="py-comment"># TODO: cache this list</tt> </tt>
<a name="L309"></a><tt class="py-lineno">309</tt>  <tt class="py-line">                <tt class="py-name">list_cp</tt><tt class="py-op">.</tt><tt class="py-name">reverse</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L310"></a><tt class="py-lineno">310</tt>  <tt class="py-line"> </tt>
<a name="L311"></a><tt class="py-lineno">311</tt>  <tt class="py-line">                <tt class="py-keyword">for</tt> <tt class="py-name">cb</tt> <tt class="py-keyword">in</tt> <tt class="py-name">list_cp</tt><tt class="py-op">:</tt> </tt>
<a name="L312"></a><tt class="py-lineno">312</tt>  <tt class="py-line">                    <tt class="py-comment"># Fire the event for all in cb and stop</tt> </tt>
<a name="L313"></a><tt class="py-lineno">313</tt>  <tt class="py-line">                    <tt class="py-comment"># if the callback returns True</tt> </tt>
<a name="L314"></a><tt class="py-lineno">314</tt>  <tt class="py-line">                    <tt class="py-name">start</tt> <tt class="py-op">=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L315"></a><tt class="py-lineno">315</tt>  <tt class="py-line">                    <tt class="py-name">retur_val</tt> <tt class="py-op">=</tt> <tt class="py-name">cb</tt><tt class="py-op">(</tt><tt class="py-name">event</tt><tt class="py-op">)</tt> </tt>
<a name="L316"></a><tt class="py-lineno">316</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-name">time</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> <tt class="py-op">-</tt> <tt class="py-name">start</tt> </tt>
<a name="L317"></a><tt class="py-lineno">317</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">+=</tt> <tt class="py-number">1</tt> </tt>
<a name="L318"></a><tt class="py-lineno">318</tt>  <tt class="py-line"> </tt>
<a name="L319"></a><tt class="py-lineno">319</tt>  <tt class="py-line">                    <tt class="py-keyword">if</tt> <tt class="py-name">retur_val</tt><tt class="py-op">:</tt> </tt>
<a name="L320"></a><tt class="py-lineno">320</tt>  <tt class="py-line">                        <tt class="py-keyword">break</tt> </tt>
</div><a name="L321"></a><tt class="py-lineno">321</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.stop_event_loop"></a><div id="GameEngine.stop_event_loop-def"><a name="L322"></a><tt class="py-lineno">322</tt> <a class="py-toggle" href="#" id="GameEngine.stop_event_loop-toggle" onclick="return toggle('GameEngine.stop_event_loop');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#stop_event_loop">stop_event_loop</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.stop_event_loop-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.stop_event_loop-expanded"><a name="L323"></a><tt class="py-lineno">323</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L324"></a><tt class="py-lineno">324</tt>  <tt class="py-line"><tt class="py-docstring">        Sends a pygame.QUIT event into the event queue which</tt> </tt>
<a name="L325"></a><tt class="py-lineno">325</tt>  <tt class="py-line"><tt class="py-docstring">        exits the event loop</tt> </tt>
<a name="L326"></a><tt class="py-lineno">326</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L327"></a><tt class="py-lineno">327</tt>  <tt class="py-line">        <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">post</tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">event</tt><tt class="py-op">.</tt><tt class="py-name">Event</tt><tt class="py-op">(</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt id="link-45" class="py-name"><a title="fortuneengine.pyconsole.pyconsole.QUIT" class="py-name" href="#" onclick="return doclink('link-45', 'QUIT', 'link-32');">QUIT</a></tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
</div><a name="L328"></a><tt class="py-lineno">328</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.add_event_callback"></a><div id="GameEngine.add_event_callback-def"><a name="L329"></a><tt class="py-lineno">329</tt> <a class="py-toggle" href="#" id="GameEngine.add_event_callback-toggle" onclick="return toggle('GameEngine.add_event_callback');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#add_event_callback">add_event_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">cb</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.add_event_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.add_event_callback-expanded"><a name="L330"></a><tt class="py-lineno">330</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L331"></a><tt class="py-lineno">331</tt>  <tt class="py-line"><tt class="py-docstring">        Adds event callback to the event callback stack</tt> </tt>
<a name="L332"></a><tt class="py-lineno">332</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L333"></a><tt class="py-lineno">333</tt>  <tt class="py-line"><tt class="py-docstring">        @param cb:  Callback to be added to the stack when events are fired.</tt> </tt>
<a name="L334"></a><tt class="py-lineno">334</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L335"></a><tt class="py-lineno">335</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L336"></a><tt class="py-lineno">336</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L337"></a><tt class="py-lineno">337</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_cb</tt><tt class="py-op">.</tt><tt class="py-name">append</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt> </tt>
</div><a name="L338"></a><tt class="py-lineno">338</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.remove_event_callback"></a><div id="GameEngine.remove_event_callback-def"><a name="L339"></a><tt class="py-lineno">339</tt> <a class="py-toggle" href="#" id="GameEngine.remove_event_callback-toggle" onclick="return toggle('GameEngine.remove_event_callback');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#remove_event_callback">remove_event_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">cb</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.remove_event_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.remove_event_callback-expanded"><a name="L340"></a><tt class="py-lineno">340</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L341"></a><tt class="py-lineno">341</tt>  <tt class="py-line"><tt class="py-docstring">        Removes an event from the event callback stack</tt> </tt>
<a name="L342"></a><tt class="py-lineno">342</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L343"></a><tt class="py-lineno">343</tt>  <tt class="py-line"><tt class="py-docstring">        @param cb:       The callback to remove from the event callback stack</tt> </tt>
<a name="L344"></a><tt class="py-lineno">344</tt>  <tt class="py-line"><tt class="py-docstring">        @return:         Returns true if successful in removing callback</tt> </tt>
<a name="L345"></a><tt class="py-lineno">345</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L346"></a><tt class="py-lineno">346</tt>  <tt class="py-line">        <tt class="py-keyword">try</tt><tt class="py-op">:</tt> </tt>
<a name="L347"></a><tt class="py-lineno">347</tt>  <tt class="py-line">            <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_cb</tt><tt class="py-op">.</tt><tt class="py-name">remove</tt><tt class="py-op">(</tt><tt class="py-name">cb</tt><tt class="py-op">)</tt> </tt>
<a name="L348"></a><tt class="py-lineno">348</tt>  <tt class="py-line">            <tt class="py-keyword">return</tt> <tt class="py-name">True</tt> </tt>
<a name="L349"></a><tt class="py-lineno">349</tt>  <tt class="py-line">        <tt class="py-keyword">except</tt><tt class="py-op">:</tt> </tt>
<a name="L350"></a><tt class="py-lineno">350</tt>  <tt class="py-line">            <tt class="py-keyword">return</tt> <tt class="py-name">False</tt> </tt>
</div><a name="L351"></a><tt class="py-lineno">351</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.list_event_callbacks"></a><div id="GameEngine.list_event_callbacks-def"><a name="L352"></a><tt class="py-lineno">352</tt> <a class="py-toggle" href="#" id="GameEngine.list_event_callbacks-toggle" onclick="return toggle('GameEngine.list_event_callbacks');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_event_callbacks">list_event_callbacks</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.list_event_callbacks-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_event_callbacks-expanded"><a name="L353"></a><tt class="py-lineno">353</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L354"></a><tt class="py-lineno">354</tt>  <tt class="py-line"><tt class="py-docstring">        Returns a string representation of all events registered with the game</tt> </tt>
<a name="L355"></a><tt class="py-lineno">355</tt>  <tt class="py-line"><tt class="py-docstring">        engine</tt> </tt>
<a name="L356"></a><tt class="py-lineno">356</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L357"></a><tt class="py-lineno">357</tt>  <tt class="py-line">        <tt class="py-name">event_callbacks</tt> <tt class="py-op">=</tt> <tt class="py-string">"Event Listeners:\n"</tt> </tt>
<a name="L358"></a><tt class="py-lineno">358</tt>  <tt class="py-line">        <tt class="py-keyword">for</tt> <tt class="py-name">eventlst</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_cb</tt><tt class="py-op">:</tt> </tt>
<a name="L359"></a><tt class="py-lineno">359</tt>  <tt class="py-line">            <tt class="py-name">event_callbacks</tt> <tt class="py-op">=</tt> <tt class="py-string">"%s\t%s\n"</tt> <tt class="py-op">%</tt> <tt class="py-op">(</tt><tt class="py-name">event_callbacks</tt><tt class="py-op">,</tt> <tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">eventlst</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
<a name="L360"></a><tt class="py-lineno">360</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">event_callbacks</tt> </tt>
</div><a name="L361"></a><tt class="py-lineno">361</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.list_event_time"></a><div id="GameEngine.list_event_time-def"><a name="L362"></a><tt class="py-lineno">362</tt> <a class="py-toggle" href="#" id="GameEngine.list_event_time-toggle" onclick="return toggle('GameEngine.list_event_time');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_event_time">list_event_time</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.list_event_time-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_event_time-expanded"><a name="L363"></a><tt class="py-lineno">363</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L364"></a><tt class="py-lineno">364</tt>  <tt class="py-line"><tt class="py-docstring">        Returns a string representation of the time the game spends</tt> </tt>
<a name="L365"></a><tt class="py-lineno">365</tt>  <tt class="py-line"><tt class="py-docstring">        in each event callback.</tt> </tt>
<a name="L366"></a><tt class="py-lineno">366</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L367"></a><tt class="py-lineno">367</tt>  <tt class="py-line">        <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"Event Times:\n\tName\tCalls\tTotal Time\tAvg"</tt> </tt>
<a name="L368"></a><tt class="py-lineno">368</tt>  <tt class="py-line">        <tt class="py-keyword">for</tt> <tt class="py-name">key</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_time</tt><tt class="py-op">:</tt> </tt>
<a name="L369"></a><tt class="py-lineno">369</tt>  <tt class="py-line">            <tt class="py-name">event_times</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_time</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
<a name="L370"></a><tt class="py-lineno">370</tt>  <tt class="py-line">            <tt class="py-name">event_calls</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__event_calls</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
<a name="L371"></a><tt class="py-lineno">371</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">event_calls</tt> <tt class="py-op">==</tt> <tt class="py-number">0</tt><tt class="py-op">:</tt> </tt>
<a name="L372"></a><tt class="py-lineno">372</tt>  <tt class="py-line">                <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L373"></a><tt class="py-lineno">373</tt>  <tt class="py-line">            <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L374"></a><tt class="py-lineno">374</tt>  <tt class="py-line">                <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-name">event_times</tt> <tt class="py-op">/</tt> <tt class="py-name">event_calls</tt> </tt>
<a name="L375"></a><tt class="py-lineno">375</tt>  <tt class="py-line"> </tt>
<a name="L376"></a><tt class="py-lineno">376</tt>  <tt class="py-line">            <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"%s\n\t%s\n\t\t%d\t%f\t%f"</tt> <tt class="py-op">%</tt> \ </tt>
<a name="L377"></a><tt class="py-lineno">377</tt>  <tt class="py-line">                    <tt class="py-op">(</tt><tt class="py-name">mystr</tt><tt class="py-op">,</tt> <tt class="py-name">key</tt><tt class="py-op">,</tt> <tt class="py-name">event_calls</tt><tt class="py-op">,</tt> <tt class="py-name">event_times</tt><tt class="py-op">,</tt> <tt class="py-name">avg</tt><tt class="py-op">)</tt> </tt>
<a name="L378"></a><tt class="py-lineno">378</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">mystr</tt> </tt>
</div><a name="L379"></a><tt class="py-lineno">379</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.add_draw_callback"></a><div id="GameEngine.add_draw_callback-def"><a name="L380"></a><tt class="py-lineno">380</tt> <a class="py-toggle" href="#" id="GameEngine.add_draw_callback-toggle" onclick="return toggle('GameEngine.add_draw_callback');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#add_draw_callback">add_draw_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">fnc</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.add_draw_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.add_draw_callback-expanded"><a name="L381"></a><tt class="py-lineno">381</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L382"></a><tt class="py-lineno">382</tt>  <tt class="py-line"><tt class="py-docstring">        Adds a callback to the draw list.  Function will be passed the</tt> </tt>
<a name="L383"></a><tt class="py-lineno">383</tt>  <tt class="py-line"><tt class="py-docstring">        game screen it should draw too.</tt> </tt>
<a name="L384"></a><tt class="py-lineno">384</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L385"></a><tt class="py-lineno">385</tt>  <tt class="py-line"><tt class="py-docstring">        @param fnc:    The function to call when system is drawing</tt> </tt>
<a name="L386"></a><tt class="py-lineno">386</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L387"></a><tt class="py-lineno">387</tt>  <tt class="py-line"> </tt>
<a name="L388"></a><tt class="py-lineno">388</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L389"></a><tt class="py-lineno">389</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_calls</tt><tt class="py-op">[</tt><tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L390"></a><tt class="py-lineno">390</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">.</tt><tt class="py-name">append</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt> </tt>
</div><a name="L391"></a><tt class="py-lineno">391</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.pop_draw_callback"></a><div id="GameEngine.pop_draw_callback-def"><a name="L392"></a><tt class="py-lineno">392</tt> <a class="py-toggle" href="#" id="GameEngine.pop_draw_callback-toggle" onclick="return toggle('GameEngine.pop_draw_callback');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#pop_draw_callback">pop_draw_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.pop_draw_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.pop_draw_callback-expanded"><a name="L393"></a><tt class="py-lineno">393</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L394"></a><tt class="py-lineno">394</tt>  <tt class="py-line"><tt class="py-docstring">        Removes top of draw stack and returns it</tt> </tt>
<a name="L395"></a><tt class="py-lineno">395</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L396"></a><tt class="py-lineno">396</tt>  <tt class="py-line"><tt class="py-docstring">        @return:         Returns the top callback function that was removed</tt> </tt>
<a name="L397"></a><tt class="py-lineno">397</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L398"></a><tt class="py-lineno">398</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">.</tt><tt class="py-name">pop</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
</div><a name="L399"></a><tt class="py-lineno">399</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.clear_draw_callback"></a><div id="GameEngine.clear_draw_callback-def"><a name="L400"></a><tt class="py-lineno">400</tt> <a class="py-toggle" href="#" id="GameEngine.clear_draw_callback-toggle" onclick="return toggle('GameEngine.clear_draw_callback');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#clear_draw_callback">clear_draw_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.clear_draw_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.clear_draw_callback-expanded"><a name="L401"></a><tt class="py-lineno">401</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L402"></a><tt class="py-lineno">402</tt>  <tt class="py-line"><tt class="py-docstring">        Empties draw callback stack</tt> </tt>
<a name="L403"></a><tt class="py-lineno">403</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L404"></a><tt class="py-lineno">404</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt> <tt class="py-op">=</tt> <tt class="py-op">[</tt><tt class="py-op">]</tt> </tt>
</div><a name="L405"></a><tt class="py-lineno">405</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.remove_draw_callback"></a><div id="GameEngine.remove_draw_callback-def"><a name="L406"></a><tt class="py-lineno">406</tt> <a class="py-toggle" href="#" id="GameEngine.remove_draw_callback-toggle" onclick="return toggle('GameEngine.remove_draw_callback');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#remove_draw_callback">remove_draw_callback</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">fnc</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.remove_draw_callback-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.remove_draw_callback-expanded"><a name="L407"></a><tt class="py-lineno">407</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L408"></a><tt class="py-lineno">408</tt>  <tt class="py-line"><tt class="py-docstring">        Removes a draw callback from the game engine draw function</tt> </tt>
<a name="L409"></a><tt class="py-lineno">409</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L410"></a><tt class="py-lineno">410</tt>  <tt class="py-line"><tt class="py-docstring">        @param fnc:      The callback function to remove</tt> </tt>
<a name="L411"></a><tt class="py-lineno">411</tt>  <tt class="py-line"><tt class="py-docstring">        @return:         Returns true if successful removal of the function</tt> </tt>
<a name="L412"></a><tt class="py-lineno">412</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L413"></a><tt class="py-lineno">413</tt>  <tt class="py-line">        <tt class="py-keyword">try</tt><tt class="py-op">:</tt> </tt>
<a name="L414"></a><tt class="py-lineno">414</tt>  <tt class="py-line">            <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">.</tt><tt class="py-name">remove</tt><tt class="py-op">(</tt><tt class="py-name">fnc</tt><tt class="py-op">)</tt> </tt>
<a name="L415"></a><tt class="py-lineno">415</tt>  <tt class="py-line">            <tt class="py-keyword">return</tt> <tt class="py-name">True</tt> </tt>
<a name="L416"></a><tt class="py-lineno">416</tt>  <tt class="py-line">        <tt class="py-keyword">except</tt><tt class="py-op">:</tt> </tt>
<a name="L417"></a><tt class="py-lineno">417</tt>  <tt class="py-line">            <tt class="py-keyword">return</tt> <tt class="py-name">False</tt> </tt>
</div><a name="L418"></a><tt class="py-lineno">418</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.list_draw_callbacks"></a><div id="GameEngine.list_draw_callbacks-def"><a name="L419"></a><tt class="py-lineno">419</tt> <a class="py-toggle" href="#" id="GameEngine.list_draw_callbacks-toggle" onclick="return toggle('GameEngine.list_draw_callbacks');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_draw_callbacks">list_draw_callbacks</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.list_draw_callbacks-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_draw_callbacks-expanded"><a name="L420"></a><tt class="py-lineno">420</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L421"></a><tt class="py-lineno">421</tt>  <tt class="py-line"><tt class="py-docstring">        Lists all the draw callbacks currently registered with the game engine</tt> </tt>
<a name="L422"></a><tt class="py-lineno">422</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L423"></a><tt class="py-lineno">423</tt>  <tt class="py-line"> </tt>
<a name="L424"></a><tt class="py-lineno">424</tt>  <tt class="py-line">        <tt class="py-name">callbacks</tt> <tt class="py-op">=</tt> <tt class="py-string">"Draw Callbacks:\n"</tt> </tt>
<a name="L425"></a><tt class="py-lineno">425</tt>  <tt class="py-line">        <tt class="py-keyword">for</tt> <tt class="py-name">eventlst</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_lst</tt><tt class="py-op">:</tt> </tt>
<a name="L426"></a><tt class="py-lineno">426</tt>  <tt class="py-line">            <tt class="py-name">callbacks</tt> <tt class="py-op">+=</tt> <tt class="py-string">"\t%s\n"</tt> <tt class="py-op">%</tt> <tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">eventlst</tt><tt class="py-op">)</tt> </tt>
<a name="L427"></a><tt class="py-lineno">427</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">callbacks</tt> </tt>
</div><a name="L428"></a><tt class="py-lineno">428</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.list_draw_time"></a><div id="GameEngine.list_draw_time-def"><a name="L429"></a><tt class="py-lineno">429</tt> <a class="py-toggle" href="#" id="GameEngine.list_draw_time-toggle" onclick="return toggle('GameEngine.list_draw_time');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_draw_time">list_draw_time</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.list_draw_time-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_draw_time-expanded"><a name="L430"></a><tt class="py-lineno">430</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L431"></a><tt class="py-lineno">431</tt>  <tt class="py-line"><tt class="py-docstring">        Returns a string representation of the time the game spends</tt> </tt>
<a name="L432"></a><tt class="py-lineno">432</tt>  <tt class="py-line"><tt class="py-docstring">        in each drawing callback.</tt> </tt>
<a name="L433"></a><tt class="py-lineno">433</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L434"></a><tt class="py-lineno">434</tt>  <tt class="py-line">        <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"Drawing Times:\n\tName\tCalls\tTotal Time\tAvg"</tt> </tt>
<a name="L435"></a><tt class="py-lineno">435</tt>  <tt class="py-line">        <tt class="py-keyword">for</tt> <tt class="py-name">key</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt><tt class="py-op">:</tt> </tt>
<a name="L436"></a><tt class="py-lineno">436</tt>  <tt class="py-line">            <tt class="py-name">draw_times</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_time</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
<a name="L437"></a><tt class="py-lineno">437</tt>  <tt class="py-line">            <tt class="py-name">draw_calls</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__draw_calls</tt><tt class="py-op">[</tt><tt class="py-name">key</tt><tt class="py-op">]</tt> </tt>
<a name="L438"></a><tt class="py-lineno">438</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">draw_calls</tt> <tt class="py-op">==</tt> <tt class="py-number">0</tt><tt class="py-op">:</tt> </tt>
<a name="L439"></a><tt class="py-lineno">439</tt>  <tt class="py-line">                <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-number">0</tt> </tt>
<a name="L440"></a><tt class="py-lineno">440</tt>  <tt class="py-line">            <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L441"></a><tt class="py-lineno">441</tt>  <tt class="py-line">                <tt class="py-name">avg</tt> <tt class="py-op">=</tt> <tt class="py-name">draw_times</tt> <tt class="py-op">/</tt> <tt class="py-name">draw_calls</tt> </tt>
<a name="L442"></a><tt class="py-lineno">442</tt>  <tt class="py-line"> </tt>
<a name="L443"></a><tt class="py-lineno">443</tt>  <tt class="py-line">            <tt class="py-name">mystr</tt> <tt class="py-op">=</tt> <tt class="py-string">"%s\n\t%s\n\t\t%d\t%f\t%f"</tt> <tt class="py-op">%</tt> \ </tt>
<a name="L444"></a><tt class="py-lineno">444</tt>  <tt class="py-line">                    <tt class="py-op">(</tt><tt class="py-name">mystr</tt><tt class="py-op">,</tt> <tt class="py-name">key</tt><tt class="py-op">,</tt> <tt class="py-name">draw_calls</tt><tt class="py-op">,</tt> <tt class="py-name">draw_times</tt><tt class="py-op">,</tt> <tt class="py-name">avg</tt><tt class="py-op">)</tt> </tt>
<a name="L445"></a><tt class="py-lineno">445</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">mystr</tt> </tt>
</div><a name="L446"></a><tt class="py-lineno">446</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.has_object"></a><div id="GameEngine.has_object-def"><a name="L447"></a><tt class="py-lineno">447</tt> <a class="py-toggle" href="#" id="GameEngine.has_object-toggle" onclick="return toggle('GameEngine.has_object');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#has_object">has_object</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">name</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.has_object-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.has_object-expanded"><a name="L448"></a><tt class="py-lineno">448</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L449"></a><tt class="py-lineno">449</tt>  <tt class="py-line"><tt class="py-docstring">        Returns true if object is stored in game engine</tt> </tt>
<a name="L450"></a><tt class="py-lineno">450</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L451"></a><tt class="py-lineno">451</tt>  <tt class="py-line"><tt class="py-docstring">        @param name:     Name of the object to check if exists</tt> </tt>
<a name="L452"></a><tt class="py-lineno">452</tt>  <tt class="py-line"><tt class="py-docstring">        @return:         Returns true if object found</tt> </tt>
<a name="L453"></a><tt class="py-lineno">453</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L454"></a><tt class="py-lineno">454</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">name</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt> </tt>
</div><a name="L455"></a><tt class="py-lineno">455</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.add_object"></a><div id="GameEngine.add_object-def"><a name="L456"></a><tt class="py-lineno">456</tt> <a class="py-toggle" href="#" id="GameEngine.add_object-toggle" onclick="return toggle('GameEngine.add_object');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#add_object">add_object</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">name</tt><tt class="py-op">,</tt> <tt class="py-param">obj</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.add_object-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.add_object-expanded"><a name="L457"></a><tt class="py-lineno">457</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L458"></a><tt class="py-lineno">458</tt>  <tt class="py-line"><tt class="py-docstring">        Adds an object to the game engine datastore</tt> </tt>
<a name="L459"></a><tt class="py-lineno">459</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L460"></a><tt class="py-lineno">460</tt>  <tt class="py-line"><tt class="py-docstring">        @param name:     The name used to store the object</tt> </tt>
<a name="L461"></a><tt class="py-lineno">461</tt>  <tt class="py-line"><tt class="py-docstring">        @param obj:      The object to store</tt> </tt>
<a name="L462"></a><tt class="py-lineno">462</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L463"></a><tt class="py-lineno">463</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt><tt class="py-op">[</tt><tt class="py-name">name</tt><tt class="py-op">]</tt> <tt class="py-op">=</tt> <tt class="py-name">obj</tt> </tt>
</div><a name="L464"></a><tt class="py-lineno">464</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.get_object"></a><div id="GameEngine.get_object-def"><a name="L465"></a><tt class="py-lineno">465</tt> <a class="py-toggle" href="#" id="GameEngine.get_object-toggle" onclick="return toggle('GameEngine.get_object');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#get_object">get_object</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">name</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.get_object-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.get_object-expanded"><a name="L466"></a><tt class="py-lineno">466</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L467"></a><tt class="py-lineno">467</tt>  <tt class="py-line"><tt class="py-docstring">        Returns an object from the game engine datastore</tt> </tt>
<a name="L468"></a><tt class="py-lineno">468</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L469"></a><tt class="py-lineno">469</tt>  <tt class="py-line"><tt class="py-docstring">        @param name:     The name of object to return</tt> </tt>
<a name="L470"></a><tt class="py-lineno">470</tt>  <tt class="py-line"><tt class="py-docstring">        @return:         Returns the object</tt> </tt>
<a name="L471"></a><tt class="py-lineno">471</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L472"></a><tt class="py-lineno">472</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt><tt class="py-op">[</tt><tt class="py-name">name</tt><tt class="py-op">]</tt> </tt>
</div><a name="L473"></a><tt class="py-lineno">473</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.remove_object"></a><div id="GameEngine.remove_object-def"><a name="L474"></a><tt class="py-lineno">474</tt> <a class="py-toggle" href="#" id="GameEngine.remove_object-toggle" onclick="return toggle('GameEngine.remove_object');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#remove_object">remove_object</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">name</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.remove_object-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.remove_object-expanded"><a name="L475"></a><tt class="py-lineno">475</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L476"></a><tt class="py-lineno">476</tt>  <tt class="py-line"><tt class="py-docstring">        Removes an object from the game engine datastore</tt> </tt>
<a name="L477"></a><tt class="py-lineno">477</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L478"></a><tt class="py-lineno">478</tt>  <tt class="py-line"><tt class="py-docstring">        @param name:     The name of the object to remove</tt> </tt>
<a name="L479"></a><tt class="py-lineno">479</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L480"></a><tt class="py-lineno">480</tt>  <tt class="py-line">        <tt class="py-keyword">del</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt><tt class="py-op">[</tt><tt class="py-name">name</tt><tt class="py-op">]</tt> </tt>
</div><a name="L481"></a><tt class="py-lineno">481</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.list_objects"></a><div id="GameEngine.list_objects-def"><a name="L482"></a><tt class="py-lineno">482</tt> <a class="py-toggle" href="#" id="GameEngine.list_objects-toggle" onclick="return toggle('GameEngine.list_objects');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#list_objects">list_objects</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.list_objects-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.list_objects-expanded"><a name="L483"></a><tt class="py-lineno">483</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L484"></a><tt class="py-lineno">484</tt>  <tt class="py-line"><tt class="py-docstring">        Returns a sting of registered objects</tt> </tt>
<a name="L485"></a><tt class="py-lineno">485</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L486"></a><tt class="py-lineno">486</tt>  <tt class="py-line">        <tt class="py-name">objlist</tt> <tt class="py-op">=</tt> <tt class="py-string">"Objects Registered:\n"</tt> </tt>
<a name="L487"></a><tt class="py-lineno">487</tt>  <tt class="py-line">        <tt class="py-keyword">for</tt> <tt class="py-name">eventlst</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__object_hold</tt><tt class="py-op">:</tt> </tt>
<a name="L488"></a><tt class="py-lineno">488</tt>  <tt class="py-line">            <tt class="py-name">objlist</tt> <tt class="py-op">+=</tt> <tt class="py-string">"\t%s\n"</tt> <tt class="py-op">%</tt> <tt class="py-name">str</tt><tt class="py-op">(</tt><tt class="py-name">eventlst</tt><tt class="py-op">)</tt> </tt>
<a name="L489"></a><tt class="py-lineno">489</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">objlist</tt> </tt>
</div><a name="L490"></a><tt class="py-lineno">490</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.toggle_fps"></a><div id="GameEngine.toggle_fps-def"><a name="L491"></a><tt class="py-lineno">491</tt> <a class="py-toggle" href="#" id="GameEngine.toggle_fps-toggle" onclick="return toggle('GameEngine.toggle_fps');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#toggle_fps">toggle_fps</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.toggle_fps-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.toggle_fps-expanded"><a name="L492"></a><tt class="py-lineno">492</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L493"></a><tt class="py-lineno">493</tt>  <tt class="py-line"><tt class="py-docstring">        Toggles fps display</tt> </tt>
<a name="L494"></a><tt class="py-lineno">494</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L495"></a><tt class="py-lineno">495</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__showfps</tt> <tt class="py-op">=</tt> <tt class="py-keyword">not</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">__showfps</tt> </tt>
</div><a name="L496"></a><tt class="py-lineno">496</tt>  <tt class="py-line"> </tt>
<a name="GameEngine.art_scale"></a><div id="GameEngine.art_scale-def"><a name="L497"></a><tt class="py-lineno">497</tt> <a class="py-toggle" href="#" id="GameEngine.art_scale-toggle" onclick="return toggle('GameEngine.art_scale');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="fortuneengine.GameEngine.GameEngine-class.html#art_scale">art_scale</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">original</tt><tt class="py-op">,</tt> <tt class="py-param">expected</tt><tt class="py-op">,</tt> <tt class="py-param">width</tt><tt class="py-op">=</tt><tt class="py-name">True</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="GameEngine.art_scale-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="GameEngine.art_scale-expanded"><a name="L498"></a><tt class="py-lineno">498</tt>  <tt class="py-line">        <tt class="py-keyword">if</tt> <tt class="py-name">width</tt><tt class="py-op">:</tt> </tt>
<a name="L499"></a><tt class="py-lineno">499</tt>  <tt class="py-line">            <tt class="py-keyword">return</tt> <tt class="py-name">int</tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">width</tt> <tt class="py-op">/</tt> <tt class="py-name">float</tt><tt class="py-op">(</tt><tt class="py-name">expected</tt><tt class="py-op">)</tt> <tt class="py-op">*</tt> <tt class="py-name">float</tt><tt class="py-op">(</tt><tt class="py-name">original</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
<a name="L500"></a><tt class="py-lineno">500</tt>  <tt class="py-line">        <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L501"></a><tt class="py-lineno">501</tt>  <tt class="py-line"> </tt>
<a name="L502"></a><tt class="py-lineno">502</tt>  <tt class="py-line">            <tt class="py-keyword">return</tt> <tt class="py-name">int</tt><tt class="py-op">(</tt><tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">height</tt> <tt class="py-op">/</tt> <tt class="py-name">float</tt><tt class="py-op">(</tt><tt class="py-name">expected</tt><tt class="py-op">)</tt> <tt class="py-op">*</tt> <tt class="py-name">float</tt><tt class="py-op">(</tt><tt class="py-name">original</tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
</div></div><a name="L503"></a><tt class="py-lineno">503</tt>  <tt class="py-line"> </tt><script type="text/javascript">
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