diff options
author | Pablo Moleri <pmoleri@gmail.com> | 2010-12-29 19:54:32 (GMT) |
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committer | Pablo Moleri <pmoleri@gmail.com> | 2010-12-29 19:54:32 (GMT) |
commit | 7cc3724d4c4be7e52ae2b325228ec4c5cc97940a (patch) | |
tree | 005452d10793231cffa5a88550e3426c33dae6a4 /Saludame.activity/menu.py | |
parent | a5ad10b19f83fcd90cc4133b2011be57005e1cb1 (diff) |
Compression changed from gzip to zlib to achieve faster loading
Unused images removed
Image format changed from alpha to indexed to use less memory and blit faster.
Diffstat (limited to 'Saludame.activity/menu.py')
-rwxr-xr-x | Saludame.activity/menu.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Saludame.activity/menu.py b/Saludame.activity/menu.py index e52e71f..e69e0a7 100755 --- a/Saludame.activity/menu.py +++ b/Saludame.activity/menu.py @@ -50,11 +50,11 @@ class Menu(Window): self.item_list = item_list # item's list that going to be displayed, root items self.previous_items = [] - self.exit = Item(container, frame_rate, _("exit"), "assets/icons/icon_quit.png", CLOSE_MENU, [], self, font, None, None, True) + self.exit = Item(container, frame_rate, _("exit"), CENTER_BUTTON, CLOSE_MENU, [], self, font, None, None, True) self.exit.rect_in_container.center = center self.exit.set_rect_in_container(self.exit.rect_in_container) - self.back = Item(container, frame_rate, _("back"), "assets/icons/icon_quit.png", BACK_MENU, [], self, font, None, None, True) + self.back = Item(container, frame_rate, _("back"), CENTER_BUTTON, BACK_MENU, [], self, font, None, None, True) self.back.rect_in_container.center = center self.back.set_rect_in_container(self.back.rect_in_container) @@ -319,18 +319,18 @@ class Item(Widget): self.help_image = None self.bg_image = None if center_item: - self.bg_image = pygame.image.load(CENTER_BUTTON).convert_alpha() + self.bg_image = pygame.image.load(CENTER_BUTTON).convert() else: if len(self.name) > LARGE_TEXT: - self.bg_image = pygame.image.load(LARGE_BUTTON).convert_alpha() + self.bg_image = pygame.image.load(LARGE_BUTTON).convert() else: - self.bg_image = pygame.image.load(SMALL_BUTTON).convert_alpha() + self.bg_image = pygame.image.load(SMALL_BUTTON).convert() self.bg_rect = self.bg_image.get_rect() action = self.menu.game_manager.get_action(self.action_id) if action: if action.link: #has to show help button - self.help_image = pygame.image.load(HELP_BUTTON).convert_alpha() + self.help_image = pygame.image.load(HELP_BUTTON).convert() self.help_rect = self.help_image.get_rect() size_and_surface = self.get_surface(20, self.name, self.bg_image, self.help_image) |