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path: root/Saludame.activity/kid_window.py
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-rw-r--r--Saludame.activity/kid_window.py36
1 files changed, 18 insertions, 18 deletions
diff --git a/Saludame.activity/kid_window.py b/Saludame.activity/kid_window.py
index 669e92d..578d187 100644
--- a/Saludame.activity/kid_window.py
+++ b/Saludame.activity/kid_window.py
@@ -13,15 +13,15 @@ class KidWindow(gui.Window):
def __init__(self, container, rect, frame_rate, windows_controller, game_man):
gui.Window.__init__(self, container, rect, frame_rate, windows_controller, "kid")
- self.set_bg_image(pygame.image.load(BACKGROUND_PATH).convert())
+ self.set_bg_image(pygame.image.load(BACKGROUND_PATH).convert())
- self.kid_rect = pygame.Rect((280, 70), (350, 480))
- self.mood = "normal"
+ self.kid_rect = pygame.Rect((280, 70), (350, 480))
+ self.mood = "normal"
self.kid = animation.Kid(rect, self.kid_rect, 1, windows_controller, game_man, self.mood)
self.add_window(self.kid)
- self.kid.set_bg_image(self.bg_image.subsurface(self.kid_rect))
+ self.kid.set_bg_image(self.bg_image.subsurface(self.kid_rect))
self.balloon = None
@@ -39,7 +39,7 @@ class KidWindow(gui.Window):
##### Environment #####
def set_environment(self, environment):
- self.set_bg_image(pygame.image.load(environment.background_path).convert())
+ self.set_bg_image(pygame.image.load(environment.background_path).convert())
self.kid.set_bg_image(self.bg_image.subsurface(self.kid_rect))
self.repaint = True
@@ -47,7 +47,7 @@ class KidWindow(gui.Window):
def update_clothes(self):
self.kid.update_clothes()
- ##### Moods #####
+ ##### Moods #####
def change_mood(self):
self.kid.change_mood()
@@ -95,15 +95,15 @@ class KidWindow(gui.Window):
# If the menu is showing repaint the whole window
if self.menu.show:
self.last_repaint = True
- self.repaint = True
+ self.repaint = True
changes += gui.Window.draw(self, screen, frames)
- if self.balloon:
+ if self.balloon:
if not self.balloon.visible:
self.remove_kid_balloon()
- if self.external_character:
+ if self.external_character:
if not self.external_character.visible:
self.remove_social_event()
@@ -122,32 +122,32 @@ class ExternalCharacter(gui.Window):
self.visible = True
self.time_span = event.message_time_span
- self.message_balloon = MessageBalloon(self.container, pygame.Rect(580, 80, 1, 1), 1, self.windows_controller)
+ self.message_balloon = MessageBalloon(self.container, pygame.Rect(580, 80, 1, 1), 1, self.windows_controller)
self.message_balloon.set_text(event.person_message)
self.message_balloon.set_time_span(self.time_span) # same time_span as character
self.bg1 = (self.windows_controller.screen.subsurface(self.rect).copy())
self.bg2 = (self.windows_controller.screen.subsurface(self.message_balloon.rect).copy())
- # Override handle_mouse_down
+ # Override handle_mouse_down
def handle_mouse_down(self, (x, y)):
self.visible = False
def draw(self, screen, frames):
- if (not self.time_span):
+ if not self.time_span:
self.visible = False
- if (self.visible):
+ if self.visible:
changes = []
self.time_span -= 1
self.repaint = True
changes += gui.Window.draw(self, screen, frames)
changes += self.message_balloon.draw(screen, frames)
return changes
- else:
+ else:
screen.blit(self.bg1, self.rect)
screen.blit(self.bg2, self.message_balloon.rect)
self.dispose()
- return [self.rect, self.message_balloon.rect]
+ return [self.rect, self.message_balloon.rect]
class MessageBalloon(gui.Window):
@@ -166,7 +166,7 @@ class MessageBalloon(gui.Window):
self.visible = True
- # Override handle_mouse_down
+ # Override handle_mouse_down
def handle_mouse_down(self, (x, y)):
self.visible = False
@@ -178,9 +178,9 @@ class MessageBalloon(gui.Window):
self.time_span = time_span
def draw(self, screen, frames):
- if (not self.time_span):
+ if not self.time_span:
self.visible = False
- if (self.visible):
+ if self.visible:
self.time_span -= 1
self.repaint = True
return gui.Window.draw(self, screen, frames)